Welcome to
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User Friendly 2.0 with host Bill Sikkens,
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technology architect.
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And this is User Friendly 2.0.
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I am your host Bill Sikkens.
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Joining me my co-host Gretchen and Bill,
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welcome to our lucky 13th
show of the year.
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Hello there. Hello.
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So, we're just coming off of,
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Friday the 13th, so, you know,
why not put these back to back?
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I've learned lately that that doesn't
necessarily mean bad luck.
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So, hopefully we'll continue
with that on down the right road.
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Now, I've got some stuff coming up.
We're going to be talking 60.
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I know that everybody is tired of 5G
cell phones
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and completely through all the ordeal
that's come up for that.
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So it's time to move on to 60 sarcasm
sign.
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It is something that I which is being,
discussed and talked about.
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We're going to talk about what
this will mean to you.
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Spoiler alert
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you're not going to have to worry about it
for about another five years.
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So, you know,
there's some time to prepare.
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So our second segment, we are going to be
going back to Comic-Con.
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James from the vault is going to be
joining us to talk about a D&D type game,
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but a special one that is meant for
children with developmental difficulties.
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And it's really kind of a cool system.
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We got to meet the people there
and everything like that.
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So there's a lot to talk about
from that standpoint.
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All right.
What do we have in the news this week?
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All right.
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So quantum
cryptography pioneers win Turing Award.
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So explain what quantum cryptography means
so that we all understand.
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Well,
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what this goes back to is actually 1984.
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I think there's a book by that name
that kind of corresponds
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with some of the stuff
that's happening now in the world.
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But anyway, that's a whole nother topic.
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So anyway, 1984,
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two researchers, Charles Bennett
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and Elias Brossard, and I apologize
if I mispronouncing the names.
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They're considered the pioneers
of quantum information science.
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And they introduce
something called the 84 protocol.
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And this was the first practical method
for quantum key distribution.
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All right.
So get your answer to your question.
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Quantum computing is just a 10,000ft view,
a next step
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that goes beyond our current computers
that use binary functions.
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So either on or off
it has a lot more states that it can do.
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There's a lot better ways to explain this
that I don't have time to go into here.
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So is this the chandelier computers?
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Yes. The chandelier computer.
Yeah. Okay. So, you know, there,
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So a couple of the
things that go along with this is quantum
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computing upends
the way that we do cryptography
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right now, which is kind of
what this is going into because
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the idea of a username
and a password is very much obsolete.
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Even without this.
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Those can be hacked extremely easily. Now.
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But even taking it to a next step,
a lot of the new systems
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to put into place, even things
like multifactor authentication
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and all of that can be circumnavigated
very easily using quantum computers
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just because of the additional speed
and capability that they offer.
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So, you know, this is something
that has been a lot of concern to people.
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And we have been looking at this
and developing.
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And to that end, they've been given
the award, the turning award,
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because of their contributions
to this going back to 1984.
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So again, focus on encryption and some of
the new ways that these are going to go.
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But there's a lot more to it.
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We hear a lot about that aspect of it,
just because it is
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one of the things that's going
to make a big first change for us.
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But the capabilities of these type
of computers are just absolutely amazing.
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And now that they have working prototypes
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and this is actually something
that's starting to be used,
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it is something we're actually see that
this is a real thing and not just
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something on paper.
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Mandalorian and Grogu movie
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will officially abandon one
franchise rule.
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Yeah, and it's for the best, at least
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according to the article in the Direct.
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This is something that's a lot of argument
among Star Wars fans.
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And basically what they're talking about
here is in shooting
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the series that's been on for,
what is it, wretched three seasons,
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I think something like that. Not sure.
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Yeah.
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Anyway, a number of seasons
and very successful for what it is.
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They've shot in a thing called the volume.
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And what this is,
is kind of a really cool setup.
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That's something akin to a Star Trek
holodeck, in a way
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where what you basically have is
you're surrounded by very high resolution
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LED screens and other things that can
basically build into the environment.
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You need to be in on the sound stage
in a very realistic way, and it's cool.
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I would like one of these in my house,
but so far I've asked George Lucas for it
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and I haven't gotten a response on that,
so I don't know.
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George, if you're listening, please
email me back.
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I know you must just miss my email.
I've got room for it.
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Right along my arcade
cabinets in my one car garage. Now,
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I think there's more room at my house
for it.
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Yeah. Oh, yeah.
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So, yeah.
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Okay.
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If we get it sent over Gretchen,
maybe we can use your garage.
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It'll be the volume
and one 1966 Volkswagen Beetle.
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Oh, the Volkswagen go.
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Anyway,
back to what this is talking about here,
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and what they're discussing
is that they're going to abandon
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the franchise rule of using the volume
and going back to more classic
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production techniques for the menu
or for the menu for the movie.
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Yeah, maybe the menu too,
but actually the movie more likely.
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But anyway, it's going to be a situation
where they're doing this
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because of production requirements
and different things like that.
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The volume being for what it is,
it sounds like it's very much up
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to television series or streaming
series of that kind of a thing,
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but maybe not quite up to task completely
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for creating the worlds
that it needs to in an actual movie.
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Now, looking at the specs of this plane,
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I think I might argue
that point a little bit,
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but the up to the professionals
that are doing
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this want to make sure it's right.
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So that's where they're going.
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And that's one change
that we hopefully will not see.
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Right.
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There is going to be anyway,
I think the thing with, with the volume
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is that I think it lowers
the costs, making action easier.
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So for a TV series,
I think that's probably really good.
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Yeah, I would tend to agree 100%.
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All right.
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So this is something
kind of near and dear to me and Jeremy.
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We loved
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this particular show and we're devastated.
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When it went away, it made no sense.
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So what am I gonna say?
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Firefly is coming back.
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At least it looks like it. Okay. Yep.
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So I've had a deep dive into the rumor
mill on this one to try and figure out,
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you know, some of this
and take this for what it is.
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Trying
to get any confirmation at this point
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right now is somewhat difficult to do.
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But what I can tell you on this
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is there are some reasons
that would definitely support this.
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The streaming era has revived older shows
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X-Files, Futurama
and that type of a thing.
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So seeing something like this come back
would not be that unusual or out there
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and there's also a very strong fan base
still out.
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I thought of all things the brown coats.
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Okay.
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I don't know if it's good the story.
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Trust me.
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Yeah. And nor does I know that. It's
just you know out of context.
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That's a little weird.
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But the other thing of it is, is
and this is an interesting one, Studios
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are minimizing cost.
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So using recognizable
intellectual property or IP does actually
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kind of make sense.
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So there's some complications
that they're running into.
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Some of the cast is not available,
which would be the,
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you know, biggest thing
with this kind of stuff.
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So they're looking at possibly three
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different methods of going after this
crew revival with the same cast.
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It would pick up years later.
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Most fan desired option,
but it's the hardest to pull off
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logistically and working in this media
sometimes myself.
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I can understand where they're coming from
with that,
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the next option would be
to do a soft rebuild or like a sequel
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series, new crew, same universe,
occasional cameos from originals.
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Most realistic option is probably
what they're going to end up doing.
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And we saw this like when Star Trek
The Next Generation came out,
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we saw a lot of the original actors
from the original Star Trek,
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you know, walking around the set
Leonard Nimoy, DeForest Kelley,
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and on and on, you know, so, that's
something that actually can be done very
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successfully as, again, using Star Trek
The Next Generation and many others as a,
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you know, thing.
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Now, the third option here,
which I don't think
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is what they're going to do,
but you do see this sometimes,
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and this is actually what I didn't like
about the new Star Trek movies
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would be to do a full reboot,
or it's entirely recast,
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or they're trying to do the same thing
again, just in a new quasi universe.
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You know, I think there would be a lot
of backlash on that if that was the case.
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But the idea that this is even
being talked about is really kind of cool.
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And there's and again,
there's a lot of reasons for doing this.
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And the biggest one being is
because there is a huge fan base.
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So they're not having to remarket
and create something new.
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And along with you and Jeremy,
I liked, you know, I really like this.
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I hope that they do
it. Firefly was a lot of fun.
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Or it's a kind of like a space
opera western.
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It's like a space where, yeah, yeah, yeah,
but it was it was well done.
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And I'm not the biggest fan of Westerns
in the classic sense, but
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I did like Firefly, so,
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you know, but the other side of the coin
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is going to be to like making the movies
from Harry Potter or something.
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If this is not, it has to be done right
or it's going to be really bad.
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So yeah.
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Nvidia CEO says
critics are completely wrong
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about dLSS five technology, right?
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So, Gretchen, to answer the question
that I know you're about to ask,
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it stands for Deep Learning,
Super Sampling, DL, SS,
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and what this is basically talking about
is using AI to generate
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things like movies or television shows
or that kind of a thing.
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And there's been an argument
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going along here saying
that critics of this technology are wrong
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and Nvidia is confident
and going to go on the offense with this,
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which sends a major strategic technology
signal that this is going to happen.
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And it's not just some kind
of a minor upgrade.
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So more advanced AI frame generation for
all the people that love or don't like AI.
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And that is what this is.
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And going into that,
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basically what you have
is the ability to produce things faster.
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You don't have to rely
on older technologies,
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and it will cost less to go in
and produce things.
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What are things? Well,
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different series or shows or whatever
might be done using this technology.
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This isn't too specific on that front.
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Yeah, but the concern
and one of the biggest ones about this
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is that I do have a tendency
from time to time to hallucinate.
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And especially when, well,
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not especially when generating graphics,
but in that context.
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Although just ask anybody in the legal
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industry right now about how many AI is
right there briefs you'll find out.
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There's some hallucinations.
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There are two, but we've seen it
now, Bill,
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you and I had talked about this
on a previous show
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in one of the D&D books that came out
that they said, oh, we're not using AI.
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And it was real obvious that they work.
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And now you take this to a television
show or a series
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that's a motion picture of some kind,
animated, whatever.
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I don't know, Bill.
What are your thoughts on it?
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Do you think this is going to work,
or do you think Nvidia
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is kind of going out off the deep
end here?
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I think the video is going off the deep
end completely
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with a lot of their decisions.
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They've been making lately,
and I think this is one of the next ones
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that they really are
shooting themselves in the foot.
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Yeah, yeah.
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I think there's a lot of people
that would agree with you on that too.
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So it's going to be interesting.
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AI is an amazing technology.
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What it can do is absolutely incredible
and there's no argument with that.
234
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But you do have to still be involved
in what you're doing.
235
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And that's where this becomes a problem.
236
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You know, the ethics, number one
that we've talked about that
237
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it upends artists
and different things like that.
238
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And then they're not disclosed.
239
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But the
240
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second side of that being just simply
this kind of a situation.
241
00:12:12,898 --> 00:12:16,802
So if you were to use these tools in line
242
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with something else that you're doing,
and you actually check it
243
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and figure out what you're going to want
at the end of the day, and is it right?
244
00:12:24,176 --> 00:12:26,245
And does it look realistic, then?
245
00:12:26,245 --> 00:12:29,281
Sure, it's a tool that maybe could augment
what you're doing, but that's not
246
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what's happening.
247
00:12:30,049 --> 00:12:33,052
People are trying to completely replace
disciplines with this,
248
00:12:33,352 --> 00:12:35,554
and it's just not able to do that.
249
00:12:35,554 --> 00:12:37,189
And it's not meant to do that really.
250
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So you know,
well, we'll have to see where this goes.
251
00:12:40,192 --> 00:12:44,630
And yeah, there's a lot of argument
that Nvidia right now needs to maybe,
252
00:12:45,331 --> 00:12:48,067
find a little different direction in
not just this,
253
00:12:48,067 --> 00:12:50,035
but a couple of other things
that they're dealing with too.
254
00:12:50,035 --> 00:12:52,004
So we'll end up seeing what happens there.
255
00:12:53,205 --> 00:12:54,507
Hundreds of millions of
256
00:12:54,507 --> 00:12:58,444
iPhones can be hacked with a new tool
found in the wild.
257
00:12:58,744 --> 00:13:01,347
What does in the wild mean?
258
00:13:01,347 --> 00:13:03,682
Well, usually means
you go to the middle of a jungle
259
00:13:03,682 --> 00:13:06,218
and just there, there's a hacking tool
sitting there, and,
260
00:13:06,218 --> 00:13:09,255
I mean, are you throwing spiders at it or,
you know,
261
00:13:10,055 --> 00:13:12,024
it has that feeling
from that description? No.
262
00:13:12,024 --> 00:13:12,992
In this context,
263
00:13:12,992 --> 00:13:16,428
it just means that it's a tool
that's out there in the general populace.
264
00:13:17,229 --> 00:13:20,399
So something that's just available
for anybody to do, you know, and,
265
00:13:21,033 --> 00:13:22,668
a term like this might be
266
00:13:22,668 --> 00:13:25,838
using some of our retro community,
finding an old video game cartridge.
267
00:13:26,172 --> 00:13:28,040
You know, these exist in the wild.
268
00:13:28,040 --> 00:13:30,543
It just means they're out there
and that kind of a thing.
269
00:13:30,543 --> 00:13:33,312
But we're that's a problem with
this is because having a hacking tool
270
00:13:33,312 --> 00:13:34,013
for a zero day
271
00:13:34,013 --> 00:13:38,684
vulnerability out in the wild targets
hundreds of millions of iPhone users,
272
00:13:39,251 --> 00:13:42,388
and they're already using it in real world
attacks.
273
00:13:42,388 --> 00:13:45,724
This is not just some theoretical this,
you know, conversation.
274
00:13:45,758 --> 00:13:48,727
One of the other things
that is a little more interesting about
275
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this is not
276
00:13:49,662 --> 00:13:53,065
the idea of something getting hacked,
but Apple usually is pretty secure.
277
00:13:53,666 --> 00:13:57,002
And this just goes to show
that anybody can be targeted.
278
00:13:57,102 --> 00:14:00,973
You know, if you're online, it's possible
you can get hacked.
279
00:14:00,973 --> 00:14:03,175
The better your lock on the door.
280
00:14:03,175 --> 00:14:06,178
So to speak, the more likely it is
that they're going to go somewhere else.
281
00:14:06,478 --> 00:14:10,082
But the thing of it is, is state
actors are getting involved
282
00:14:10,082 --> 00:14:14,520
in these kind of things
and different groups
283
00:14:14,520 --> 00:14:17,623
or people that can be targeted by this,
or people like journalists,
284
00:14:18,991 --> 00:14:21,293
military people that are operating
in, you know,
285
00:14:21,293 --> 00:14:24,663
some of the conflicts
and things that are going on and others
286
00:14:24,663 --> 00:14:27,967
where the bad guys would like to know what
they're talking about on their phones.
287
00:14:28,601 --> 00:14:32,671
And it just is a situation where,
288
00:14:34,306 --> 00:14:35,107
it gets scary.
289
00:14:35,107 --> 00:14:37,243
And what really is something about
this is zero
290
00:14:37,243 --> 00:14:40,246
click export exploits,
which is what this is.
291
00:14:40,412 --> 00:14:41,313
If you don't have the thing
292
00:14:41,313 --> 00:14:41,714
where you have to
293
00:14:41,714 --> 00:14:45,684
accidentally tap on a link in your email
or respond to a text message
294
00:14:45,684 --> 00:14:49,655
that you shouldn't, or that kind of a
thing, it does remove the user safety
295
00:14:49,655 --> 00:14:52,958
net entirely, which means it can happen
without you knowing about it.
296
00:14:53,792 --> 00:14:57,963
Now, Apple is very good
about issuing security patches
297
00:14:57,963 --> 00:15:00,799
as of the time of recording,
which is Wednesday.
298
00:15:00,799 --> 00:15:02,801
They haven't yet, but
I have a funny feeling when you hear this.
299
00:15:02,801 --> 00:15:07,740
There probably will be a fix for this,
so expect a push, update immediately
300
00:15:07,740 --> 00:15:11,110
if it hasn't already happened,
and make sure that you have your phone
301
00:15:11,110 --> 00:15:14,446
set up
to accept the update and install it.
302
00:15:14,947 --> 00:15:17,883
And if you're somebody
that is a journalist or others
303
00:15:17,883 --> 00:15:20,953
that might be of a higher risk of ever
being attacked in this type of a thing.
304
00:15:20,953 --> 00:15:23,522
Apple does have a lock down mode
305
00:15:23,522 --> 00:15:27,059
and it might be something
to look into to see what,
306
00:15:28,093 --> 00:15:29,295
you know, just give yourself
307
00:15:29,295 --> 00:15:31,530
a little bit more security,
at least until this is done.
308
00:15:31,530 --> 00:15:34,199
The specifics of that
is too much to go into right now.
309
00:15:34,199 --> 00:15:35,467
Just look for the mode on your phone
310
00:15:35,467 --> 00:15:38,470
and I'll give you some details
on what that's about.
311
00:15:40,172 --> 00:15:43,309
Lightning
generated waves detected on Mars.
312
00:15:44,176 --> 00:15:47,713
So, you know, the more we learn about
313
00:15:48,681 --> 00:15:52,084
the universe around us, the more
we realize how much we don't know.
314
00:15:52,651 --> 00:15:55,554
I mean, we kind of like
going to a planetarium with Roswell
315
00:15:55,554 --> 00:15:58,223
gray aliens and having them
look at the map and going, what?
316
00:15:58,223 --> 00:15:59,425
Where did you come up with this?
317
00:15:59,425 --> 00:16:02,428
You know, I it's,
318
00:16:03,362 --> 00:16:05,597
it's an interesting situation in Mars.
319
00:16:05,597 --> 00:16:10,502
Certainly is no exception to that,
because the general understanding
320
00:16:10,502 --> 00:16:13,572
is Mars has a very thin atmosphere
and very little weather.
321
00:16:13,572 --> 00:16:17,910
They have dust storms and that type
of a thing, but they are detecting
322
00:16:18,677 --> 00:16:21,981
the signature of lightning now.
323
00:16:21,981 --> 00:16:24,750
It's not caused by water clouds
or anything like that.
324
00:16:24,750 --> 00:16:27,286
It's a static electricity baseline.
325
00:16:27,286 --> 00:16:30,055
But it does go to show that dust
storms on Mars
326
00:16:30,055 --> 00:16:34,193
could be electrically active,
generating static charges and discharges.
327
00:16:34,193 --> 00:16:36,895
Is this a good thing or a bad thing?
Well, yes.
328
00:16:36,895 --> 00:16:39,965
If you're looking at the idea
of colonizing Mars and you have
329
00:16:39,965 --> 00:16:42,968
the appropriate technology,
it might be a way of harnessing energy.
330
00:16:43,369 --> 00:16:44,803
But I don't know about you.
331
00:16:44,803 --> 00:16:47,439
I wouldn't want to be out
in a sandstorm at all,
332
00:16:47,439 --> 00:16:49,575
and certainly not one
that's electrically charged,
333
00:16:49,575 --> 00:16:52,978
and certainly not one planet
with no app with no oxygen in the air.
334
00:16:52,978 --> 00:16:55,581
So, you know, I think maybe I'll pass
on that. Yeah. Sounds like.
335
00:16:59,084 --> 00:17:02,755
We have a cool Stem project for the kids.
336
00:17:03,255 --> 00:17:06,091
How does our weather compare?
337
00:17:06,091 --> 00:17:06,492
Yeah.
338
00:17:06,492 --> 00:17:07,693
And, you know,
339
00:17:07,693 --> 00:17:10,696
I think we should start covering
more of this stuff because the Stem
340
00:17:11,163 --> 00:17:14,133
projects that are starting to be out
there are a lot of fun,
341
00:17:14,533 --> 00:17:17,970
science, technology, engineering
and math is what the acronym stands for.
342
00:17:17,970 --> 00:17:22,574
And it's an idea of instruction
for students in high school.
343
00:17:22,574 --> 00:17:26,912
And really any level of school
in engineering and related skills
344
00:17:26,912 --> 00:17:31,150
that have to do with information
technology, computer science, and so on.
345
00:17:31,650 --> 00:17:34,653
And there's a lot of things out there
that, you know, there's this idea that,
346
00:17:34,653 --> 00:17:36,822
oh, I go into that I'm going to be,
you know, a programmer
347
00:17:36,822 --> 00:17:38,791
and sit in front of the computer
for 15 hours a day.
348
00:17:38,791 --> 00:17:43,262
And yes, that is one discipline of this,
but there's a lot of other things
349
00:17:43,595 --> 00:17:47,900
that Stem puts you in front of to
be able to do, like, oh, flying jet suits.
350
00:17:47,900 --> 00:17:51,870
I mean, you know, that is not being stuck
in front of a computer for 15 hours a day
351
00:17:52,504 --> 00:17:54,106
unless you're developing the software
for it.
352
00:17:54,106 --> 00:17:57,242
But outside of that, you know, it's it's
353
00:17:57,242 --> 00:18:00,746
a situation where all of this stuff
kind of very much blends together.
354
00:18:00,746 --> 00:18:04,716
So speaking of Mars, the project
that they've come up with compares
355
00:18:04,716 --> 00:18:07,719
weather on Earth to the weather on Mars.
356
00:18:08,120 --> 00:18:11,223
And this would be a project,
I think, for elementary
357
00:18:11,223 --> 00:18:13,425
and middle school age
that would work out quite well.
358
00:18:13,425 --> 00:18:16,462
And basically
you need a couple of things for this.
359
00:18:16,462 --> 00:18:17,529
You need a piece of paper.
360
00:18:17,529 --> 00:18:19,832
I think that's still available in 2026.
361
00:18:20,799 --> 00:18:21,033
Yeah.
362
00:18:21,033 --> 00:18:24,036
You put it together with column
headers, place
363
00:18:24,036 --> 00:18:25,871
high with Fahrenheit or Centigrade
depending
364
00:18:25,871 --> 00:18:28,140
on what part of the world
you're in, how you want to
365
00:18:28,140 --> 00:18:31,143
store that information,
and the low in the third column.
366
00:18:31,743 --> 00:18:35,647
And then you go on to a tool
that's provided, online.
367
00:18:36,181 --> 00:18:39,885
We'll put a link to it up on the user
friendly website, a user friendly dot show
368
00:18:40,252 --> 00:18:43,021
where you can check Mars's temperature
and check the temperature
369
00:18:43,021 --> 00:18:46,024
where you currently live,
and then keep a log of it.
370
00:18:46,625 --> 00:18:51,130
And, you know, something kind of cool
to do with some of the groups
371
00:18:51,130 --> 00:18:55,134
that have been working with this project
have taken it a step further, and even
372
00:18:55,300 --> 00:18:57,136
gotten into discussions on
what would you wear
373
00:18:57,136 --> 00:18:59,171
if you were on Mars,
a very thick space suit.
374
00:18:59,171 --> 00:19:03,142
But, you know,
and in the idea of considering this,
375
00:19:03,442 --> 00:19:05,344
you know, what could you do with that
kind of a thing?
376
00:19:05,344 --> 00:19:09,781
And how is it different from where you are
today in your home town?
377
00:19:10,616 --> 00:19:12,551
You know, there's
a couple of obvious things there, too.
378
00:19:12,551 --> 00:19:16,054
But looking at the temperatures
and all of the different things like that,
379
00:19:16,488 --> 00:19:20,192
it's just one of many fun Stem projects
that are out there.
380
00:19:20,192 --> 00:19:24,630
So yeah, NASA has a lot of these
really cool projects.
381
00:19:24,630 --> 00:19:25,864
And if you're an educator,
382
00:19:27,132 --> 00:19:28,333
please check them out.
383
00:19:28,333 --> 00:19:32,104
I mean, I don't think this costs anything.
384
00:19:33,038 --> 00:19:34,473
No, no it doesn't.
385
00:19:34,473 --> 00:19:35,774
And that's another whole part of it too.
386
00:19:35,774 --> 00:19:37,943
This is specifically a project like this.
387
00:19:37,943 --> 00:19:40,946
As long as you have a tablet
or a computer or something.
388
00:19:41,246 --> 00:19:42,814
You're fine.
389
00:19:42,814 --> 00:19:46,084
You know, with being able
to, to do that without having to go out
390
00:19:46,084 --> 00:19:49,955
and buy expensive equipment
or anything, really, that special.
391
00:19:50,055 --> 00:19:54,293
So anyway, let us know, have you guys
participated in Stem projects?
392
00:19:54,293 --> 00:19:56,161
Have your kids done? I go to
you is really not sure.
393
00:19:56,161 --> 00:19:57,529
I'd love to get some feedback on this
394
00:19:57,529 --> 00:20:01,500
and see what you like and maybe feature
some of these projects here on the show.
395
00:20:02,201 --> 00:20:05,904
Now, one of the ones
that we will not be needing to look at,
396
00:20:06,138 --> 00:20:06,872
at least not in the next
397
00:20:06,872 --> 00:20:10,108
five years, is any Stem projects
relating to the next generation
398
00:20:10,108 --> 00:20:14,179
of wireless communications
or what is going to be known as six G.
399
00:20:14,913 --> 00:20:17,549
So basically,
400
00:20:17,549 --> 00:20:20,219
you know, just to give
a little bit of a background on this,
401
00:20:20,219 --> 00:20:23,855
the generations again, what G stands for
and we're currently in version five,
402
00:20:24,323 --> 00:20:28,327
go back to version one which was the very
early cell phones, the big break,
403
00:20:29,261 --> 00:20:32,631
star attack model, you know,
which I'd love to have in my collection,
404
00:20:33,465 --> 00:20:36,902
not to operate, but just to look at
and then the second generation, third
405
00:20:36,902 --> 00:20:40,772
generation, fourth generation,
which, was kind of when we started
406
00:20:40,772 --> 00:20:43,775
really moving into having online access
and that type of thing.
407
00:20:43,775 --> 00:20:46,778
And now 5G,
which takes that makes it a lot faster
408
00:20:46,912 --> 00:20:49,948
and also brings it
to a lot more portable devices.
409
00:20:50,315 --> 00:20:51,617
So six G. Yeah.
410
00:20:51,617 --> 00:20:53,819
You know, again,
let's keep the numbering simple here.
411
00:20:53,819 --> 00:20:55,954
We're not Microsoft.
So we'll actually count correct.
412
00:20:55,954 --> 00:20:59,992
Like and we'll take this to go.
413
00:20:59,992 --> 00:21:00,726
What's the next step.
414
00:21:00,726 --> 00:21:04,796
Well they're looking at theoretical speeds
that are 100 times faster than 5G,
415
00:21:05,197 --> 00:21:08,200
which would be a top out of one terabyte
per second.
416
00:21:08,600 --> 00:21:10,202
That's fast, by the way,
417
00:21:10,202 --> 00:21:14,072
and a latency of less than a millisecond,
which is also fast.
418
00:21:14,072 --> 00:21:16,141
And, you know, a very good thing.
419
00:21:16,141 --> 00:21:19,278
And six G is designed
using AI from the ground up.
420
00:21:19,711 --> 00:21:20,145
Great.
421
00:21:20,145 --> 00:21:24,182
It what it is, it's a self-generating
or self-driving networks.
422
00:21:24,182 --> 00:21:29,354
It can self optimize, predict congestion
and automatically allocate resources.
423
00:21:30,055 --> 00:21:33,091
You know, Skynet,
I mean, other things that,
424
00:21:33,258 --> 00:21:36,695
you know, it's capable of doing
to make this stuff all work automatically.
425
00:21:37,529 --> 00:21:42,200
And from that standpoint, you can do
a lot of different things with it
426
00:21:42,200 --> 00:21:45,771
that you can't do now because you're able
to better use your resource.
427
00:21:46,204 --> 00:21:50,542
It'll operate in the terahertz range,
and it'll also be something
428
00:21:50,542 --> 00:21:55,380
that has satellite integration
built into it from the ground up.
429
00:21:55,380 --> 00:21:59,217
Now, one of the drawbacks on this
with the higher range frequency
430
00:21:59,217 --> 00:22:02,220
is you have a much harder time
getting through walls.
431
00:22:02,220 --> 00:22:05,524
And the coverage, for a cell
site is a lot less.
432
00:22:05,524 --> 00:22:06,992
It can't go as far.
433
00:22:06,992 --> 00:22:09,194
So those are all things that have to work
about.
434
00:22:09,194 --> 00:22:12,197
The density of this stuff
will have to come up.
435
00:22:12,597 --> 00:22:17,369
And but doing this right, it's
using a combination of cellular network
436
00:22:17,369 --> 00:22:20,739
satellites and drones or high altitude
platforms.
437
00:22:21,139 --> 00:22:22,774
You'll get global coverage,
438
00:22:22,774 --> 00:22:25,911
so you'll no longer
have these areas that are rural or whatnot
439
00:22:25,911 --> 00:22:29,614
where you can't get on the internet,
or at least at a, you know, decent speed.
440
00:22:30,382 --> 00:22:34,953
So one of the key use cases that they're
looking at for this is fully immersive AR.
441
00:22:35,387 --> 00:22:38,090
And then the next one is holographic
communication.
442
00:22:38,090 --> 00:22:40,058
And yes,
this is like what you see on Star Wars
443
00:22:40,058 --> 00:22:41,960
where you're talking to somebody
and they stand up.
444
00:22:41,960 --> 00:22:46,932
Now along those lines, Google actually
does have a prototype of this technology,
445
00:22:46,932 --> 00:22:50,102
but it uses an enormous amount
of bandwidth to operate.
446
00:22:50,669 --> 00:22:53,839
So right now
that's, you know, kind of a problem,
447
00:22:53,839 --> 00:22:56,208
but it won't be
if you have a terabyte connection.
448
00:22:56,208 --> 00:23:00,078
Much like you can stream 4K high
resolution video now,
449
00:23:00,078 --> 00:23:03,515
and you couldn't have done that
ten years ago or even come close,
450
00:23:04,116 --> 00:23:06,918
you know, so there's engineers out there
that create the technology
451
00:23:06,918 --> 00:23:08,553
and create the patents and a lot of times
452
00:23:08,553 --> 00:23:12,524
don't get credit for it, but it still
drives what we're dealing with here.
453
00:23:12,524 --> 00:23:15,694
So the research is going on
for the next five years, give or take.
454
00:23:16,094 --> 00:23:19,097
And about 2030 is
when we're going to probably see
455
00:23:19,364 --> 00:23:22,367
this technology
start to come into its own.
456
00:23:22,467 --> 00:23:24,936
So that'll be cool to see
where we go with that.
457
00:23:24,936 --> 00:23:26,405
All right. Next segment coming up.
458
00:23:26,405 --> 00:23:28,173
We are going to be talking about
459
00:23:28,173 --> 00:23:31,543
the D&D game
that we discussed a little bit earlier.
460
00:23:32,144 --> 00:23:35,247
And looking into that,
something really cool and something great
461
00:23:35,247 --> 00:23:35,781
to talk about.
462
00:23:35,781 --> 00:23:39,217
And then we're going to be giving you
an update on Ram prices.
463
00:23:39,518 --> 00:23:41,319
This is user friendly 2.0.
464
00:23:41,319 --> 00:23:42,754
We'll be back after the break.
465
00:23:42,754 --> 00:23:45,757
You see here he's from the future.
466
00:23:45,824 --> 00:23:48,927
He's got a really big computer
467
00:23:49,494 --> 00:23:52,631
and he uses it every day
468
00:23:53,031 --> 00:23:56,168
and uses it uses it in every way.
469
00:23:56,601 --> 00:23:56,968
I see.
470
00:23:56,968 --> 00:23:58,069
You sure.
471
00:23:58,069 --> 00:24:01,139
You know, I'm not sure because he uses.
472
00:24:02,507 --> 00:24:02,941
Welcome back.
473
00:24:02,941 --> 00:24:04,976
This is user friendly 2.0.
474
00:24:04,976 --> 00:24:07,312
Check out our website
at User Friendly Dot show.
475
00:24:07,312 --> 00:24:08,580
That's where you leave your questions,
476
00:24:08,580 --> 00:24:12,951
your comments send us your story ideas,
play back episodes, look at other things
477
00:24:12,951 --> 00:24:16,588
we have done in the distant past
and see everything user friendly.
478
00:24:16,988 --> 00:24:18,223
We love to hear from you again.
479
00:24:18,223 --> 00:24:21,193
User friendly dot show check it out.
480
00:24:21,193 --> 00:24:23,261
And as we check things out,
we're going to be looking
481
00:24:23,261 --> 00:24:26,598
at a little different
take on Dungeons and Dragons.
482
00:24:26,598 --> 00:24:28,333
And this is a game,
483
00:24:28,333 --> 00:24:32,404
host, James Sherwood from the vault
was able to cover with us at Comic-Con.
484
00:24:32,404 --> 00:24:35,040
He was actually able
to interview the creators of this.
485
00:24:35,040 --> 00:24:35,640
And it's a game
486
00:24:35,640 --> 00:24:39,544
that's specifically designed for children
with developmental difficulties.
487
00:24:40,111 --> 00:24:43,849
So with no further ado,
let's go back to the Comic-Con.
488
00:24:44,616 --> 00:24:48,153
So I was at Fan Expo in January of 2026.
489
00:24:48,753 --> 00:24:51,756
I had the pleasure
of sitting in on a panel
490
00:24:52,190 --> 00:24:55,193
that was presented by Jennifer the Priest.
491
00:24:55,527 --> 00:25:00,332
She is a elementary school counselor
since 2015.
492
00:25:00,832 --> 00:25:06,238
And the interesting part of this,
the panel itself, was on the therapeutic
493
00:25:06,238 --> 00:25:10,609
use of tabletop
role playing games to help develop
494
00:25:10,609 --> 00:25:16,381
social skills and interactions
and collaborative storytelling.
495
00:25:16,381 --> 00:25:22,721
Things like taking turns, things
like critical thinking in a group setting,
496
00:25:22,721 --> 00:25:27,626
things like investing in what other people
want to do and what people have to say.
497
00:25:28,360 --> 00:25:32,731
A lot of this was focused on people
with neurodivergent things like ADHD
498
00:25:33,298 --> 00:25:35,734
or autism, things like that,
499
00:25:35,734 --> 00:25:38,737
and how to bring them
into that social setting.
500
00:25:38,970 --> 00:25:41,139
I found this absolutely fascinating.
501
00:25:41,139 --> 00:25:45,677
And Jennifer had, of the rules, set
502
00:25:46,278 --> 00:25:50,916
a game that she created
with the help of another counselor.
503
00:25:51,950 --> 00:25:53,752
The game was called Tales of Toulon.
504
00:25:53,752 --> 00:25:56,755
Yeah, it's focused on
505
00:25:56,821 --> 00:25:59,791
people ages nine and up.
506
00:26:00,158 --> 00:26:01,760
Again. These were educators.
507
00:26:01,760 --> 00:26:02,794
They created it.
508
00:26:02,794 --> 00:26:07,465
So a lot of it is focused around things
like an educational setting
509
00:26:07,465 --> 00:26:10,635
and the ability to strengthen
skills there.
510
00:26:10,802 --> 00:26:14,205
But this game had so much more
511
00:26:14,205 --> 00:26:17,642
depth to it for anyone
who was struggling with role playing games
512
00:26:17,642 --> 00:26:21,713
but really wants to get into it,
or even is passively interested in it,
513
00:26:22,347 --> 00:26:25,483
this whole set up was fantastic.
514
00:26:26,217 --> 00:26:30,221
So it's loosely based on Dungeons
and Dragons fifth edition.
515
00:26:30,221 --> 00:26:32,457
It is its own game,
516
00:26:32,457 --> 00:26:35,760
and it takes the rules
and takes a lot of the mechanics
517
00:26:35,760 --> 00:26:38,129
and brings them down
to a more manageable level.
518
00:26:38,129 --> 00:26:41,933
For people that don't have
a strong background in 2D RPGs,
519
00:26:42,534 --> 00:26:44,536
so reduces the number of skills.
520
00:26:44,536 --> 00:26:48,440
It changes how combat works,
a little bit of changes how the attributes
521
00:26:48,440 --> 00:26:51,876
figure into things, makes it much easier
522
00:26:51,876 --> 00:26:55,547
to handle and absorb the rules and things.
523
00:26:55,780 --> 00:27:00,785
I immediately jumped on to this
because I have friends that have children.
524
00:27:00,785 --> 00:27:03,221
I have children myself,
and I'm looking at the fact
525
00:27:03,221 --> 00:27:06,591
that I would really be able to use this
to help bring them into a world
526
00:27:06,591 --> 00:27:10,428
that has been such a huge part
of my life for so many years.
527
00:27:11,463 --> 00:27:12,631
I've also
528
00:27:12,631 --> 00:27:15,400
taught with some friends of mine
that are educators.
529
00:27:15,400 --> 00:27:16,768
Their teachers
530
00:27:16,768 --> 00:27:20,071
and I have been able to show them
that skill, and one of them actually
531
00:27:20,071 --> 00:27:24,876
runs a Dungeons and Dragons club
or role playing club at his middle school.
532
00:27:25,510 --> 00:27:30,849
One of the things that he immediately
latched on to is the fact that he has kids
533
00:27:30,849 --> 00:27:36,388
that have decided they want to play,
but don't know where to start.
534
00:27:36,888 --> 00:27:39,491
They have no background
in collaborative storytelling.
535
00:27:39,491 --> 00:27:42,494
They have no background in these tabletop
games.
536
00:27:42,894 --> 00:27:46,264
So here's something he can use for people
that might feel a little bit
537
00:27:46,264 --> 00:27:50,468
awkward to help introduce them
to the concept of a world with no rules.
538
00:27:50,902 --> 00:27:53,905
When I utilize this
in a therapeutic setting.
539
00:27:54,139 --> 00:27:58,476
Many years ago,
I ran the Dungeons and Dragons soup
540
00:27:59,044 --> 00:28:03,048
campaign
at a residential treatment facility.
541
00:28:03,248 --> 00:28:06,518
I ran it for about six months,
so it's kind of a trial run,
542
00:28:07,118 --> 00:28:10,855
and found that it was able
to really support people
543
00:28:10,855 --> 00:28:16,861
in that concept of life was structured
and exploring consequences
544
00:28:16,861 --> 00:28:21,499
without having real world
events take place.
545
00:28:21,666 --> 00:28:26,604
Be able to look at things
like past experience
546
00:28:26,604 --> 00:28:31,443
and current life stressors
and deal with them in a healthy fashion.
547
00:28:31,743 --> 00:28:35,814
That being said, this is not necessarily
a therapy based game,
548
00:28:35,814 --> 00:28:38,817
but it does have those practical uses.
549
00:28:39,050 --> 00:28:42,887
I have really found tabletop role
playing games to be a huge benefit
550
00:28:42,887 --> 00:28:45,890
for anyone
who is struggling with social anxiety
551
00:28:46,124 --> 00:28:49,127
or having trouble
with some of that social interaction,
552
00:28:49,160 --> 00:28:52,530
it can really help anyone,
even if you just want a brief escape
553
00:28:52,530 --> 00:28:56,968
from the world at large,
or what you have going on in your life.
554
00:28:57,902 --> 00:28:58,369
Tales of
555
00:28:58,369 --> 00:29:01,773
Thulani is designed for exactly that.
556
00:29:02,307 --> 00:29:06,144
It is designed on
how do we get people who may struggle
557
00:29:06,144 --> 00:29:09,147
into this amazing pastime?
558
00:29:09,380 --> 00:29:12,450
So it uses a lot of the Dungeons
and Dragons lore.
559
00:29:12,450 --> 00:29:16,321
It uses elves and dwarves and dragonborn
and things like that.
560
00:29:16,888 --> 00:29:20,191
It gives you a chance
to explore the world, especially
561
00:29:20,191 --> 00:29:23,661
if you're someone who really wants
to focus more on the role play aspect
562
00:29:23,661 --> 00:29:29,501
than necessarily on the mechanical aspect,
or what the game,
563
00:29:30,034 --> 00:29:33,037
and on what
the world allows you to explore.
564
00:29:33,872 --> 00:29:37,742
It gives you a chance to explore
with other people.
565
00:29:37,976 --> 00:29:41,913
So again, for me,
this was absolutely fascinating.
566
00:29:42,680 --> 00:29:45,150
And I got to sit down on this panel,
567
00:29:45,150 --> 00:29:48,086
which I referenced in the very beginning.
568
00:29:48,086 --> 00:29:50,088
I was able to sit in on this panel
569
00:29:51,055 --> 00:29:51,823
and listen to
570
00:29:51,823 --> 00:29:54,826
someone who does this professionally.
571
00:29:54,893 --> 00:29:57,228
Explained to me some of the studies
572
00:29:57,228 --> 00:30:01,099
and the science behind
why this works for anyone
573
00:30:01,099 --> 00:30:05,069
who is interested in it,
I very much recommend looking at it.
574
00:30:05,570 --> 00:30:09,774
So now that you've heard me
talk some about the game itself
575
00:30:09,774 --> 00:30:13,211
for what makes it so interesting,
let's get into some of the nuts and bolts.
576
00:30:14,112 --> 00:30:18,082
So one of the things that this game does
is, as I said before,
577
00:30:18,082 --> 00:30:21,786
it utilizes something similar
to Dungeons and Dragons for the lore.
578
00:30:22,720 --> 00:30:25,190
It's really simplified thing.
579
00:30:25,190 --> 00:30:29,194
So for stats
you have your six common stats
580
00:30:29,194 --> 00:30:33,064
strength, dexterity, Constitution,
intelligence, wisdom and charisma.
581
00:30:33,832 --> 00:30:36,868
Rather than rolling a whole bunch of dice
and adding things up,
582
00:30:36,868 --> 00:30:41,706
you roll a D4 six times
and you put those numbers in.
583
00:30:42,040 --> 00:30:44,709
You have your primary stat
based on your class.
584
00:30:44,709 --> 00:30:47,812
That's generally
where you want the highest one to go, but
585
00:30:47,812 --> 00:30:51,783
it's really up to you to determine
how you want to build that character.
586
00:30:51,783 --> 00:30:53,852
Do you want a wizard
that's not quite as smart,
587
00:30:53,852 --> 00:30:56,921
but is really strong,
or how do you want to customize that?
588
00:30:58,189 --> 00:31:00,124
Secondly, you pick your species.
589
00:31:00,124 --> 00:31:04,195
Your species is going to add
to particular statistics
590
00:31:04,195 --> 00:31:07,265
or give you other special abilities
like weapon
591
00:31:07,265 --> 00:31:10,268
proficiencies
or darkvision, things like that.
592
00:31:10,802 --> 00:31:14,839
Then you pick your class,
and your class is selected
593
00:31:14,839 --> 00:31:18,743
from a list of seven you
how far you would have Druid
594
00:31:19,344 --> 00:31:22,347
if that fighter you have Paladin,
595
00:31:22,881 --> 00:31:25,884
Ranger, rogue and Wizard.
596
00:31:26,451 --> 00:31:29,888
This gives you a pretty good selection
of classes, but again, we don't need
597
00:31:29,888 --> 00:31:30,521
all of them.
598
00:31:30,521 --> 00:31:33,892
We need enough to give people a taste
of what they want to play.
599
00:31:34,392 --> 00:31:37,428
Likewise, for species,
there's eight of them in the book.
600
00:31:37,962 --> 00:31:40,965
There's the dragon,
which is kind of a lizard folk.
601
00:31:41,032 --> 00:31:44,035
There's elves, there's cat food,
602
00:31:44,202 --> 00:31:46,571
there's dwarves, there's gnomes,
603
00:31:46,571 --> 00:31:49,574
there's humans, double kin and orcs.
604
00:31:50,108 --> 00:31:54,212
Again, it doesn't have to have every race
that any other game has.
605
00:31:54,512 --> 00:31:56,648
It has a little bit
more simplified structure,
606
00:31:56,648 --> 00:31:59,651
but really allows people to play
what they want to do.
607
00:32:00,251 --> 00:32:04,989
This is kind of the primary essence
behind a tabletop roleplaying game,
608
00:32:04,989 --> 00:32:10,094
is that ability to customize
and adjust how you want the story to go.
609
00:32:10,762 --> 00:32:15,066
There is equipment, there is armor, and
there are weapons and things like that.
610
00:32:15,667 --> 00:32:18,436
Again, we want to allow that customization
611
00:32:18,436 --> 00:32:22,540
as much as possible, but
the list is shown of down a little bit.
612
00:32:22,540 --> 00:32:25,209
We don't need to have 12 different
kinds of swords.
613
00:32:25,209 --> 00:32:26,477
We can have 2 or 3.
614
00:32:27,812 --> 00:32:31,082
The charts for this are pretty easily
laid out.
615
00:32:31,082 --> 00:32:34,953
A list of primary stat
what you add to the d20 when you roll
616
00:32:35,420 --> 00:32:39,958
it adds has a damaged die,
which is what you used to roll.
617
00:32:40,091 --> 00:32:42,961
It's just kind of a more
simplified version of it,
618
00:32:42,961 --> 00:32:45,930
which again, for me was very appealing.
619
00:32:46,531 --> 00:32:48,967
The game plays like most tabletop games,
620
00:32:48,967 --> 00:32:52,870
where you tell the story
based on what everyone wants to do.
621
00:32:53,504 --> 00:32:57,976
If you buy the box set,
it does come with a campaign
622
00:32:57,976 --> 00:33:00,979
already in it, as well as some one shots.
623
00:33:01,179 --> 00:33:04,415
This campaign takes you
all the way through with most
624
00:33:04,415 --> 00:33:07,752
of what you need
to do for several sessions.
625
00:33:08,753 --> 00:33:11,823
It allows new DMs for people new
626
00:33:11,823 --> 00:33:15,727
to the setting to really explore
what's going on,
627
00:33:15,727 --> 00:33:19,263
but you can always create your own
if you enjoy what's going on.
628
00:33:20,331 --> 00:33:23,334
And lastly,
there's the fun community element.
629
00:33:23,468 --> 00:33:26,104
This is a game of collaborative
storytelling.
630
00:33:26,104 --> 00:33:27,739
Like I've mentioned in the beginning,
631
00:33:27,739 --> 00:33:32,110
this is a game where you get to sit down
with your friends, be it 2 or 3,
632
00:33:32,110 --> 00:33:37,115
or be it 5 or 6 players and the
and the Dungeon Master or the Game Master,
633
00:33:37,715 --> 00:33:41,552
you sit down and you play,
and you really get to have that experience
634
00:33:41,552 --> 00:33:45,356
of of being with other people
and playing as much as you want.
635
00:33:46,024 --> 00:33:49,927
For me, that's probably the biggest part
of my tabletop experience.
636
00:33:49,927 --> 00:33:52,930
It's not so much
the mechanics, it's not so much
637
00:33:53,097 --> 00:33:56,701
what you get to play as what it does
is it really allows you
638
00:33:56,701 --> 00:34:00,805
to immerse yourself in that world
and tell a story with other people.
639
00:34:01,706 --> 00:34:04,042
That's what Tales of Talanoa is all about.
640
00:34:04,042 --> 00:34:07,045
It's about those social skills
and those developments
641
00:34:07,278 --> 00:34:10,615
so that people can really experience
what they need to do.
642
00:34:12,216 --> 00:34:16,020
So I do have a brief interview
with Jennifer.
643
00:34:16,020 --> 00:34:20,024
Maddy, I'm going to go ahead and play
that, and then I'll be back to wrap up.
644
00:34:20,458 --> 00:34:22,260
Thank you.
645
00:34:22,260 --> 00:34:23,795
I this is the James of the.
646
00:34:23,795 --> 00:34:26,531
Well,
thank you very much for coming back to us.
647
00:34:26,531 --> 00:34:29,033
I am here with Matty and Jennifer.
648
00:34:29,033 --> 00:34:33,004
They are two educators or school
counselors.
649
00:34:33,004 --> 00:34:34,972
Two counselors,
yes, and school counselors.
650
00:34:34,972 --> 00:34:39,310
They have a really interesting
take on treatment with role playing games
651
00:34:39,310 --> 00:34:43,681
and how that interacts with social skills
and on group dynamics.
652
00:34:43,948 --> 00:34:45,483
You do tell me a little bit about them.
653
00:34:45,483 --> 00:34:46,884
Yeah, absolutely.
654
00:34:46,884 --> 00:34:49,087
Thanks for having us here. First.
655
00:34:49,087 --> 00:34:53,391
Yeah, we began kind of experimenting
with this back in Covid.
656
00:34:53,658 --> 00:34:55,226
We were noticing that
657
00:34:55,226 --> 00:34:59,230
our kids were really struggling
to connect socially, with the lockdown.
658
00:34:59,230 --> 00:35:03,267
And I was actually connecting really well
online, digitally with friends
659
00:35:03,267 --> 00:35:04,569
playing D and D.
660
00:35:04,569 --> 00:35:07,538
And so we ended up trying to host a group
661
00:35:07,538 --> 00:35:11,442
for our kids and digitally,
which works really well.
662
00:35:11,776 --> 00:35:14,545
And through that process,
we actually saw a significant amount
663
00:35:14,545 --> 00:35:15,513
of growth for them during a.
664
00:35:15,513 --> 00:35:18,483
So it's the skills
more than what we were seeing during,
665
00:35:18,783 --> 00:35:21,752
kind of the classic social
skills instruction, which is a lot of
666
00:35:21,752 --> 00:35:24,722
now we're going to practice saying please
and thank you.
667
00:35:24,722 --> 00:35:27,992
The novelty of D&D being the idea
668
00:35:27,992 --> 00:35:32,497
of having the consequences
feel real with no real world implications,
669
00:35:32,497 --> 00:35:38,603
and also that immediate feedback in time
made our kids, have a lot quicker
670
00:35:38,603 --> 00:35:43,574
responses, learn a lot faster,
but also have that buying for them.
671
00:35:43,574 --> 00:35:47,011
So it is a huge, huge
proud moment for us as well.
672
00:35:47,545 --> 00:35:51,349
Okay, so you pretty much
just got into this fun working with,
673
00:35:51,349 --> 00:35:53,117
you know,
so we're struggling a little bit.
674
00:35:53,117 --> 00:35:54,785
Yeah, exactly.
675
00:35:54,785 --> 00:36:00,158
Actually, mirror, we had, conversation
with Jen's and my principals up time.
676
00:36:00,158 --> 00:36:01,659
We were in two different schools.
677
00:36:01,659 --> 00:36:03,961
Jen's at elementary, and I'm at middle.
678
00:36:03,961 --> 00:36:07,131
And so our principals gave us the
go ahead to combine and do it,
679
00:36:07,198 --> 00:36:09,100
and it was fantastic.
680
00:36:09,100 --> 00:36:14,071
You had here I was given, several students
that I was both providing social skills
681
00:36:14,071 --> 00:36:18,242
instruction and I would not only do that
was not going to be very conducive online.
682
00:36:18,709 --> 00:36:21,379
And I was like, oh my gosh,
what am I going to do with these third
683
00:36:21,379 --> 00:36:22,513
and fifth graders?
684
00:36:22,513 --> 00:36:24,982
And Maddie was like, dungeons and Dragons.
685
00:36:24,982 --> 00:36:27,585
And I was like, I'm not a gamer.
I don't know how to do that.
686
00:36:27,585 --> 00:36:28,719
That sounds really scary.
687
00:36:28,719 --> 00:36:31,822
And so we ended up working together
with our principal student.
688
00:36:32,056 --> 00:36:37,295
She ran in the campaign, and I helped
manage the students to help them
689
00:36:37,562 --> 00:36:41,332
be able to manage their emotions
when we when our taxi would lose him.
690
00:36:41,566 --> 00:36:46,404
This is mind over, combat
or Paladin was stuck in the bushes
691
00:36:46,404 --> 00:36:50,575
because instead of joining the combat
and so that ended up working really well.
692
00:36:50,575 --> 00:36:52,210
And he saw a lot of these kids.
693
00:36:52,210 --> 00:36:54,512
Yeah. And yeah, fantastic.
694
00:36:54,512 --> 00:36:57,315
For me, this was kind of near
and dear to my heart.
695
00:36:57,315 --> 00:37:01,285
I work in behavioral health myself,
and that's my real job.
696
00:37:02,019 --> 00:37:02,787
And of Stanford,
697
00:37:04,021 --> 00:37:05,256
I work in behavioral health.
698
00:37:05,256 --> 00:37:07,725
And I actually had the chance
in a residential facility
699
00:37:07,725 --> 00:37:13,531
to run a Dungeons and Dragons campaign
for a few months and seeing the benefit
700
00:37:13,531 --> 00:37:18,402
to people that were struggling
with life choices and collaboration
701
00:37:18,469 --> 00:37:22,907
and the social skills there was amazing
watching that growth curve. Yes.
702
00:37:23,040 --> 00:37:25,743
And that's exactly what we saw as well.
703
00:37:25,743 --> 00:37:30,481
And then Jen and I ended up having
a conversation of, wow, this was huge.
704
00:37:30,581 --> 00:37:33,150
How do we continue to do this?
705
00:37:33,150 --> 00:37:35,086
And what worked, what didn't work.
706
00:37:35,086 --> 00:37:38,823
And so what we ended up doing
was we ended up creating our own version
707
00:37:38,823 --> 00:37:40,925
of Dungeons Dragons.
So it's very stripped down.
708
00:37:40,925 --> 00:37:43,427
So really
the focus is on those relationships
709
00:37:43,427 --> 00:37:46,530
and social skills rather than,
you know, learning the rules for grappling
710
00:37:46,530 --> 00:37:50,534
or how much is all damage, like all things
that I really enjoy as an adult,
711
00:37:50,835 --> 00:37:53,971
but are going to be really hard
for educators with no gaming experience.
712
00:37:54,238 --> 00:37:56,874
There are little kids
who are just learning other.
713
00:37:56,874 --> 00:37:59,243
So we ended up
creating an entire curriculum.
714
00:37:59,243 --> 00:38:03,247
It's called tales from Tijuana,
and it's very similar to the indie
715
00:38:03,247 --> 00:38:06,951
in terms of playing and,
you know, elves, dragons, having the fun.
716
00:38:07,652 --> 00:38:10,288
But we wrote our social skills guide.
717
00:38:10,288 --> 00:38:12,890
So how to play the game,
how to embed social skills,
718
00:38:12,890 --> 00:38:15,893
how to get parents on board,
how to get your admin on board
719
00:38:16,160 --> 00:38:19,964
pre and post tests that we have some plans
that Jen created.
720
00:38:19,964 --> 00:38:21,932
But she's our she's our brand for that.
721
00:38:21,932 --> 00:38:23,234
And then you got to teach the kids
722
00:38:23,234 --> 00:38:26,270
how to play and having scaffold out
if they'd never played.
723
00:38:26,537 --> 00:38:29,373
So let's break it down so that they don't
get the character sheet.
724
00:38:29,373 --> 00:38:32,343
And they're looking what is all
what are all these numbers? What do I do?
725
00:38:32,343 --> 00:38:34,712
We break it down in a way that's
going to be more manageable for that.
726
00:38:34,712 --> 00:38:35,246
Yeah.
727
00:38:35,246 --> 00:38:38,149
And then we wrote a whole campaign
and then this last year
728
00:38:38,149 --> 00:38:40,351
we really worked on writing some one shot.
729
00:38:40,351 --> 00:38:43,354
So we had some short modules
as well on teachers for the teachers
730
00:38:43,421 --> 00:38:46,524
that are like an hour
and a half versus a year
731
00:38:46,524 --> 00:38:50,127
long campaign, and also have character
sheets and a quick guide of how to play.
732
00:38:50,361 --> 00:38:54,365
So it's really the goal for us is
how do we get not only educators
733
00:38:54,365 --> 00:38:57,902
who are non-gamers and kids
who are interested in this,
734
00:38:57,902 --> 00:39:01,339
but don't necessarily have the capacity
for the complicated rules?
735
00:39:01,572 --> 00:39:03,074
Again, and I've seen that.
736
00:39:03,074 --> 00:39:05,076
So it's been really amazing.
737
00:39:05,076 --> 00:39:07,411
We both want to enter school
at different levels.
738
00:39:07,411 --> 00:39:12,817
I run D&D four times a week and we go, so
oh wow, that's a lot.
739
00:39:12,983 --> 00:39:14,051
It's all authors.
740
00:39:14,051 --> 00:39:16,153
It's why don't you get solved?
741
00:39:16,153 --> 00:39:18,756
Okay, that would be a fun Thursday.
742
00:39:18,756 --> 00:39:20,491
It's a great Thursday.
743
00:39:20,491 --> 00:39:22,993
We've had some really fun things,
including things like,
744
00:39:22,993 --> 00:39:25,730
you know, it's a great chance
for us to also be created.
745
00:39:25,730 --> 00:39:29,500
So one of the things we did was,
my kids threw a magical device at someone.
746
00:39:29,500 --> 00:39:32,536
And so I had the magical device
curse them, and so they could only talk,
747
00:39:33,137 --> 00:39:34,438
so they could talk to each other.
748
00:39:34,438 --> 00:39:37,441
But every time they tried to interact
with NPCs, all they did was honk.
749
00:39:37,708 --> 00:39:41,011
Well, I sent them back to class
after that, and I get a call from the math
750
00:39:41,011 --> 00:39:44,515
teacher 20 minutes later being like,
why is this kids honking at me?
751
00:39:44,849 --> 00:39:47,051
I have to go to the class.
I'm like, I'm so sorry.
752
00:39:47,051 --> 00:39:48,152
You come here.
753
00:39:48,152 --> 00:39:49,320
You're not honking.
754
00:39:49,320 --> 00:39:51,422
And you know everybody. You got it.
755
00:39:51,422 --> 00:39:53,424
They're not going to answer the teacher.
That's okay.
756
00:39:53,424 --> 00:39:57,561
But we're not going to get
the math teacher I so, so fantastic.
757
00:39:57,561 --> 00:40:00,030
So what age group is this.
758
00:40:00,030 --> 00:40:01,766
What is this geared towards?
759
00:40:01,766 --> 00:40:04,101
It's geared towards nine and older.
760
00:40:04,101 --> 00:40:05,603
Ironically, yeah.
761
00:40:05,603 --> 00:40:08,706
As young as eight, which was a little
bit spicy, a little bit fun.
762
00:40:09,673 --> 00:40:11,075
But I would recommend 14 and up.
763
00:40:11,075 --> 00:40:15,880
We've also had people who run it,
with post high school students.
764
00:40:16,013 --> 00:40:18,115
I'm practicing social skills,
so I think anything
765
00:40:18,115 --> 00:40:19,817
fourth grade and older was like, art.
766
00:40:19,817 --> 00:40:21,285
Yeah, fantastic.
767
00:40:21,285 --> 00:40:23,220
Isn't that. Well,
thank you very much for your time.
768
00:40:23,220 --> 00:40:25,990
This has been great and I look forward
to checking out the game.
769
00:40:25,990 --> 00:40:28,759
But I'll try playing it myself. Awesome.
Thanks so much.
770
00:40:28,759 --> 00:40:30,761
All right. And again,
that was Jennifer and Maddie.
771
00:40:30,761 --> 00:40:32,830
And thank you very much
for spending the time.
772
00:40:32,830 --> 00:40:35,132
Thank you.
773
00:40:35,132 --> 00:40:39,136
So thank you very much for spending time
with us today of tales.
774
00:40:39,136 --> 00:40:43,407
Until you have something that interests
you, you can look it up online.
775
00:40:43,407 --> 00:40:46,811
You can search for tales of tularemia,
and it'll take you to their website.
776
00:40:47,812 --> 00:40:51,949
SPL to l a n y a
777
00:40:52,683 --> 00:40:56,954
dot w e b l y.com.
778
00:40:57,254 --> 00:41:00,691
So sell to line the.weebly.com.
779
00:41:01,625 --> 00:41:04,628
You can get the box set for about $150.
780
00:41:04,929 --> 00:41:08,432
You can also contact them directly
and see if you'd need to pick up
781
00:41:08,432 --> 00:41:10,468
just a specific book.
782
00:41:10,468 --> 00:41:13,170
So thank you very much
for spending your time with me today.
783
00:41:13,170 --> 00:41:16,006
As always,
I look forward to hearing from you.
784
00:41:16,006 --> 00:41:18,542
If you want to drop me some comments,
some questions,
785
00:41:18,542 --> 00:41:22,513
anything like that,
you can go to my website at the Volcano.
786
00:41:23,280 --> 00:41:26,650
Go ahead, come on there
and you can reach out and contact me.
787
00:41:26,650 --> 00:41:29,653
I would love to hear any feedback
that you may have,
788
00:41:29,820 --> 00:41:32,423
and you all have a wonderful week.
789
00:41:32,423 --> 00:41:34,525
Thank you for spending some time.
790
00:41:34,525 --> 00:41:36,760
I think that whole thing
sounds like a really cool project,
791
00:41:36,760 --> 00:41:39,630
and I remember when he took the interview
and had a chance to look at this.
792
00:41:39,630 --> 00:41:43,667
It's actually a package that you can buy
that has everything you need in it,
793
00:41:44,134 --> 00:41:45,035
including dice.
794
00:41:45,035 --> 00:41:48,539
And you know you can never get too much
ice anyway, so you need that, right?
795
00:41:48,939 --> 00:41:52,109
But all the rest of it
kind of a really cool concept.
796
00:41:52,109 --> 00:41:55,179
So all right,
one other topic that we have had
797
00:41:55,179 --> 00:41:58,616
a lot of questions about
and that is memory prices.
798
00:41:59,116 --> 00:42:02,486
So for anybody that has not needed
to purchase memory in the last year
799
00:42:02,486 --> 00:42:06,991
and a half, you probably still
maybe have a 401 K as opposed to don't.
800
00:42:07,591 --> 00:42:12,129
Prices have gotten very difficult
to afford.
801
00:42:12,730 --> 00:42:15,165
And basically what happened
802
00:42:15,165 --> 00:42:18,269
is, is we had a situation
where there was a lot of oversupply.
803
00:42:18,269 --> 00:42:21,272
This wasn't into about 2024.
804
00:42:21,372 --> 00:42:22,773
And do that.
805
00:42:22,773 --> 00:42:26,610
They started
to do some cuts on production.
806
00:42:27,144 --> 00:42:30,047
And then something happened called I
807
00:42:30,047 --> 00:42:33,450
and I requires a lot of memory
808
00:42:34,018 --> 00:42:37,021
and now come to where we are in 2026.
809
00:42:37,221 --> 00:42:38,522
Some of the companies crucial
810
00:42:38,522 --> 00:42:41,725
being one of them, are no longer
even selling to the retail market,
811
00:42:41,759 --> 00:42:44,762
just to AI data centers
and that kind of a thing.
812
00:42:45,195 --> 00:42:48,098
And it's interesting
because I was looking at this, my computer
813
00:42:48,098 --> 00:42:50,334
that I use for programing and editing
and all that stuff.
814
00:42:50,334 --> 00:42:54,605
I have 128 gigs of Ram,
and whether there's 230 or 4, 32 gigabyte,
815
00:42:55,606 --> 00:42:57,508
what they call, high.
816
00:42:57,508 --> 00:43:01,879
What is it, high volume
Ram or high bandwidth Ram is what it is.
817
00:43:02,479 --> 00:43:05,249
And when I bought it,
which was about a year and a half ago,
818
00:43:05,249 --> 00:43:10,120
I think I spent about $180 thinking, boy,
that's an incredible amount of money.
819
00:43:10,120 --> 00:43:13,891
I'll try getting that memory today
if you can even find it.
820
00:43:14,224 --> 00:43:17,227
It it going to be 3 to 4 times the cost.
821
00:43:17,528 --> 00:43:20,531
And it's probably not going to be a known
brand when you do.
822
00:43:21,298 --> 00:43:24,001
Which is another thing to be worried about
because with the prices being so high,
823
00:43:24,001 --> 00:43:27,171
we're seeing a lot of fake memory
also showing up,
824
00:43:28,472 --> 00:43:29,306
on the market.
825
00:43:29,306 --> 00:43:33,510
So basically what we have is a situation
where
826
00:43:33,877 --> 00:43:36,880
because the supply is limited
and it's expensive,
827
00:43:37,047 --> 00:43:40,985
and the companies that can afford this
that are doing the AI are buying it
828
00:43:40,985 --> 00:43:44,221
and getting ahead of everybody else,
it has run the prices up.
829
00:43:44,221 --> 00:43:46,190
Now, if there's a little bit of positive
830
00:43:46,190 --> 00:43:49,860
news, it does look like
the prices are stabilizing a bit.
831
00:43:50,294 --> 00:43:51,662
It doesn't mean they're going down.
832
00:43:51,662 --> 00:43:53,397
And that certainly doesn't mean
they've stopped going up.
833
00:43:53,397 --> 00:43:56,400
But there's not going up
quite as bad as it was.
834
00:43:56,567 --> 00:43:59,703
I'm grasping at straws
to find some good news related to this.
835
00:43:59,703 --> 00:44:00,437
And that was about
836
00:44:00,437 --> 00:44:04,742
does this affect the prices of computers
and tablets and phones?
837
00:44:05,042 --> 00:44:07,878
Well, it affects anything
that's electronic and has a microprocessor
838
00:44:07,878 --> 00:44:10,681
because everything we use
has memory in it.
839
00:44:10,681 --> 00:44:11,382
Right.
840
00:44:11,382 --> 00:44:15,452
You know, it's your smart home devices
or you're like you cigarets
841
00:44:15,452 --> 00:44:19,523
and your phones and tablets,
obviously computers are,
842
00:44:19,890 --> 00:44:22,826
but microprocessors are in your cars.
843
00:44:22,826 --> 00:44:25,629
If you go out and buy a new stereo
844
00:44:25,629 --> 00:44:28,332
that has a microprocessor
and it's radio on a chip, right.
845
00:44:28,332 --> 00:44:32,469
You know, things like,
developmental tools like Raspberry Pi
846
00:44:32,469 --> 00:44:36,874
and a domino,
all that stuff uses memory already.
847
00:44:36,874 --> 00:44:38,642
Everything is super expensive.
848
00:44:38,642 --> 00:44:41,612
We don't need more things
becoming expensive.
849
00:44:41,879 --> 00:44:44,481
Yeah,
and it's like the cycle things get into.
850
00:44:44,481 --> 00:44:47,484
One drives the other price up,
which, you know,
851
00:44:47,751 --> 00:44:49,286
and that's the type of thing
that's going here.
852
00:44:49,286 --> 00:44:52,122
Now they are upping production
a little bit.
853
00:44:52,122 --> 00:44:55,325
But one of the things too
is that the companies
854
00:44:55,325 --> 00:44:57,594
of which there really are only four,
855
00:44:57,594 --> 00:44:58,328
there will be people
856
00:44:58,328 --> 00:44:59,930
that will argue with me on that,
but there's pretty much
857
00:44:59,930 --> 00:45:02,766
only four companies
that produce this in the world.
858
00:45:02,766 --> 00:45:05,069
None of them in the United States either.
859
00:45:05,069 --> 00:45:07,271
They're not wanting to ramp production
way back up
860
00:45:07,271 --> 00:45:09,106
because they don't
want the prices to crash again.
861
00:45:09,106 --> 00:45:12,710
So there's a financial motive for them
of keeping the supply low.
862
00:45:13,477 --> 00:45:17,581
So current ballpark prices
as we're recording today,
863
00:45:18,615 --> 00:45:21,351
Ddr4, which is the older memory
that's used in
864
00:45:21,351 --> 00:45:25,355
computers, Ddr5,
which is the newer one 16 gigabyte module.
865
00:45:25,622 --> 00:45:27,324
We're only about 55 bucks.
866
00:45:27,324 --> 00:45:30,060
That was about 18 a year and a half ago.
867
00:45:30,060 --> 00:45:32,062
32 is 110.
868
00:45:32,062 --> 00:45:34,531
And then the Ddr5 equivalent
of a little bit more,
869
00:45:34,531 --> 00:45:37,801
with the 16 being about 80
and the 32 being about 140.
870
00:45:37,801 --> 00:45:42,005
Now, keep in mind
also with this is that in modern
871
00:45:42,005 --> 00:45:45,476
computers, most of the time
you have to use two memory sticks.
872
00:45:45,876 --> 00:45:48,178
Not always. And there are platforms
that don't require that.
873
00:45:48,178 --> 00:45:50,481
But usually if you're buying it,
it's in pairs
874
00:45:50,481 --> 00:45:53,484
because of the way the bus and all of that
kind of stuff works in the computer,
875
00:45:53,484 --> 00:45:55,853
which is a little bit
more than we have time to get into today.
876
00:45:55,853 --> 00:45:57,354
As to why.
877
00:45:57,354 --> 00:45:59,723
But again, you're
878
00:45:59,723 --> 00:46:03,060
looking at this from a standpoint,
Ddr4, Ddr5
879
00:46:03,060 --> 00:46:06,363
prices are closing, and gap was a one time
when there was a big difference.
880
00:46:06,930 --> 00:46:09,166
So you know,
that's going to be the key thing.
881
00:46:09,166 --> 00:46:13,203
So in the rest of:the projection is that
882
00:46:13,203 --> 00:46:17,341
we're going to see a B flat
to maybe a little bit more of an increase.
883
00:46:18,375 --> 00:46:21,211
You're probably
not going to find this on sale at Amazon.
884
00:46:21,211 --> 00:46:23,881
You know, Prime days this summer either.
885
00:46:23,881 --> 00:46:27,317
And if you do, it's going to be
one of those things that I have heard.
886
00:46:27,317 --> 00:46:29,520
It's an allegation
I, of course, don't know for sure.
887
00:46:29,520 --> 00:46:31,989
So nobody from Amazon
see what's over this.
888
00:46:31,989 --> 00:46:33,757
But there are some claims or stuff
889
00:46:33,757 --> 00:46:37,427
like this that the prices will be run up
higher before the sale happens,
890
00:46:37,761 --> 00:46:40,364
so that it can look like
it's been discounted.
891
00:46:40,364 --> 00:46:44,034
So again, I don't know for sure
that that's what's going on.
892
00:46:44,034 --> 00:46:46,069
But yeah.
893
00:46:46,069 --> 00:46:49,306
While some, some things are like
you look at and you're going,
894
00:46:50,174 --> 00:46:51,475
is that going to work?
895
00:46:51,475 --> 00:46:53,744
Yeah, exactly.
896
00:46:53,744 --> 00:46:53,944
You know,
897
00:46:53,944 --> 00:46:55,412
so you have to know
kind of where you're coming from
898
00:46:55,412 --> 00:46:56,680
and get away from the hype,
899
00:46:56,680 --> 00:46:59,249
the other things that this is starting
to run the price up for,
900
00:46:59,249 --> 00:47:02,252
which is a little bit
unusual, is game consoles.
901
00:47:02,252 --> 00:47:03,854
So usually at this point
902
00:47:03,854 --> 00:47:06,690
in a game console generation,
the price starts to come down.
903
00:47:06,690 --> 00:47:09,993
And I was looking at possibly
getting a PlayStation five.
904
00:47:09,993 --> 00:47:12,396
I haven't yet
because I haven't really needed one.
905
00:47:12,396 --> 00:47:15,399
But you know, just to play with it
and see what it is thinking,
906
00:47:15,399 --> 00:47:19,303
it would be less even the prices on
eBay are still pretty close to retail
907
00:47:19,303 --> 00:47:21,605
for used ones, and the current prices
908
00:47:21,605 --> 00:47:24,608
that they're selling for
are about what they started out as,
909
00:47:24,875 --> 00:47:27,778
not including the scalpers
when all the supply stuff was low,
910
00:47:27,778 --> 00:47:32,182
but the actual retail price from,
you know, Xbox One X or PlayStation five,
911
00:47:32,883 --> 00:47:33,717
or even switch.
912
00:47:33,717 --> 00:47:36,753
Now, switch two is new, so it's not really
in that part of the cycle yet,
913
00:47:37,321 --> 00:47:39,690
but it is a situation
where we're definitely seeing that.
914
00:47:39,690 --> 00:47:43,060
And if you want to upgrade things
like memory with solid state hard drives,
915
00:47:43,060 --> 00:47:47,965
oh boy, is that another one
that, be prepared for some sticker shock
916
00:47:48,599 --> 00:47:51,001
and, the one thing that that has done
is of driving up
917
00:47:51,001 --> 00:47:54,571
the sale of mechanical hard drives again,
there was this idea that there weren't
918
00:47:54,571 --> 00:47:57,908
even going to be made anymore, and,
no, they're still being made. And,
919
00:47:59,676 --> 00:48:00,310
but of course, that's
920
00:48:00,310 --> 00:48:03,313
driving the prices of them up
a little bit, too.
921
00:48:03,347 --> 00:48:03,814
So, yeah.
922
00:48:03,814 --> 00:48:07,351
Gretchen, like you say, it's something
where it's the cycle where everything is
923
00:48:07,351 --> 00:48:11,221
getting more expensive across the board,
and it affects stuff.
924
00:48:11,221 --> 00:48:12,856
And when you have something that is used
925
00:48:12,856 --> 00:48:15,859
in everything
that is electronic, practically.
926
00:48:16,660 --> 00:48:18,929
I used, for example,
I got a little smart plug.
927
00:48:18,929 --> 00:48:22,232
I have a Nixie clock that I wanted
to have a remote control for.
928
00:48:22,232 --> 00:48:23,967
So it's a hi, my kitten.
929
00:48:23,967 --> 00:48:27,304
I don't want to eat nixie tubes
so not ended up on the wall,
930
00:48:27,304 --> 00:48:29,439
but I need a way to turn it on
and turn it off.
931
00:48:29,439 --> 00:48:30,540
And it's a little device.
932
00:48:30,540 --> 00:48:33,377
It's just a remote control on a plug
that basically has a relay
933
00:48:33,377 --> 00:48:36,380
and it snaps. It on and off
when you push the button on the remote.
934
00:48:36,513 --> 00:48:38,148
And I was looking at that.
935
00:48:38,148 --> 00:48:41,652
And it's a situation
where even in that device,
936
00:48:41,919 --> 00:48:44,788
remote control has a microprocessor
and so does the receiver,
937
00:48:44,788 --> 00:48:47,758
and it has memory
just for that little thing.
938
00:48:47,758 --> 00:48:51,061
So that little thing
we see an increase in price.
939
00:48:51,361 --> 00:48:53,530
So we'll keep our eyes on this for you.
940
00:48:53,530 --> 00:48:54,631
And everything else.
941
00:48:54,631 --> 00:48:58,502
Because as always
this is User Friendly 2.0 until next week.
942
00:48:58,502 --> 00:49:02,339
Keeping you safe on the cutting edge, User
Friendly 2.0.
943
00:49:02,339 --> 00:49:05,442
Copyright 2013 to 2026
944
00:49:05,676 --> 00:49:08,779
by User Friendly
Media Group, Incorporated.
945
00:49:09,446 --> 00:49:11,048
All rights reserved.
946
00:49:11,048 --> 00:49:14,384
The content is the opinion
of the show's participants
947
00:49:14,751 --> 00:49:18,722
and does not necessarily
reflect this station or platform.
948
00:49:19,423 --> 00:49:23,260
Requests for material use, interviews,
disclosures,
949
00:49:23,560 --> 00:49:26,530
and other correspondence may be viewed
950
00:49:26,530 --> 00:49:29,666
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