1 00:00:02,963 --> 00:00:04,963 Eddie: Previously on WebJoy. 2 00:00:05,234 --> 00:00:07,854 Jason: And so failure is just information. 3 00:00:08,324 --> 00:00:09,584 All failure is temporary. 4 00:00:09,584 --> 00:00:11,234 Now it's part of the learning loop. 5 00:00:11,234 --> 00:00:16,214 And so the goal is to try something and see whether it works so that you can then 6 00:00:16,214 --> 00:00:18,434 make a better informed decision next time. 7 00:00:18,704 --> 00:00:21,174 Michael: At each failure of learning how to do a for loop 8 00:00:21,174 --> 00:00:22,464 learning, how to do an if statement. 9 00:00:23,094 --> 00:00:25,164 When I gave up, I didn't start at zero. 10 00:00:25,194 --> 00:00:26,119 I had my save point. 11 00:00:26,509 --> 00:00:30,619 I'd accrued some knowledge of programming and it led me to be able to transition 12 00:00:30,619 --> 00:00:34,909 that and going with the metaphor here, instead of using fire, I use ice and 13 00:00:35,059 --> 00:00:39,989 that ice tactic was to take that same approach for an if statement and apply 14 00:00:39,989 --> 00:00:43,284 it to web development and that allowed me to progress to the next stage 15 00:00:45,740 --> 00:00:48,610 Eddie: Welcome to Episode 6 of WebJoy. 16 00:00:49,630 --> 00:00:53,620 Kelly: Sometimes I'm writing a product requirement document, 17 00:00:53,960 --> 00:00:55,785 sometimes I'm designing a UI. 18 00:00:57,015 --> 00:01:04,095 Sometimes I'm taking someone else's wire frame and coding out the end design. 19 00:01:04,635 --> 00:01:06,795 And sometimes I work on tooling. 20 00:01:06,795 --> 00:01:07,845 There's no normal. 21 00:01:08,695 --> 00:01:13,555 It's nice that no matter who I'm trying to help, there's something I can do. 22 00:01:13,745 --> 00:01:16,045 Hey did you beat that boss? 23 00:01:16,045 --> 00:01:19,285 And just having this bonding moment of, oh, what did you do? 24 00:01:19,290 --> 00:01:20,335 What was your tactic? 25 00:01:20,365 --> 00:01:21,205 Did You choose it? 26 00:01:21,205 --> 00:01:21,950 Did you melee it? 27 00:01:22,070 --> 00:01:23,000 Did you magic? 28 00:01:23,000 --> 00:01:23,780 And so it? 29 00:01:23,835 --> 00:01:27,315 It's open world and it lets you play the role that you wanna play. 30 00:01:27,531 --> 00:01:28,221 I love it. 31 00:01:29,301 --> 00:01:30,351 Eddie: I'm your host, Eddie. 32 00:01:30,861 --> 00:01:35,091 In this podcast, we interview guests about their origin story and what 33 00:01:35,091 --> 00:01:37,191 makes them excited and joyful. 34 00:01:37,491 --> 00:01:39,111 To be part of the tech community. 35 00:01:39,501 --> 00:01:41,661 I hope you enjoy today's episode. 36 00:01:42,801 --> 00:01:46,031 "This is Like Real Life" with Kelly Harrop. 37 00:01:46,894 --> 00:01:49,574 Welcome to another episode of WebJoy. 38 00:01:49,924 --> 00:01:51,874 Today, we have Kelly with us. 39 00:01:51,954 --> 00:01:52,404 Kelly: Hi, Eddie. 40 00:01:52,597 --> 00:01:56,507 Eddie: So if you just want to give everyone a brief introduction of who 41 00:01:56,507 --> 00:02:00,217 you are, what you do, where you work, you know, just a general overview. 42 00:02:01,252 --> 00:02:02,462 Kelly: Yeah, I'm Kelly Harrop. 43 00:02:02,642 --> 00:02:06,902 I am the UX Engineering Lead for the Intuit Design System. 44 00:02:07,502 --> 00:02:10,172 I've had a history of working in design systems. 45 00:02:10,232 --> 00:02:12,842 Love systems, love design, love code. 46 00:02:13,352 --> 00:02:15,742 So getting to do what I enjoy 47 00:02:17,282 --> 00:02:18,632 Eddie: Awesome That sounds great. 48 00:02:19,122 --> 00:02:20,832 How did you get involved in tech? 49 00:02:20,862 --> 00:02:22,447 Where was your origin story? 50 00:02:22,497 --> 00:02:25,467 Kelly: I have a very weird origin story. 51 00:02:25,467 --> 00:02:33,327 I started as a video game model, uh shout out Charisma+2, my old modeling agency, 52 00:02:33,327 --> 00:02:36,172 and Yvonna Lynn for signing me up. 53 00:02:36,272 --> 00:02:40,232 Through her, she had some connections in the gaming industry and she helped me 54 00:02:40,232 --> 00:02:42,322 land my very first job out of college. 55 00:02:43,062 --> 00:02:49,522 So I started in video games doing event production, graphic design and just 56 00:02:49,522 --> 00:02:51,232 trying to figure out what I wanted to do. 57 00:02:52,262 --> 00:02:57,002 Took a few jobs after that here and there still trying to figure out what I wanted. 58 00:02:57,362 --> 00:02:59,557 And Ultimately I really loved UI. 59 00:02:59,587 --> 00:03:05,637 I loved just everything about the corner radius of a button really fascinated me 60 00:03:07,197 --> 00:03:15,637 I don't know if that's, um, normal or what, but I was obsessed and so I worked 61 00:03:15,637 --> 00:03:20,117 for a few companies doing white labeling mostly, which is having just like a 62 00:03:20,117 --> 00:03:24,917 standardized experience and then themeing that experience for different companies. 63 00:03:25,290 --> 00:03:29,880 Over the years done both the design side and the engineering side, product 64 00:03:29,880 --> 00:03:31,830 management side of all of that. 65 00:03:31,900 --> 00:03:33,260 Eddie: That sounds like a fun journey. 66 00:03:33,260 --> 00:03:40,580 Starting from modeling, to product management and now UX engineering and kind 67 00:03:40,580 --> 00:03:42,710 of all these different things in the way. 68 00:03:42,760 --> 00:03:46,060 How did the transition between those roles work? 69 00:03:46,065 --> 00:03:50,865 Kelly: I've always been really interested in shipping out, whatever. 70 00:03:51,015 --> 00:03:54,045 So when I was a kid, I just wanted to make games. 71 00:03:54,045 --> 00:03:55,185 That's all I wanted to do. 72 00:03:55,485 --> 00:03:59,565 And I would just figure out, okay, I need to do art. 73 00:03:59,570 --> 00:04:03,850 I need to figure out how to make this art, do something interactively with 74 00:04:04,019 --> 00:04:08,619 whatever was available: action script, just using jQuery, whatever I could 75 00:04:08,619 --> 00:04:16,029 figure out and just throw it together to have something almost playable And later 76 00:04:16,029 --> 00:04:24,389 on, when I was doing web development, I really just fell in love with HTML, CSS. 77 00:04:25,254 --> 00:04:27,819 And just love that there are rules. 78 00:04:27,879 --> 00:04:33,369 I love rules I love if it's like grammar or like just anything with 79 00:04:33,369 --> 00:04:38,169 structure I'm obsessed and This was something where I'm just like okay, 80 00:04:38,169 --> 00:04:42,939 accessibility there are rules, there are ways to do this the right way. 81 00:04:42,944 --> 00:04:44,579 And I just love that structure. 82 00:04:45,394 --> 00:04:49,884 I had that kind of development mindset but I hadn't really coded 83 00:04:49,889 --> 00:04:56,492 professionally I had done more design work and so when I started working. 84 00:04:56,522 --> 00:05:02,132 I focus more on design because that was ultimately something that I felt like I 85 00:05:02,132 --> 00:05:03,902 could just jump in and not break anything. 86 00:05:04,872 --> 00:05:10,277 I felt less Like I was just gonna ruin everyone's day if a pixel 87 00:05:10,277 --> 00:05:15,814 was off so I started with design and then when I started working, there 88 00:05:15,814 --> 00:05:18,364 was this kind of hidden expectation. 89 00:05:18,369 --> 00:05:20,404 Oh, like you can code this too. 90 00:05:20,409 --> 00:05:20,884 Right. 91 00:05:21,394 --> 00:05:23,174 And I was like sure. 92 00:05:23,704 --> 00:05:26,764 Okay, the last time I touched HTML was in maybe like middle 93 00:05:26,769 --> 00:05:28,894 school, but I can totally do this. 94 00:05:29,264 --> 00:05:34,874 So I just went back to what I knew, I knew the rules, I knew accessibility. 95 00:05:34,874 --> 00:05:38,744 I knew if you're using an anchor, use an H Ref don't make it a 96 00:05:38,749 --> 00:05:39,944 button and things like that. 97 00:05:39,944 --> 00:05:41,654 Use a button when you wanna use a button. 98 00:05:42,024 --> 00:05:43,104 Those kinds of rules. 99 00:05:43,734 --> 00:05:47,904 Really just helped me anytime I wanted to learn something, I just went 100 00:05:47,934 --> 00:05:49,764 okay what's the right thing to do. 101 00:05:50,274 --> 00:05:54,474 I went through like 20 different answers on Stack Overflow and everyone's 102 00:05:54,474 --> 00:05:58,104 arguing about what the best solution is And I was like well, I'll just 103 00:05:58,104 --> 00:05:59,874 combine they'll mix and match there. 104 00:05:59,879 --> 00:06:02,694 And and you know we'll we'll figure it out. 105 00:06:05,349 --> 00:06:05,769 Eddie: Nice. 106 00:06:05,769 --> 00:06:08,739 Well, you sound like you fit in cuz that's pretty much what all of us do 107 00:06:08,769 --> 00:06:12,579 Grab three or four different stack overflow answers mix 'em together 108 00:06:12,789 --> 00:06:15,204 and hope that Actually works. 109 00:06:15,204 --> 00:06:16,824 And if it actually works, you just ship it. 110 00:06:17,034 --> 00:06:19,764 If it doesn't then you start tweaking things and try to figure 111 00:06:19,764 --> 00:06:21,024 out when it suddenly starts working. 112 00:06:23,164 --> 00:06:27,539 What is it that you really enjoy about being a UX engineer? 113 00:06:27,544 --> 00:06:30,184 You've gone through a lot of different roles and it seems like 114 00:06:30,234 --> 00:06:34,254 at least for now you've settled into being a UX engineer, what keeps you 115 00:06:34,254 --> 00:06:35,634 there and what keeps you excited 116 00:06:37,329 --> 00:06:40,689 Kelly: I would say that no sprint is the same. 117 00:06:41,214 --> 00:06:41,484 Eddie: Yeah 118 00:06:43,149 --> 00:06:48,379 Kelly: I do a lot of context switching So sometimes I'm writing 119 00:06:48,739 --> 00:06:52,794 a product requirement document, sometimes I'm designing a UI. 120 00:06:54,024 --> 00:07:01,104 Sometimes I'm taking someone else's wire frame and coding out the end design. 121 00:07:01,644 --> 00:07:03,804 And sometimes I work on tooling. 122 00:07:03,804 --> 00:07:09,214 There's no normal , which you know, some folks might not like some folks 123 00:07:09,214 --> 00:07:15,734 like me, I get restless So just having that kind of diversity in my sometimes 124 00:07:15,754 --> 00:07:21,194 daily work can be exciting and there's always a different problem to solve. 125 00:07:21,194 --> 00:07:26,054 It's nice that no matter who I'm trying to help, there's something I can do. 126 00:07:26,244 --> 00:07:29,279 If a designer needs help, I can jump in and help them. 127 00:07:29,279 --> 00:07:30,659 Developer needs help I can jump in. 128 00:07:30,709 --> 00:07:34,789 Just being an advocate for as many people as possible has been the driving 129 00:07:34,789 --> 00:07:39,664 force of "Hey, I don't know that yet, but I want to find out because then 130 00:07:39,664 --> 00:07:45,894 I can help you" And so that's how I stumble through and stay up till 2:00 AM. 131 00:07:45,894 --> 00:07:47,634 Just watching YouTube videos going. 132 00:07:47,664 --> 00:07:48,804 Oh, that's how it works. 133 00:07:48,834 --> 00:07:49,194 Okay. 134 00:07:49,194 --> 00:07:52,133 Got it And then sharing that out with folks. 135 00:07:53,314 --> 00:07:53,854 Eddie: Nice! 136 00:07:53,854 --> 00:07:57,534 Yeah, at my previous company we didn't have any UX engineers so 137 00:07:57,534 --> 00:07:59,074 I actually led the effort. 138 00:07:59,074 --> 00:08:03,264 We hired two UX engineers cause we had two different teams 139 00:08:03,269 --> 00:08:04,554 that were working on stuff. 140 00:08:04,559 --> 00:08:09,059 So we got a UX engineer per team to help be their advocate and 141 00:08:09,149 --> 00:08:10,679 work with the product designer. 142 00:08:10,679 --> 00:08:12,989 And like you said, they just did so many different things. 143 00:08:13,039 --> 00:08:18,319 They might be helping create the design system in Figma one day And 144 00:08:18,319 --> 00:08:22,009 then the next day they're working on the component library, that's 145 00:08:22,129 --> 00:08:27,459 implementing the design system and help giving accessibility tips or CSS 146 00:08:27,464 --> 00:08:29,439 suggestions to the front-end engineers. 147 00:08:29,439 --> 00:08:34,024 Definitely is a role that you like you said every day can even be different. 148 00:08:34,184 --> 00:08:35,684 And you shift between a lot of things. 149 00:08:35,734 --> 00:08:36,154 Kelly: Yeah. 150 00:08:36,154 --> 00:08:40,984 I have a very similar experience where it's funny, like a developer will 151 00:08:40,984 --> 00:08:42,684 complain this component is garbage. 152 00:08:43,244 --> 00:08:47,324 It doesn't have a prop for this really custom specialized thing I needed to do. 153 00:08:47,604 --> 00:08:49,434 Why doesn't it just do it out of the box? 154 00:08:49,464 --> 00:08:53,274 And so then there's a learning opportunity there teaching about 155 00:08:53,274 --> 00:08:58,919 performance and you can make the component do what you need it to do by just 156 00:08:58,919 --> 00:09:01,199 customizing a little bit with some CSS. 157 00:09:01,199 --> 00:09:05,889 So I think one of the biggest things that I try and educate and 158 00:09:06,699 --> 00:09:10,039 up level is that the design system doesn't solve all your problems. 159 00:09:10,069 --> 00:09:13,429 There's still development that needs to happen on top of that. 160 00:09:13,879 --> 00:09:19,529 And I love just being able to do those demos, do workshops, write that 161 00:09:19,554 --> 00:09:23,424 documentation, give those examples because then it shows you if you use 162 00:09:23,424 --> 00:09:28,424 the design system, we don't have to like have this, 2MB button to 163 00:09:28,424 --> 00:09:30,234 do something, it can do the basics. 164 00:09:30,234 --> 00:09:33,649 Then you can add on that functionality and add on that customization that you need. 165 00:09:33,649 --> 00:09:36,619 That's why I love design systems because it can start off so small, 166 00:09:36,619 --> 00:09:40,239 but then you can show the potential with really complex interactions. 167 00:09:41,699 --> 00:09:42,449 Eddie: That's awesome. 168 00:09:42,499 --> 00:09:44,449 If you're building something from scratch, you have to think of all 169 00:09:44,454 --> 00:09:48,619 the details And by having the design system some of those smaller details 170 00:09:48,619 --> 00:09:52,579 are already taken care of, which means you can look at more of the context 171 00:09:53,089 --> 00:09:57,389 and you can contextualize what you're doing more in that specific instance. 172 00:09:57,539 --> 00:09:58,589 Which is cool, right? 173 00:09:58,589 --> 00:10:02,130 To not have to look at three different levels all at one time. 174 00:10:04,210 --> 00:10:08,200 With this podcast, we like to talk about, a topic of joy. 175 00:10:08,214 --> 00:10:11,174 So I just wanted to ask you what's something that brings you joy 176 00:10:11,174 --> 00:10:13,544 and what's something that you've been really enjoying lately 177 00:10:15,239 --> 00:10:21,509 Kelly: So when I'm not working on design systems and tech, I am 178 00:10:22,009 --> 00:10:24,749 100% obsessed with Elden Ring. 179 00:10:25,604 --> 00:10:30,484 And for those who don't know, Elden Ring is a video game it is 180 00:10:30,514 --> 00:10:32,024 on multiple different platforms. 181 00:10:32,024 --> 00:10:36,484 I play it on Xbox, but it is from FromSoftware and they 182 00:10:36,484 --> 00:10:38,344 make all the dark souls games. 183 00:10:38,404 --> 00:10:41,824 And this is my very first FromSoftware game. 184 00:10:42,304 --> 00:10:42,904 And. 185 00:10:43,699 --> 00:10:44,809 Totally obsessed. 186 00:10:44,809 --> 00:10:50,029 I've watched YouTube videos about the lore I'm on the subreddit 187 00:10:50,579 --> 00:10:52,759 constantly just on Twitter. 188 00:10:52,759 --> 00:10:57,859 I think it's becoming an Elden Ring, Twitter account and apologies to my tech 189 00:10:57,859 --> 00:11:03,639 followers are going, oh, not another Elden Ring post and so it's just been on in 190 00:11:03,639 --> 00:11:05,879 the back of my mind all day, all night. 191 00:11:06,554 --> 00:11:09,774 Eddie: It's funny because I didn't realize until as we were talking was that like you 192 00:11:09,774 --> 00:11:13,204 got started working In the game industry. 193 00:11:13,234 --> 00:11:16,384 And then you have shifted over into the more general tech industry. 194 00:11:16,574 --> 00:11:18,734 So it's kind of brings us full circle, right? 195 00:11:18,734 --> 00:11:20,684 Like of course you enjoy Elden Ring. 196 00:11:20,684 --> 00:11:22,544 Of course you enjoyed working in the game industry. 197 00:11:22,594 --> 00:11:24,124 It all overlaps. 198 00:11:24,204 --> 00:11:24,924 That's really cool. 199 00:11:24,929 --> 00:11:28,714 What do you think you enjoy most about Elden Ring. 200 00:11:30,374 --> 00:11:37,624 Kelly: I would say with other games there is a set number of animations, like 201 00:11:37,891 --> 00:11:41,101 everything feels very AI and very obvious. 202 00:11:41,161 --> 00:11:45,421 So if you like Dodge two times roll it's like oh this feels like 203 00:11:45,421 --> 00:11:49,561 a very scripted event And I feel what Elden Ring gets right is that 204 00:11:49,821 --> 00:11:51,801 It's just kind of unpredictable. 205 00:11:51,801 --> 00:11:55,151 There's so many different animation sets from someone who's made video games, 206 00:11:55,151 --> 00:11:59,921 just the amount of diversity in terms of the movement sets and how they move 207 00:12:00,201 --> 00:12:04,161 you remember the fights, you remember the encounters they're so challenging 208 00:12:04,941 --> 00:12:08,531 and it's just fun to watch someone on Twitch or find a friend who's also 209 00:12:08,531 --> 00:12:11,341 playing and go Hey did you beat that boss? 210 00:12:11,341 --> 00:12:14,581 And just having this bonding moment of, oh, what did you do? 211 00:12:14,586 --> 00:12:15,631 What was your tactic? 212 00:12:15,661 --> 00:12:16,501 Did You choose it? 213 00:12:16,501 --> 00:12:17,246 Did you melee it? 214 00:12:17,366 --> 00:12:18,296 Did you magic? 215 00:12:18,296 --> 00:12:19,076 And so it? 216 00:12:19,131 --> 00:12:22,611 It's open world and it lets you play the role that you wanna play. 217 00:12:22,827 --> 00:12:23,517 I love it. 218 00:12:23,517 --> 00:12:26,407 My first FromSoftware game and I'm now hooked. 219 00:12:26,407 --> 00:12:26,737 I'm a fan. 220 00:12:26,737 --> 00:12:29,917 I wanna play all the other dark souls games just to see what I've 221 00:12:29,922 --> 00:12:31,731 been missing out all these years 222 00:12:32,567 --> 00:12:35,872 Eddie: It was funny because when you're talking about fighting the monster 223 00:12:36,502 --> 00:12:40,262 and how you can fight them in so many different ways and they're all a little 224 00:12:40,262 --> 00:12:44,527 bit different I think the one thing that kind of stood out to me was it reminded 225 00:12:44,527 --> 00:12:48,387 me a lot of the Zelda game on switch. 226 00:12:48,777 --> 00:12:51,317 I don't play a whole lot of video games, but that I was addicted 227 00:12:51,317 --> 00:12:53,087 to for probably about two years. 228 00:12:53,187 --> 00:12:56,758 Now I'm eagerly awaiting Zelda You know, you're talking about oh, you 229 00:12:56,758 --> 00:12:59,463 can do all these different things And that's one thing that really stuck 230 00:12:59,463 --> 00:13:02,513 out to me about that one was I'm very amateur when it comes to video games. 231 00:13:02,693 --> 00:13:05,033 I used to play like a lot of Final Fantasy's growing up 232 00:13:05,093 --> 00:13:06,443 Haven't played as much recently. 233 00:13:06,448 --> 00:13:09,748 With Zelda, I really had no idea what I was doing So I was just throwing 234 00:13:09,748 --> 00:13:14,278 random stuff out and sometimes it filled miserably and, uh, he died. 235 00:13:14,408 --> 00:13:17,653 But other times it actually worked out and I was like, whoa, I don't think that's how 236 00:13:17,653 --> 00:13:19,273 I was supposed to beat him, but it worked. 237 00:13:20,578 --> 00:13:22,074 Kelly: Right As long as it works. 238 00:13:22,573 --> 00:13:23,413 Eddie: exactly 239 00:13:24,388 --> 00:13:24,688 Kelly: Yeah. 240 00:13:24,738 --> 00:13:28,458 I really just like the, perseverance aspect of it. 241 00:13:28,558 --> 00:13:33,268 You die, you get back in there, you just go at it again What's interesting 242 00:13:33,268 --> 00:13:37,048 to me is every time I died, I would try and go, what did I do wrong? 243 00:13:37,078 --> 00:13:38,008 What did I do? 244 00:13:38,038 --> 00:13:39,598 Did I roll too quickly? 245 00:13:39,648 --> 00:13:40,908 Could I have jumped there? 246 00:13:40,913 --> 00:13:42,168 Did I, did I roll? 247 00:13:42,168 --> 00:13:43,938 Like, should I have rolled forwards? 248 00:13:44,568 --> 00:13:48,568 And it's one of those things where I'm studying every movement. 249 00:13:48,573 --> 00:13:54,013 I'm trying to understand why did I mess up And it's funny 250 00:13:54,018 --> 00:13:56,403 because sometimes I'll walk away. 251 00:13:56,403 --> 00:13:58,543 I'm like I can't deal with this And then I'll come back an hour 252 00:13:58,543 --> 00:14:00,313 later and just beat the boss. 253 00:14:00,313 --> 00:14:01,573 I'm like Hey, this is like real life. 254 00:14:01,573 --> 00:14:03,073 Like I'm working on something. 255 00:14:03,073 --> 00:14:04,453 It's just not going my way. 256 00:14:04,723 --> 00:14:06,403 Just take a breather, come back. 257 00:14:06,433 --> 00:14:08,063 Oh, problem solved. 258 00:14:08,083 --> 00:14:13,243 So I feel like there are a lot of parallels with how I approach beating 259 00:14:13,243 --> 00:14:15,883 this game and my daily work life. 260 00:14:15,888 --> 00:14:18,253 That is just kind of interesting. 261 00:14:18,283 --> 00:14:21,283 Just shows I will not give up. 262 00:14:21,283 --> 00:14:25,933 I will persevere I will get back in that dungeon and finish it cuz I 263 00:14:25,933 --> 00:14:27,373 wanna get all the achievements. 264 00:14:27,423 --> 00:14:28,803 I'm a completionist. 265 00:14:28,833 --> 00:14:31,108 I like feeling that sense of accomplishment. 266 00:14:31,388 --> 00:14:35,048 Something I forgot to mention was I used to be a professional gamer 267 00:14:35,088 --> 00:14:35,908 Eddie: Oh wow Cool 268 00:14:35,928 --> 00:14:39,178 Kelly: which is how I got into the modeling and working 269 00:14:39,178 --> 00:14:40,438 in that kind of environment. 270 00:14:40,438 --> 00:14:43,628 People just go, oh, are you gonna become professional with it. 271 00:14:43,628 --> 00:14:48,098 And I have to say just because I spend an exorbitant amount of time does 272 00:14:48,098 --> 00:14:53,518 not necessarily mean I'm good It just means I really enjoy the experience 273 00:14:56,063 --> 00:14:57,283 Eddie: Nice, that's funny. 274 00:14:57,288 --> 00:15:02,298 And it's funny that you talked about how you approach video games and how 275 00:15:02,298 --> 00:15:05,848 that kind of mirrors your real life, none of this was scripted but for 276 00:15:05,848 --> 00:15:09,598 those listening along and Kelly hasn't heard the episode right before this, I 277 00:15:09,598 --> 00:15:13,408 was actually talking to Michael Liendo and we actually were talking about 278 00:15:13,408 --> 00:15:15,748 how you can learn through failure. 279 00:15:16,078 --> 00:15:19,858 And as we talked, we ended up stumbling into video game talk. 280 00:15:19,858 --> 00:15:23,495 And the idea that you have these save points and that you learn 281 00:15:23,495 --> 00:15:24,965 from failure in video games. 282 00:15:24,965 --> 00:15:29,600 It's how you progress And yet when we fail in real life we get nervous about that. 283 00:15:29,630 --> 00:15:34,490 And how, if we embrace the mentality of when we play video games in real life and 284 00:15:34,490 --> 00:15:36,770 just realize that Hey you try something. 285 00:15:36,770 --> 00:15:37,490 It fails. 286 00:15:37,610 --> 00:15:38,540 Try it another way. 287 00:15:38,540 --> 00:15:40,430 Try to learn from what went wrong. 288 00:15:40,710 --> 00:15:43,100 That's a great way to approach learning in life. 289 00:15:43,110 --> 00:15:47,940 It's so funny, like you had the exact same mental model there, so 290 00:15:48,210 --> 00:15:50,340 we didn't script that that's real. 291 00:15:50,490 --> 00:15:52,020 Uh, you know so yeah 292 00:15:53,147 --> 00:15:56,682 Well I know we're coming near the end of time. 293 00:15:56,687 --> 00:16:02,267 So as we wrap up typically we like to just see if there's anything that 294 00:16:02,477 --> 00:16:07,477 our guests want to share with the audience any kinda resources or things 295 00:16:07,527 --> 00:16:10,047 that the audience would find helpful. 296 00:16:10,097 --> 00:16:10,577 Kelly: Yeah. 297 00:16:10,577 --> 00:16:11,807 I have a couple things. 298 00:16:11,857 --> 00:16:18,357 One, I recently started a podcast with my co-host Adekunle Oduye 299 00:16:18,357 --> 00:16:20,947 who is a UX Engineer at Plaid. 300 00:16:21,397 --> 00:16:26,377 And so it is a podcast about UX engineering and what it 301 00:16:26,377 --> 00:16:28,842 means To be in that role. 302 00:16:28,842 --> 00:16:33,942 So if you wanna learn more about what we do in our day to day, that 303 00:16:34,122 --> 00:16:37,542 is something that we started up So we only have a few episodes for 304 00:16:37,542 --> 00:16:39,252 now, but we are working to build up. 305 00:16:39,982 --> 00:16:44,602 I guess the other thing was I recently was a speaker at Config, 306 00:16:44,632 --> 00:16:47,202 which is one of Figma's conferences. 307 00:16:47,932 --> 00:16:52,242 And so I talk a little bit about what our design system team has been up to 308 00:16:53,737 --> 00:16:56,257 that's on YouTube and go check it out 309 00:16:56,897 --> 00:16:59,447 Eddie: I will include a link to both of those in the show notes. 310 00:16:59,447 --> 00:17:03,157 So if you all wanna check out either of those feel free 311 00:17:03,157 --> 00:17:04,387 to check out the show notes. 312 00:17:04,517 --> 00:17:07,187 I definitely recommend the Code and Pixels podcast. 313 00:17:07,237 --> 00:17:10,227 That's actually how I stumbled across you, Kelly, I found 314 00:17:10,227 --> 00:17:11,487 that podcast listened to it. 315 00:17:11,492 --> 00:17:15,297 And so then started following you on Twitter and thought, Hey, it'd 316 00:17:15,297 --> 00:17:17,577 be fun to have you on this podcast. 317 00:17:17,607 --> 00:17:21,122 Definitely recommend everyone go check out, subscribe and enjoy 318 00:17:21,122 --> 00:17:25,242 getting a more clear picture about UX engineering cuz I know it's just 319 00:17:25,242 --> 00:17:29,432 not as common in the industry so I feel like people don't understand 320 00:17:29,432 --> 00:17:30,762 as much about what goes on there. 321 00:17:31,228 --> 00:17:32,118 Kelly: Yeah thanks. 322 00:17:32,618 --> 00:17:36,908 Eddie: Thank you for coming on the podcast today Kelly it's been a pleasure just 323 00:17:36,908 --> 00:17:40,728 talking to you and getting to know your story, talking about some video games. 324 00:17:40,808 --> 00:17:41,948 Kelly: Yeah, thanks for having me on. 325 00:17:45,108 --> 00:17:47,448 Eddie: Thank you for joining us for episode six. 326 00:17:47,718 --> 00:17:50,238 This is like real life with Kelly Harrop. 327 00:17:50,658 --> 00:17:55,548 You can find out more about Kelly on her Twitter @KellyCodesChaos. 328 00:17:56,118 --> 00:17:59,508 You can find links to everything we talked about in this episode, as 329 00:17:59,508 --> 00:18:03,168 well as a link to Kelly's website and Twitter in the show notes. 330 00:18:03,948 --> 00:18:07,218 If you enjoyed this episode, please consider rating and reviewing it 331 00:18:07,248 --> 00:18:08,808 in your favorite podcast directory. 332 00:18:09,168 --> 00:18:15,018 And following us on Twitter @WebJoyFM thank you and have a great day 333 00:18:23,763 --> 00:18:25,963 Next episode on WebJoy. 334 00:18:27,142 --> 00:18:31,497 Emily: I get a lot of personal personal satisfaction, from those moments, when 335 00:18:31,497 --> 00:18:34,937 you take a step back and really think about the big picture on what we're doing 336 00:18:34,942 --> 00:18:39,067 here in software, I think it's easy, to kinda get swept away and in the bugs and 337 00:18:39,072 --> 00:18:41,377 the backlog and you know, oh my goodness. 338 00:18:41,377 --> 00:18:44,792 The sprint and story points and all of that stuff. 339 00:18:45,202 --> 00:18:49,007 Thinking about the big picture it's really fulfilling what we do sometimes 340 00:18:49,007 --> 00:18:52,477 if you really think about it and your product is providing a good service 341 00:18:53,396 --> 00:18:56,426 Just having the ability to be like, you could read a book or you could watch a 342 00:18:56,426 --> 00:18:59,416 YouTube video, or you could read this blog cause it's shorter, or you could 343 00:18:59,416 --> 00:19:03,826 listen to a podcast or an audio book or something like you've got so many options 344 00:19:03,826 --> 00:19:08,236 to learn about whatever developers, relations, product management, these like 345 00:19:08,236 --> 00:19:11,176 18,000 product manager podcasts right now. 346 00:19:11,176 --> 00:19:12,616 And I love every single one of them. 347 00:19:12,616 --> 00:19:14,386 I try to listen to as many as I can. 348 00:19:14,636 --> 00:19:15,506 Cause it's just so fun. 349 00:19:15,506 --> 00:19:16,436 How much is out there? 350 00:19:16,496 --> 00:19:16,916 I love it. 351 00:19:16,966 --> 00:19:21,041 It's a total game changer, I think for people to learn in different ways. 352 00:19:22,024 --> 00:19:25,654 " Eddie: So many options to learn" with Emily Patterson