The film at hand, the History of Sound, was in development in limbo for some time before finally production shooting was underway.
Speaker AAnd during that period, you worked with the director, Oliver, on the miniseries Mary and George?
Speaker BYeah.
Speaker AWhat's the timeline of the two of you's collaboration?
Speaker ALike, were you in talks for History of Sand prior to that, or did.
Speaker ADid that come about during Mary and George?
Speaker BYeah, I came quite late to Mary and George.
Speaker BI had heard about the projects kind of in tandem, in a way.
Speaker BMy agent had told me about the project, and they said, oh, there's also a feature film that is very interesting as well.
Speaker BAnd I'm from the Boston area.
Speaker BAnd so I grew up kind of knowing a lot of the locations that History of Sound is based at.
Speaker BAnd so I heard this sort of rumor from my agent that, oh, there's this TV series, but also there's this movie that is kind of set in Maine and set in New England and those kind of areas.
Speaker BAnd so both had really piqued my interest.
Speaker BBut I ended up collaborating with Oliver, and that was a.
Speaker BYou know, we were in 15th century England, you know, in that piece.
Speaker BSo it was very different than History of Sound in a lot of ways.
Speaker BBut Oliver and I joke that I did spend.
Speaker BSpend 16 months kind of lighting without real incandescent lights, you know, lighting with candles and lighting with fireplaces and those kind of things.
Speaker BAnd so it was an interesting 16 months, for sure.
Speaker ABut still, Marian, George was the first shot and then came History of Sound, right?
Speaker BYeah, yeah, we did Mary and George first, and I ended up being in London for like four months and then came back and had a few months where we were just talking, you know, about History of Sound and then started History of Sound maybe four or five months after that.
Speaker AYeah.
Speaker AAnd even though, if I'm correct, the two of you on Mary and George were the lead director.
Speaker ADP duo, episodical and feature filmmaking are widely different ventures.
Speaker ADo you think the film would have looked different if you'd shot it first before building that?
Speaker AI don't know, collaborative shorthand on the series?
Speaker BYeah, I don't actually think that.
Speaker BI think they are very different things.
Speaker BAnd Oliver's approach was different in either of them.
Speaker BAnd so as much as I learned things from Mary and George that I brought to History of Sound, those things were more just the ways that he kind of likes to work.
Speaker BAnd so I think the approach was definitely different.
Speaker BAnd it had to be different.
Speaker BAnd I was.
Speaker BPart of me was sort of expecting, oh, well, we did this now this will translate to this.
Speaker BAnd it was like, not at all.
Speaker BYou know, we're starting again.
Speaker BYou know, the only thing I know is his name, you know, but not really more than that.
Speaker BThere was definitely that impulse, I think, you know, the rubric of television now makes you shoot it a certain way because it was still in Oliver's mind, but it allowed for a sort of closer box.
Speaker BYou know, you have all these period costumes.
Speaker BYou have this timing you kind of can't explore in the same way.
Speaker BWhereas with Paul and Josh, it was really important for Oliver to kind of explore every day and find something new and find something more in the moment.
Speaker BAnd so I think there was more freedom to do that in the film setting.
Speaker AAnd the script itself is adapted by Ben Shattuck from his own short story.
Speaker BYeah.
Speaker ADid you get to read the short story, or could you read it prior to boarding the project or accompanying the script?
Speaker BYeah, I didn't actually.
Speaker BIt wasn't released until after we had finished filming.
Speaker BI had read some of Ben's other short stories.
Speaker BI have six walks.
Speaker BAnd so I kind of read that to sort of just kind of get a tone, I guess.
Speaker BI never thought to ask for the original short story, but at the point of reading the script, the script is so beautiful and had so many incredible elements to it.
Speaker BAnd reading it, I felt like I really got a kind of a picture of the world.
Speaker BSo I didn't feel that I needed to necessarily go to the short story and find the kind of brief version of that, in a way.
Speaker AAnd I'd guess you come across great scripts, good scripts, scripts that are okay or even not so good.
Speaker AAnd having worked with authors like Paul Schrader and Oliver Hermanus, where, of course, we can say that there is an additional twist here as well, since Mr. Schrader is quite an accomplished writer as well.
Speaker ATaxi Driver, Raging Bull.
Speaker AWhile I believe we can say that Oliver is primarily a director, in your experience, what makes a screenplay properly filmable, shootable?
Speaker BHmm.
Speaker BIt's an interesting question.
Speaker BI mean, the thing is that the form is not a set form.
Speaker BYou know, it's not like a novel.
Speaker BMaybe you expect certain things, and maybe in a screenplay, you expect certain things too, as well.
Speaker BBut I've just found what's always really interesting about reading different screenplays is how they pique your interest in different ways and the way they kind of go about taking information and sharing it with you both.
Speaker BWith you as a reader, with you as the audience member, with you as a technician who's going to work on the project.
Speaker BAnd I think that's what makes interesting projects is you read it and you either go, huh, what is this thing?
Speaker BI want to know more.
Speaker BOr you go, wow, this made me feel a certain way.
Speaker BOr you go, hmm, I didn't feel anything.
Speaker BIs that interesting?
Speaker BYou know, these are all interesting sort of ways to go about reading a script and engaging with it.
Speaker BAnd I think because the medium is not set, it's not.
Speaker BThere are requirements to it.
Speaker BYou know, you often have certain ways of reading a script or certain ways of displaying a script.
Speaker BBut ultimately, I think what's so engaging for me and what I love is reading different types of scripts.
Speaker BYou know, I did two movies, I did two movies the year I did History of Sound.
Speaker BI did History of Sound and I did this movie called Is God Is by a playwright, Alicia Harris, who also directed it.
Speaker BAnd you couldn't think about two more different scripts.
Speaker BThey both headings and they both had endings.
Speaker BBut you're just talking about the form being changed and manipulated in such dramatically interesting ways.
Speaker AAre you always looking for challenge or is it okay for you to go into something that somewhat feels familiar because you know that challenges might arise, whether it's familiar or a completely new adventure.
Speaker BI mean, there are always going to be challenges.
Speaker BYou always learn something.
Speaker BThere's always something that you didn't expect that's there and sort of makes you alter your way of being in making that film.
Speaker BI sort of love that expression kind of.
Speaker BThe film makes itself, in a sense.
Speaker BThe film discovers what it's going to be as you're shooting it, as the requirements, as you sort of get placed into the box of locations or time or whatever time of year or whatever it may be.
Speaker BBut yeah, I am always looking for a challenge.
Speaker BI mean, I think that's interesting.
Speaker BI think it's always interesting to challenge yourself, whether that be, oh, here's something at a bigger scale than you've worked at, or here's something at a smaller scale than you've worked at for a while.
Speaker BI'm always looking for interesting script that kind of takes me back, sort of blows my hair back in a sense, or that makes me feel something because I think it's so hard to make movies.
Speaker BIt's such a huge labor intensive process.
Speaker BAnd I want to be able to not know that my time is worth it because that doesn't seem.
Speaker BThat's not really what I'm after.
Speaker BIt's more to know that how you spend your days is how you spend your life, that you're sort of Fighting for something.
Speaker AAnd in the history of sound, we essentially accompany the characters portrayed by Paul Maskell and Joshua Kanner through years that then turn into decades.
Speaker AHow did you go about separating.
Speaker AShowcasing the passing of time when it came to visuals in a more of a general way?
Speaker BYeah, it's an interesting question.
Speaker BYou know, there were subtle things that we did from sort of a color grading standpoint and from sort of way that we filmed it standpoint.
Speaker BBut I would say that what Oliver is really amazing at is that he really builds his worlds from the ground up, and he uses production design and uses costume to really create that sort of change in time.
Speaker BSo I feel like that's much more felt from a production design and from costume design standpoint in this movie than anything else.
Speaker BI think in a lot of ways, we kind of use one paintbrush, you know, one set of lenses, one set of things in order to kind of, like, tell the story.
Speaker BBecause Oliver is doing these sort of period pieces, it allows him to say, okay, well, there was a world at that time.
Speaker BAnd now I'm going to use my aesthetic to say, this is the world that we're building.
Speaker BThis is the world that we're going to live in.
Speaker BAnd it's a really powerful tool for a director even just to set a film back two or three years because it allows you to say, okay, well, this is my perspective on that time, not this is the time.
Speaker BAnd I think that really allows to showcase how as time passes, things change.
Speaker BBut there are subtle ways that we used.
Speaker BOur portraiture, used wide shots, color grading, in order to also emphasize that as.
Speaker AWell, along with the emotions that run quite high in this one.
Speaker AMusic is not only a tool, it has space along with the emotions to be at the core.
Speaker ABut music is something we hear, but your job and responsibility is what we see and how that makes one feel.
Speaker AOf course.
Speaker BYeah.
Speaker ASo I guess what I'd like to ask is, what was that like depicting something that can really be cut by the eye itself, as in the form of someone hearing the music or creating it?
Speaker BYeah.
Speaker BI mean, I think that ultimately what is in the final edit is a camera that just sort of reacts to people singing and reacts to people or captures people singing, captures people playing.
Speaker BAnd it's a very neutral camera in a lot of ways.
Speaker BThere are some beautiful montages within the scope of the film in which different songs are blended together and all that.
Speaker BBut that's not stuff that I really have access to.
Speaker BThe first time I actually saw the film with all the music was at the Premiere at Cannes.
Speaker BSo in a lot of ways, it's sort of what's in Oliver's head and how he.
Speaker BHe is interested in sort of blending it.
Speaker BYou know, there was a moment where we were talking a lot about the synesthesia and how synesthesia could sort of factor visually.
Speaker BBut, you know, ultimately, synesthesia is, you know, a neurological process that is exist, exists like a memory.
Speaker BYou know, it does not exist like something in your.
Speaker BIn your visual plane.
Speaker BYou hear a note, and it takes you back to a time, and it sort of exists within your brain.
Speaker BIt doesn't exist within your visual.
Speaker BSo that's a very difficult thing to necessarily visually capture or visually represent.
Speaker BAnd ultimately, while we did a lot of experimentation and a lot of different sort of elements that we captured on set, ultimately, as Oliver went through it, it's, you know, in the final product, it doesn't exist.
Speaker BSo I think that in a lot of ways, kind of what you see is what we filmed.
Speaker BAnd just being in those spaces with those incredible performers, you know, Paul and Josh and the incredible singers, that sort of rounded out the cast, that was sort of enough to kind of have something to respond to.
Speaker AAnd as for the physical spaces, the film takes us with nature playing such a crucial role here and us having, hopefully, such a limited control over it.
Speaker AI'm curious, do you have an established process when it comes to scouting and choosing exteriors?
Speaker BAbsolutely, yeah.
Speaker BI mean, you know, having grown up in the Northeast, I have a lot of sort of, I don't know, weather knowledge.
Speaker BNot really, but somewhat.
Speaker BI mean, my father's, like, basically an amateur meteorologist is sort of hilarious.
Speaker BAll those years of him telling me about the weather have kind of paid off.
Speaker BBut, yeah, you know, you're constantly sort of checking apps and checking sun direction and thinking, oh, well, if we get this kind of weather, then we might get this kind of light.
Speaker BAnd there are some rules that I definitely will advise my director by.
Speaker BI was like, okay, well, it's a longer scene.
Speaker BYou know, I would suggest looking this way first or I would suggest looking this way first.
Speaker BSo I definitely have, like, at this point in my sort of nature photography career, have kind of figured out how.
Speaker BNot figured out because the weather is so changeable.
Speaker BBut I have certain hints that I can kind of go towards to make things feel consistent and feel okay.
Speaker BAnd ultimately, you also have to get lucky.
Speaker BYou know, I only have so many things at my disposal in order to kind of make it feel consistent.
Speaker BAnd, you know, consistency, especially for long scenes, is the name of the game.
Speaker AAnd in terms of interiors, to what extent could you solve lighting?
Speaker ANaturally, primarily.
Speaker AI mean, daytime scenes, though we can, of course, talk about nighttime as well, since, for example, the opening bar scene has such a gorgeously warm feel to it.
Speaker BNo, thank you.
Speaker BI appreciate that.
Speaker BYeah, I mean, so I started in documentaries.
Speaker BI started in sort of anthropological documentary work.
Speaker BAnd so my background is always like, what is there naturally?
Speaker BYou know, I go and I sit in a space and I say, huh, this is interesting.
Speaker BSo, for example, the bar scene, what would be there?
Speaker BNaturally, I talked to Deb Jensen, the wonderful production designer, and she said, well, at that time, you know, this would be the kind of place that would have a couple bulbs, a couple light bulbs, and they would use that plus candles to sort of.
Speaker BAnd.
Speaker BAnd a hearth, potentially, to light this place.
Speaker BAnd so I said, okay, well, if we're in Boston, you know, at this time, and there's sort of this level of electricity, then I can start to motivate kind of soft, rappy sources that kind of.
Speaker BYou see.
Speaker BMaybe you see a bulb, but the bulb is very dim.
Speaker BAnd then I have probably a push from above it, you know, to sort of continue that and make that usable.
Speaker BSo it's really about kind of starting there, you know.
Speaker BNo, no interior in this is sort of lit with only sunlight or only daylight, I should say.
Speaker BEverything is a continuation of what daylight should feel like.
Speaker BBut, you know, we might go.
Speaker BWe might be in.
Speaker BIn the Kentucky home, and we might have three scenes that day.
Speaker BEvery scene has to feel a different way.
Speaker BAnd so I want to make sure that I have control to be kind of like, wherever.
Speaker BThe emotional tenor of that scene as well.
Speaker BBecause on one hand you have naturalistic lighting, and the other hand you have what is going on with the story.
Speaker BAnd they kind of, for me, have to fit together.
Speaker BAnd so it doesn't make sense necessarily if, you know, something very depressing is being talked about.
Speaker BAnd yet, you know, you've got this bright, streaming, happy wind light coming through the window.
Speaker BSo I'm always trying to model and trying to do something that feels naturalistic, but that also makes sense for the tenure of the scene.
Speaker BAnd I had the wonderful gaffer, Andrew Hubbard, who is sort of my partner in crime here.
Speaker BAnd he's just really brilliant technician and brilliant artist.
Speaker BAnd it was a real joy to be, like, to try to describe to him, okay, I'm thinking about this type of thing, and what about this kind of thing?
Speaker BAnd then have him sort of execute it really, really beautifully.
Speaker BI think, like, Lionel's first Morning at David's, after they sort of slept together for the first time, they met each other at the bar.
Speaker BTo me, that's a great example of how can we take what's naturally there.
Speaker BWe had all these windows on sort of two sides of the building.
Speaker BBut how can we then use different types of lights to create a mood?
Speaker BAnd so we ended up getting one lift.
Speaker BAnd on that lift, we placed one HMI and one tungsten unit sort of right next to each other, one over the other and aimed them in different ways so I could get this sort of nice subtle push from the hmi.
Speaker BThis very broad push.
Speaker BAnd then this very, like, kind of spiky and golden thing coming from the tungsten unit.
Speaker BAnd so when you see Lionel sitting in the chair, he's kind of getting hit by that, in a sense.
Speaker BSo I really think it's about melding that idea of what does nature give us and what can we do within our sort of budget resources and how should the story feel and how can we emphasize what that character is going through?
Speaker AAnd other than interiors and exteriors, there is some way bigger movements as well as in overseas, shifting between different.
Speaker ANot only emotional but geographical territories as well.
Speaker BAbsolutely.
Speaker AFrom these American folk music scenes to Europe and back.
Speaker AAnd you've described the.
Speaker AThe camera's movement and use as something more so reactive.
Speaker AAnd how much of the surroundings, the backgrounds, you and team has had to rely on palette and texture.
Speaker ADid these different worlds demand different camera languages from you?
Speaker BYeah, I mean, you know, in sort of Oliver's film worldview the camera can only move when people move.
Speaker BAnd it's a very classical approach and it's a wonderful approach.
Speaker BAnd so that sort of always led the discussion.
Speaker BIt had to.
Speaker BAnd so that still, regardless if we were in Europe or back in the US that sort of was the through line.
Speaker BThere are moments that make sense for the camera to move when the character isn't moved.
Speaker BFor example, when Paul is floating in the fountain, we have a slight boom up on that, you know, but he's still in the frame.
Speaker BIt's not an exaggerated movement.
Speaker BIt sort of plays well for the emotions.
Speaker BThat's still within Oliver's sort of film worldview.
Speaker BThat being said, you know, it's really important for Oliver to feel the different textures of the different places we were.
Speaker BYou know, this is a film that travels a lot.
Speaker BWe're in Kentucky, we're in Boston.
Speaker BWe're in Maine.
Speaker BWe're in Italy.
Speaker BWe're in the Lake District, especially Italy.
Speaker BHe described wanting this sort of low Italian sun feel and.
Speaker BOr just this sort of warmth.
Speaker BAnd so we really started to push that both in the approach and in the grade as a result of sort of being in Italy.
Speaker BAnd then, you know, England was very much what it was.
Speaker BYou know, you have just these beautiful landscapes and this sort of grayer sky and, you know, that just sort of gives you a certain look.
Speaker BSo, you know, to his credit, I think some films would have very much tried to say, okay, well, we're going to do all this in the US and we're just going to figure it out, you know.
Speaker BBut I think it really gives scope and it gives scale and it gives a totally different texture if you can go to a different place that is written in the story and go and film there.
Speaker BBecause I would have a really hard time creating that sort of low Italian sun without being in a sort of terracotta environment.
Speaker BYou know, it's bouncing.
Speaker BThe light is bouncing everywhere.
Speaker BIt's coming off of this beautiful golden brick and it's creating this light.
Speaker BAnd not that that's not possible in the US but you're just at a different geographic location, different way that the sun is hitting the earth, and the result is beautiful Italy.
Speaker AWell, Alexander, once again, thank you so much for your time and for this behind the scenes look at the history of sound and your craft itself.
Speaker AThank you.
Speaker BAwesome.
Speaker BThank you so much.
Speaker BI appreciate it.