You are listening to the we need to Talk With Asker podcast, and this is our conversation with Matthias Naiberg, cinematographer of the Girlfriend.
Speaker BWe didn't want to have shots that she couldn't really, as a character, see, apart from establishers and things like that, we didn't want us to.
Speaker BWe're trying to make sure it felt like you were with her and experiencing the scene with her, because that was quite important.
Speaker BBecause when you then flip the perspective and you see the same scene from Cherry's perspective, it needs to be enough of a difference visually to distinguish between the two.
Speaker AYou shall, of course.
Speaker AThe first three episodes of the Girlfriend for Amazon, what were the selling points that made you want to board this project?
Speaker BWell, it was one big, massive selling point, which was Robin Wright directing and starring.
Speaker BAnd I was immediately hooked because I've been watching her on screen most of my adult life.
Speaker BAnd then I've also been admiring her directing her first feature.
Speaker BAnd her directing on Ozark I thought was amazing.
Speaker BSo I was just instantly interested.
Speaker AAnd, yeah, with her directing all three episodes, also serving as showrunner and star simultaneously, an actor's perspective sure can add something valuable to a cinematographer's approach as well.
Speaker ABut when that actor is also directing and serving as the showrunner, holding everything together and with that, experiencing all three roles at once, how does that concentrated vision shape the two of you's collaboration?
Speaker BWhat was really wonderful about it was obviously Chris Robin, as we say, she was directing, she was in front of camera, and she was part of shaping the story and the scripts and showrunning was that it gave us a lot of freedom and latitude to decide on what the show should look like and how it should feel.
Speaker BAnd her acting side was really interesting and fascinating to me to feed into emotion and the camera's emotional and how actors responded to certain camera setups and how she felt about, you know, the distance from camera, closeness, everything like that was really, really interesting to me and really opened a new way of thinking for me about how to, you know, approach my cinematography.
Speaker AHow does the feedback of an actor who also directs compare to an actor who might be interested in cinematography, might be keen on the technical aspects as well, but doesn't direct.
Speaker BAnd well, I suppose the key difference is that she has to make a decision as a director as well, that what we're doing is going to work for her later on down the line in the edit and.
Speaker BWhereas if she was acting and interested in cinematography, she would probably be, you know, an active.
Speaker BYou get that quite a few times.
Speaker BThe actors Come up and say, well, you know, what's this lens and what's it do?
Speaker BAnd I find that brilliant because I love talking about that and also because I love working with actors and explaining to them what we're trying to do to make them feel comfortable and etc.
Speaker BSo.
Speaker BSo that's the key difference, I think, is sort of that she had to look at what we were doing, respond to it in the moment, and then go, right, that's it, we're moving on.
Speaker BAnd she was sort of flipping between judging her own performances, judging the rest of the cast performances, and also looking that she was happy with the shot.
Speaker BAnd it's an incredible, really impressive thing to see happen in front of you because there's a lot of responsibility, you know, a lot to sort of emotional, nuanced, technical things such as, like, how will this work in the edit?
Speaker BAnd things like that.
Speaker BSo there was.
Speaker BIt was a project that I really developed on in terms of.
Speaker BI feel like, as a.
Speaker BAs a true cinematographer, where I felt I could.
Speaker BAnd I had to take a lot more responsibility for what we were doing because I wanted to take a lot of pressure off her as much as I could in terms of.
Speaker BWe obviously, we talked a lot in pre production, we discussed what we wanted, we looked at the scripts, we broke them down, and we came up with a visual style that we want to adhere to.
Speaker BAnd it was a style that was kind of.
Speaker BWe described it.
Speaker BWe want to shoot a film, it's going to be divided into six parts, but we want to shoot it as a film.
Speaker BAnd so on the day on the floor, I felt it was much, a lot of my responsibility to sort of make sure we kept that on track without having to bother her with too many questions until we started shooting.
Speaker BAnd then she would come and look at it properly and then we'd sort of.
Speaker BWe'd discuss any sort of adjustments, tweaks, but usually it was quite straightforward.
Speaker BIt's like, yep, that's what we discussed.
Speaker BOkay.
Speaker BShe was looking in the performances and then she was very.
Speaker BShe's so like, if she's got it, she's got it.
Speaker BShe's not going to go again.
Speaker BAnd then we just moved on.
Speaker BSo, yeah, it was really rewarding for me.
Speaker AAnd since I brought it up, the technical element, I'm sure this primarily goes on, I don't know, case by case basis, but for you as a cinematographer, in a more of a general way, where do the technical side of it and the performance, the emotion part meet?
Speaker AIs it at a point in Pre production, like structuring a scene, or is it when the camera starts rolling?
Speaker BI think it's both.
Speaker BLike, you sit in pre production and you read a scene, you break it down and you start seeing the way the scene looks in your head.
Speaker BAnd the way my head seems to work is that I kind of instantly start seeing camera angles and camera movements or if there's no movement, you know, that sort of thing that comes to me when I read a script where I feel like, ah, this is how it feels and this is how I feel the scene should sort of develop cinematographically.
Speaker BAnd then I bring that to the director and then we.
Speaker BWe discuss.
Speaker BAnd they might say, no, actually, I see it this way.
Speaker BAnd like, oh, maybe you're right.
Speaker BAnd so it's a constant sort of evolvement.
Speaker BYou then arrive on the floor and then you set it up the way you think it should happen.
Speaker BThen obviously there's a blocking with the actors.
Speaker BAnd in this instance it was very straightforward because the way we've planned out the scenes, the actors were really happy with.
Speaker BAnd so we didn't have to do a lot of big adjustments.
Speaker BBut sometimes that happens and that's totally fine.
Speaker BBut then as soon as you start to put the actors and the actors when they actually.
Speaker BWhen you go for a take, you might see something in them that makes you want to change something in terms of there's a body language thing you pick up on, or there's something in their eyes and you sort of.
Speaker BSo it's a mixture of rigorous planning and then also being reactive on the day to be open to new ideas, but trying to keep those ideas within the visual language that you've developed so it doesn't get too messy, I suppose so.
Speaker AIncredibly fascinating.
Speaker AAnd to talk about the series itself in detail, it is structured around these dual perspectives, with entire scenes playing out from both Laura of the mother's point of view and then replaying from Cherries or vice versa, creating these unreliable narrators.
Speaker ASo when you're shooting from each character's viewpoint, what actually constitutes or counts as, so to say, standard coverage?
Speaker BWhat we really tried to avoid was shots that felt too neutral, because we are very clearly in someone's perspective, in someone's pov.
Speaker BSo what we wanted to do was to construct shots that felt that you were really with the character.
Speaker BSo for instance, in Laura's perspective, we didn't want to have shots that she couldn't really, as a character.
Speaker BSee, apart from establishers and things like that, we didn't want to sort of we're trying to make sure it felt like you were with her and experiencing the scene with her, because that was quite important.
Speaker BBecause when you then flip the perspective and you see the same scene from Cherry's perspective, it needs to be enough of a difference visually to distinguish between the two, because otherwise he's just rerunning the scene twice with some slight difference in dialogue.
Speaker BAnd it was important then to see the scene again, but from Cherry's point of view, because that's how those misunderstandings and the sort of the slightly different dialogue.
Speaker BWhat did you say that, you know, what did she say?
Speaker BDid she mean that?
Speaker BAnd, you know.
Speaker BAnd so we came upon a language where we were shot whoever's perspective, their close ups were shot in a certain way, at least in the beginning, particularly with Laura, we kept to that for quite a long time.
Speaker BBut then with Cherry, as soon as she meets Daniel, we had to be a bit more flexible because there's also that massive romance part to her story.
Speaker BAnd it's a whirlwind romance.
Speaker BAnd it's.
Speaker BThen we had to do a lot more two shots more two sort of profile shots, but we're both seeing both of them together in the same frame and giving them the same weight.
Speaker BSo there was rules that we had to sort of slightly bend every now and then.
Speaker BBut we tried to make sure that we didn't shoot a too much coverage.
Speaker BBut also we didn't want to do shots, for instance, like matching reverse shots, because in my head and in Robin's head, it meant that we were giving equal weight to two characters.
Speaker BAnd that is, we were in a neutral perspective.
Speaker BAnd we tried to be subjected as much as possible without it being like a wacky sort of head camera or anything like that, you know, and the way we wanted to shoot the show, going back to that, we want to shoot it as a film.
Speaker BAnd when I talk about films, I think, you know, films like the Graduate, for instance, it has incredible camera movement, camera blocking.
Speaker BLots of things are shot in one sort of setup, but lots of things are changing coming to camera, going back from camera.
Speaker BAnd we try to incorporate some of that into making this show.
Speaker BIt is, obviously it's a TV show.
Speaker BIt needs to have a certain pace to it in the modern setting in terms of bringing people in to watch it.
Speaker BAnd.
Speaker BBut yeah, that's what we're trying to keep the camera language elegant and avoiding too many different angles or if we change the angle, we did it in the movement rather than trying to cut around too much.
Speaker BAnd I think that Worked pretty well.
Speaker BAnd my favorite out of the episodes I shot is episode three, where there's been all this sort of introduction, there's been this romance, we've been to Spain.
Speaker BAnd then in episode three, I don't think there's a spoiler anymore that obviously something really horrible happens.
Speaker BBut it felt like the.
Speaker BThe pacing of the edit was kind of slowing down and it really played out the way we set up the camera.
Speaker BThey didn't.
Speaker BThe cutting became more in tune with the camera, which.
Speaker BSo I really enjoyed episode three for selfish reasons.
Speaker AYeah.
Speaker ABut it makes sense because during those moments in those times, time pretty much stops for the family and the characters.
Speaker ABut we'll get to that.
Speaker BYeah.
Speaker AAnd at its core, this is sort of a love triangle between a mother, son and his girlfriend.
Speaker AUnexpected, yet not at all unusual in how possessive maternal love can be.
Speaker AAnd all the other aspects that might come into play.
Speaker AAnd there is both physical and emotional proximity constantly shifting between these characters throughout the story.
Speaker AThe series.
Speaker AYou've already talked about some of the rules you had set for yourselves, but.
Speaker ABut what were the sort of visual principles you established for lancing the characters closeness to one another, being the mother and son relationship, the girlfriend boyfriend relationship, and I have to say the obsession mother and girlfriend share with each other.
Speaker AWhile of course maintaining those distinct subjective perspectives you mentioned as well.
Speaker BWell, one of the things that we used quite a lot, which isn't that unique, but it was very effective for us was we used long slow zooms.
Speaker BSo to sort of put pressure on.
Speaker BWe used to pay for Laura's perspective quite a lot in episode one, when Cherry comes for dinner, we use them for her sort of staring at a cherry.
Speaker BAnd we used them quite a lot in episode two as well.
Speaker BIt was kind of to give that little bit of thriller element to it.
Speaker BAnd I really like a well timed, well hidden zoom.
Speaker BI don't like, you know, crash zooms or things like that, but a zoom hidden in camera movement I find very effective.
Speaker BAnd it kind of gives a sort of a certain tension to everything.
Speaker BSo we.
Speaker BThat was part of the camera language in terms of the thriller and also the POVs when the more pronounced POVs when they were looking at each other, they were resumed towards them in each direction sort of, you know.
Speaker BBut yeah, it was really important to seeing Daniel in two shots with either his mother or with Cherry and that they were framed in such a way that they were both about love.
Speaker BAnd there's something that's.
Speaker BLaura's relationship with her son is not healthy.
Speaker BIt's ordering on the Oedipal, but it's coming out of, obviously, a sort of an untreated trauma from having lost her daughter early on in childhood.
Speaker BAnd that this grief sort of transferred onto Daniel as an obsession that he had to be protected and he had to have a perfect life and really no one could be good enough for him.
Speaker BWhich is obviously what sparks this Cherry thing.
Speaker BBut, yeah, it was important that we.
Speaker BThe very beginning of episode one, there's quite a lot of.
Speaker BHe attacks her in the pool, they wrestle, they hug, they sit in the sauna.
Speaker BHer foot is placed just a little bit too close to his, you know, his groin and the sauna.
Speaker BAnd we don't focus in on that, but we see it because it's just slightly inappropriate.
Speaker BIt's inappropriate, but it's not.
Speaker BAnd then we want to make sure that we could see those.
Speaker BAnd then we frame the first time you see Cherry and Daniel.
Speaker BIt's got similar elements to it.
Speaker BAnd so we just want to sort of build a tension already without going into sort of really graphic details.
Speaker AAnd in much of the series taking place in these luxurious spaces, whether that be the Sanderson house in London or the yacht and the villa in Spain, shooting on location.
Speaker AAnd correct me if I'm wrong, because I don't know to what extent where the sats built and not built in those environments where you can't move vaults or control everything.
Speaker AHow do those practical constraints shape your visual approach?
Speaker BYeah, this was all on location.
Speaker BI think for block, the later blocks, the later episodes, they built a couple of small sets.
Speaker BLike, I think if it's a hotel room or things like that.
Speaker BBut everything was on location.
Speaker BAnd the Sanderson House, which is a, you know, an amazing house in a very affluent part of London, is worth millions and millions and millions of pounds.
Speaker BBut it was, on a practical basis, it was a nightmare because it's very tall, it has no access to the side of townhouses, so you.
Speaker BThere's no access to get equipment or crew around the side to get into the garden or anything like that.
Speaker BAnd so everything had to go through the house.
Speaker BYou know, we had to carry cranes through the house, we had to winch cranes down into the swimming pool.
Speaker BIt created a lot of problems that we had to find solutions for.
Speaker BAnd that I find obviously very interesting.
Speaker BI like the challenge.
Speaker BAnd it's an amazing crew, amazing gaffers and riggers and camera operators and grips who came up with lots of solutions.
Speaker BBecause, for instance, a very simple thing is like, again, I come back to the dinner scene in episode one, because it's one of the longest scenes or run of scenes in both perspectives and they have several time jumps in them.
Speaker BAnd because of the height of the building, there was.
Speaker BWe couldn't get a crane that was big enough to put things over, like fly swatters to control the sun or things like that, because any crane of that size would have blocked off the entire road and the neighbors would have been incredibly unhappy.
Speaker BSo we had to study the sun path.
Speaker BI had to work with Gaffer in the first AD And Robin, and.
Speaker BAnd everyone has been.
Speaker BWork at very exact timings of day when we could shoot what element of which scene.
Speaker BSo it became incredibly technical and broken down into its very small parts.
Speaker BAnd on top of that, you had the complexity of the two different perspectives, had to be shot on different days.
Speaker BAnd so there was a load of challenges, but it was very rewarding to work it out, I suppose.
Speaker BI like.
Speaker BIt's.
Speaker BIt's kind of.
Speaker BIt's like a puzzle when you have to sort of.
Speaker BYou stare at.
Speaker BAnd you go, how the hell am I gonna work this out?
Speaker BAnd then you start putting.
Speaker BCut the pieces down.
Speaker BAnd you go, right, okay, well, now I've got some sort of.
Speaker BIt's not just a complete mess.
Speaker BNow I've got some sort of framework to start hanging everything on.
Speaker BAnd, yeah, this sort of is what has worked out quite well.
Speaker BSo.
Speaker BBut, yeah, the same in Spain, the villa, an amazing villa, was built on a settlement that's been there for over a thousand years and is right up in the mountains and again, very inaccessible with anything other than just small cars.
Speaker BVery similar problems there.
Speaker BAnd then any cinematographer who's listening to this will sympathise with shooting on the open sea, with not only being on the boat, but then having people on paddle boards and two different camera boats and cranes and underwater kit and the current being incredibly strong.
Speaker BSo when you line something up and you look down on the monitor, you look up, look down on the monitor again, everything has sort of drifted apart because the current took one boat the other way.
Speaker BAnd so, you know, it would have been nice to have had a couple more studio bits.
Speaker BBut, yeah, it was great fun.
Speaker BBut, yeah, very challenging.
Speaker AAnd then episode three, the hospital sequences, specifically, what we are pretty used to in that setting is how.
Speaker AIn terms of light and colors, how cold and sterile they are.
Speaker AAnd you're seeing it and almost smelling it as well, pretty much.
Speaker ABut yet you bring fairly warm colors into what should be, or usually something wholly different.
Speaker AHow did you land on.
Speaker AAnd then achieve that contrast.
Speaker BWell, the hospital is a location which is out of Laura's control.
Speaker BSo almost all the other locations she's chosen, she has control over her house, gallery, the villa in Spain.
Speaker BThey're all her picks, obviously.
Speaker BThen she is having to rush to this sort of.
Speaker BIt's a regional hospital, we're saying it somewhere in Wales.
Speaker BAnd there was a sort of a natural contrast for it to happen anyway.
Speaker BBut what I wanted to do was I wanted to have it a really quite stark feel.
Speaker BBut I wanted to hint, and again I had to.
Speaker BI wanted to hint at sort of a more beautiful outside, but they can't get to.
Speaker BAnd the sun, the sort of implied sun was there to help with also.
Speaker BThere's a lot of time jumps in the script.
Speaker BSome of them went out of the edit, but there was a lot of time jumps and I needed something to helped signify a little bit.
Speaker BSome of that.
Speaker BSome of that we didn't really bother signifying because it was quite obvious.
Speaker BBut.
Speaker BAnd so, yeah, the hospital scenes are, I think, my favorite weirdly, in terms of.
Speaker BI really enjoy the way we blocked those scenes for camera and they really work for me and they sort of.
Speaker BThey're part of our visual style.
Speaker BThe performances are so good because scenes like this can be so easily overdone, overacted, over emphasized close ups everywhere, everyone's tears flowing.
Speaker BAnd what I really enjoyed with what we were doing is we were quite a few of those scenes in there, like when she's saying goodbye to Daniel at the very end.
Speaker BIt was sort of designed as one shot.
Speaker BIt ended up being two shots.
Speaker BAnd a lot of the scenes in hospital have that.
Speaker BAnd for me it gives.
Speaker BAdds more grief because we have to study this shot for longer.
Speaker BAnd it's a bit like when you're trying to build tension in a thriller, which, you know, we were doing earlier on.
Speaker BI contest that tensions build by holding shots.
Speaker BSo the moment you cut away, you're sort of blocked releasing that tension.
Speaker BIt's like you're inflating this balloon slowly and slowly and everyone's watching.
Speaker BIs it going to burst?
Speaker BIs it going to burst?
Speaker BAnd so that's for me how.
Speaker BAnd so the same with the grief and them not knowing what's going to happen.
Speaker BI want wanted to hold on the shot.
Speaker BSo I wanted much fewer shots in the hospital so that they couldn't cut away too much.
Speaker BAnd luckily Robin agreed with me.
Speaker BAnd, you know, I'm incredibly proud of all the things we shot.
Speaker BBut for me, those are the most creative, satisfying scenes.
Speaker BI suppose there's something Florian Hofmeister mentioned in your interview with him about making the complicated look simple, et cetera, and vice versa.
Speaker BAnd I sort of feel that these scenes were about that.
Speaker BIt's like taking really banal settings and making it special, I suppose I have to agree.
Speaker AMatthias, thank you so, so much for your time and for this lovely conversation.
Speaker AThis was a pleasure.
Speaker BThank you.
Speaker BYeah, this has really been a wonderful conversation.
Speaker BI hope I have a project in the future that is, you know, gives me calls to come back because I really enjoyed talking about this because it was technical and much more sort of a conversation by Chris creativity, which I really, really enjoyed.
Speaker BThank you for that.