All right.
JoshyHello.
JoshyHello to all of you listening in today.
JoshyThis is the TTP Field Manual.
JoshyAs per usual, I am your undying host, Joshy.
JoshyAs always, I'm joined by my friend Johnny.
JoshyHello.
JohnnyHello.
JohnnyHow we doing?
JoshyYeah, I'm very excited.
JoshyI'm using today's episode as an.
JoshyAs a birthday excuse for me to talk about my favorite faction and things I would like added or tweaked to the faction.
JoshyHow does that sound to you?
JohnnyI mean, as someone who started with Necrons, I'm sure we can have some fun options.
JohnnyAnd I think you're a good candidate, having played the army for a couple of years now, to know what's going on a little bit.
JoshyThat's a very interesting point.
JoshyI look at a couple of other armies.
JoshyYou know, we looked at some rules for our recent episodes where we break down the factions, and it takes me, like, a little bit of time to understand if the stat sheet's good, if it connects with their, like, army rules pretty well.
JoshyBut then with Necrons, I can, like, look at a stat sheet and think, oh, that would be good in this situation.
JoshyOr, that's not that good.
JohnnyYou know, it pays to know the army, right?
JoshyThat's it.
JoshyAnd even when I'm playing the tabletop, sometimes now, I don't even have to check the statue.
JoshyBe like, how tough is your Locust?
JoshyDestroy.
JoshyI'm like, six.
JoshyHow many wounds does he.
JoshyDoes that thing have four?
JohnnyI mean, they're numbers you have to bring up a lot so you get to know them after a little while.
JoshyI'm fighting your lichguard.
JoshyOh, okay.
JoshyAre you using a strong weapon?
JoshyYou will have minus one to wound.
JoshyDid you just check them, like.
JoshyNo.
JohnnyI know it doesn't help when you throw Crusade rules on top of it.
JoshyOh, my gosh.
JoshySo those who do not know Crusade is the narrative side hustle of 40k, you have the core.
JoshyLike, matched play, tournament play, where everything's balanced around.
JoshyThen if you have a bunch of friends and you like to play regularly, you have Crusade.
JoshyCrusade has a couple of niche missions, and your units get to essentially, like, level up over playing multiple games.
JoshyAnd you get stacks, stacks of gear, stacks of abilities.
JoshyBut, yeah.
JoshyDo you miss playing Necrons?
JohnnyWhen I see just how hard it is to kill, I really do miss it a little bit.
JohnnyJust that sheer tank.
JohnnyBut there's so much flavor in Chaos that I don't.
JohnnyI wouldn't go back.
JoshyLast night, I was looking at the Sisters of Battle, like, stat sheets, and I found a character that Resurrects models.
JoshyAnd I just like had this big wicked smile on my face.
JohnnyYou're like my boys.
JoshyThey're here too, girls in this instance.
JoshyBut yes.
JoshyAnyway, we should get into today's Meet, or Living Metal.
JoshyI suppose this is going to be a few different sort of segments, this episode.
JoshyAt first, I just want to talk about some internal balancing things.
JoshySome things that I had in mind that would make a lot of the less taken or less viable units in the pretty expansive Necron range.
JoshyJust some updates to give them a boost, make everything a bit more viable.
JoshyYou know, Necron's Codex released, I think, like third or fourth in the edition.
JoshyAnd those who don't really understand how Games Workshop does things.
JoshyA lot of the earliest codecs are actually written because of how long publishing takes before the actual edition, like releases.
JoshyAnd they get a lot of that, like, tournament sort of feedback of how armies go.
JoshyAnd so Necrons and a couple of the other earlier Codex factions, like Space Marines, have a little bit of an internal balancing issue.
JoshyChaos and a couple of the other ones, like orcs, are a bit more fresh and have a bit more, I guess you could say, internal balance.
JohnnyYeah.
JohnnyIt's like they're built, as you said before, the edition comes out, therefore it doesn't have.
JohnnyThey don't really know the identity of what the edition is yet.
JohnnyWhereas now that we're hit, codecs that have been written with 10th edition having personality and gameplay knowledge, they definitely are significantly better internally balanced.
JohnnyI know that there was a big hurrah with the Chaos Space Marines, Codex people talking about how well it was balanced internally when it first released, even if it isn't performing as well as it used to.
JoshyYeah.
JoshyAt first there was a lot of people like Doom saying, I don't want my army's Codex.
JoshyYou just make it worse.
JoshyLike Custodians, Genestealer Cults, Tyranids.
JoshyA few of those codices came out and were just objectively worse than what was already existing at the start of the edition.
JoshyThen you have armies like Blood Angels, Chaos Marines, Orcs.
JoshyFor a while they came out and everyone was singing their praises.
JoshyNecrons have always had half of the army pretty good.
JoshyYou'll just be able to take them, no worries.
JoshyAnd then the other half of the range, you just don't even think of.
JoshyAll right.
JohnnyYou got some examples in mind?
JoshyYeah.
JoshyLet's start us off for my first thing, Warriors.
JoshyI don't know.
JohnnyOh, man.
JoshyWarriors.
JoshySo in the index, the warriors reanimated D6 wounds or if they are on an objective, I think D3 plus 3 in the Codex, they are now D3, but you can reroll it so you'll average out like two models when before you could get like three or four.
JoshyAnd the thing about warriors is that they're not exactly damage dealing.
JoshyThey're more of just like a chaff body that you just sort of throw at your opponent and tie them up a little bit.
JoshySo you want to run them in like blobs of like 20 as opposed to the standard 10.
JoshyAnd for the damage they actually do and the points they cost, what you want them to do is just be a nuisance.
JoshyAnd for me, taking away that D6 reanimation like really hurts this role that they've kind of created for them.
JoshyWhat do you think?
JohnnyI think you're right for sure.
JohnnyThey definitely don't fill the role that they felt like they did previous editions.
JohnnyBut maybe you need to think about them in a different role.
JohnnyMaybe instead of taking, you know, three to six units of 20 Necron warriors, it's like one to two is just people you can put on an objective to hold it for a couple of turns or use them as a distraction or to block pathing because they are still a very big chunk.
JohnnyIt's just.
JohnnyIs it worth the point investment?
JoshyYeah, that's.
JoshyThat's the key component, no matter where you take the warriors is they don't really feel like the right price point.
JoshyYou know, you say you got some backfielders.
JoshyThere are other units that do it for a fraction of the points you like distraction pieces, there are other units that do it for a fraction of the points.
JoshyYou know, the current meta is to run them with the wizard's attachment or the cryptex that give them aura buffs, which is interesting considering they're the battleline infantry of the whole faction and their best role is assigned with the crazy, you know, sorcerers.
JohnnyI mean, they definitely don't do damage and I don't think they're meant to fill that role of doing damage.
JohnnyThey definitely need something to help them just like stick around a little longer so they can hold an objective essentially and be your like objective monkeys.
JoshyYeah, but that's warriors.
JoshyI just think they need a little touch on whether it's the reanimation or the points.
JoshyCryptothralls is what I had next.
JoshyThey were almost an insane auto pick at the start of the game, the game's edition, they had the ability to join with a Cryptek cryptex, could lead various units and what the Crypto thralls would do is basically soak up the damage so that the unit themselves wouldn't really be hurt.
JoshyAnd the crypto thralls had like a 50, 50 chance to save like damage.
JoshyThey would then have like a 33% chance to ignore the damage.
JoshyThey then took with what's known as a feel, no pain, and they were just a nuisance.
JoshyBut now they don't have an invulnerable save, where you can't have a save that's worse than a particular like number.
JoshyThey don't have the feel, no pain, and they like doubled in cost.
JoshyI think if you want them to be viable, you may want to give them back their save profile, but maybe because they're just like a little token piece, maybe get rid of their ability to reanimate and therefore you're just paying for a couple of extra wounds that you will not get back.
JoshyHow's that sound?
JohnnyI can see it.
JohnnyI feel like cryptothralls was such a big deal in ninth edition.
JohnnyYou had to have them because they just were such good bodyguards and now they don't really do what they should be doing.
JoshyYeah, Cryptothrals fall into a part where a lot of my generic internal balancing notes are, which is just nothing that overhauls the units, but just pushes them into a more, like, specific direction, gives them a bit more identity or it's just very minor things.
JoshyLychguard would be my next point.
JoshyThey used to be leadable by Cryptex and now they're only leadable by Nobles.
JoshyI don't hate it, but it does sort of limit putting Cryptex in a couple of the other detachments that focus around like your nobility.
JoshyI'm not sure what to make of that.
JoshyBut their alternative unit build, the Triarch Praetorians recently got cheaper in the games balance update, but they're still a little bit of a niche pick.
JoshyThey are unable to be led, which is not the end of the world, because they actually are a deep, striking, hit, fast unit.
JoshyBut for their price point of 100 points, I'm not sure if they really earn their role in the army.
JoshyMaybe the Praetorians need to become a little bit cheaper or have some sort of reactionary rule.
JoshyLike if a Noble is destroyed near them, for example, or just on the battlefield, maybe they get to reroll hit rolls against the target that killed the Noble as a revenge unit.
JoshyIn Lore, the Triarch Praetorians are your security guards at the mall.
JohnnyYeah, I think, to be honest, looking at Triarch Praetorians.
JohnnyYour two arguments are if you compare them to like a standard jump pack space Marine or a Raptor or something like that, points wise, they're pretty close.
JohnnyI know for a fact The Raptors are 90 points for five, whereas these guys are 100 points for fives.
JoshyThey used to be 120.
JohnnyAnd I think at 100 points, I'm looking at it and I'm like, yeah, they can fall back in charge, which means that they can get out of their shoot charge back in.
JohnnyThey've got a decent weapon, potentially with the Rod of the Covenant.
JohnnyI don't see much issue with Triax at 100 points.
JoshyYeah, I did write these notes before the balance pass.
JoshyIt'll be interesting to see if people take Praetorians now that they are 100 points.
JoshyThey are only realistically viable in one of the five Necron detachments, which is hypercrypt.
JoshyIf they had some sort of leader ability, they would get buffs from a couple of the other detachments.
JoshyBut yeah, as you said, they're very competitive to their equivalents of other armies.
JoshyI'm actually fairly optimistic about Praetorians at 120.
JoshyI wasn't.
JoshyWe'll see how they go.
JoshyBut on the line of this triarch and nobility detachment, we have the catacomb command barge CCB.
JoshyCCB.
JoshyI think it's about 130 points or 140 points.
Johnny120.
JoshyOh, it got cheaper.
JoshyI think it needs to get cheaper still.
JoshyMaybe 110.
JoshyI don't think it has the noble keyword at the moment.
JohnnyIt doesn't.
JoshyIt should.
JohnnyDoes it really?
JohnnyThe command barge isn't really meant to lead people.
JoshyIt doesn't have to lead.
JoshyBut the noble keyword will mean that it has a bit more of a presence in a detachment.
JohnnyAt least in one of them.
JohnnyYes.
JohnnyOtherwise, where would you put it?
JohnnyBecause theoretically, it doesn't have much of a home.
JoshyThat's it.
JoshyIt doesn't have much of a home.
JoshyIt's a.
JoshyIts damage profile is okay.
JoshyIts aura is okay.
JoshyIt has a resorb that it can apply to a unit nearby one time.
JoshyThat's it.
JohnnyWhich res orb is still pretty good.
JoshyIn the obeisance phalanx, you can give it a detachment to reduce incoming damage.
JoshySo you can kind of make it a bit of a distract piece.
JoshyThat's okay, but I think a little bit cheaper would be okay.
JoshyBut nothing really more than that.
JoshyAnd maybe the noble keyword would convince me to actually take it in a list I have one.
JoshyI don't want to run it right now.
JohnnyIt's a pretty cool model.
JoshyYeah, I like it.
JoshyI like it.
JoshyPsychomancer.
JohnnyAh, Daddy Psycho.
JoshyThe Psychomancer doesn't really seem to fit like the other Cryptex do.
JoshyIt doesn't give any particular buffs to units, even though it can lead them.
JoshyI'm thinking that it could get Lone operative, and that way you have this like, not very tanky yet spicy character that can start to play around with like battle shock and morale.
JoshyBut it doesn't give any buffs to units that it leads.
JoshyUnlike the other Cryptex, the Technomancer heals.
JoshyThe Plasmancer has better critical hit.
JoshyThe Chronomancer allows you to move, shoot, move.
JoshyThe Psychomancer is just kind of there.
JohnnyI think Lone Operative could be an interesting way of putting it.
JohnnyIt kind of exists in this realm of you want it near the enemy, but at the same time you don't.
JohnnyAnd I think the main reason that they gave it the leader keyword, as opposed to lone, is because of how short its auras realistically are.
JohnnyLike you need it.
JohnnyYou need the bodies to keep it alive long enough to do its job.
JohnnyIt kind of feels like unlike the other Mancers, their job isn't to buff the unit.
JohnnyThe unit is there to bodyguard them.
JohnnyLike it kind of works in the opposite way.
JohnnyWhich does put it in a really weird place in the Codex.
JoshyYeah, when I see the Psychomancer, I want to play offensively with it.
JohnnyYes.
JoshyBut I'm also hesitant to do that.
JoshyAnd a lot of the units that it leads isn't the most forward aggressive of units.
JoshySo what if it could lead Skorpek Destroyers and just have it?
JohnnyYeah, that could definitely be an interesting way to take it.
JohnnyOr even just like Lichguard, something that's a bit tankier to keep it alive a bit longer.
JoshyLichguard would be a good pick.
JohnnyOr maybe.
JohnnyMaybe it's the one that goes with Tria Praetorians.
JoshyThat could be a fun one.
JoshyA very advanced strike at the heart of the enemy and then just give.
JohnnyIt the deep strike.
JoshySpeaking of Skorpekhs.
JoshyYeah, why not?
JoshySpeaking of Skorpekhs, I think they need a touch of durability.
JoshyMaybe like a once per turn ignore, like an instance of damage.
JoshyOr maybe an invulnerable save when in melee.
JoshyThat gets better.
JoshyJust something.
JoshyI've played a lot of matches with these guys, and they don't stick around very long, which is interesting because a whole detachment which we'll talk about in a bit, is like flavored around them.
JoshyAnd they just don't seem to survive as much as I would like them to.
JoshyI actually have stopped taking them because I feel like they don't survive as long.
JoshyI've tried the reserves.
JoshyI've tried sneaking them up.
JoshyI've tried running them in to weakened units.
JoshyAnd if they don't kill the unit weight of dice usually is not in their favor.
JohnnyThe crackback hurts, right?
JoshyBut speaking of Destroyers, we also have the Ophidian Destroyers.
JohnnyI knew these guys were coming up.
JoshyThe Ophidian Destroyers are a tunneling unit.
JoshyThey like to get from one side of the board to the next.
JoshyThey are essentially there to harass your opponent, but for the exact same point value as a Skorpekh Destroyer.
JoshyI think they need to be like, their weaponry needs to be at least strength five because there's only three bodies and they're not that tanky.
JoshyAt strength four, you might not really get a lot of wounds into a lot of the game's various factions who will hang around the toughness four mark.
JoshyI'm not sure that would push them over the edge too much, but I don't see anyone running Ophidian Destroyers any time of the day.
JohnnyNot at all.
JoshyI love the Destroyers, but.
JohnnyNah, the model is really nice.
JohnnyI really like it.
JohnnyI think if they were cheaper, maybe.
JohnnyI don't know if 90 points is the way to go, but I do.
JohnnyYou can see what they're trying to do, which is be that like backline harassment, bouncing around the board, charging into an enemy and then leaving.
JohnnyLike there's similar armies, have similar models that do the same job, just better.
JohnnyBut comparatively, they are cheaper than the other armies.
JohnnyOptions.
JoshyOkay.
JohnnyAKA warp talons at 125 points.
JoshyOh, yeah.
JoshyI didn't.
JoshyIn all honesty, I didn't really look.
JohnnyAt other factions and that's why we're having the conversation.
JoshyYeah, I didn't really look at other factions when doing this.
JoshyI was just in the context of would I take these in my list versus what I'm already taking?
JoshyAnd usually the answer is no, not really.
JoshyI have played now four out of the five detachments and anything Destroyer Coded is a bit of a niche pick in my eyes.
JohnnyOutside of Heavy locusts, or do you feel the same about them?
JoshyI like heavy locusts, but they.
JoshyIf they get shot, they're gone.
JohnnyI think I like Heavy Locust because you don't have a similar option.
JohnnyYeah, they're your.
JohnnyThey're your heavy Weapons platform.
JoshyYeah, a lot of people are running Heavy Destroyers or the smaller version, just the normal Destroyers to achieve a lot of the secondary and board presence.
JoshyYou can move one model for 30 to 55 points and get victory points relatively cheaply.
JoshyBut if you're playing at smaller games like we played a game this week and I lost 110 point blob to two Melta shots right away, it's going to happen.
JohnnyI also made a similar issue and lost an entire squad in the first turn in the same fight because I skill issues, right?
JohnnyThat wasn't so much skill, it was mis knowledge of information.
JohnnyI was unaware of my opponent's army enough due to crusade blessings and got caught out.
JoshyLittle little gotcha moments.
JoshyYeah, they sting a little bit, but it's fine.
JohnnyAnd I wasn't salty or mad about it, but it was just an interesting thing to remember for next time is stay away from them.
JoshyI have nothing to really change about the Locusts though.
JoshyThe Ophidians, definitely a unit that I think could have also a little bit of love is the Catacomb command barges alternative Build the annihilation barge.
JoshyBasically a Necron tank.
JoshyThe annihilation barge, at least to me, seems to be an anti infantry tank.
JoshyHowever, whilst it does have a large volume of shots, I think giving it at least like 1ap on its weaponry might be a step in the right direction.
JoshyMake the armor saves of who you're shooting worse.
JoshyI ran one of these and the whole time I was thinking why did I not just bring my immortals?
JohnnyNot having AP on your tank does feel bad.
JohnnyIt's the same reason why the Abominant is the worst Chaos Knight.
JohnnyBecause its gun doesn't have ap, it relies on crits and it's.
JohnnyIt's a similar issue to what people say about the annihilation barges.
JohnnyIt's a big gamble on whether or not damage actually gets done.
JoshyI mean, it's definitely a viable option.
JoshyI see its actual ability and I think cool.
JoshyBut then I see its guns, I'm like, nah, I'll take something else.
JoshySorry, I'll take more Heavy Destroyers any day.
JoshyMy Heavy Destroyers can get rid of an infantry squad without much worry.
JoshyThe annihilation barge might tickle them.
JohnnyAnd for the price point, Immortals have more use.
JoshyAbsolutely.
JoshyThat takes us then to another of the Necron vehicles, the Triarch Stalker.
JoshyHot.
JohnnyOh man.
JoshyHot model, hot model.
JoshyBut good lord, it's the Necrons.
JoshyCrab Walker.
JoshyI'm a big fan of it, just not in the game.
JoshyThe Triarch Stalker is like the Tank of the Praetorians.
JoshyI don't really see that.
JoshyBut anyway, the Triarch Stalker needs a lot of love.
JoshyIt may be.
JoshyIt may be contender with the Obelisk for worst like data sheet.
JoshyOutside of, like, fortifications.
JoshyThe Triac stalker.
JoshyI don't know what it needs.
JoshyI don't know if it needs more damage or if it needs more attacks.
JoshyA cheaper cost, maybe all of the above.
JoshyI don't know how you fix this model to a degree where people will want to take it.
JoshyIt's a big model that will just get shot really quickly because it's relatively sizable and it's scary to look at.
JohnnyYeah.
JoshyBut then I've actually, like seen people run Triarch Stalkers in battle reports and the opponent's like, oh, no.
JoshyOh, was that it?
JohnnyYeah.
JohnnyThey're an interesting model that just doesn't do enough.
JohnnyAnd I also don't know how you'd fix it, to be honest.
JoshyYeah, I don't know.
JoshyI don't actually have a fix for this one, but I think we need to address it somehow.
JoshyI do have a fix in mind for the next model I want to talk about though.
JoshyThe Canoptek Spider.
JoshyThe Kinoptek spider is mainly there to actually bring your scarab swarms back to life.
JoshyIronically, it's not fast enough to keep up with them.
JohnnyAnd also, scarab swarms aren't as useful as they have been in the past.
JoshyIf my spiders could reliably go up the board with the scarabs, I would be a lot more tempted to run scarabs.
JoshyI wouldn't even be mad if the spiders don't get tougher for their points value.
JoshyJust, I want them to be able to keep up with the things they're trying to actually, like, regenerate.
JoshyLike the same movement.
JoshyThe Technomancer leads Canoptic wraiths.
JoshyThe Technomancer is the only Cryptek with a speed equivalent to wraiths.
JoshyYou know, like, that makes sense.
JoshyYeah.
JoshyCanoptek spiders are meant to go with Canoptek scarabs.
JoshyThey can't keep up with them.
JohnnyThey also don't lead in.
JohnnySo you can't even attach them to the unit.
JoshyNo.
JoshyThat also is a bit of a question mark for me.
JohnnySo I think play wise, you would want to keep your swarms close and use them as a distraction piece instead of using them offensively, which the new scarabs kind of want to be used offensively because they have that like, mortal wound land mine feel now.
JoshyYeah.
JoshyI just think There's a little bit of a disconnect between those two units.
JohnnyYeah.
JohnnyNeat thing, though.
JohnnyIt does have the ability to buff vehicles around it.
JohnnySo maybe you could take one just to give your vehicles a feel, no pain.
Johnny6.
JoshyAgain, that's relying on a crit though, and that might not.
JohnnyYeah, or a feel, no pain.
JohnnyFive for Necron units within six against mortal wounds and psychic attacks.
JohnnyWhich means you bring it in if you're versing Thousand Sons.
JoshyAnd at that point the Thousand Sons play is a little salty because you've worked around his list or their list.
JohnnyYou just teched him out.
JohnnyYeah.
JoshyI could go on from here and talk about the aircraft and the fortifications, but there's no need.
JoshyThis addition doesn't, you know, favor aircraft and especially not fortifications, so there's no point in me talking about them.
JohnnyIt's not a Necron issue, it's a 10th edition issue.
JoshyYeah.
JoshyThe last Necron model I thought to talk about though was the Canoptek Reanimator.
JoshyAt the start of the edition, units within 12 inches of it gained an additional D3 wounds to reanimate.
JoshyPretty spicy.
JoshyEspecially when you have the whole like cryptothrall thing.
JoshyThe warriors with their super reanimation.
JoshyIn the Codex, its range went to 3 inches.
Johnny3 inches is basically touching.
JoshyYep.
JoshyI don't know if we make it six or nine.
JoshyOr if we have maybe a caveat that if a cryptek is nearby, it maybe it's aura then expands.
JoshyOh my gosh.
JoshyImagine like for every cryptek nearby, it's aura goes up by three.
JohnnyYou just surround it in cryptex, marched up the set.
JohnnyYou just move up in a blob.
JoshyNah, we don't.
JoshyDon't do that Games Workshop.
JoshyThat's overkill.
JoshyThat's what I had in mind for specific units.
JoshyMy last internal balancing note was that for the Annihilation Legion, you need to.
JoshyYou need to just redo that one.
JoshyYou need to redo that detachment.
JohnnyGames Workshop again.
JoshyAnnihilation Legion, like the detachment rule, emphasizes charging into things below half strength or below starting strength.
JoshyOne of those two.
JoshyA couple of its stratagems also do this.
JoshyThe Annihilation Legion focuses on Destroyers.
JoshyIt only keywords Skorpek Destroyers.
JoshyThe ones I already mentioned were a little bit squishy for my liking and Flayed one units of which are designed to finish off really injured units.
JoshyThese are units I would never want as like a vanguard of my army.
JoshyAnd this particular detachment really doesn't emphasize anything.
JoshyFor the Locust Destroyers, the ones that have guns or even the Ophidians, because.
JohnnyIt'S only on the charge.
JoshyOkay, well, I think the Ophidians do.
JohnnyBut do I want to bring them playing them?
JoshyYep.
JoshyYeah, just.
JoshyJust good concept, bad execution.
JoshyTry again.
JohnnyYeah, it just needs another paragraph, right.
JohnnySomething to do with the rest of the Destroyer Cult faction.
JoshyMaybe, like, do the detachment rule as something like, you know, if they kill somebody, they get wounds back or maybe they have an invulnerable save in melee.
JoshyOr, I don't know, just something that encourages you to really like, spec into this playstyle of just Necron carnage.
JoshyI don't know what that looks like.
JohnnyWhat if they gave Locust Destroyers a new kit with a melee weapon profile?
JoshyInteresting.
JoshyJust real tanky.
JohnnyJust as like.
JohnnyThen they also access the charge, give them something that's a bit more maneuverable, a flying mounted unit that can do its thing.
JohnnyBecause at the moment, all they have is the gauze cannon and a close combat weapon.
JohnnyBut just giving them something to do in melee, maybe the benefits from the Locust Lord might help.
JohnnyI can't remember exactly what he does.
JoshyThe Locust Lord really likes running around with big blobs of destroyers and giving them, like, either.
JoshyI think it was, like, feel no pain or invulnerable save or stealth, something like that.
JohnnyHe gives them five plus at ranged attacks.
JohnnyIt's the exact opposite of what you want with your Destroyer Cult detachment, man.
JoshyHis best weapon is a war scythe, the Lord's blade.
JoshyDo you remember when you we played a game and I tried Annihilation Legion.
JoshyI brought my kit Bash Locust Lord, because you can't really buy it, and you charged me with like, Raptors or something, and then I murdered like four of them in melee.
JoshyAnd you're like, how did that happen?
JoshyI'm like, the Lord has a war Scythe.
JoshyAnd you're like, I thought these were gun guys.
JoshyLike, yeah, the Lord's not.
JohnnyThe Lord's not.
JohnnyBut also his ability is, which is crits on five Annihilation Legion in general needs a total rework.
JoshyYeah, well, that's some of my notes for internal balancing.
JoshyAny thoughts?
JohnnyOh, I.
JohnnyI think we covered everything as we went.
JohnnyMostly.
JohnnyLike, I think a large part of it comes down to the data sheets that are used more regularly are just more efficient.
JohnnyDo more rolls or outweigh the similar options.
JoshyYeah.
JoshyWell, onto the next category of today's episode Crusade content.
JoshyI have a couple of ideas here.
JohnnyNot gonna lie.
JohnnyNecron Crusade looks a little complicated.
JoshyIt's not as complicated as you would think in general, crusade content is a bit light for my liking.
JoshyYou have a couple of like skill trees that you could go into and get a random like trait from.
JoshyIf your units level up, your specific armies might have like one or two like subsystems tacked onto the core game.
JoshyYou might have some relics that are just like fancy war gear for the most part.
JoshyThat's like kind of it.
JoshyYou don't have a lot of like nuanced sort of deeper development of your army, which maybe some of the earlier editions had.
JoshyFor example.
JoshyI think it would be really neat if you could make your own custom like dynasty characters.
JoshyLike a custom overlord that's rising up into like a Phaeron, which is the supreme ruler of a Necron dynasty.
JoshyI don't know exactly how that would look, but you could sort of give them kind of a level up system I suppose and they sort of go through the various ranks of the Necron nobility, Regent, vizier, Void, Admiral, Harbingers, all those sort of lore deep dives that they love to stuff in here and there.
JoshyAnd then after a few battles, your generic noble overlord is all of a sudden like an Imotek the Storm Lord level character.
JoshyI think if you did something like that, you need to do something like that for the other armies.
JoshyMaybe that could be a whole crusade supplement of its own.
JoshyBut I see so many people that just want to bring their custom guy like Osarek, the Keeper of the Gate.
JoshyThat's my guy, but no, he's just an overlord.
JoshyI think custom characters would be cool.
JoshyYou recently had a chaos guy that ascended into demonhood, which got you really.
JohnnyExcited and it was a fun little system to have.
JohnnyIt did require quite a few steps to get there and some investment, but it's, it's a fun way of adding in a neat unit and also getting it some benefits it shouldn't necessarily have because it keeps some of the stuff that it had in life before it became a demon prince.
JohnnyI think with Necrons it is a very good idea and there should be enough stuff to make your character feel like an epic hero.
JohnnyMaybe they need to another tier of relics or something that focuses specifically on like different once a game abilities or aura effects or like those big epic hero like abilities.
JohnnyI think an interesting way of having your.
JohnnyYour like Faron maybe increase what it can lead or something like that could be cool too.
JohnnyWith the Necron focus on leading units, maybe now he can lead these other units as a potential way to take it as well.
JohnnyLike I just think that they could really lean into what's going on.
JohnnyWhereas I think it's all very basic and simple, right?
JoshyYeah.
JoshyAll the Crusade.
JoshyAll the Crusade stuff, in comparison to what could be, I think is rather shallow and everything has to sort of not break the game.
JoshyBut if everyone's playing Crusade, I think they could definitely like do a bit more.
JoshyYou know, you got.
JoshyYou could do like a Space Marine chapter master custom.
JoshyYou could do like an Orc war boss custom, you know.
JoshyBut I think if you were to start doing those things, you would need like maybe a bit more of a concentrated supplement that really gives everyone some options.
JoshyNot just like a faction here, a faction there.
JoshyBecause Codex releases are staggered.
JohnnyMaybe if they did like a boarding actions release, but specifically for Crusade, instead of having like a couple of detachments, they have a couple of new rules, like Crusade rules for each faction.
JohnnyAnd then also having a narrative part.
JoshyYeah.
JoshyFor Necron Crusade at the moment, they have a few systems that you have to achieve, like miscellaneous objectives to actually like activate the systems of.
JoshyOnce you've done it like three or four times, that's it, You've got the whole system unlocked.
JoshyWhether that's like reanimation, better teleport around the battlefield, or maybe your overlords get a bit stronger.
JoshyThere's a few different systems you can spec into.
JohnnyDo you only get one system or.
JoshySo how it works is you start with awakening points.
JoshyYour Tomb world is waking up, you get three of them.
JoshyEach system has.
JoshyThere's three systems.
JoshyEach system has three abilities.
JoshyEach system has an agenda you have to complete.
JoshyIf you complete it, you assign one of your awakening points into that system and you get to choose one of three buffs for reanimation system, which is what I've got.
JoshyI have a once per battle round reroll of a reanimation.
JoshyI have add one to the result of units below half strength for reanimation.
JoshyAnd the third one is like a once per game.
JoshyLike as soon as you take someone below starting strength, you can do reanimation.
JohnnySo no matter what, you only ever get three points.
JoshyOnce you've assigned all three awakening points, you get access to master systems, which is essentially on the same level of those abilities, but just maybe a step above, I suppose.
JohnnyLike a once per battle effect.
JoshyWell, it actually is.
JoshySo whatever you've assigned points into, you get to choose one of those master systems.
JoshyFor me, I'm entirely in reanimation at this present point in time.
JoshyI can only do the reanimation's master ability once.
JoshyI've done that.
JoshyI then roll D3 and the result is the amount of awakening points I have left, whatever is taken away from me, I have to then complete the agendas again to get that ability back.
JoshyAnd that's the entire loop.
JoshyThere's nothing more than that.
JoshyThere's nothing more than that.
JoshyFor all of the Necron Crusaders, besides the generic battle traits and relics that.
JohnnyYou can unlock, that's it's not even once per game.
JohnnyIt's like once every couple of games.
JoshyOh yeah.
JohnnyInteresting.
JoshyWhich is why I'm.
JoshyWhich is why I'm so in favor of extra stuff.
JohnnyYeah.
JoshyIf we were to expand the crusade stuff, I had a couple of ideas.
JoshyCryptek Arcana was a thing in 9th edition where you could basically spend some points of your army and the Cryptex gain a bit more stuff.
JoshyIn 10th edition, you don't have that.
JoshyI think it's a pretty easy way to add a bit more juice to your cryptex.
JoshyYou could add a couple of stuff that they could unlock.
JoshyThat pertains to various disciplines.
JoshyIn law they say that Necron Cryptex specialized in like hundreds of things.
JoshyAnd in the game we have Chronomancer, Psycho Techno and plasma.
JoshyThat's four.
JoshyThere's apparently hundreds of disciplines.
JoshyIn the lore they have confirmed that aethermancers exist, which are like storm callers, as well as geomancers, which really play up terraforming and messing around with molecules and matter.
JoshySo you already have a couple of ideas there and you have the various relics and stratagems.
JoshyLike the Veil of Darkness is actually a psychomancer tool.
JoshyIn the Canoptek court you have a couple of stratums called Dimensional Sanctum and Solar Flare.
JoshyThose are plasmancer tools.
JoshyIn 9th edition you had a Cryptek Arcana called the Counter Temporal Nanominds.
JoshyThat's a chronomancer tool in boarding actions.
JoshyYou got Mindshackle scarabs.
JoshyThat's another Cryptek Arcana.
JoshyAnd they've even confirmed in the lore some things, such as the antithetic disciplines, which are essentially Necron taboo stuff.
JoshyYou got like exploration of like the C'tan mythology and their powers.
JoshyThere's something that like some Cryptex study which they refer to as quantum mechanisms of socio political conflict.
JoshyLike there's the spectrum here is insane.
JoshyThey have given like the briefest of notes to things such as dimensionalist cryptex who are all about like your dimensional gateways observation are Cryptex Voidmancer Cryptex which manage black holes just casually.
JoshyAnd then they've listed other things such as datamancers, astromancers, atomancers, paradomancers.
JoshyMy favorite one though, Photochromancer.
JoshyThere's a lot here you could add just to make your Cryptex like Pharaon's a unique thing.
JoshyIt just isn't a thing.
JoshySomething that does have a lot of background is the dynastic codes, though.
Joshy9th edition really liked sub factions.
JoshyWhether you're a Space Marine, a Necron, a Chaos.
JoshyYour rules were bloated because instead of detachments, which gave you a very specific deck of cards, you had all of the cards available in 9th edition.
JoshyAnd then sub factions gave you a couple of more.
JoshyAnd so you would have like, I think it was six Necron Dynasties that they allowed you to spec into.
JoshyYou had the Zarakan Dynasty and their whole thing was uncanny artifices.
JoshyFor example, in like a 10th edition context, you would be able to get like feel no pain, five ups on mortal wounds.
JoshyYou'd be able to like reroll a wound roll here and there.
JoshyTheir actual unique stratagem, because every sub faction got a unique stratagem, is called Empiric Dampening, which is you can deny a psychic attack made on the unit on like a D6 result of.
JoshyBut then you also had the Saltek Dynasty, which is Imotex.
JoshyThey were all about relentless advancing, which in 10th edition context could be battleshock, reroll, rapid fire weapons, having an easier time shooting more.
JoshyThat's a couple of them.
JoshyI have a bit more I could suggest to you, but what do you think of Cryptek Arcanas and Dynastic Codes being other crusade things you could unlock with the dynastic codes maybe being a skill tree, much like the Tyrannic war stuff.
JohnnyI think having the Cryptex have unique buffs based on their which field they are in would be very interesting and unique for those four specific units.
JohnnyThe only problem is it's four models.
JohnnyYou know, the other option is maybe on top of that, having a requisition to give the Cryptek keyword to your leader or like your main character or you know, an overlord or something like that.
JohnnyTo then allow them to step down that path could be an interesting way to take it as well.
JohnnyI think the dynastic traditional way of doing it is a good idea.
JohnnyThere was White dwarf supplements for 9th edition that did a similar thing, adding on extra crusade stuff based on the detach the.
JohnnyWell, the detachment.
JohnnySo it's definitely something they've done in the past and therefore could definitely be something they do again, they would obviously have to rework it a little bit to make it fit because they stepped away from the Dynasties.
JoshyYeah.
JoshyIn my headcanon way of how would you be able to easily introduce dynastic codes is again, like I said, like a Skill tree.
JoshyAnd maybe you are limited to actually representing a singular dynasty.
JoshyIn 9th edition.
JoshyEach sub faction gave you two unique perks that really played around with, as I said, feel no pains rerolls.
JoshyAnd then they had a stratagem.
JoshyYou could have your skill tree be like, all right, this blob of warriors, if you spend an RP, will gain Zarekin Tier 1.
JoshyAnd if they do a thing, they get Zarakin Tier 2, Tier 3, and that's it.
JoshyBut maybe you can only take Zarakin.
JoshyBut there's so many options.
JoshyAs I said, Saltek, where you're militant, they don't care if you shoot them.
JoshyThey're just going to keep coming for you.
JoshyThe Nihilac Dynasties, what was called aggressively territorial, they had, like, sticky, objective stuff, which the Necrons sorely lacks.
JoshyThe Nephrek Dynasty was all about, like, translocation and actually teleporting across the battlefield.
JoshySo like auto advancing the Mefrit.
JoshyYour boys, the Solar Fury, were really about increasing the range of their guns.
JoshyAnd if they were actually close to you, it hurt more.
JoshyNovok Dynasty was all about, like, murderous awakening and getting increased perks on charging into melee.
JoshyThose were things that were actually represented.
JoshyI had a couple of ideas for other ones.
JoshyThe Thokt Dynasty are the blue ones you've seen here and there.
JoshyThey have a rad radiation.
JoshyThey had a radiation vibe to their dynasty.
JoshySo maybe like Death Guard.
JoshyIf you're close to them, you have less toughness.
JoshyThere is Haunted Legion.
JoshyThey are considered to be severed from being able to be, like, controlled.
JoshyAnd they serve this, like, shadowy master protocol that could be like, maybe like auras are expanded, you know, rather than being a bit more like.
JoshyInstead of three inches, that unit is able to be targeted if they're six inches away.
JoshyThe Maenarc Dynasty really liked their vehicles.
JoshyMaybe vehicles crit on 5.
JoshyThe Uruska dynasty has the Celestial Orrery.
JoshyMaybe you could give them, like, infiltrators.
JoshyLike, there's a lot there that you could play around.
JoshyAnd man, people who play crusade would go nuts just being able to be like, I am these guys.
JohnnyYeah, yeah, yeah.
JohnnyI definitely agree.
JohnnyThere's.
JohnnyAnd it's not just Necrons.
JohnnyLike, there's so many factions that have all this, like, niche lore that you don't get to see anymore.
JohnnyThat would work so well in Crusade.
JoshyYeah, I could talk a lot more about the individual dynasties and, like, what you could get out of them, but that will take us, like, three hours.
JoshyMaybe in the future we could even design our own supplements if that's something people would be into, but right now it's all just hyperbole.
JoshyDo you have any notes on the Crusade stuff before I go to our third and final segment?
JohnnyIt's not so much the Crusade stuff, but I would really like a range of models specifically for the flayed ones and rules to go with it.
JohnnyAnd I think that will be a very good segue into what we're about to discuss, which is, what do you want to see out of this force in the future?
JoshyWell, it's very funny you mentioned the flayed ones, because I did have a separate, like, wish list here that I thought we could talk about later down the line of, like, adding other factions to the game or, like, an allied system.
JoshyBut flayed ones would be so cool.
JohnnyAnd yeah, to add them into the Crusade discussion, maybe having a skill tree esque line to show your army going down the Curse of the Flayed and seeing them fall into depravity and be able to build on that for your whole force as well.
JoshyWell, off the back of that request, would we like me to talk about, I guess, my wish list for adding to the model range?
JohnnyFor sure.
JohnnyGive us a couple of models slash characters that you think would come across very well in the game and also fill in some niche gaps.
JoshySo I approach this from the perspective of the actual, like, various detachments.
JohnnyYeah.
JoshySo starting with Awakened Dynasty, there's not really any, like, epic heroes that really seem to embody this better than Anrakir the Traveler.
JoshyAn'rakir the Traveler is a Legends data sheet.
JoshyHe's fine.
JoshyMaybe he's a little costly.
JoshyHe basically makes Immortals tougher.
JoshyHe makes vehicles near him maybe a little bit weaker, but he's okay.
JoshyI think if they re sculpted him and a couple of others I'll mention along the lines of what they did with Orican and Imotech, a lot of people would be down.
JoshyHe's not so popular on Rakir, but you will see that this edition, we lost a few epic heroes to the Legends, and that's just unfortunate.
JoshyI would love Anrakir to come back.
JoshyHe could even have, like, a box set with him and his specific legion of immortals known as the Pyrion Eternals.
JoshyAnd that could be a Nice anchor into the Awakened Dynasty as well.
JoshyI think we could make use of what Space Marines have, which is like a generic character sprue that makes a few different options.
JoshyI think we could easily bring back the character Lord or the Lord, like just regular lord that serves underneath the Overlord that was lost to legends.
JoshyHe gives auras.
JoshyMaybe his sprue also builds a couple of the other roles of the Necron military.
JoshyThe Nemesaurs, who are your generals.
JoshyMaybe they give like keyword attacks or reroll attacks.
JoshyOr you can make a Vagard, which is usually a cheap bodyguard unit that you actually assign to a Noble to take that initial precision attack.
JoshyThat's what I had in mind for Awakened Dynasty.
JoshyWhat do you think?
JohnnyI like it.
JohnnyHaving one kit that can build a couple of characters would also give people good reason to buy the same kit a couple of times just to get Unrikir and Oberon and all of this.
JohnnyAnd then also having options to just make it a default lord or maybe a very well customized Overlord.
JohnnySo that's not the same sculpt every single time.
JoshyYeah, yeah.
JoshyI think Games Workshop is unfortunately going away from kits that have a lot of bits and you're locked into a single pose or a single loadout.
JoshyAnd people love having options.
JoshyYou know, if you can make your lord have this scythe or that blade, or you make like, that character have this orb or this shield, People love that.
JoshyMoving on to the Canoptek court.
JoshyWe do have a couple of epic heroes already in Orican and Xerath, so we don't really need to add too much in terms of characters.
JoshyBut Kill Team does have a unique cryptex sculpt called an apprentech that has no rules in this, like, main Warhammer game.
JoshyThe apprentech is supposed to empower Cryptex.
JoshyI don't know how that would look in 10th edition, but give him some rules.
JoshyCome on.
JoshyA couple of other ideas would be to give a couple of resculpts to the Forge world Canoptek units.
JoshyThe Archon Thrights are a deep, striking sort of anti elite unit.
JoshyYou also have the Canoptek Tomb Sentinel Slash Tomb Stalker.
JoshyThey are a deep, striking, huge canoptics like Centipede unit that actually was teased in the Space Marine 2 video game.
JoshyA couple of other ideas are things that don't exist in the artwork.
JoshyI keep seeing these, like, Canoptic.
JoshyI'm calling them beetles.
JoshyThey're like small canopic reanimators that seem to be, like, hovering over, like, warriors and, like, just scanning them, and it's so evocative.
JoshyAnd I think having like a.
JoshyLike a flying drone unit that could maybe give like a feel, no pain, six aura or something would be a nice little mechanic because you'd have to, like, focus them down or maybe you just, like, ignore them and, like, hope for the best.
JoshyI don't know as well in the lore, I've seen all this artwork of this massive, humongous, like, canopic doomstalker thing, but it's huge.
JoshyIt towers over everything around it, and there's just this one overlord standing on top of it.
JoshyAnd I think it'd be so cool to have this non C'tan titanic unit that you could run maybe as an alternative to the Silent King and call it the Canoptic Throne or something.
JoshyBecause the Tyranids got the Norns, they look really cool.
JoshyBut the Necrons really only have the Silent King and then the C'tan.
JoshyThat's what I had in mind for the Canoptek court style of Canopteks and Cryptex.
JoshyWhat did you think of those?
JohnnyI think they're all very good options.
JohnnyI think, as you said, like, they've got their characters down pat pretty well for Cryptek with all of the mansas and a couple of unique characters.
JohnnySo, yeah, they definitely just need some more support elsewhere.
JoshyCool.
JoshyFor Annihilation Legion, I think they could definitely use the epic hero, Sun Baker.
JoshyI'm pretty sure their name is Zun Bakir, but I call them Sun Baker, the Mother of Oblivion.
JoshyShe is the Faerak of the Maenarc dynasty, a Forge World dynasty that brought in those Canopic sentinels, the Arcanthrites, as part of, like, the Forge World Necron range.
JoshySo they've talked about this character already, a almost hyperviolent Feyrak that is able to just basically tell her dynasty to get their crap together and just shake off the worst parts of the Destroyer Cult virus.
JoshyAnd I think she'd be such a cool centerpiece model in amongst an Annihilation Legion with all the Destroyer bodies.
JoshyI don't know what she looks like.
JoshyI don't know if she has any official art.
JoshyI've seen people do like 3D sculpts that make her this very, like, slender Necron with like, a long spear and maybe like a long flowing cape.
JoshyReally evocative idea, just having this Necron character that's able to actually reign the Destroyer Cult in for a more efficient purpose as well.
JoshyI did see artwork of what I'm calling Mantic Destroyers, a sort of mantis like platform that combines a lot of the design language of like the tomb blades with their spherical design.
JoshyThey got like the crab legs of the Skorpekh Destroyers and they've kind of got like these sort of gun platforms that look like big Tesla weaponry, but it's like this one unit.
JoshyIt's not like a vehicle, it's not a walker.
JoshyIt's like this one, like body of a person's melded into this walker gun platform construct.
JoshyAnd I think that'd be cool.
JoshyMaybe a backfield artillery piece, more so than what we have with the Destroyers, which tend to be used as like singular operatives going across the battlefield.
JoshyWhat do you think of those options?
JohnnyI think Sunbaker is sick.
JohnnyFrom what we've heard, what you've told me, and what we know of her, she seems like a really fun character and I think she could make for a pretty cool model.
JohnnyAnd I definitely like that way of going with Annihilation Legion, having someone who might be able to just like, rein in some of the worst of it.
JoshyYeah, I'll take us to Hypercrypt Legion.
JoshyThey're fine.
JoshyThey're already pretty good.
JoshyBut I think Trazen the Infinite has a really missed opportunity to go into this detachment.
JohnnyI knew we were going to talk about Trazen.
JohnnyNo, I completely agree.
JoshyDid you notice how I avoided talking about him at the start?
JoshyTrazen the Infinite is like everyone's favorite Necron character.
JoshyEveryone has soft spots for Imotek, Anrakir, etc.
JoshyBut Trazen is everyone's favorite.
JoshyHe is the biggest kleptomaniac to ever exist.
JoshyBut his rules suck ass.
JoshyHis whole ability is basically taking over the body of another character so that he doesn't die.
JoshyBut his damage and his profile isn't enough to warrant you getting rid of another character in his plays.
JoshyHe does offer his unit sticky objective, which is an incredibly rare thing for the Necrons.
JoshyI had a couple of ideas to make him a bit spicier.
JoshyHis weapon is called the Empathic Obliterator.
JoshyThere is rumors that it's like old one technology that when in law you kill someone with that weapon, it sends this like sort of psychic feedback that like hurts things of like a similar physiology.
JoshyHow cool would it be if that weapon is like a precision attack, that if it kills a character the squad around it takes mortal wounds?
JohnnyI see.
JoshyHe would have to be way more expensive.
JohnnyOh yeah.
JohnnyAnd I also see how they've attempted to replicate that in the profile with Like a really big sustained hits profile with the sustained hits D3, which is obviously them attempting to do a very similar issue with it.
JohnnyI feel like objective control isn't necessarily what he should have focused on.
JohnnyI know that you've come up in the past with the idea of him being able to like grab enemy units and put them into Deep Strike, which I think could be a really interesting way of doing it.
JoshyYeah, I still think we should do that.
JohnnyI think that would be a very unique mechanic in the entire system and could make for some really interesting plays and tie in with that hypercrypt Legion side of things.
JohnnyOf putting things into Deep Strike.
JohnnyI just.
JohnnyI think it's very weird.
JohnnyHe doesn't quite sit where in lore he should be.
JohnnyKind of feels like they had to throw some rules together just to like get him out there.
JoshyIt's weird because he's one of the old character sculpts, like among the range that was discontinued.
JoshyUnrakir, Nemesaur, Xandrek, Vargaard, Oberyn.
JoshyThey were all discontinued because they were all made of crappy resin.
JoshyTrazen is still got rules because he's popular, I would say, but his rules do not make you want to bring them.
JoshyIt's more of like a fan service thing.
JohnnyYeah.
JoshyWhich is interesting.
JoshyThey definitely could have given him a model.
JoshyMaybe his model just wasn't done in time.
JoshyMaybe they were going to bring him out because they brought Orykin out and Oricon and Trazen have a very popular novel where they co featured together.
JoshyI wouldn't be surprised if they wanted to make a Trazen and they just couldn't get him done in time.
JoshyBut if you made him more deadly and maybe more expensive, the Imperial Vindicare assassin's like 150 points.
JoshyI don't think that's, you know, ridiculous to maybe raise Trazen up to around that ballpark.
JoshyYeah.
JoshyJust do something with employees and maybe if fortifications get better, you could bring in the like Necron Sentry pylons as well.
JoshyPerhaps that will take us final note.
JohnnyWith his ability with his like law side of kind of being a bit of a hermit and all of this.
JohnnyInstead of giving him leader, why not give him lone operative?
JoshyYeah, right.
JohnnyHe obviously wouldn't be able to do the oc things that he does, but that then he could just be this lone operative running around the board.
JohnnyGive him Deep Strike so he can like jump in, Pokeball, someone get out like these sort of things.
JohnnyI think it could be an interesting place to put him as Like a disruption piece as opposed to holding your back objective.
JoshyYeah, I like it.
JoshyLet's do it.
JoshyThey'll take us to the last of the actual detachments and then maybe I'll give you my ideas about the Bone Kingdom.
JohnnyAll right.
JoshySo, Obeisance Phalanx.
JoshyWhere the heck is my boy?
JoshyNemesaur, Xandrek and Vargaard, Oberon.
JohnnyThey're hiding in this little hole we call Legends.
JoshyThey're good.
JoshyThey're actually like Legends data sheets that I look at.
JoshyI'm like, yeah, I'll take that.
JoshyI looked at Unrikir and I'm like.
JoshyI looked at these guys and I kit bashed them.
JoshyLike next week.
JohnnyYep.
JoshyAnd then I ran them.
JoshyI ran them and they were fine.
JoshyThey were good, actually.
JoshyA squad of 10 Lichguard with invulnerability shields.
JoshyYou could put them in as options with the multi build kit for the Lord Nemesaur and the VA God.
JoshyI'm sure you saw that coming.
JohnnyYeah, I sure did.
JoshyThere's a unit that we could add to Triarch Praetorians.
JoshyThere is a unit, well, a character in the game, oh my God, in the lore, called a Triarch Adjudicator.
JoshyAnd they're like the leader of a Triarch Praetorian grouping.
JoshyWhere's he?
JoshyWe could easily add one of those.
JoshyMaybe we even do like a split sprue.
JoshyAgain, the Adjudicator with like a Royal Executioner, which could be like a death mark hq, because we don't have one of those either.
JoshyThe last two I had in mind was to do with the Pariah Nexus.
JoshyI think it's a missed opportunity that Crusade supplements don't bring a couple of more units in.
JoshyUsually you have these long campaigns at the end of editions, four or five books long, and they always bring units.
JoshyBut so far, Crusade supplements seem to be a bit lacking.
JoshyWe could bring back the old unit Pariahs.
JohnnyYep.
JoshyPariahs were a discontinued retconned out of existence Necron unit that combined human physiology with the Necron Biotransference.
JoshyLike half of the way.
JoshyYou ended up with this unit that didn't reanimate, but was like an anti psyche, like blank that would walk around and turn off this sort of psychic presence.
JoshyThey would walk around with like halberds that have like little gauss blasters built into them and looked like this weird body horror of like bone, but living metal.
JoshyAnd I think there is a place for that.
JoshyNecrons don't really have any anti psyker shenanigans.
JoshyConsidering their technology.
JoshyBlackstone turns off the warp and they have nothing that really messes with Anti Psyker.
JoshyNot that we need that in the game, but everyone seems to have it.
JoshyAnd Necrons don't.
JohnnyYou know what else they don't have?
JohnnyPsykers.
JoshyThat's true.
JoshySo why wouldn't they bring some that can turn it off?
JohnnyThey have a literal psychomancer.
JohnnyNo Psykers.
JoshyPsychomancers are all about the.
JoshyAbout social studies.
JoshyAnd yeah, yeah, I know something that we could add.
JoshyThe Technomandrites of Magistracy.
JoshyWe're on video of each other chat and Johnny looks a bit confused by what I just said.
JohnnyThat's a hell of a name.
JoshyThe Technomandrites of Magistruck were a coven of essentially like Necron Tier scientists that survived Biotransference and basically became arms dealers for the various Necron dynasties throughout like the whole war in heaven and stuff.
JoshyBut they got so ahead of themselves that a lot of the Necron nobility were like, these guys are like war criminals.
JoshyLike the weapons they have, the things they are capable of is too much.
JoshyAnd so various Necron Dynast, including the Silent King, basically like tore down their cabal, like sent them scattered to the winds.
JoshyBut in the modern setting with the Pariah Nexus, because chaos is such a problem, the Silent King, who also is in the process of guilt tripping his faction out of being metallic bodies and is trying to reverse the biotransference, is finding himself in a Necron civil war with those that actually are pretty okay with being metal now.
JoshyAnd so he needed some support.
JoshyHe basically pardoned the Technomandrites and they have been seen as the ones dishing it out with the Doomsday tech against the Admech.
JoshyOkay, they're the ones like blowing stuff up and activating black holes and all this crazy doomsday.
JoshySci fi topics.
JoshyI was inspired by the Thousand Sons.
JoshyThey could be like a squad of three aspiring sorcerers that are the pillar Men from Jojo's and all these very dynamic poses.
JoshyAnd maybe they've got black stone pillars around them and they're just real hard to deal with.
JoshyThey're just like stratagems.
JoshyI don't think so.
JoshyBattle shock test.
JoshyYou failed.
JoshyMake them way expensive, but just really represent them as this powerhouse, like a pocket sized catan.
JoshyBut it's just three dudes.
JohnnyYeah, it's an interesting way to take it.
JoshyI think because of the length of the episode, we could actually leave the Bone Kingdom to a later discussion.
JohnnyMaybe we do a whole episode on the Bone Kingdom and the Flayed One.
JoshyThat's it.
JoshyBut what do you think of those last couple of things?
JoshyThe Obey sinks, the Pariah staff.
JoshyWhat do you think of adding more to an already pretty expansive army?
JohnnyI'm always keen for more.
JohnnyYou look at Space Marines and you see just how many models they get, how consecutively and consistently they get models.
JohnnyAnd then if you're playing any other faction, you definitely get this feeling that once your book's out, that's it.
JohnnyThat's all you're gonna get.
JohnnyCome back to us in four years.
JohnnySo it would be.
JohnnyI'm definitely for increasing model ranges beyond their Codex.
JohnnyEspecially with the way that 10th edition is handling, like model release on Codex being like one or two characters for the most part.
JohnnyI think it could be a very good idea to use the Crusade supplements and stuff like that to increase what an army has available and focus on who's in the narrative.
JohnnyMaybe release Crusade supplements a little more regularly.
JohnnyHave a team dedicated to Crusade, have.
JoshyA big fat book of custom character options and other Crusade rules on the wavelength of boarding actions.
JoshyReally make Crusade its own thing rather than a tacked on chapter.
JoshyYep, I like it.
JohnnyAnd do like quarterly releases or something.
JoshyYeah, quarterly.
JoshyHalf yearly.
JoshyPrior Nexus came out roughly half a year.
JoshyIsh.
JoshyMaybe less after Leviathan.
JoshyAnd then it's been like almost a year since that came out.
JohnnyI'd have to find the exact time.
JoshyI'm not sure.
JoshyBut the release schedule is not consistent, I tell you that.
JohnnyIt sure isn't.
JoshyThey've had a couple of very interesting opportunities.
JoshyThey could have done like a Sisters versus Genestealer cults like War of Faith.
JoshyThey could have done.
JoshyPerhaps.
JoshyMaybe next year they'll have the Year of Chaos with the Imperial Guard and the Aeldari having to push Chaos back.
JoshyBut I'm not so optimistic that they actually have any plans for Crusade, considering how much Crusade has been pumped out from White Dwarf lately.
JoshyThe magazine supplement to Warhammer.
JohnnyTo give you an answer nine months ago.
JohnnyWow, February 3rd is when it came out.
JoshyOkay, so it was this year just.
JoshyAnd it's almost next year.
JohnnyWithout any announcements, with no knowledge of what's coming.
JoshyYep.
JoshyWell, maybe a potential project for us down the line could be designing our own stuff.
JoshyFor sure.
JoshyWe definitely have the ideas and we're.
JohnnyPlanning on taking this as far as we can.
JoshyWe can't pay all this stuff because Games Workshop will come after our ass.
JoshyBut at the end of the day, I just want people to get as much from this hobby as they can.
JoshyThis like thinking about Internal Balance and Crusade stuff and what else could be added to Units.
JoshyBecause everyone's always kid bashing stuff and be like, this is my triarch behemoth, you know.
JoshyBut there's no real support and people make their own stuff.
JoshyLike everyone likes this stuff.
JohnnyYeah.
JoshyAnd my brain's always thinking of this stuff.
JoshySo why not turn this stuff into something tangible in the future?
JoshyBut for today, I just wanted to.
JohnnyEssentially like nerd out about Necrons.
JoshyYeah.
JoshyDid you enjoy today's topic?
JohnnyYeah, it was interesting.
JohnnyIt was a good little thought process as well, to like try and be try and like justify or explain or debate a little bit about some of the things that you want changed and that are the way they are.
JohnnyAnd it was a good bit of fun.
JoshyYeah.
JoshyI don't want Necrons or any faction to be like the strongest thing ever.
JoshyI don't want people to not want to verse Necrons.
JoshyBut I want to be able to take everything in Necron in a list and feel okay about it.
JohnnyYep.
JoshyAnd then Crusade is just a wish list.
JoshyMore Units is always a wishlist.
JohnnyThe rule of Cool is such a big deal in hobbies in general.
JohnnyBut yeah, big thing in.
JohnnyAnd it's a big thing that people suggest as well.
JohnnyIt's like when you're starting the hobby, find something you like.
JohnnyAnd obviously some of these models will appeal to different people.
JohnnyAnd if you see for instance, an Affidian Destroyer kit and you're like, that's a really cool model.
JohnnyAnd you purchase it and then realize later that it's very bad in game and you're like, oh, well, I guess I need to completely redo everything I thought about this because the model that I resonated with is not as good as this other option that's just straight up better.
JoshyYou see that a lot.
JoshyPeople hum and ha about pulling the trigger on this hobby because it is expensive.
JoshyAnd then you see people on especially Reddit, maybe Instagram, they're like, I just bought this Blood Angels Dreadnought, but I can't find the rules for it.
JoshyAnd it's a Legends data sheet and you can play it, but it's not going to get updated.
JoshyIt's not going to be that competitive.
JoshyPeople will be like, what is this?
JoshyAnd it's a discontinued model that someone sold them because they didn't want to spend full price.
JohnnyYeah.
JoshyBut Space Marine 2 is actually a particularly egregious version of that.
JoshyOne of the six classes is essentially the space Marine Reaver.
JoshyYep.
JoshyThe guy with the grappling hook and the combat knife.
JoshyReavers suck ass in this edition.
JoshyThey're like, they're like the worst space marine unit.
JoshyThey don't do a bloody thing.
JohnnyAnd very popular in the video game.
JoshyYeah, you can like run a couple of other tactical option space marines that are just by and large better options.
JoshyGet your stuff together, Games workshop.
JoshyPlease listen to us and take our feedback into firm consideration.
JoshyI think we'll wrap it up there for today though, Jonny.
JohnnyAll right, well, thank you so much for taking me on this journey with you.
JoshyAh, anytime, my friend.
JoshySo listeners, you are now part of my dynasty.
JoshyThank you for following your phaerons, Joshy and Johnny.
JoshyWe'll be back at you next week with some random other topic.
JoshyMaybe a discussion on what armies we like to play in our various collect.
JoshyIt could not even be about that.
JoshyYou'll have to just stay tuned and find out.
JoshyThank you very much.
JoshyGood night.
JoshyHappy hobbying.
JohnnySee you all later.
JohnnyEnjoy it.