Joshy

All right.

Joshy

Hello.

Joshy

Hello to all of you listening in today.

Joshy

This is the TTP Field Manual.

Joshy

As per usual, I am your undying host, Joshy.

Joshy

As always, I'm joined by my friend Johnny.

Joshy

Hello.

Johnny

Hello.

Johnny

How we doing?

Joshy

Yeah, I'm very excited.

Joshy

I'm using today's episode as an.

Joshy

As a birthday excuse for me to talk about my favorite faction and things I would like added or tweaked to the faction.

Joshy

How does that sound to you?

Johnny

I mean, as someone who started with Necrons, I'm sure we can have some fun options.

Johnny

And I think you're a good candidate, having played the army for a couple of years now, to know what's going on a little bit.

Joshy

That's a very interesting point.

Joshy

I look at a couple of other armies.

Joshy

You know, we looked at some rules for our recent episodes where we break down the factions, and it takes me, like, a little bit of time to understand if the stat sheet's good, if it connects with their, like, army rules pretty well.

Joshy

But then with Necrons, I can, like, look at a stat sheet and think, oh, that would be good in this situation.

Joshy

Or, that's not that good.

Johnny

You know, it pays to know the army, right?

Joshy

That's it.

Joshy

And even when I'm playing the tabletop, sometimes now, I don't even have to check the statue.

Joshy

Be like, how tough is your Locust?

Joshy

Destroy.

Joshy

I'm like, six.

Joshy

How many wounds does he.

Joshy

Does that thing have four?

Johnny

I mean, they're numbers you have to bring up a lot so you get to know them after a little while.

Joshy

I'm fighting your lichguard.

Joshy

Oh, okay.

Joshy

Are you using a strong weapon?

Joshy

You will have minus one to wound.

Joshy

Did you just check them, like.

Joshy

No.

Johnny

I know it doesn't help when you throw Crusade rules on top of it.

Joshy

Oh, my gosh.

Joshy

So those who do not know Crusade is the narrative side hustle of 40k, you have the core.

Joshy

Like, matched play, tournament play, where everything's balanced around.

Joshy

Then if you have a bunch of friends and you like to play regularly, you have Crusade.

Joshy

Crusade has a couple of niche missions, and your units get to essentially, like, level up over playing multiple games.

Joshy

And you get stacks, stacks of gear, stacks of abilities.

Joshy

But, yeah.

Joshy

Do you miss playing Necrons?

Johnny

When I see just how hard it is to kill, I really do miss it a little bit.

Johnny

Just that sheer tank.

Johnny

But there's so much flavor in Chaos that I don't.

Johnny

I wouldn't go back.

Joshy

Last night, I was looking at the Sisters of Battle, like, stat sheets, and I found a character that Resurrects models.

Joshy

And I just like had this big wicked smile on my face.

Johnny

You're like my boys.

Joshy

They're here too, girls in this instance.

Joshy

But yes.

Joshy

Anyway, we should get into today's Meet, or Living Metal.

Joshy

I suppose this is going to be a few different sort of segments, this episode.

Joshy

At first, I just want to talk about some internal balancing things.

Joshy

Some things that I had in mind that would make a lot of the less taken or less viable units in the pretty expansive Necron range.

Joshy

Just some updates to give them a boost, make everything a bit more viable.

Joshy

You know, Necron's Codex released, I think, like third or fourth in the edition.

Joshy

And those who don't really understand how Games Workshop does things.

Joshy

A lot of the earliest codecs are actually written because of how long publishing takes before the actual edition, like releases.

Joshy

And they get a lot of that, like, tournament sort of feedback of how armies go.

Joshy

And so Necrons and a couple of the other earlier Codex factions, like Space Marines, have a little bit of an internal balancing issue.

Joshy

Chaos and a couple of the other ones, like orcs, are a bit more fresh and have a bit more, I guess you could say, internal balance.

Johnny

Yeah.

Johnny

It's like they're built, as you said before, the edition comes out, therefore it doesn't have.

Johnny

They don't really know the identity of what the edition is yet.

Johnny

Whereas now that we're hit, codecs that have been written with 10th edition having personality and gameplay knowledge, they definitely are significantly better internally balanced.

Johnny

I know that there was a big hurrah with the Chaos Space Marines, Codex people talking about how well it was balanced internally when it first released, even if it isn't performing as well as it used to.

Joshy

Yeah.

Joshy

At first there was a lot of people like Doom saying, I don't want my army's Codex.

Joshy

You just make it worse.

Joshy

Like Custodians, Genestealer Cults, Tyranids.

Joshy

A few of those codices came out and were just objectively worse than what was already existing at the start of the edition.

Joshy

Then you have armies like Blood Angels, Chaos Marines, Orcs.

Joshy

For a while they came out and everyone was singing their praises.

Joshy

Necrons have always had half of the army pretty good.

Joshy

You'll just be able to take them, no worries.

Joshy

And then the other half of the range, you just don't even think of.

Joshy

All right.

Johnny

You got some examples in mind?

Joshy

Yeah.

Joshy

Let's start us off for my first thing, Warriors.

Joshy

I don't know.

Johnny

Oh, man.

Joshy

Warriors.

Joshy

So in the index, the warriors reanimated D6 wounds or if they are on an objective, I think D3 plus 3 in the Codex, they are now D3, but you can reroll it so you'll average out like two models when before you could get like three or four.

Joshy

And the thing about warriors is that they're not exactly damage dealing.

Joshy

They're more of just like a chaff body that you just sort of throw at your opponent and tie them up a little bit.

Joshy

So you want to run them in like blobs of like 20 as opposed to the standard 10.

Joshy

And for the damage they actually do and the points they cost, what you want them to do is just be a nuisance.

Joshy

And for me, taking away that D6 reanimation like really hurts this role that they've kind of created for them.

Joshy

What do you think?

Johnny

I think you're right for sure.

Johnny

They definitely don't fill the role that they felt like they did previous editions.

Johnny

But maybe you need to think about them in a different role.

Johnny

Maybe instead of taking, you know, three to six units of 20 Necron warriors, it's like one to two is just people you can put on an objective to hold it for a couple of turns or use them as a distraction or to block pathing because they are still a very big chunk.

Johnny

It's just.

Johnny

Is it worth the point investment?

Joshy

Yeah, that's.

Joshy

That's the key component, no matter where you take the warriors is they don't really feel like the right price point.

Joshy

You know, you say you got some backfielders.

Joshy

There are other units that do it for a fraction of the points you like distraction pieces, there are other units that do it for a fraction of the points.

Joshy

You know, the current meta is to run them with the wizard's attachment or the cryptex that give them aura buffs, which is interesting considering they're the battleline infantry of the whole faction and their best role is assigned with the crazy, you know, sorcerers.

Johnny

I mean, they definitely don't do damage and I don't think they're meant to fill that role of doing damage.

Johnny

They definitely need something to help them just like stick around a little longer so they can hold an objective essentially and be your like objective monkeys.

Joshy

Yeah, but that's warriors.

Joshy

I just think they need a little touch on whether it's the reanimation or the points.

Joshy

Cryptothralls is what I had next.

Joshy

They were almost an insane auto pick at the start of the game, the game's edition, they had the ability to join with a Cryptek cryptex, could lead various units and what the Crypto thralls would do is basically soak up the damage so that the unit themselves wouldn't really be hurt.

Joshy

And the crypto thralls had like a 50, 50 chance to save like damage.

Joshy

They would then have like a 33% chance to ignore the damage.

Joshy

They then took with what's known as a feel, no pain, and they were just a nuisance.

Joshy

But now they don't have an invulnerable save, where you can't have a save that's worse than a particular like number.

Joshy

They don't have the feel, no pain, and they like doubled in cost.

Joshy

I think if you want them to be viable, you may want to give them back their save profile, but maybe because they're just like a little token piece, maybe get rid of their ability to reanimate and therefore you're just paying for a couple of extra wounds that you will not get back.

Joshy

How's that sound?

Johnny

I can see it.

Johnny

I feel like cryptothralls was such a big deal in ninth edition.

Johnny

You had to have them because they just were such good bodyguards and now they don't really do what they should be doing.

Joshy

Yeah, Cryptothrals fall into a part where a lot of my generic internal balancing notes are, which is just nothing that overhauls the units, but just pushes them into a more, like, specific direction, gives them a bit more identity or it's just very minor things.

Joshy

Lychguard would be my next point.

Joshy

They used to be leadable by Cryptex and now they're only leadable by Nobles.

Joshy

I don't hate it, but it does sort of limit putting Cryptex in a couple of the other detachments that focus around like your nobility.

Joshy

I'm not sure what to make of that.

Joshy

But their alternative unit build, the Triarch Praetorians recently got cheaper in the games balance update, but they're still a little bit of a niche pick.

Joshy

They are unable to be led, which is not the end of the world, because they actually are a deep, striking, hit, fast unit.

Joshy

But for their price point of 100 points, I'm not sure if they really earn their role in the army.

Joshy

Maybe the Praetorians need to become a little bit cheaper or have some sort of reactionary rule.

Joshy

Like if a Noble is destroyed near them, for example, or just on the battlefield, maybe they get to reroll hit rolls against the target that killed the Noble as a revenge unit.

Joshy

In Lore, the Triarch Praetorians are your security guards at the mall.

Johnny

Yeah, I think, to be honest, looking at Triarch Praetorians.

Johnny

Your two arguments are if you compare them to like a standard jump pack space Marine or a Raptor or something like that, points wise, they're pretty close.

Johnny

I know for a fact The Raptors are 90 points for five, whereas these guys are 100 points for fives.

Joshy

They used to be 120.

Johnny

And I think at 100 points, I'm looking at it and I'm like, yeah, they can fall back in charge, which means that they can get out of their shoot charge back in.

Johnny

They've got a decent weapon, potentially with the Rod of the Covenant.

Johnny

I don't see much issue with Triax at 100 points.

Joshy

Yeah, I did write these notes before the balance pass.

Joshy

It'll be interesting to see if people take Praetorians now that they are 100 points.

Joshy

They are only realistically viable in one of the five Necron detachments, which is hypercrypt.

Joshy

If they had some sort of leader ability, they would get buffs from a couple of the other detachments.

Joshy

But yeah, as you said, they're very competitive to their equivalents of other armies.

Joshy

I'm actually fairly optimistic about Praetorians at 120.

Joshy

I wasn't.

Joshy

We'll see how they go.

Joshy

But on the line of this triarch and nobility detachment, we have the catacomb command barge CCB.

Joshy

CCB.

Joshy

I think it's about 130 points or 140 points.

Johnny

120.

Joshy

Oh, it got cheaper.

Joshy

I think it needs to get cheaper still.

Joshy

Maybe 110.

Joshy

I don't think it has the noble keyword at the moment.

Johnny

It doesn't.

Joshy

It should.

Johnny

Does it really?

Johnny

The command barge isn't really meant to lead people.

Joshy

It doesn't have to lead.

Joshy

But the noble keyword will mean that it has a bit more of a presence in a detachment.

Johnny

At least in one of them.

Johnny

Yes.

Johnny

Otherwise, where would you put it?

Johnny

Because theoretically, it doesn't have much of a home.

Joshy

That's it.

Joshy

It doesn't have much of a home.

Joshy

It's a.

Joshy

Its damage profile is okay.

Joshy

Its aura is okay.

Joshy

It has a resorb that it can apply to a unit nearby one time.

Joshy

That's it.

Johnny

Which res orb is still pretty good.

Joshy

In the obeisance phalanx, you can give it a detachment to reduce incoming damage.

Joshy

So you can kind of make it a bit of a distract piece.

Joshy

That's okay, but I think a little bit cheaper would be okay.

Joshy

But nothing really more than that.

Joshy

And maybe the noble keyword would convince me to actually take it in a list I have one.

Joshy

I don't want to run it right now.

Johnny

It's a pretty cool model.

Joshy

Yeah, I like it.

Joshy

I like it.

Joshy

Psychomancer.

Johnny

Ah, Daddy Psycho.

Joshy

The Psychomancer doesn't really seem to fit like the other Cryptex do.

Joshy

It doesn't give any particular buffs to units, even though it can lead them.

Joshy

I'm thinking that it could get Lone operative, and that way you have this like, not very tanky yet spicy character that can start to play around with like battle shock and morale.

Joshy

But it doesn't give any buffs to units that it leads.

Joshy

Unlike the other Cryptex, the Technomancer heals.

Joshy

The Plasmancer has better critical hit.

Joshy

The Chronomancer allows you to move, shoot, move.

Joshy

The Psychomancer is just kind of there.

Johnny

I think Lone Operative could be an interesting way of putting it.

Johnny

It kind of exists in this realm of you want it near the enemy, but at the same time you don't.

Johnny

And I think the main reason that they gave it the leader keyword, as opposed to lone, is because of how short its auras realistically are.

Johnny

Like you need it.

Johnny

You need the bodies to keep it alive long enough to do its job.

Johnny

It kind of feels like unlike the other Mancers, their job isn't to buff the unit.

Johnny

The unit is there to bodyguard them.

Johnny

Like it kind of works in the opposite way.

Johnny

Which does put it in a really weird place in the Codex.

Joshy

Yeah, when I see the Psychomancer, I want to play offensively with it.

Johnny

Yes.

Joshy

But I'm also hesitant to do that.

Joshy

And a lot of the units that it leads isn't the most forward aggressive of units.

Joshy

So what if it could lead Skorpek Destroyers and just have it?

Johnny

Yeah, that could definitely be an interesting way to take it.

Johnny

Or even just like Lichguard, something that's a bit tankier to keep it alive a bit longer.

Joshy

Lichguard would be a good pick.

Johnny

Or maybe.

Johnny

Maybe it's the one that goes with Tria Praetorians.

Joshy

That could be a fun one.

Joshy

A very advanced strike at the heart of the enemy and then just give.

Johnny

It the deep strike.

Joshy

Speaking of Skorpekhs.

Joshy

Yeah, why not?

Joshy

Speaking of Skorpekhs, I think they need a touch of durability.

Joshy

Maybe like a once per turn ignore, like an instance of damage.

Joshy

Or maybe an invulnerable save when in melee.

Joshy

That gets better.

Joshy

Just something.

Joshy

I've played a lot of matches with these guys, and they don't stick around very long, which is interesting because a whole detachment which we'll talk about in a bit, is like flavored around them.

Joshy

And they just don't seem to survive as much as I would like them to.

Joshy

I actually have stopped taking them because I feel like they don't survive as long.

Joshy

I've tried the reserves.

Joshy

I've tried sneaking them up.

Joshy

I've tried running them in to weakened units.

Joshy

And if they don't kill the unit weight of dice usually is not in their favor.

Johnny

The crackback hurts, right?

Joshy

But speaking of Destroyers, we also have the Ophidian Destroyers.

Johnny

I knew these guys were coming up.

Joshy

The Ophidian Destroyers are a tunneling unit.

Joshy

They like to get from one side of the board to the next.

Joshy

They are essentially there to harass your opponent, but for the exact same point value as a Skorpekh Destroyer.

Joshy

I think they need to be like, their weaponry needs to be at least strength five because there's only three bodies and they're not that tanky.

Joshy

At strength four, you might not really get a lot of wounds into a lot of the game's various factions who will hang around the toughness four mark.

Joshy

I'm not sure that would push them over the edge too much, but I don't see anyone running Ophidian Destroyers any time of the day.

Johnny

Not at all.

Joshy

I love the Destroyers, but.

Johnny

Nah, the model is really nice.

Johnny

I really like it.

Johnny

I think if they were cheaper, maybe.

Johnny

I don't know if 90 points is the way to go, but I do.

Johnny

You can see what they're trying to do, which is be that like backline harassment, bouncing around the board, charging into an enemy and then leaving.

Johnny

Like there's similar armies, have similar models that do the same job, just better.

Johnny

But comparatively, they are cheaper than the other armies.

Johnny

Options.

Joshy

Okay.

Johnny

AKA warp talons at 125 points.

Joshy

Oh, yeah.

Joshy

I didn't.

Joshy

In all honesty, I didn't really look.

Johnny

At other factions and that's why we're having the conversation.

Joshy

Yeah, I didn't really look at other factions when doing this.

Joshy

I was just in the context of would I take these in my list versus what I'm already taking?

Joshy

And usually the answer is no, not really.

Joshy

I have played now four out of the five detachments and anything Destroyer Coded is a bit of a niche pick in my eyes.

Johnny

Outside of Heavy locusts, or do you feel the same about them?

Joshy

I like heavy locusts, but they.

Joshy

If they get shot, they're gone.

Johnny

I think I like Heavy Locust because you don't have a similar option.

Johnny

Yeah, they're your.

Johnny

They're your heavy Weapons platform.

Joshy

Yeah, a lot of people are running Heavy Destroyers or the smaller version, just the normal Destroyers to achieve a lot of the secondary and board presence.

Joshy

You can move one model for 30 to 55 points and get victory points relatively cheaply.

Joshy

But if you're playing at smaller games like we played a game this week and I lost 110 point blob to two Melta shots right away, it's going to happen.

Johnny

I also made a similar issue and lost an entire squad in the first turn in the same fight because I skill issues, right?

Johnny

That wasn't so much skill, it was mis knowledge of information.

Johnny

I was unaware of my opponent's army enough due to crusade blessings and got caught out.

Joshy

Little little gotcha moments.

Joshy

Yeah, they sting a little bit, but it's fine.

Johnny

And I wasn't salty or mad about it, but it was just an interesting thing to remember for next time is stay away from them.

Joshy

I have nothing to really change about the Locusts though.

Joshy

The Ophidians, definitely a unit that I think could have also a little bit of love is the Catacomb command barges alternative Build the annihilation barge.

Joshy

Basically a Necron tank.

Joshy

The annihilation barge, at least to me, seems to be an anti infantry tank.

Joshy

However, whilst it does have a large volume of shots, I think giving it at least like 1ap on its weaponry might be a step in the right direction.

Joshy

Make the armor saves of who you're shooting worse.

Joshy

I ran one of these and the whole time I was thinking why did I not just bring my immortals?

Johnny

Not having AP on your tank does feel bad.

Johnny

It's the same reason why the Abominant is the worst Chaos Knight.

Johnny

Because its gun doesn't have ap, it relies on crits and it's.

Johnny

It's a similar issue to what people say about the annihilation barges.

Johnny

It's a big gamble on whether or not damage actually gets done.

Joshy

I mean, it's definitely a viable option.

Joshy

I see its actual ability and I think cool.

Joshy

But then I see its guns, I'm like, nah, I'll take something else.

Joshy

Sorry, I'll take more Heavy Destroyers any day.

Joshy

My Heavy Destroyers can get rid of an infantry squad without much worry.

Joshy

The annihilation barge might tickle them.

Johnny

And for the price point, Immortals have more use.

Joshy

Absolutely.

Joshy

That takes us then to another of the Necron vehicles, the Triarch Stalker.

Joshy

Hot.

Johnny

Oh man.

Joshy

Hot model, hot model.

Joshy

But good lord, it's the Necrons.

Joshy

Crab Walker.

Joshy

I'm a big fan of it, just not in the game.

Joshy

The Triarch Stalker is like the Tank of the Praetorians.

Joshy

I don't really see that.

Joshy

But anyway, the Triarch Stalker needs a lot of love.

Joshy

It may be.

Joshy

It may be contender with the Obelisk for worst like data sheet.

Joshy

Outside of, like, fortifications.

Joshy

The Triac stalker.

Joshy

I don't know what it needs.

Joshy

I don't know if it needs more damage or if it needs more attacks.

Joshy

A cheaper cost, maybe all of the above.

Joshy

I don't know how you fix this model to a degree where people will want to take it.

Joshy

It's a big model that will just get shot really quickly because it's relatively sizable and it's scary to look at.

Johnny

Yeah.

Joshy

But then I've actually, like seen people run Triarch Stalkers in battle reports and the opponent's like, oh, no.

Joshy

Oh, was that it?

Johnny

Yeah.

Johnny

They're an interesting model that just doesn't do enough.

Johnny

And I also don't know how you'd fix it, to be honest.

Joshy

Yeah, I don't know.

Joshy

I don't actually have a fix for this one, but I think we need to address it somehow.

Joshy

I do have a fix in mind for the next model I want to talk about though.

Joshy

The Canoptek Spider.

Joshy

The Kinoptek spider is mainly there to actually bring your scarab swarms back to life.

Joshy

Ironically, it's not fast enough to keep up with them.

Johnny

And also, scarab swarms aren't as useful as they have been in the past.

Joshy

If my spiders could reliably go up the board with the scarabs, I would be a lot more tempted to run scarabs.

Joshy

I wouldn't even be mad if the spiders don't get tougher for their points value.

Joshy

Just, I want them to be able to keep up with the things they're trying to actually, like, regenerate.

Joshy

Like the same movement.

Joshy

The Technomancer leads Canoptic wraiths.

Joshy

The Technomancer is the only Cryptek with a speed equivalent to wraiths.

Joshy

You know, like, that makes sense.

Joshy

Yeah.

Joshy

Canoptek spiders are meant to go with Canoptek scarabs.

Joshy

They can't keep up with them.

Johnny

They also don't lead in.

Johnny

So you can't even attach them to the unit.

Joshy

No.

Joshy

That also is a bit of a question mark for me.

Johnny

So I think play wise, you would want to keep your swarms close and use them as a distraction piece instead of using them offensively, which the new scarabs kind of want to be used offensively because they have that like, mortal wound land mine feel now.

Joshy

Yeah.

Joshy

I just think There's a little bit of a disconnect between those two units.

Johnny

Yeah.

Johnny

Neat thing, though.

Johnny

It does have the ability to buff vehicles around it.

Johnny

So maybe you could take one just to give your vehicles a feel, no pain.

Johnny

6.

Joshy

Again, that's relying on a crit though, and that might not.

Johnny

Yeah, or a feel, no pain.

Johnny

Five for Necron units within six against mortal wounds and psychic attacks.

Johnny

Which means you bring it in if you're versing Thousand Sons.

Joshy

And at that point the Thousand Sons play is a little salty because you've worked around his list or their list.

Johnny

You just teched him out.

Johnny

Yeah.

Joshy

I could go on from here and talk about the aircraft and the fortifications, but there's no need.

Joshy

This addition doesn't, you know, favor aircraft and especially not fortifications, so there's no point in me talking about them.

Johnny

It's not a Necron issue, it's a 10th edition issue.

Joshy

Yeah.

Joshy

The last Necron model I thought to talk about though was the Canoptek Reanimator.

Joshy

At the start of the edition, units within 12 inches of it gained an additional D3 wounds to reanimate.

Joshy

Pretty spicy.

Joshy

Especially when you have the whole like cryptothrall thing.

Joshy

The warriors with their super reanimation.

Joshy

In the Codex, its range went to 3 inches.

Johnny

3 inches is basically touching.

Joshy

Yep.

Joshy

I don't know if we make it six or nine.

Joshy

Or if we have maybe a caveat that if a cryptek is nearby, it maybe it's aura then expands.

Joshy

Oh my gosh.

Joshy

Imagine like for every cryptek nearby, it's aura goes up by three.

Johnny

You just surround it in cryptex, marched up the set.

Johnny

You just move up in a blob.

Joshy

Nah, we don't.

Joshy

Don't do that Games Workshop.

Joshy

That's overkill.

Joshy

That's what I had in mind for specific units.

Joshy

My last internal balancing note was that for the Annihilation Legion, you need to.

Joshy

You need to just redo that one.

Joshy

You need to redo that detachment.

Johnny

Games Workshop again.

Joshy

Annihilation Legion, like the detachment rule, emphasizes charging into things below half strength or below starting strength.

Joshy

One of those two.

Joshy

A couple of its stratagems also do this.

Joshy

The Annihilation Legion focuses on Destroyers.

Joshy

It only keywords Skorpek Destroyers.

Joshy

The ones I already mentioned were a little bit squishy for my liking and Flayed one units of which are designed to finish off really injured units.

Joshy

These are units I would never want as like a vanguard of my army.

Joshy

And this particular detachment really doesn't emphasize anything.

Joshy

For the Locust Destroyers, the ones that have guns or even the Ophidians, because.

Johnny

It'S only on the charge.

Joshy

Okay, well, I think the Ophidians do.

Johnny

But do I want to bring them playing them?

Joshy

Yep.

Joshy

Yeah, just.

Joshy

Just good concept, bad execution.

Joshy

Try again.

Johnny

Yeah, it just needs another paragraph, right.

Johnny

Something to do with the rest of the Destroyer Cult faction.

Joshy

Maybe, like, do the detachment rule as something like, you know, if they kill somebody, they get wounds back or maybe they have an invulnerable save in melee.

Joshy

Or, I don't know, just something that encourages you to really like, spec into this playstyle of just Necron carnage.

Joshy

I don't know what that looks like.

Johnny

What if they gave Locust Destroyers a new kit with a melee weapon profile?

Joshy

Interesting.

Joshy

Just real tanky.

Johnny

Just as like.

Johnny

Then they also access the charge, give them something that's a bit more maneuverable, a flying mounted unit that can do its thing.

Johnny

Because at the moment, all they have is the gauze cannon and a close combat weapon.

Johnny

But just giving them something to do in melee, maybe the benefits from the Locust Lord might help.

Johnny

I can't remember exactly what he does.

Joshy

The Locust Lord really likes running around with big blobs of destroyers and giving them, like, either.

Joshy

I think it was, like, feel no pain or invulnerable save or stealth, something like that.

Johnny

He gives them five plus at ranged attacks.

Johnny

It's the exact opposite of what you want with your Destroyer Cult detachment, man.

Joshy

His best weapon is a war scythe, the Lord's blade.

Joshy

Do you remember when you we played a game and I tried Annihilation Legion.

Joshy

I brought my kit Bash Locust Lord, because you can't really buy it, and you charged me with like, Raptors or something, and then I murdered like four of them in melee.

Joshy

And you're like, how did that happen?

Joshy

I'm like, the Lord has a war Scythe.

Joshy

And you're like, I thought these were gun guys.

Joshy

Like, yeah, the Lord's not.

Johnny

The Lord's not.

Johnny

But also his ability is, which is crits on five Annihilation Legion in general needs a total rework.

Joshy

Yeah, well, that's some of my notes for internal balancing.

Joshy

Any thoughts?

Johnny

Oh, I.

Johnny

I think we covered everything as we went.

Johnny

Mostly.

Johnny

Like, I think a large part of it comes down to the data sheets that are used more regularly are just more efficient.

Johnny

Do more rolls or outweigh the similar options.

Joshy

Yeah.

Joshy

Well, onto the next category of today's episode Crusade content.

Joshy

I have a couple of ideas here.

Johnny

Not gonna lie.

Johnny

Necron Crusade looks a little complicated.

Joshy

It's not as complicated as you would think in general, crusade content is a bit light for my liking.

Joshy

You have a couple of like skill trees that you could go into and get a random like trait from.

Joshy

If your units level up, your specific armies might have like one or two like subsystems tacked onto the core game.

Joshy

You might have some relics that are just like fancy war gear for the most part.

Joshy

That's like kind of it.

Joshy

You don't have a lot of like nuanced sort of deeper development of your army, which maybe some of the earlier editions had.

Joshy

For example.

Joshy

I think it would be really neat if you could make your own custom like dynasty characters.

Joshy

Like a custom overlord that's rising up into like a Phaeron, which is the supreme ruler of a Necron dynasty.

Joshy

I don't know exactly how that would look, but you could sort of give them kind of a level up system I suppose and they sort of go through the various ranks of the Necron nobility, Regent, vizier, Void, Admiral, Harbingers, all those sort of lore deep dives that they love to stuff in here and there.

Joshy

And then after a few battles, your generic noble overlord is all of a sudden like an Imotek the Storm Lord level character.

Joshy

I think if you did something like that, you need to do something like that for the other armies.

Joshy

Maybe that could be a whole crusade supplement of its own.

Joshy

But I see so many people that just want to bring their custom guy like Osarek, the Keeper of the Gate.

Joshy

That's my guy, but no, he's just an overlord.

Joshy

I think custom characters would be cool.

Joshy

You recently had a chaos guy that ascended into demonhood, which got you really.

Johnny

Excited and it was a fun little system to have.

Johnny

It did require quite a few steps to get there and some investment, but it's, it's a fun way of adding in a neat unit and also getting it some benefits it shouldn't necessarily have because it keeps some of the stuff that it had in life before it became a demon prince.

Johnny

I think with Necrons it is a very good idea and there should be enough stuff to make your character feel like an epic hero.

Johnny

Maybe they need to another tier of relics or something that focuses specifically on like different once a game abilities or aura effects or like those big epic hero like abilities.

Johnny

I think an interesting way of having your.

Johnny

Your like Faron maybe increase what it can lead or something like that could be cool too.

Johnny

With the Necron focus on leading units, maybe now he can lead these other units as a potential way to take it as well.

Johnny

Like I just think that they could really lean into what's going on.

Johnny

Whereas I think it's all very basic and simple, right?

Joshy

Yeah.

Joshy

All the Crusade.

Joshy

All the Crusade stuff, in comparison to what could be, I think is rather shallow and everything has to sort of not break the game.

Joshy

But if everyone's playing Crusade, I think they could definitely like do a bit more.

Joshy

You know, you got.

Joshy

You could do like a Space Marine chapter master custom.

Joshy

You could do like an Orc war boss custom, you know.

Joshy

But I think if you were to start doing those things, you would need like maybe a bit more of a concentrated supplement that really gives everyone some options.

Joshy

Not just like a faction here, a faction there.

Joshy

Because Codex releases are staggered.

Johnny

Maybe if they did like a boarding actions release, but specifically for Crusade, instead of having like a couple of detachments, they have a couple of new rules, like Crusade rules for each faction.

Johnny

And then also having a narrative part.

Joshy

Yeah.

Joshy

For Necron Crusade at the moment, they have a few systems that you have to achieve, like miscellaneous objectives to actually like activate the systems of.

Joshy

Once you've done it like three or four times, that's it, You've got the whole system unlocked.

Joshy

Whether that's like reanimation, better teleport around the battlefield, or maybe your overlords get a bit stronger.

Joshy

There's a few different systems you can spec into.

Johnny

Do you only get one system or.

Joshy

So how it works is you start with awakening points.

Joshy

Your Tomb world is waking up, you get three of them.

Joshy

Each system has.

Joshy

There's three systems.

Joshy

Each system has three abilities.

Joshy

Each system has an agenda you have to complete.

Joshy

If you complete it, you assign one of your awakening points into that system and you get to choose one of three buffs for reanimation system, which is what I've got.

Joshy

I have a once per battle round reroll of a reanimation.

Joshy

I have add one to the result of units below half strength for reanimation.

Joshy

And the third one is like a once per game.

Joshy

Like as soon as you take someone below starting strength, you can do reanimation.

Johnny

So no matter what, you only ever get three points.

Joshy

Once you've assigned all three awakening points, you get access to master systems, which is essentially on the same level of those abilities, but just maybe a step above, I suppose.

Johnny

Like a once per battle effect.

Joshy

Well, it actually is.

Joshy

So whatever you've assigned points into, you get to choose one of those master systems.

Joshy

For me, I'm entirely in reanimation at this present point in time.

Joshy

I can only do the reanimation's master ability once.

Joshy

I've done that.

Joshy

I then roll D3 and the result is the amount of awakening points I have left, whatever is taken away from me, I have to then complete the agendas again to get that ability back.

Joshy

And that's the entire loop.

Joshy

There's nothing more than that.

Joshy

There's nothing more than that.

Joshy

For all of the Necron Crusaders, besides the generic battle traits and relics that.

Johnny

You can unlock, that's it's not even once per game.

Johnny

It's like once every couple of games.

Joshy

Oh yeah.

Johnny

Interesting.

Joshy

Which is why I'm.

Joshy

Which is why I'm so in favor of extra stuff.

Johnny

Yeah.

Joshy

If we were to expand the crusade stuff, I had a couple of ideas.

Joshy

Cryptek Arcana was a thing in 9th edition where you could basically spend some points of your army and the Cryptex gain a bit more stuff.

Joshy

In 10th edition, you don't have that.

Joshy

I think it's a pretty easy way to add a bit more juice to your cryptex.

Joshy

You could add a couple of stuff that they could unlock.

Joshy

That pertains to various disciplines.

Joshy

In law they say that Necron Cryptex specialized in like hundreds of things.

Joshy

And in the game we have Chronomancer, Psycho Techno and plasma.

Joshy

That's four.

Joshy

There's apparently hundreds of disciplines.

Joshy

In the lore they have confirmed that aethermancers exist, which are like storm callers, as well as geomancers, which really play up terraforming and messing around with molecules and matter.

Joshy

So you already have a couple of ideas there and you have the various relics and stratagems.

Joshy

Like the Veil of Darkness is actually a psychomancer tool.

Joshy

In the Canoptek court you have a couple of stratums called Dimensional Sanctum and Solar Flare.

Joshy

Those are plasmancer tools.

Joshy

In 9th edition you had a Cryptek Arcana called the Counter Temporal Nanominds.

Joshy

That's a chronomancer tool in boarding actions.

Joshy

You got Mindshackle scarabs.

Joshy

That's another Cryptek Arcana.

Joshy

And they've even confirmed in the lore some things, such as the antithetic disciplines, which are essentially Necron taboo stuff.

Joshy

You got like exploration of like the C'tan mythology and their powers.

Joshy

There's something that like some Cryptex study which they refer to as quantum mechanisms of socio political conflict.

Joshy

Like there's the spectrum here is insane.

Joshy

They have given like the briefest of notes to things such as dimensionalist cryptex who are all about like your dimensional gateways observation are Cryptex Voidmancer Cryptex which manage black holes just casually.

Joshy

And then they've listed other things such as datamancers, astromancers, atomancers, paradomancers.

Joshy

My favorite one though, Photochromancer.

Joshy

There's a lot here you could add just to make your Cryptex like Pharaon's a unique thing.

Joshy

It just isn't a thing.

Joshy

Something that does have a lot of background is the dynastic codes, though.

Joshy

9th edition really liked sub factions.

Joshy

Whether you're a Space Marine, a Necron, a Chaos.

Joshy

Your rules were bloated because instead of detachments, which gave you a very specific deck of cards, you had all of the cards available in 9th edition.

Joshy

And then sub factions gave you a couple of more.

Joshy

And so you would have like, I think it was six Necron Dynasties that they allowed you to spec into.

Joshy

You had the Zarakan Dynasty and their whole thing was uncanny artifices.

Joshy

For example, in like a 10th edition context, you would be able to get like feel no pain, five ups on mortal wounds.

Joshy

You'd be able to like reroll a wound roll here and there.

Joshy

Their actual unique stratagem, because every sub faction got a unique stratagem, is called Empiric Dampening, which is you can deny a psychic attack made on the unit on like a D6 result of.

Joshy

But then you also had the Saltek Dynasty, which is Imotex.

Joshy

They were all about relentless advancing, which in 10th edition context could be battleshock, reroll, rapid fire weapons, having an easier time shooting more.

Joshy

That's a couple of them.

Joshy

I have a bit more I could suggest to you, but what do you think of Cryptek Arcanas and Dynastic Codes being other crusade things you could unlock with the dynastic codes maybe being a skill tree, much like the Tyrannic war stuff.

Johnny

I think having the Cryptex have unique buffs based on their which field they are in would be very interesting and unique for those four specific units.

Johnny

The only problem is it's four models.

Johnny

You know, the other option is maybe on top of that, having a requisition to give the Cryptek keyword to your leader or like your main character or you know, an overlord or something like that.

Johnny

To then allow them to step down that path could be an interesting way to take it as well.

Johnny

I think the dynastic traditional way of doing it is a good idea.

Johnny

There was White dwarf supplements for 9th edition that did a similar thing, adding on extra crusade stuff based on the detach the.

Johnny

Well, the detachment.

Johnny

So it's definitely something they've done in the past and therefore could definitely be something they do again, they would obviously have to rework it a little bit to make it fit because they stepped away from the Dynasties.

Joshy

Yeah.

Joshy

In my headcanon way of how would you be able to easily introduce dynastic codes is again, like I said, like a Skill tree.

Joshy

And maybe you are limited to actually representing a singular dynasty.

Joshy

In 9th edition.

Joshy

Each sub faction gave you two unique perks that really played around with, as I said, feel no pains rerolls.

Joshy

And then they had a stratagem.

Joshy

You could have your skill tree be like, all right, this blob of warriors, if you spend an RP, will gain Zarekin Tier 1.

Joshy

And if they do a thing, they get Zarakin Tier 2, Tier 3, and that's it.

Joshy

But maybe you can only take Zarakin.

Joshy

But there's so many options.

Joshy

As I said, Saltek, where you're militant, they don't care if you shoot them.

Joshy

They're just going to keep coming for you.

Joshy

The Nihilac Dynasties, what was called aggressively territorial, they had, like, sticky, objective stuff, which the Necrons sorely lacks.

Joshy

The Nephrek Dynasty was all about, like, translocation and actually teleporting across the battlefield.

Joshy

So like auto advancing the Mefrit.

Joshy

Your boys, the Solar Fury, were really about increasing the range of their guns.

Joshy

And if they were actually close to you, it hurt more.

Joshy

Novok Dynasty was all about, like, murderous awakening and getting increased perks on charging into melee.

Joshy

Those were things that were actually represented.

Joshy

I had a couple of ideas for other ones.

Joshy

The Thokt Dynasty are the blue ones you've seen here and there.

Joshy

They have a rad radiation.

Joshy

They had a radiation vibe to their dynasty.

Joshy

So maybe like Death Guard.

Joshy

If you're close to them, you have less toughness.

Joshy

There is Haunted Legion.

Joshy

They are considered to be severed from being able to be, like, controlled.

Joshy

And they serve this, like, shadowy master protocol that could be like, maybe like auras are expanded, you know, rather than being a bit more like.

Joshy

Instead of three inches, that unit is able to be targeted if they're six inches away.

Joshy

The Maenarc Dynasty really liked their vehicles.

Joshy

Maybe vehicles crit on 5.

Joshy

The Uruska dynasty has the Celestial Orrery.

Joshy

Maybe you could give them, like, infiltrators.

Joshy

Like, there's a lot there that you could play around.

Joshy

And man, people who play crusade would go nuts just being able to be like, I am these guys.

Johnny

Yeah, yeah, yeah.

Johnny

I definitely agree.

Johnny

There's.

Johnny

And it's not just Necrons.

Johnny

Like, there's so many factions that have all this, like, niche lore that you don't get to see anymore.

Johnny

That would work so well in Crusade.

Joshy

Yeah, I could talk a lot more about the individual dynasties and, like, what you could get out of them, but that will take us, like, three hours.

Joshy

Maybe in the future we could even design our own supplements if that's something people would be into, but right now it's all just hyperbole.

Joshy

Do you have any notes on the Crusade stuff before I go to our third and final segment?

Johnny

It's not so much the Crusade stuff, but I would really like a range of models specifically for the flayed ones and rules to go with it.

Johnny

And I think that will be a very good segue into what we're about to discuss, which is, what do you want to see out of this force in the future?

Joshy

Well, it's very funny you mentioned the flayed ones, because I did have a separate, like, wish list here that I thought we could talk about later down the line of, like, adding other factions to the game or, like, an allied system.

Joshy

But flayed ones would be so cool.

Johnny

And yeah, to add them into the Crusade discussion, maybe having a skill tree esque line to show your army going down the Curse of the Flayed and seeing them fall into depravity and be able to build on that for your whole force as well.

Joshy

Well, off the back of that request, would we like me to talk about, I guess, my wish list for adding to the model range?

Johnny

For sure.

Johnny

Give us a couple of models slash characters that you think would come across very well in the game and also fill in some niche gaps.

Joshy

So I approach this from the perspective of the actual, like, various detachments.

Johnny

Yeah.

Joshy

So starting with Awakened Dynasty, there's not really any, like, epic heroes that really seem to embody this better than Anrakir the Traveler.

Joshy

An'rakir the Traveler is a Legends data sheet.

Joshy

He's fine.

Joshy

Maybe he's a little costly.

Joshy

He basically makes Immortals tougher.

Joshy

He makes vehicles near him maybe a little bit weaker, but he's okay.

Joshy

I think if they re sculpted him and a couple of others I'll mention along the lines of what they did with Orican and Imotech, a lot of people would be down.

Joshy

He's not so popular on Rakir, but you will see that this edition, we lost a few epic heroes to the Legends, and that's just unfortunate.

Joshy

I would love Anrakir to come back.

Joshy

He could even have, like, a box set with him and his specific legion of immortals known as the Pyrion Eternals.

Joshy

And that could be a Nice anchor into the Awakened Dynasty as well.

Joshy

I think we could make use of what Space Marines have, which is like a generic character sprue that makes a few different options.

Joshy

I think we could easily bring back the character Lord or the Lord, like just regular lord that serves underneath the Overlord that was lost to legends.

Joshy

He gives auras.

Joshy

Maybe his sprue also builds a couple of the other roles of the Necron military.

Joshy

The Nemesaurs, who are your generals.

Joshy

Maybe they give like keyword attacks or reroll attacks.

Joshy

Or you can make a Vagard, which is usually a cheap bodyguard unit that you actually assign to a Noble to take that initial precision attack.

Joshy

That's what I had in mind for Awakened Dynasty.

Joshy

What do you think?

Johnny

I like it.

Johnny

Having one kit that can build a couple of characters would also give people good reason to buy the same kit a couple of times just to get Unrikir and Oberon and all of this.

Johnny

And then also having options to just make it a default lord or maybe a very well customized Overlord.

Johnny

So that's not the same sculpt every single time.

Joshy

Yeah, yeah.

Joshy

I think Games Workshop is unfortunately going away from kits that have a lot of bits and you're locked into a single pose or a single loadout.

Joshy

And people love having options.

Joshy

You know, if you can make your lord have this scythe or that blade, or you make like, that character have this orb or this shield, People love that.

Joshy

Moving on to the Canoptek court.

Joshy

We do have a couple of epic heroes already in Orican and Xerath, so we don't really need to add too much in terms of characters.

Joshy

But Kill Team does have a unique cryptex sculpt called an apprentech that has no rules in this, like, main Warhammer game.

Joshy

The apprentech is supposed to empower Cryptex.

Joshy

I don't know how that would look in 10th edition, but give him some rules.

Joshy

Come on.

Joshy

A couple of other ideas would be to give a couple of resculpts to the Forge world Canoptek units.

Joshy

The Archon Thrights are a deep, striking sort of anti elite unit.

Joshy

You also have the Canoptek Tomb Sentinel Slash Tomb Stalker.

Joshy

They are a deep, striking, huge canoptics like Centipede unit that actually was teased in the Space Marine 2 video game.

Joshy

A couple of other ideas are things that don't exist in the artwork.

Joshy

I keep seeing these, like, Canoptic.

Joshy

I'm calling them beetles.

Joshy

They're like small canopic reanimators that seem to be, like, hovering over, like, warriors and, like, just scanning them, and it's so evocative.

Joshy

And I think having like a.

Joshy

Like a flying drone unit that could maybe give like a feel, no pain, six aura or something would be a nice little mechanic because you'd have to, like, focus them down or maybe you just, like, ignore them and, like, hope for the best.

Joshy

I don't know as well in the lore, I've seen all this artwork of this massive, humongous, like, canopic doomstalker thing, but it's huge.

Joshy

It towers over everything around it, and there's just this one overlord standing on top of it.

Joshy

And I think it'd be so cool to have this non C'tan titanic unit that you could run maybe as an alternative to the Silent King and call it the Canoptic Throne or something.

Joshy

Because the Tyranids got the Norns, they look really cool.

Joshy

But the Necrons really only have the Silent King and then the C'tan.

Joshy

That's what I had in mind for the Canoptek court style of Canopteks and Cryptex.

Joshy

What did you think of those?

Johnny

I think they're all very good options.

Johnny

I think, as you said, like, they've got their characters down pat pretty well for Cryptek with all of the mansas and a couple of unique characters.

Johnny

So, yeah, they definitely just need some more support elsewhere.

Joshy

Cool.

Joshy

For Annihilation Legion, I think they could definitely use the epic hero, Sun Baker.

Joshy

I'm pretty sure their name is Zun Bakir, but I call them Sun Baker, the Mother of Oblivion.

Joshy

She is the Faerak of the Maenarc dynasty, a Forge World dynasty that brought in those Canopic sentinels, the Arcanthrites, as part of, like, the Forge World Necron range.

Joshy

So they've talked about this character already, a almost hyperviolent Feyrak that is able to just basically tell her dynasty to get their crap together and just shake off the worst parts of the Destroyer Cult virus.

Joshy

And I think she'd be such a cool centerpiece model in amongst an Annihilation Legion with all the Destroyer bodies.

Joshy

I don't know what she looks like.

Joshy

I don't know if she has any official art.

Joshy

I've seen people do like 3D sculpts that make her this very, like, slender Necron with like, a long spear and maybe like a long flowing cape.

Joshy

Really evocative idea, just having this Necron character that's able to actually reign the Destroyer Cult in for a more efficient purpose as well.

Joshy

I did see artwork of what I'm calling Mantic Destroyers, a sort of mantis like platform that combines a lot of the design language of like the tomb blades with their spherical design.

Joshy

They got like the crab legs of the Skorpekh Destroyers and they've kind of got like these sort of gun platforms that look like big Tesla weaponry, but it's like this one unit.

Joshy

It's not like a vehicle, it's not a walker.

Joshy

It's like this one, like body of a person's melded into this walker gun platform construct.

Joshy

And I think that'd be cool.

Joshy

Maybe a backfield artillery piece, more so than what we have with the Destroyers, which tend to be used as like singular operatives going across the battlefield.

Joshy

What do you think of those options?

Johnny

I think Sunbaker is sick.

Johnny

From what we've heard, what you've told me, and what we know of her, she seems like a really fun character and I think she could make for a pretty cool model.

Johnny

And I definitely like that way of going with Annihilation Legion, having someone who might be able to just like, rein in some of the worst of it.

Joshy

Yeah, I'll take us to Hypercrypt Legion.

Joshy

They're fine.

Joshy

They're already pretty good.

Joshy

But I think Trazen the Infinite has a really missed opportunity to go into this detachment.

Johnny

I knew we were going to talk about Trazen.

Johnny

No, I completely agree.

Joshy

Did you notice how I avoided talking about him at the start?

Joshy

Trazen the Infinite is like everyone's favorite Necron character.

Joshy

Everyone has soft spots for Imotek, Anrakir, etc.

Joshy

But Trazen is everyone's favorite.

Joshy

He is the biggest kleptomaniac to ever exist.

Joshy

But his rules suck ass.

Joshy

His whole ability is basically taking over the body of another character so that he doesn't die.

Joshy

But his damage and his profile isn't enough to warrant you getting rid of another character in his plays.

Joshy

He does offer his unit sticky objective, which is an incredibly rare thing for the Necrons.

Joshy

I had a couple of ideas to make him a bit spicier.

Joshy

His weapon is called the Empathic Obliterator.

Joshy

There is rumors that it's like old one technology that when in law you kill someone with that weapon, it sends this like sort of psychic feedback that like hurts things of like a similar physiology.

Joshy

How cool would it be if that weapon is like a precision attack, that if it kills a character the squad around it takes mortal wounds?

Johnny

I see.

Joshy

He would have to be way more expensive.

Johnny

Oh yeah.

Johnny

And I also see how they've attempted to replicate that in the profile with Like a really big sustained hits profile with the sustained hits D3, which is obviously them attempting to do a very similar issue with it.

Johnny

I feel like objective control isn't necessarily what he should have focused on.

Johnny

I know that you've come up in the past with the idea of him being able to like grab enemy units and put them into Deep Strike, which I think could be a really interesting way of doing it.

Joshy

Yeah, I still think we should do that.

Johnny

I think that would be a very unique mechanic in the entire system and could make for some really interesting plays and tie in with that hypercrypt Legion side of things.

Johnny

Of putting things into Deep Strike.

Johnny

I just.

Johnny

I think it's very weird.

Johnny

He doesn't quite sit where in lore he should be.

Johnny

Kind of feels like they had to throw some rules together just to like get him out there.

Joshy

It's weird because he's one of the old character sculpts, like among the range that was discontinued.

Joshy

Unrakir, Nemesaur, Xandrek, Vargaard, Oberyn.

Joshy

They were all discontinued because they were all made of crappy resin.

Joshy

Trazen is still got rules because he's popular, I would say, but his rules do not make you want to bring them.

Joshy

It's more of like a fan service thing.

Johnny

Yeah.

Joshy

Which is interesting.

Joshy

They definitely could have given him a model.

Joshy

Maybe his model just wasn't done in time.

Joshy

Maybe they were going to bring him out because they brought Orykin out and Oricon and Trazen have a very popular novel where they co featured together.

Joshy

I wouldn't be surprised if they wanted to make a Trazen and they just couldn't get him done in time.

Joshy

But if you made him more deadly and maybe more expensive, the Imperial Vindicare assassin's like 150 points.

Joshy

I don't think that's, you know, ridiculous to maybe raise Trazen up to around that ballpark.

Joshy

Yeah.

Joshy

Just do something with employees and maybe if fortifications get better, you could bring in the like Necron Sentry pylons as well.

Joshy

Perhaps that will take us final note.

Johnny

With his ability with his like law side of kind of being a bit of a hermit and all of this.

Johnny

Instead of giving him leader, why not give him lone operative?

Joshy

Yeah, right.

Johnny

He obviously wouldn't be able to do the oc things that he does, but that then he could just be this lone operative running around the board.

Johnny

Give him Deep Strike so he can like jump in, Pokeball, someone get out like these sort of things.

Johnny

I think it could be an interesting place to put him as Like a disruption piece as opposed to holding your back objective.

Joshy

Yeah, I like it.

Joshy

Let's do it.

Joshy

They'll take us to the last of the actual detachments and then maybe I'll give you my ideas about the Bone Kingdom.

Johnny

All right.

Joshy

So, Obeisance Phalanx.

Joshy

Where the heck is my boy?

Joshy

Nemesaur, Xandrek and Vargaard, Oberon.

Johnny

They're hiding in this little hole we call Legends.

Joshy

They're good.

Joshy

They're actually like Legends data sheets that I look at.

Joshy

I'm like, yeah, I'll take that.

Joshy

I looked at Unrikir and I'm like.

Joshy

I looked at these guys and I kit bashed them.

Joshy

Like next week.

Johnny

Yep.

Joshy

And then I ran them.

Joshy

I ran them and they were fine.

Joshy

They were good, actually.

Joshy

A squad of 10 Lichguard with invulnerability shields.

Joshy

You could put them in as options with the multi build kit for the Lord Nemesaur and the VA God.

Joshy

I'm sure you saw that coming.

Johnny

Yeah, I sure did.

Joshy

There's a unit that we could add to Triarch Praetorians.

Joshy

There is a unit, well, a character in the game, oh my God, in the lore, called a Triarch Adjudicator.

Joshy

And they're like the leader of a Triarch Praetorian grouping.

Joshy

Where's he?

Joshy

We could easily add one of those.

Joshy

Maybe we even do like a split sprue.

Joshy

Again, the Adjudicator with like a Royal Executioner, which could be like a death mark hq, because we don't have one of those either.

Joshy

The last two I had in mind was to do with the Pariah Nexus.

Joshy

I think it's a missed opportunity that Crusade supplements don't bring a couple of more units in.

Joshy

Usually you have these long campaigns at the end of editions, four or five books long, and they always bring units.

Joshy

But so far, Crusade supplements seem to be a bit lacking.

Joshy

We could bring back the old unit Pariahs.

Johnny

Yep.

Joshy

Pariahs were a discontinued retconned out of existence Necron unit that combined human physiology with the Necron Biotransference.

Joshy

Like half of the way.

Joshy

You ended up with this unit that didn't reanimate, but was like an anti psyche, like blank that would walk around and turn off this sort of psychic presence.

Joshy

They would walk around with like halberds that have like little gauss blasters built into them and looked like this weird body horror of like bone, but living metal.

Joshy

And I think there is a place for that.

Joshy

Necrons don't really have any anti psyker shenanigans.

Joshy

Considering their technology.

Joshy

Blackstone turns off the warp and they have nothing that really messes with Anti Psyker.

Joshy

Not that we need that in the game, but everyone seems to have it.

Joshy

And Necrons don't.

Johnny

You know what else they don't have?

Johnny

Psykers.

Joshy

That's true.

Joshy

So why wouldn't they bring some that can turn it off?

Johnny

They have a literal psychomancer.

Johnny

No Psykers.

Joshy

Psychomancers are all about the.

Joshy

About social studies.

Joshy

And yeah, yeah, I know something that we could add.

Joshy

The Technomandrites of Magistracy.

Joshy

We're on video of each other chat and Johnny looks a bit confused by what I just said.

Johnny

That's a hell of a name.

Joshy

The Technomandrites of Magistruck were a coven of essentially like Necron Tier scientists that survived Biotransference and basically became arms dealers for the various Necron dynasties throughout like the whole war in heaven and stuff.

Joshy

But they got so ahead of themselves that a lot of the Necron nobility were like, these guys are like war criminals.

Joshy

Like the weapons they have, the things they are capable of is too much.

Joshy

And so various Necron Dynast, including the Silent King, basically like tore down their cabal, like sent them scattered to the winds.

Joshy

But in the modern setting with the Pariah Nexus, because chaos is such a problem, the Silent King, who also is in the process of guilt tripping his faction out of being metallic bodies and is trying to reverse the biotransference, is finding himself in a Necron civil war with those that actually are pretty okay with being metal now.

Joshy

And so he needed some support.

Joshy

He basically pardoned the Technomandrites and they have been seen as the ones dishing it out with the Doomsday tech against the Admech.

Joshy

Okay, they're the ones like blowing stuff up and activating black holes and all this crazy doomsday.

Joshy

Sci fi topics.

Joshy

I was inspired by the Thousand Sons.

Joshy

They could be like a squad of three aspiring sorcerers that are the pillar Men from Jojo's and all these very dynamic poses.

Joshy

And maybe they've got black stone pillars around them and they're just real hard to deal with.

Joshy

They're just like stratagems.

Joshy

I don't think so.

Joshy

Battle shock test.

Joshy

You failed.

Joshy

Make them way expensive, but just really represent them as this powerhouse, like a pocket sized catan.

Joshy

But it's just three dudes.

Johnny

Yeah, it's an interesting way to take it.

Joshy

I think because of the length of the episode, we could actually leave the Bone Kingdom to a later discussion.

Johnny

Maybe we do a whole episode on the Bone Kingdom and the Flayed One.

Joshy

That's it.

Joshy

But what do you think of those last couple of things?

Joshy

The Obey sinks, the Pariah staff.

Joshy

What do you think of adding more to an already pretty expansive army?

Johnny

I'm always keen for more.

Johnny

You look at Space Marines and you see just how many models they get, how consecutively and consistently they get models.

Johnny

And then if you're playing any other faction, you definitely get this feeling that once your book's out, that's it.

Johnny

That's all you're gonna get.

Johnny

Come back to us in four years.

Johnny

So it would be.

Johnny

I'm definitely for increasing model ranges beyond their Codex.

Johnny

Especially with the way that 10th edition is handling, like model release on Codex being like one or two characters for the most part.

Johnny

I think it could be a very good idea to use the Crusade supplements and stuff like that to increase what an army has available and focus on who's in the narrative.

Johnny

Maybe release Crusade supplements a little more regularly.

Johnny

Have a team dedicated to Crusade, have.

Joshy

A big fat book of custom character options and other Crusade rules on the wavelength of boarding actions.

Joshy

Really make Crusade its own thing rather than a tacked on chapter.

Joshy

Yep, I like it.

Johnny

And do like quarterly releases or something.

Joshy

Yeah, quarterly.

Joshy

Half yearly.

Joshy

Prior Nexus came out roughly half a year.

Joshy

Ish.

Joshy

Maybe less after Leviathan.

Joshy

And then it's been like almost a year since that came out.

Johnny

I'd have to find the exact time.

Joshy

I'm not sure.

Joshy

But the release schedule is not consistent, I tell you that.

Johnny

It sure isn't.

Joshy

They've had a couple of very interesting opportunities.

Joshy

They could have done like a Sisters versus Genestealer cults like War of Faith.

Joshy

They could have done.

Joshy

Perhaps.

Joshy

Maybe next year they'll have the Year of Chaos with the Imperial Guard and the Aeldari having to push Chaos back.

Joshy

But I'm not so optimistic that they actually have any plans for Crusade, considering how much Crusade has been pumped out from White Dwarf lately.

Joshy

The magazine supplement to Warhammer.

Johnny

To give you an answer nine months ago.

Johnny

Wow, February 3rd is when it came out.

Joshy

Okay, so it was this year just.

Joshy

And it's almost next year.

Johnny

Without any announcements, with no knowledge of what's coming.

Joshy

Yep.

Joshy

Well, maybe a potential project for us down the line could be designing our own stuff.

Joshy

For sure.

Joshy

We definitely have the ideas and we're.

Johnny

Planning on taking this as far as we can.

Joshy

We can't pay all this stuff because Games Workshop will come after our ass.

Joshy

But at the end of the day, I just want people to get as much from this hobby as they can.

Joshy

This like thinking about Internal Balance and Crusade stuff and what else could be added to Units.

Joshy

Because everyone's always kid bashing stuff and be like, this is my triarch behemoth, you know.

Joshy

But there's no real support and people make their own stuff.

Joshy

Like everyone likes this stuff.

Johnny

Yeah.

Joshy

And my brain's always thinking of this stuff.

Joshy

So why not turn this stuff into something tangible in the future?

Joshy

But for today, I just wanted to.

Johnny

Essentially like nerd out about Necrons.

Joshy

Yeah.

Joshy

Did you enjoy today's topic?

Johnny

Yeah, it was interesting.

Johnny

It was a good little thought process as well, to like try and be try and like justify or explain or debate a little bit about some of the things that you want changed and that are the way they are.

Johnny

And it was a good bit of fun.

Joshy

Yeah.

Joshy

I don't want Necrons or any faction to be like the strongest thing ever.

Joshy

I don't want people to not want to verse Necrons.

Joshy

But I want to be able to take everything in Necron in a list and feel okay about it.

Johnny

Yep.

Joshy

And then Crusade is just a wish list.

Joshy

More Units is always a wishlist.

Johnny

The rule of Cool is such a big deal in hobbies in general.

Johnny

But yeah, big thing in.

Johnny

And it's a big thing that people suggest as well.

Johnny

It's like when you're starting the hobby, find something you like.

Johnny

And obviously some of these models will appeal to different people.

Johnny

And if you see for instance, an Affidian Destroyer kit and you're like, that's a really cool model.

Johnny

And you purchase it and then realize later that it's very bad in game and you're like, oh, well, I guess I need to completely redo everything I thought about this because the model that I resonated with is not as good as this other option that's just straight up better.

Joshy

You see that a lot.

Joshy

People hum and ha about pulling the trigger on this hobby because it is expensive.

Joshy

And then you see people on especially Reddit, maybe Instagram, they're like, I just bought this Blood Angels Dreadnought, but I can't find the rules for it.

Joshy

And it's a Legends data sheet and you can play it, but it's not going to get updated.

Joshy

It's not going to be that competitive.

Joshy

People will be like, what is this?

Joshy

And it's a discontinued model that someone sold them because they didn't want to spend full price.

Johnny

Yeah.

Joshy

But Space Marine 2 is actually a particularly egregious version of that.

Joshy

One of the six classes is essentially the space Marine Reaver.

Joshy

Yep.

Joshy

The guy with the grappling hook and the combat knife.

Joshy

Reavers suck ass in this edition.

Joshy

They're like, they're like the worst space marine unit.

Joshy

They don't do a bloody thing.

Johnny

And very popular in the video game.

Joshy

Yeah, you can like run a couple of other tactical option space marines that are just by and large better options.

Joshy

Get your stuff together, Games workshop.

Joshy

Please listen to us and take our feedback into firm consideration.

Joshy

I think we'll wrap it up there for today though, Jonny.

Johnny

All right, well, thank you so much for taking me on this journey with you.

Joshy

Ah, anytime, my friend.

Joshy

So listeners, you are now part of my dynasty.

Joshy

Thank you for following your phaerons, Joshy and Johnny.

Joshy

We'll be back at you next week with some random other topic.

Joshy

Maybe a discussion on what armies we like to play in our various collect.

Joshy

It could not even be about that.

Joshy

You'll have to just stay tuned and find out.

Joshy

Thank you very much.

Joshy

Good night.

Joshy

Happy hobbying.

Johnny

See you all later.

Johnny

Enjoy it.