Welcome to We Are Technology’s
User friendly.
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2.0 with host Bill Sikkens,
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technology architect.
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And this is User Friendly 2.0.
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I am your host is always Bill Sikkens.
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Joining me Bill and Gretchen.
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Welcome to this week's show.
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Hello there.
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This is a weird
to think that after this week,
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we only have one new show this year,
and then we're off to 2026.
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Yeah, I was very quickly.
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On that note,
we are going to have a new show next week.
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We're going to be talking about
some very unique scams.
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We've talked about scams in the past,
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but this some of these take the case
a little bit and we'll get into that.
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Week after that we're going to be
rerunning some stuff from this year.
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And then the week after that,
which is in the new year,
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we're going to be discussing
tech, trends,
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both what's happened in:and what we are projecting for 2026.
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So that's what we have up and coming
this week.
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We're going to be talking about Dungeons
Dragons in-depth games with the ball
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is going to be
joining us here in a little bit
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right after the news going over
some of the history, who Gary Gygax is.
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If you don't know that name, you will.
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And so on.
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So that'll be kind of cool coming up here.
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But before that, let's
go ahead and just jump in.
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What do we have in the news this week.
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All right.
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World's first 3D printed cornea
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restores blind patients sight.
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Yeah.
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And you know I love seeing where these
things are going for quality of life.
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Sight is something that if you have it,
you take it for granted.
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If you don't,
you realize you want it back.
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I think those are the two schools
of thought.
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The only third one would be is somebody
that's born
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with outside that maybe doesn't know
what it's like to have it, but
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at the end of the day, it's more,
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in my opinion,
one of the most important senses we have,
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and it's also one of the ones that's the
easiest to screw up with different things.
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There's diseases like like regeneration
and other things.
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It's just with age, your eyes
get out of whack sometimes, you know,
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there's all kinds of different things
that can happen.
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And they've been working on technology
for replacing
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basically your eyeball for a while now,
and they've
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come up with some different things.
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About ten years ago,
they had a camera that
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installed into your eye
and didn't really work all that well.
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And then the other problem was
the company went out of business.
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So the people that had it no longer
get it repaired.
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Oh no kidding.
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Yeah,
there were some difficulties like that.
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So out here,
you know, the product itself,
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if you are completely blind,
it certainly gave you more sight.
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So it was worth doing.
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But, you know, it's
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one of those kind of things that I think
now we're getting into a little bit more
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where our technology is catching up,
and we have the ability
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to start to really do these things.
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And like this headline talks
about the world's first 3D printed cornea.
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We're looking at technology like that.
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They also have some other things
we talked about a few weeks ago,
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using cybernetics for doing
some of this type of stuff, and really
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to bring back sight is a major thing
and bringing back quality of life.
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And it's something that I'm glad to see
we're
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starting to really have on the table
in a meaningful way.
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So we'll be watching this going forward,
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of course,
but it's going to be interesting
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when we start getting some data next year
on what works and what doesn't,
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and what people are thinking in the test
groups.
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They're starting to get this into.
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Las Vegas as new charge.
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So this one is a little over the top.
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Obnoxious in my opinion.
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Now, we've talked in the past about Vegas
and the fact that they are charging
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a lot of kind of, hidden fees used to be
the entertainment capital of the world.
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Now, I've heard it called the Hidden Fee
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capital of the world
due to these things, resort fees.
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And you go out to eat
and you have a kitchen fee and a tip
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and a gratuity,
which I used to think were the same thing.
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When did they have a chair fee?
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Yeah, there's a facilities fee.
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There is largely a facilities
and some restaurants.
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So that would be a chair fee really.
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Like fee and
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and a fork and a spoon and a knife fee.
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Yeah, exactly.
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You know, it's, there actually is a fee,
just as a little aside on this and,
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it's one of the hotels.
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And if you get room service,
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if you want them to actually
bring real silverware,
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you get the additional fee
charged you for that.
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If you're okay with plastic,
where you don't.
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I mean, it's just kind of ridiculous
where all of this is going
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and they are starting to see visitors
drop.
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I can imagine why I'm
I'm not going to see us this year because.
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Not because, of course, because I don't
want to get, you know, have that happen.
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So in any event to make things better,
the government's gotten involved now.
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And if you don't hear the sarcasm
in my voice, I will emphasize that
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this had started about a year ago,
and there's been 119 people
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that have run afoul of this.
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So basically what's going on
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is if you've been to Las Vegas,
you probably know about this.
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If you don't,
there are walkways that go over the strip
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every so often, periodically up and down
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so that, you can walk from one side
to the other, like if you're walking down
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the sidewalk, you don't have to go on the
street, which is very busy.
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Well, for some reason, Clark County
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decided to pass a law
that it is a crime to stop
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while you're walking over these walkways
or even, like, a traffic ticket.
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It is a misdemeanor crime, and 119
people have been arrested for committing
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the crime of taking a selfie or something
while over the street and stop.
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And that's crazy.
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Yeah, I tend to completely agree
and it's one of those things.
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Watch yourself if you are in Vegas.
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There's a lot of weird
things that are going on now.
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And, but this one was over the top when I
when I found out about it,
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they did check on it. It's a thing.
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You can look it up and,
you know, see all the details on it.
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But yeah, it's, now a crime.
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Like a crime that goes on your record.
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Crime?
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You know.
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What did you do? I murdered somebody.
What are you in jail for?
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Oh, I stole $1 million. And you know what
are you in jail for?
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I stopped on the walkway
going over Las Vegas Boulevard.
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You know, in between the Luxor
and whatever.
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You take a tourist photo. Oh, yeah.
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Yeah. You know, I mean, jeez.
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Yeah.
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They're not.
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They're not thinking,
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All right,
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it might save or destroy us.
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And I'm not talking about those charges
and fees.
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Harvard's
Avi Loeb issues stark alien warning.
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If three Eye Atlas isn't a comment.
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Yeah, we've talked about this in the past,
but this is just all over
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the news lately.
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So December 19th
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is the day that the, guy Atlas
is going to make the closest pass,
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and then it starts on its way
out of the solar system.
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And there, you know,
the thing of videos is that aliens.
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Well, you know,
if it is, that would certainly be.
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I don't even know if the word
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Earth shattering would be correct for that
certainly would change things.
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But at the end of the day,
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one of the things I think
that this researcher, who is a very much
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respected scientist, is trying to put out
there is we cannot assume anything.
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And the scientific community is,
oh, you know, it's a comment
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and we're trying
to make it fit into that box.
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And when it does all these weird things,
we're trying to figure out a reason
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why it's doing those weird things,
because it's a comet.
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So the idea has been suggested.
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We talked about it before.
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This is some kind of an alien spaceship
or a probe or something of that nature.
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It has exhibited
some unusual characteristics.
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The tails on the wrong way.
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It's changed colors.
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There are materials in the exhaust
that up until now, exhaust.
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There we go on the engine. Right.
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And that the tail of the comet
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that are things that we've only seen
produced by industry, never naturally.
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So there are some very unusual
characteristics about this object.
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It's the third known thing
that we've witnessed
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that's come from outside of the solar
system, meaning that it was formed.
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Or if you want to go with this
built elsewhere and has come here.
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So, you know, it's going to be interesting
when the 19th comes and goes
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to see what is actually going on here.
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They're getting
some better pictures of it too.
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And that seems to be,
something that's even supporting
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Loeb's idea a little bit more
because it does look unusual.
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And, you know, again, I don't know,
what do you guys think?
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Are you ready for the space aliens?
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Sure.
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Why not? Yeah.
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You know, I got to say,
Roswell has done good with that
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for the last 80 years or whatever
since, you know, they crashed there so.
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Well, you know why not, right?
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Scientists create
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skin like hydrogel that heals wounds.
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Yeah.
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So, as with medical things,
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you know what is actually claimed here
and what actually is or isn't reality.
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You know, maybe two different things,
but it's if even close to
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what they are saying, it can do it.
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Something
that, creates or creates, heals wounds.
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We can talk today 90% in four hours.
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And they claim to have it done
fully in 24.
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And now again,
this is a proof of concept thing.
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I looked at it.
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There was enough documentation
to say that this might actually be real.
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I couldn't find any case
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studies or anything, but I think this is
one of the ones that would be really nice
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if it is, because wound treatment is
a big deal, can cause a lot of problems.
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Infection,
and it's just completely unpleasant.
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May take a long time to heal.
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So if we did get the, quote,
Star Trek ability
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to heal quickly,
it would save a lot of grief.
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It really would.
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So we'll be keeping an eye on that
when we get to go into:
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to see how real this actually is,
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and if we can find some studies
or information on it.
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And if you've heard about this,
feel free to go to User Friendly Dot show.
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Put it in the comments,
because I'd love to see
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if there's any other information
out there.
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The documentation that I found
appears pretty good, but I these days
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I can't be sure.
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All right.
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And real quick, Australia's world world
first
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social media ban
for under sixteens comes into effect.
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That's going to be a big deal.
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Yeah.
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So in Australia if you're under 16
you can no longer use social media.
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It is a law passed by the government.
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It is being done because of some of
the problems that social media causes.
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I know that there are cases
where the kids don't go to sleep at night
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because they're,
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checking their feeds
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and these type of things, plus predators
and everything else that we still have.
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The kids killing themselves
because they're traumatized.
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Yeah, yeah, all of this kind of stuff.
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Now, there's an argument
for not doing this through.
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Social media has a lot of benefit
for sharing things and getting information
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with, you know, friends
and all that kind of stuff.
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So it's going to be interesting
to see how this goes.
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Is the first country that has done this,
and we'll be following that too in 2026.
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All right.
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Let's go back in time
and talk about Dungeons and Dragons.
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Welcome to the vault to the.
My name is James Sherwin.
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And with me
today is Bill second from User Friendly.
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Hello, hello, hello.
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And today we're going to talk about
something near and dear to my heart.
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I've played it some with Bill as well.
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We're going to be talking as kind of
a 30,000ft view of Dungeons and Dragons.
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Now, this is something
I think I think I've heard of.
238
00:11:02,595 --> 00:11:05,064
I, I, I, I remember the name somewhere.
239
00:11:05,064 --> 00:11:07,299
I think this might actually catch on.
240
00:11:07,299 --> 00:11:08,434
I think it could.
241
00:11:08,434 --> 00:11:10,503
And it's been around for a tick.
242
00:11:10,503 --> 00:11:14,473
As I said before,
Bill and I have played this together.
243
00:11:14,807 --> 00:11:20,012
I've had I've been playing since 1989.
244
00:11:21,013 --> 00:11:24,016
So the game first came out in 1974.
245
00:11:25,184 --> 00:11:29,021
It was based on the game chainmail, which,
246
00:11:29,488 --> 00:11:32,558
if you've heard of that one,
I'm impressed.
247
00:11:32,858 --> 00:11:36,295
It was created by Gary Guy
Jackson de Amazon.
248
00:11:36,295 --> 00:11:38,698
I always pronounce his name wrong.
249
00:11:38,698 --> 00:11:41,701
They created the company
250
00:11:42,301 --> 00:11:46,572
or Gary Gygax did with Don Kay's called
Tactical Studies
251
00:11:46,572 --> 00:11:51,310
Rules, TSR,
and it published Dungeons and Dragons.
252
00:11:51,877 --> 00:11:53,946
Okay,
I never knew that's what TSR stood for.
253
00:11:53,946 --> 00:11:56,248
So that's an interesting
bit of information.
254
00:11:56,248 --> 00:11:58,384
Tactical study rules.
255
00:11:58,384 --> 00:11:59,452
Yeah, neither did I.
256
00:11:59,452 --> 00:12:02,822
I found that out when I was doing
a little bit more of a deep dive into it.
257
00:12:03,489 --> 00:12:06,726
I hadn't dug
too far into the history myself
258
00:12:06,726 --> 00:12:09,962
until here recently
when I was getting ready to do this.
259
00:12:10,763 --> 00:12:13,232
I have just been an avid player
260
00:12:13,232 --> 00:12:16,235
for longer than I would care to mention.
261
00:12:16,469 --> 00:12:20,673
But, as I said before, I started in 1989
262
00:12:21,841 --> 00:12:22,341
and it
263
00:12:22,341 --> 00:12:26,078
was the birthday present
from a friend of mine because I was
264
00:12:26,078 --> 00:12:29,281
finally old enough
and mature enough as a child
265
00:12:29,281 --> 00:12:32,251
to play the game accurately.
266
00:12:32,251 --> 00:12:35,321
Okay, so a little bit about the history,
267
00:12:35,454 --> 00:12:41,494
it has had about nine revisions there.
268
00:12:41,494 --> 00:12:45,131
It is basic,
which is what first came out in 1974.
269
00:12:45,831 --> 00:12:50,703
There is advanced, which came out 80,
270
00:12:51,036 --> 00:12:54,006
I believe it was around 81.
271
00:12:54,006 --> 00:12:57,376
There was advanced
second edition, advanced second edition,
272
00:12:57,376 --> 00:13:01,147
black edition, third edition, 3.5.
273
00:13:01,147 --> 00:13:04,383
Where they went through and modified
some of the third edition rules,
274
00:13:04,617 --> 00:13:07,653
fourth edition and then this edition
275
00:13:07,920 --> 00:13:11,657
with a recent revision to fifth edition
2024.
276
00:13:11,657 --> 00:13:12,691
Rules.
277
00:13:12,691 --> 00:13:15,361
Okay, so fifth
edition is the most current one.
278
00:13:15,361 --> 00:13:18,330
Fifth edition 2024 is the most current.
279
00:13:18,531 --> 00:13:24,203
I think the dates on the editions
get kind of murky, because it's like,
280
00:13:24,203 --> 00:13:27,973
oh, I'm publishing this book
from this set, in this book, from the set.
281
00:13:27,973 --> 00:13:28,741
And the
282
00:13:28,741 --> 00:13:32,011
the reason I ask that question is because
every time that I am aware of that,
283
00:13:32,011 --> 00:13:36,582
a new edition has come out, there's always
some kind of a meltdown that happens.
284
00:13:36,582 --> 00:13:38,818
And that's how I knew, oh,
there's a new edition of 80
285
00:13:38,818 --> 00:13:42,354
and the most one, what you just want to be
in that software thing they have.
286
00:13:42,855 --> 00:13:44,790
So I haven't heard any of this lately.
287
00:13:44,790 --> 00:13:45,424
So it makes sense.
288
00:13:45,424 --> 00:13:47,893
It's been a year.
It's been a quiet year. No wonder
289
00:13:49,128 --> 00:13:49,995
it has.
290
00:13:49,995 --> 00:13:54,266
And every
so often they like to refresh it.
291
00:13:54,633 --> 00:13:57,636
One of the things for Dungeons and Dragons
292
00:13:57,770 --> 00:14:02,641
they do the
the slang term for it is splat marks.
293
00:14:03,008 --> 00:14:05,578
What that means is you have your
your core books.
294
00:14:05,578 --> 00:14:07,680
You have your player's handbook,
295
00:14:07,680 --> 00:14:10,683
you have your Dungeon master guide,
you have your monster manual.
296
00:14:10,850 --> 00:14:14,820
And if you have those three, you can play
anything that your heart can think up.
297
00:14:15,120 --> 00:14:15,955
Okay?
298
00:14:15,955 --> 00:14:21,694
And then they come out with books
that have different rules in them,
299
00:14:21,694 --> 00:14:24,997
or they come out with a lot of campaign
settings,
300
00:14:25,231 --> 00:14:29,235
such as Krinn, also known as Dragonlance.
301
00:14:29,235 --> 00:14:32,271
If you've heard of that series of books,
it's a high fantasy
302
00:14:32,271 --> 00:14:35,274
world of war between dragons.
303
00:14:35,341 --> 00:14:38,844
Originally based on books by Margaret
Weiss and Tracy
304
00:14:38,878 --> 00:14:42,381
Hickman, it was based on a home game
305
00:14:42,381 --> 00:14:45,651
that they played in that
they then turned into novels.
306
00:14:45,651 --> 00:14:48,888
So were then, addressed by TSR and turned
307
00:14:48,888 --> 00:14:51,891
into an actual campaign world.
308
00:14:52,191 --> 00:14:55,261
Okay, so let's say I've, I used to love
Dragonlance growing up, but I didn't know.
309
00:14:55,261 --> 00:14:58,030
So they were two separate companies
at one time.
310
00:14:58,030 --> 00:15:01,734
Well, Dragonlance was
was a series of books that was published.
311
00:15:01,734 --> 00:15:03,235
It started out with Chronicles.
312
00:15:03,235 --> 00:15:05,638
I can't remember the exact names now.
313
00:15:05,638 --> 00:15:08,874
Dragons of Autumn Twilight or.
314
00:15:08,874 --> 00:15:10,142
Sorry.
Yeah, it's been a while for me, too.
315
00:15:10,142 --> 00:15:10,976
I just,
316
00:15:10,976 --> 00:15:14,813
I cast the Minotaur and all of my daddy
characters be named Kaz comes from that.
317
00:15:15,314 --> 00:15:18,317
But, I always thought that
that was always part of the same thing.
318
00:15:18,317 --> 00:15:21,954
So the books were published by somebody,
and then they were the rights to
319
00:15:21,954 --> 00:15:24,957
it were purchased for the campaign,
or how did that work?
320
00:15:25,124 --> 00:15:28,427
I don't know, 100%,
but what they have done before
321
00:15:28,427 --> 00:15:31,964
with other sets is
they will go to the author and say, hey,
322
00:15:31,964 --> 00:15:35,401
we would like to adapt this for our game
323
00:15:35,401 --> 00:15:38,404
so that other people can explore
this work.
324
00:15:38,837 --> 00:15:42,274
Okay, that happened with the,
Forgotten Realms,
325
00:15:42,975 --> 00:15:45,377
which is probably one of the biggest ones.
326
00:15:45,377 --> 00:15:51,417
It's the setting for Baldur's Gate,
which if you play or even hear video
327
00:15:51,417 --> 00:15:55,254
games, you've probably heard of Baldur's
Gate three sometime here in the last year.
328
00:15:55,287 --> 00:16:00,359
So that was one
that was originally created in 1967.
329
00:16:00,526 --> 00:16:03,996
So seven years before
daddy was even thought of.
330
00:16:04,630 --> 00:16:09,501
Written by Ed Greenwood
as a C, a setting for his novels,
331
00:16:10,536 --> 00:16:11,704
it caught on
332
00:16:11,704 --> 00:16:15,507
so much that he and TSR lined up together
and said,
333
00:16:15,507 --> 00:16:18,577
hey, this would be a great place
for people to play.
334
00:16:19,478 --> 00:16:23,215
This would be a great world
for them to go in and explore.
335
00:16:23,449 --> 00:16:28,754
And you now have dozens of authors
that have jumped into the world
336
00:16:28,754 --> 00:16:33,092
and expanded it,
and you've had movie adaptations
337
00:16:33,425 --> 00:16:35,127
and the most recent one
338
00:16:35,127 --> 00:16:38,998
that Dungeons and Dragons,
I believe it's Den of Thieves, was set in
339
00:16:38,998 --> 00:16:42,835
Forgotten Realms Bouldercounty
just set in Forgotten Realms,
340
00:16:43,102 --> 00:16:46,872
probably a dozen video games,
all set in Forgotten Realms.
341
00:16:47,106 --> 00:16:49,708
They did that same thing with Dragonlance.
342
00:16:49,708 --> 00:16:52,845
The series of books came out
and were published.
343
00:16:53,078 --> 00:16:56,115
I can't remember now
who the original publisher was, but,
344
00:16:56,148 --> 00:16:56,882
you know, it's interesting.
345
00:16:56,882 --> 00:17:00,085
It's interesting on that
because I my first knowing
346
00:17:00,085 --> 00:17:04,189
of these things, Forgotten Realms
was a video game, I think back in the
347
00:17:04,857 --> 00:17:07,693
like Atari days or something,
one of those gold
348
00:17:07,693 --> 00:17:11,063
box ones that they came out with
for a while and that type of a thing.
349
00:17:11,296 --> 00:17:13,165
I'm not aware of a Dragonlance video game,
350
00:17:13,165 --> 00:17:15,534
but again,
I had found it through the books,
351
00:17:15,534 --> 00:17:18,670
but it seems like, again,
all of these things certainly do set up
352
00:17:18,670 --> 00:17:22,341
for a perfect environment for something
like Dungeons and Dragons, in my opinion.
353
00:17:22,341 --> 00:17:24,243
So it does make sense.
354
00:17:24,243 --> 00:17:26,011
But you know, again,
at the end of the day, it's
355
00:17:26,011 --> 00:17:28,714
kind of interesting to see the history
here, the history of these things,
356
00:17:28,714 --> 00:17:31,717
because I had no idea
they came from different,
357
00:17:31,950 --> 00:17:34,053
you know, actually different publishers
in different places.
358
00:17:34,053 --> 00:17:36,355
I always thought that,
you know, Gary wrote all this stuff
359
00:17:36,355 --> 00:17:38,924
on, you know, on a Sunday afternoon
on the train in 1976.
360
00:17:38,924 --> 00:17:41,927
So evidently that's not the case or 74.
361
00:17:41,994 --> 00:17:42,961
And if that's the case,
362
00:17:44,029 --> 00:17:46,365
well, some of them were like Ravenloft.
363
00:17:46,365 --> 00:17:50,702
It's a gothic horror
realm with these domains
364
00:17:50,702 --> 00:17:54,573
that are controlled by evil entities,
anything from witches
365
00:17:54,573 --> 00:17:57,676
to vampires and evil gods
and things like that.
366
00:17:58,043 --> 00:18:02,581
That was one that was created by,
I believe that one was created
367
00:18:02,581 --> 00:18:06,785
by Gary Gygax
as a different realm to explore.
368
00:18:06,785 --> 00:18:10,589
So it started out as a game realm
and then became books.
369
00:18:10,589 --> 00:18:13,826
And then you have the reverse,
the ones that started out as books
370
00:18:14,359 --> 00:18:18,630
or as somebody else's creative material
and then became a game route.
371
00:18:19,231 --> 00:18:19,965
So let's say I
372
00:18:19,965 --> 00:18:21,633
you know,
we've talked about this in the past,
373
00:18:21,633 --> 00:18:22,267
but let's say that
374
00:18:22,267 --> 00:18:25,637
you have someone that's completely new
to Dungeons and Dragons and role playing.
375
00:18:26,071 --> 00:18:27,339
What do you actually need?
376
00:18:27,339 --> 00:18:29,541
You said they're a couple of books,
but what is actually required?
377
00:18:29,541 --> 00:18:30,242
What is the process?
378
00:18:30,242 --> 00:18:32,578
How do you get started in this.
379
00:18:32,578 --> 00:18:35,848
Well,
so first let's talk a little bit about
380
00:18:35,848 --> 00:18:39,751
what do you do so that we have a framework
for what we're going to do.
381
00:18:40,385 --> 00:18:44,356
The indie or Dungeons
and Dragons is collaborative storytelling.
382
00:18:44,423 --> 00:18:47,092
That goes for just about any tabletop
role.
383
00:18:47,092 --> 00:18:51,663
And and what that means is you have two
384
00:18:51,663 --> 00:18:54,733
main types of players.
385
00:18:55,601 --> 00:18:58,604
You have your dungeon master,
386
00:18:58,604 --> 00:19:02,441
who is the person
who is narrating the story.
387
00:19:03,208 --> 00:19:04,476
They create the world.
388
00:19:04,476 --> 00:19:07,179
They create the ideas.
389
00:19:07,179 --> 00:19:08,981
They create all of these things.
390
00:19:10,048 --> 00:19:10,916
And then you have the
391
00:19:10,916 --> 00:19:14,820
players, and the players are the ones
that will actually have the characters.
392
00:19:15,087 --> 00:19:18,490
So if you think of a movie, the
the headline characters,
393
00:19:18,490 --> 00:19:22,161
the main protagonists, that's the player.
394
00:19:22,161 --> 00:19:25,464
So as they move through the story
that's being developed
395
00:19:25,497 --> 00:19:29,034
by the Dungeon Master,
but it's collaborative.
396
00:19:29,034 --> 00:19:30,903
Everyone should be having fun.
397
00:19:30,903 --> 00:19:33,872
It's not an us against them.
398
00:19:33,939 --> 00:19:38,076
It's challenges that everyone gets
a chance to participate in.
399
00:19:38,610 --> 00:19:41,580
And a well-run game
has some variety of challenges,
400
00:19:41,580 --> 00:19:46,218
so it's not just going to be, oh, look,
I'm hitting something with an ax.
401
00:19:46,218 --> 00:19:48,720
There should be puzzles
and social interactions
402
00:19:48,720 --> 00:19:52,224
and all of these things,
if that's what the players enjoy.
403
00:19:52,624 --> 00:19:57,362
And then the Dungeon Master will create
non-player characters, non-player
404
00:19:57,362 --> 00:20:00,632
characters, or all of the people
that populate the world
405
00:20:01,233 --> 00:20:05,270
that the player characters
are going to be moving through.
406
00:20:05,537 --> 00:20:09,041
So rather than just talking to nameless
barkeep,
407
00:20:09,041 --> 00:20:12,177
you have Carl, the retired
408
00:20:12,177 --> 00:20:15,180
soldier that opened a bar with his
409
00:20:15,214 --> 00:20:18,483
with his retirement money
after having his foot chopped off
410
00:20:19,017 --> 00:20:22,854
or whatever the case may be,
you throw those tidbits in there
411
00:20:22,854 --> 00:20:26,225
so that you have some reality
in and something to grip.
412
00:20:27,292 --> 00:20:27,492
Yeah,
413
00:20:27,492 --> 00:20:30,596
I know the depth of the characters
do make it make a huge difference.
414
00:20:30,596 --> 00:20:34,366
And, let me ask you this question
before we get into how to play the,
415
00:20:34,366 --> 00:20:36,301
you had mentioned
the idea of the players are kind of
416
00:20:36,301 --> 00:20:39,371
like the players in the movie,
but in a movie you have a script,
417
00:20:39,371 --> 00:20:40,339
you know what's going to go on.
418
00:20:40,339 --> 00:20:43,542
How does the Dungeon Master
know what the characters are going to do?
419
00:20:44,042 --> 00:20:45,043
And you know,
420
00:20:45,043 --> 00:20:46,345
because it's not going to be
421
00:20:46,345 --> 00:20:49,348
something that they're going
to really be able to script out, is it?
422
00:20:49,448 --> 00:20:50,582
It's not.
423
00:20:50,582 --> 00:20:55,320
And it's one of the hardest things
to learn as a dungeon Master.
424
00:20:56,555 --> 00:20:58,790
There is a saying nothing will mess up
425
00:20:58,790 --> 00:21:01,793
a campaign like players.
426
00:21:01,994 --> 00:21:04,029
So there's a Dungeon Master.
427
00:21:04,029 --> 00:21:07,032
There's a balance between
how much prep work you do
428
00:21:07,032 --> 00:21:10,836
and how much salary you put into
your world, and all of these things,
429
00:21:11,203 --> 00:21:14,673
because the players are going to come in
and invariably
430
00:21:15,040 --> 00:21:18,710
they are going to do something
that you are not expecting, right?
431
00:21:18,777 --> 00:21:21,780
That's going to derail
everything that you had planned.
432
00:21:22,381 --> 00:21:25,083
So it seems like this is something
that actually really builds on itself.
433
00:21:25,083 --> 00:21:27,152
You have a starting point for the story,
434
00:21:27,152 --> 00:21:29,154
but you don't necessarily
know where it's going to go,
435
00:21:29,154 --> 00:21:30,455
and neither does the Dungeon Master.
436
00:21:30,455 --> 00:21:32,157
At least that's what I'm understanding.
437
00:21:32,157 --> 00:21:35,027
Correct? It's collaborative.
438
00:21:35,027 --> 00:21:37,896
I'll use that word quite a few times.
439
00:21:37,896 --> 00:21:40,565
It is a story that is developed
440
00:21:40,565 --> 00:21:43,568
by the choices that the characters make.
441
00:21:43,969 --> 00:21:47,472
It is a story developed by the path
442
00:21:47,472 --> 00:21:51,677
that the story
or the Dungeon Master wants to take.
443
00:21:52,144 --> 00:21:55,180
It's not saying
that there is no framework, though,
444
00:21:55,914 --> 00:21:58,917
and what I mean by that is there are
445
00:21:58,950 --> 00:22:03,789
tricks and tips that a Dungeon Master
can use to keep something going
446
00:22:03,789 --> 00:22:08,160
in the way that it's supposed to do,
without feeling like a railroad.
447
00:22:09,161 --> 00:22:10,262
The railroad is one.
448
00:22:10,262 --> 00:22:13,265
The only option you have is to go
the way I want.
449
00:22:13,832 --> 00:22:16,968
But you can nudge you can guide you,
you can kind of direct.
450
00:22:17,436 --> 00:22:20,772
There is also a point
at which you can reach
451
00:22:20,772 --> 00:22:22,374
when you just kind of say, you know,
452
00:22:22,374 --> 00:22:25,544
the story has gone
so far from what I had prepped.
453
00:22:25,544 --> 00:22:31,083
I need a chance to stop and revamp
what I'm doing so that everyone's
454
00:22:31,083 --> 00:22:34,186
still having fun, because just going by
455
00:22:34,186 --> 00:22:37,189
the seat of my pants isn't going to work.
456
00:22:37,322 --> 00:22:39,391
Now that totally, totally makes sense.
457
00:22:39,391 --> 00:22:40,525
And we're going to break for commercial.
458
00:22:40,525 --> 00:22:43,328
Here we are talking to the vault host
James Sherwood,
459
00:22:43,328 --> 00:22:45,030
going over the history of Dungeons
and Dragons.
460
00:22:45,030 --> 00:22:47,432
This is user friendly 2.0.
We'll be back after the break.
461
00:22:48,867 --> 00:22:50,035
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462
00:22:50,035 --> 00:22:53,672
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00:23:39,418 --> 00:23:42,120
User friendly,
user friendly 2.0 and beyond.
477
00:23:42,120 --> 00:23:45,724
Check out our website to see where
you can submit your questions,
478
00:23:45,957 --> 00:23:50,061
get additional information, playback,
episodes and anything else you might like.
479
00:23:50,061 --> 00:23:52,898
Now everything's out there,
but I'm going to give you fair warning
480
00:23:52,898 --> 00:23:54,266
if you play season one.
481
00:23:54,266 --> 00:23:57,202
I warned you, it's
kind of funny to check it out though.
482
00:23:57,202 --> 00:23:59,971
From 2013 I have things changed.
483
00:23:59,971 --> 00:24:02,808
We are talking to The Vault host
James Sherwood,
484
00:24:02,808 --> 00:24:05,811
discussing the origins of Dungeons
and Dragons,
485
00:24:06,211 --> 00:24:09,281
and in the previous segment,
we went through some of the basics
486
00:24:09,281 --> 00:24:13,118
of how the game came to be,
where it is going,
487
00:24:13,485 --> 00:24:17,289
how a Dungeon Master and the characters
and the non-playing characters work.
488
00:24:17,823 --> 00:24:20,258
Let's go ahead and drop back in. James.
Welcome back.
489
00:24:20,258 --> 00:24:21,927
Yeah, thank you very much.
490
00:24:21,927 --> 00:24:24,463
So we talked about all that
in the first segment.
491
00:24:24,463 --> 00:24:27,032
And let's go ahead and dive right in.
How do you play the game.
492
00:24:27,032 --> 00:24:28,099
What do you need.
493
00:24:28,099 --> 00:24:31,403
So to play the game there's a couple of
very basic things that you need.
494
00:24:31,470 --> 00:24:34,873
First of all you need I mentioned
some of that in that first section.
495
00:24:35,640 --> 00:24:39,344
You need a player's handbook, a Dungeon
Master's guide, and a monster manual.
496
00:24:39,778 --> 00:24:41,947
This is for ease.
497
00:24:41,947 --> 00:24:43,648
I'm talking about first edition,
498
00:24:43,648 --> 00:24:47,252
but these books have been pretty standard
through every edition since.
499
00:24:47,252 --> 00:24:50,222
Advanced basic was a little bit different.
500
00:24:50,455 --> 00:24:54,493
So in this edition, you're looking,
somewhere in the neighborhood.
501
00:24:55,727 --> 00:24:57,963
$50 a book.
502
00:24:57,963 --> 00:25:00,665
But that's really
going to be your primary expenditure.
503
00:25:00,665 --> 00:25:05,337
And you can find use copies,
you can find digital copies.
504
00:25:05,837 --> 00:25:09,374
And we'll talk a little bit more about
some of the digital stuff here in a bit.
505
00:25:10,208 --> 00:25:11,810
I'm gonna just throw this out here
because it's something
506
00:25:11,810 --> 00:25:14,813
that, I found interesting is the books.
507
00:25:14,846 --> 00:25:16,014
You get what you pay for.
508
00:25:16,014 --> 00:25:18,049
I've always enjoyed the artwork.
509
00:25:18,049 --> 00:25:20,285
This goes a lot
beyond just a system of rules.
510
00:25:20,285 --> 00:25:22,687
You have a lot of depth to all of that.
511
00:25:22,687 --> 00:25:24,856
As far as I know, minor hardbound too.
512
00:25:24,856 --> 00:25:28,026
So it's really a nice quality product
that they put out, in my opinion.
513
00:25:28,026 --> 00:25:32,097
And I love as much as reading about the
gaming system, just looking at the artwork
514
00:25:32,097 --> 00:25:34,232
and the different things
that are in there.
515
00:25:34,232 --> 00:25:37,002
And it is it's worth what you pay. It is.
516
00:25:37,002 --> 00:25:38,169
And that's one of the things
517
00:25:38,169 --> 00:25:42,407
Wizards of the coast
who bought Dungeons and Dragons in 1997,
518
00:25:43,642 --> 00:25:44,709
and shortly after
519
00:25:44,709 --> 00:25:47,712
that was when third edition came out.
520
00:25:47,846 --> 00:25:51,750
And one of the things
the Wizards of the coast really did
521
00:25:51,750 --> 00:25:55,086
was up the production value.
522
00:25:55,720 --> 00:25:56,521
Right.
523
00:25:56,521 --> 00:26:00,992
One of the other things that they did was
they went to streamline the game
524
00:26:01,293 --> 00:26:05,163
so that it's a lot easier for new players
to join in, because the old one
525
00:26:05,163 --> 00:26:08,867
had a lot of the advanced
and the advanced second edition,
526
00:26:08,867 --> 00:26:13,872
and a lot of very cumbersome rules
that were amazing,
527
00:26:13,872 --> 00:26:17,976
and I missed to some degree,
but they were not very player friendly.
528
00:26:18,910 --> 00:26:20,612
I remember that quite well.
529
00:26:20,612 --> 00:26:23,248
You know, my background is in physics
and the whole Mako thing.
530
00:26:23,248 --> 00:26:25,517
I never to this day
couldn't quite figure out.
531
00:26:25,517 --> 00:26:29,287
And for anybody that doesn't know,
that's a set of variables
532
00:26:29,287 --> 00:26:31,723
that had to do with how to attack enemies
and that kind of thing.
533
00:26:31,723 --> 00:26:33,491
It's no longer used.
534
00:26:33,491 --> 00:26:36,494
There are people that swear by it, and
there are people that absolutely hate it.
535
00:26:36,528 --> 00:26:39,331
I'm somewhere in the middle that I just
had someone else figure out why,
536
00:26:40,599 --> 00:26:43,501
and if you know what that go means,
I would love for you
537
00:26:43,501 --> 00:26:47,072
to throw me a message
and put that in the comment, because that.
538
00:26:47,238 --> 00:26:50,241
Yeah, so you're a die hard,
539
00:26:50,809 --> 00:26:53,078
but, so you need those basic books.
540
00:26:53,078 --> 00:26:56,881
You can get the additional supplements,
the various m a worlds
541
00:26:56,881 --> 00:26:58,817
and things like that,
but you don't need it.
542
00:26:58,817 --> 00:26:59,551
You can do it.
543
00:26:59,551 --> 00:27:02,621
Just just kind of off the cuff
and create the world
544
00:27:02,621 --> 00:27:05,624
that you want to play called homebrew.
545
00:27:05,890 --> 00:27:10,095
The next thing you need is a character
sheet, a character sheet,
546
00:27:10,328 --> 00:27:13,665
a wide variety of ways of doing it.
547
00:27:14,466 --> 00:27:14,966
Yeah.
548
00:27:14,966 --> 00:27:19,571
When I started, the only option
was a paper character sheet and a pencil.
549
00:27:19,771 --> 00:27:24,576
You write everything down
and once you get to your level
550
00:27:24,576 --> 00:27:28,013
five character,
it was all started to go sideways.
551
00:27:28,013 --> 00:27:29,180
Everything was a race.
552
00:27:29,180 --> 00:27:29,848
Everything.
553
00:27:29,848 --> 00:27:33,518
Line, script written over it
and all of these things.
554
00:27:33,518 --> 00:27:36,888
So it was time to write out
a new character sheet.
555
00:27:37,756 --> 00:27:42,227
With the advent of computers,
you started having digital character
556
00:27:42,227 --> 00:27:47,165
sheets or a little character
sheets, like PDFs that you could go into
557
00:27:47,165 --> 00:27:51,036
and type on and utilize the laptop
or something like that to do that.
558
00:27:51,102 --> 00:27:53,338
That's relatively new.
559
00:27:53,338 --> 00:27:56,341
I know we didn't have that
when I was a kid playing.
560
00:27:56,574 --> 00:28:00,345
And then for fifth edition
and fifth edition 2024,
561
00:28:00,979 --> 00:28:05,250
there is an amazing
system called the Endpoint.
562
00:28:06,418 --> 00:28:07,619
D&D beyond is
563
00:28:07,619 --> 00:28:11,423
a computer database
that you can go in and buy the books,
564
00:28:12,390 --> 00:28:16,561
and everything is built in
so you can build characters, you can build
565
00:28:16,561 --> 00:28:21,066
monsters, you can build encounters,
you can do notes.
566
00:28:21,066 --> 00:28:23,535
You can build campaigns, you can use maps.
567
00:28:23,535 --> 00:28:25,403
All of these things.
568
00:28:25,403 --> 00:28:27,872
And the character builder
makes it so simple
569
00:28:27,872 --> 00:28:31,276
because everything is right
there in a digital framework
570
00:28:31,843 --> 00:28:35,747
for you to pull up,
and it makes it so much easier.
571
00:28:36,414 --> 00:28:37,949
I think the biggest thing
that I've noticed on
572
00:28:37,949 --> 00:28:41,052
that is the ability to search, because,
you know, there are rules on things
573
00:28:41,052 --> 00:28:44,089
and you have an index,
of course, in your books and all of that.
574
00:28:44,089 --> 00:28:45,957
But when you're at the table,
575
00:28:45,957 --> 00:28:49,260
there tends to be
sometimes disagreements on the rules.
576
00:28:49,260 --> 00:28:52,664
And then the next 20 minutes, everybody's
pulling out books for 20 minutes.
577
00:28:52,664 --> 00:28:53,998
You're doing well.
578
00:28:53,998 --> 00:28:55,333
And this is something that I've noticed
579
00:28:55,333 --> 00:28:58,737
that you can just simply look at search
like anything you would on a modern app.
580
00:28:59,237 --> 00:29:01,139
And the information's right there for you.
581
00:29:01,139 --> 00:29:04,142
It, just
it saves a lot of time and frustration.
582
00:29:04,542 --> 00:29:07,178
And from that standpoint,
I'm one that I've always preferred
583
00:29:07,178 --> 00:29:09,981
the tabletop version of it,
but I'm starting to warm up to this
584
00:29:09,981 --> 00:29:13,952
just because it does save so much time
and it also makes it a lot easier
585
00:29:13,952 --> 00:29:15,720
to put your character together
and all of that.
586
00:29:15,720 --> 00:29:19,057
And the other thing of it
is, is your Dungeon master now has access
587
00:29:19,591 --> 00:29:21,960
to what's going on privately,
because there's times in game
588
00:29:21,960 --> 00:29:25,296
you don't want the other characters to
know what's going on as part of the game.
589
00:29:25,296 --> 00:29:25,563
Right?
590
00:29:25,563 --> 00:29:28,566
So and that's always been a bit,
you know, difficult and awkward
591
00:29:28,566 --> 00:29:30,869
when two people go into the corner
of the room for ten minutes
592
00:29:30,869 --> 00:29:33,872
and then come back and you're like,
okay, what's going to happen to me now?
593
00:29:33,872 --> 00:29:35,206
You can avoid these things.
594
00:29:35,206 --> 00:29:39,878
So, so yeah, it's it is
definitely something that is a good tool.
595
00:29:41,112 --> 00:29:42,213
One of the other big
596
00:29:42,213 --> 00:29:45,383
things with
with the advent of the Navy on,
597
00:29:46,251 --> 00:29:48,853
you can get these books for about 25
598
00:29:48,853 --> 00:29:51,856
to $30 a piece
599
00:29:51,856 --> 00:29:55,560
in on the digital version,
on the DMV on website,
600
00:29:56,094 --> 00:30:00,365
rather than having to spend
$50 per book over and over again.
601
00:30:01,065 --> 00:30:02,200
Right.
602
00:30:02,200 --> 00:30:05,203
So it makes it much easier to get into.
603
00:30:05,370 --> 00:30:08,573
Well, there's another step of that too,
because from my understanding
604
00:30:08,573 --> 00:30:10,441
and from what we've played with it,
there's an ability.
605
00:30:10,441 --> 00:30:13,411
If one person owns a book,
share it out to the other players.
606
00:30:13,678 --> 00:30:17,081
So you also get rid of the problem of,
oh, we only have one book.
607
00:30:17,081 --> 00:30:19,350
And you know,
that could be somewhat cumbersome too.
608
00:30:19,350 --> 00:30:21,219
This does do away with that.
609
00:30:21,219 --> 00:30:24,088
I know there's some limits on that,
but it does work quite well from what
610
00:30:24,088 --> 00:30:27,692
I've seen it, and I run several games
611
00:30:27,926 --> 00:30:32,430
and I have my they call the compendium,
all of the books that I have shared
612
00:30:32,430 --> 00:30:37,202
in most of these campaigns, so that I'm
the only one that has to pay into it.
613
00:30:38,136 --> 00:30:38,870
Everyone else
614
00:30:38,870 --> 00:30:41,873
can just use what I have
and play and have fun,
615
00:30:41,873 --> 00:30:45,510
and they don't have to worry about too big
an investment.
616
00:30:46,211 --> 00:30:47,245
Yeah, and it does.
617
00:30:47,245 --> 00:30:49,180
It saves a lot on that front.
618
00:30:49,180 --> 00:30:50,215
You know, it's kind of funny
619
00:30:50,215 --> 00:30:53,418
because you talk about use of computers
and that type of a thing.
620
00:30:53,418 --> 00:30:57,188
Just a little aside on this, the
this is the first time I've seen it where
621
00:30:57,188 --> 00:30:59,123
I think they've really gotten it
right. It's easy to use.
622
00:30:59,123 --> 00:31:01,426
And you talked about the PDF
nullable character sheets.
623
00:31:01,426 --> 00:31:04,863
Well, back in the 80s,
Commodore 64, in the Atari,
624
00:31:04,863 --> 00:31:08,433
somebody had made an attempt
to do something like this,
625
00:31:09,167 --> 00:31:12,470
and unfortunately,
it was one of those bits of software
626
00:31:12,470 --> 00:31:14,572
that if that was your first experience
with roleplaying,
627
00:31:14,572 --> 00:31:17,375
you probably wouldn't continue
because it was,
628
00:31:17,375 --> 00:31:18,910
you know, so difficult modern day and age.
629
00:31:18,910 --> 00:31:21,980
You have a tablet that runs on a battery
set in front of you on the table.
630
00:31:21,980 --> 00:31:24,382
There were groups
that were taking these desktop computers,
631
00:31:24,382 --> 00:31:27,385
trying to get together at a table
because there was no networking.
632
00:31:27,619 --> 00:31:28,219
Bring them up.
633
00:31:28,219 --> 00:31:30,488
So you have all these monitors
and different things going on,
634
00:31:30,488 --> 00:31:34,192
and it was considered somewhat cumbersome,
especially when
635
00:31:34,392 --> 00:31:37,262
because of the day and age, it
didn't save your character sheet or didn't
636
00:31:37,262 --> 00:31:40,365
save changes
or some things that you know.
637
00:31:40,365 --> 00:31:43,401
But definitely I've seen this going on.
638
00:31:43,401 --> 00:31:44,869
And then there's
been the games and things,
639
00:31:44,869 --> 00:31:48,006
but this time it does seem like it's
seamless, it works
640
00:31:48,006 --> 00:31:51,376
well, and it's just something
you can sit down and use.
641
00:31:51,376 --> 00:31:54,445
And there's not the frustration
that there once was,
642
00:31:54,445 --> 00:31:56,447
but it is kind of funny
to think about this.
643
00:31:56,447 --> 00:31:59,450
The attempts of this have been going on
for, well, 30 years,
644
00:31:59,784 --> 00:32:02,987
and it took that amount of time
to seem to get it to work properly.
645
00:32:03,821 --> 00:32:06,691
50 years actually celebrate the 50th.
646
00:32:06,691 --> 00:32:08,726
Yeah, you're right, 50 years.
647
00:32:08,726 --> 00:32:11,162
It's I don't want
to think I'm not old anyway,
648
00:32:12,330 --> 00:32:13,598
speaking of
649
00:32:13,598 --> 00:32:17,568
expenditure, here comes the probably
650
00:32:17,568 --> 00:32:21,839
from the most expensive
part of the entire game is having dice
651
00:32:22,974 --> 00:32:25,076
and what is known as the Dice Goblin.
652
00:32:25,076 --> 00:32:31,082
And the dice Goblin is somebody who will
by dice at the drop of a hat.
653
00:32:31,082 --> 00:32:33,751
Realistically, you need one set.
654
00:32:33,751 --> 00:32:35,887
Oh no, no, that's theoretic.
655
00:32:35,887 --> 00:32:37,956
Well,
there's no way that would possibly work.
656
00:32:37,956 --> 00:32:39,590
True.
657
00:32:39,590 --> 00:32:42,560
And the set of dice is
658
00:32:42,560 --> 00:32:43,895
seven die.
659
00:32:43,895 --> 00:32:46,898
You have a four sided, a six sided,
660
00:32:47,432 --> 00:32:50,435
an eight sided, the ten sided,
661
00:32:50,935 --> 00:32:53,938
a 12 sided, a 20 sided,
662
00:32:54,105 --> 00:32:57,842
and then what's known as a percentile,
which is a ten sided die
663
00:32:57,842 --> 00:33:03,815
with instead of one through zero,
you have ten through zero.
664
00:33:06,150 --> 00:33:10,221
So you put these things together
and depending on how you're playing
665
00:33:10,221 --> 00:33:11,889
and what type of check you're doing
666
00:33:11,889 --> 00:33:15,660
and and what you're rolling,
you're rolling, you however many dice.
667
00:33:18,696 --> 00:33:20,298
Dice are dangerous.
668
00:33:20,298 --> 00:33:23,301
I and I caution you enough on that
669
00:33:23,468 --> 00:33:27,005
because I personally have about 75 sets.
670
00:33:27,939 --> 00:33:31,209
But one of the things that I've taken
to doing, and there are dozens of dice
671
00:33:31,209 --> 00:33:34,245
superstitions out
there, is for each game that I'm playing.
672
00:33:34,245 --> 00:33:36,914
I have my own 2 or 3 sets,
673
00:33:36,914 --> 00:33:41,019
just because to me
that makes it feel a little more real,
674
00:33:41,019 --> 00:33:44,088
and it helps me keep track in my head
of what I'm actually play.
675
00:33:44,889 --> 00:33:45,423
Yeah.
676
00:33:45,423 --> 00:33:47,191
And you actually do
want more than one stat,
677
00:33:47,191 --> 00:33:49,327
because there's times
you do need multiple dice.
678
00:33:49,327 --> 00:33:51,195
No reality one set will get you going.
679
00:33:51,195 --> 00:33:52,630
It's, you know, that's the case.
680
00:33:52,630 --> 00:33:56,968
But you know, and this is another area
where art in artistic
681
00:33:56,968 --> 00:33:58,903
things have really gotten into that.
682
00:33:58,903 --> 00:34:01,973
Now it's a little bit about availability,
but also there are
683
00:34:01,973 --> 00:34:06,144
a lot of different kinds of dice
and some really cool ones that,
684
00:34:06,177 --> 00:34:09,947
that you can get that are just go way
beyond just your basic set.
685
00:34:10,615 --> 00:34:11,182
Oh yeah.
686
00:34:11,182 --> 00:34:13,051
I mean, you have your basic plastic
687
00:34:13,051 --> 00:34:16,354
and resin ones, you have silicone dice,
you have metal dice.
688
00:34:16,921 --> 00:34:21,392
I have seen stone dice or semi-precious
stone dates.
689
00:34:21,626 --> 00:34:26,197
I saw, set made out of amethyst
that were absolutely gorgeous.
690
00:34:26,998 --> 00:34:30,134
I think sterling silver, sterling silver.
691
00:34:30,134 --> 00:34:33,471
I haven't personally seen gold,
but I've heard they make them,
692
00:34:34,038 --> 00:34:37,041
they are also now
coming up in Bluetooth dice,
693
00:34:37,442 --> 00:34:39,577
which is okay once the Bluetooth dies.
694
00:34:39,577 --> 00:34:42,580
So Bluetooth is one of the big things
that's happened.
695
00:34:42,914 --> 00:34:45,550
Covid really kicked a lot of this
in which I know
696
00:34:45,550 --> 00:34:48,553
I just said the C-word,
but I apologize for that.
697
00:34:49,020 --> 00:34:52,723
One of the things that it did, though
is it started up remote play.
698
00:34:52,723 --> 00:34:57,328
So you have, websites
like Fantasy Grounds and Roll20.
699
00:34:57,962 --> 00:35:00,565
So what they allow
you to do is play online.
700
00:35:01,599 --> 00:35:04,168
Well, for those of us like myself,
701
00:35:04,168 --> 00:35:08,539
don't want to click a button and have that
tell me what happened.
702
00:35:09,107 --> 00:35:13,411
I can roll a physical die
that is Bluetooth to my computer
703
00:35:14,645 --> 00:35:17,815
and it will populate that
roll into the website.
704
00:35:18,583 --> 00:35:20,418
Oh that's cool, that's cool.
705
00:35:20,418 --> 00:35:22,987
They're not perfect yet.
706
00:35:22,987 --> 00:35:27,792
Last I saw, they were somewhere
in the neighborhood of 40 or $50 a die.
707
00:35:28,359 --> 00:35:31,863
Wow. One that I saw
was just that they added each one.
708
00:35:32,163 --> 00:35:33,865
20 sided dice.
709
00:35:33,865 --> 00:35:36,200
So there is the entire gambit.
710
00:35:36,200 --> 00:35:40,004
If you're a head,
they've got that for you.
711
00:35:40,905 --> 00:35:42,106
Availability.
712
00:35:42,106 --> 00:35:44,108
You can find these all over the place.
713
00:35:44,108 --> 00:35:45,977
You can find them online.
714
00:35:45,977 --> 00:35:48,980
Your big, big bundle deals like Amazon.
715
00:35:48,980 --> 00:35:52,049
And you can find them at your local game
stores, which are great.
716
00:35:52,049 --> 00:35:53,251
I use Wild Things.
717
00:35:53,251 --> 00:35:58,222
And in, Oregon
I have found really good specials on dice,
718
00:35:58,222 --> 00:36:01,592
and they have a lot
of different manufacturers.
719
00:36:02,360 --> 00:36:06,864
So where you can go if you want to
look online that I highly recommend.
720
00:36:06,864 --> 00:36:10,201
I've used them for several dice purchases
and some other accessories.
721
00:36:10,635 --> 00:36:13,638
You may have heard us
talk about it from our Rose city Comic-Con
722
00:36:14,438 --> 00:36:16,374
Misty mountain game.
723
00:36:16,374 --> 00:36:22,213
If you need roleplaying accessories,
they've got it and it's.
724
00:36:23,214 --> 00:36:24,682
I've bought
725
00:36:24,682 --> 00:36:29,120
probably two dozen sets from them
that are anywhere
726
00:36:29,120 --> 00:36:32,823
from those silicone dice all the way
through some beautiful metal dice.
727
00:36:32,823 --> 00:36:35,259
And I really have appreciated
what they did.
728
00:36:35,259 --> 00:36:37,895
And their prices are very reasonable.
729
00:36:37,895 --> 00:36:40,498
And, you know, this is one thing to is
you've got artists doing this.
730
00:36:40,498 --> 00:36:44,168
And yeah, you can go on Amazon and order
a set of dice and most of us do have them.
731
00:36:44,168 --> 00:36:47,672
But check out your local game stores
because you're going to, number one,
732
00:36:47,672 --> 00:36:50,675
find things that you won't find online
that are very unique.
733
00:36:50,841 --> 00:36:53,544
And number two, you're supporting
the small businesses and small artists
734
00:36:53,544 --> 00:36:56,781
in a way that is not as accessible.
735
00:36:56,781 --> 00:36:58,216
And other things.
736
00:36:58,216 --> 00:37:01,052
The third part of it is you got to meet
great people that are also interested
737
00:37:01,052 --> 00:37:04,021
in what you're doing and,
figure out new things.
738
00:37:04,155 --> 00:37:06,157
That is a very big part of it.
739
00:37:06,157 --> 00:37:08,359
This is a social activity.
740
00:37:08,359 --> 00:37:11,929
They have come up with a way
to play with one person.
741
00:37:11,929 --> 00:37:15,299
They have come up,
they're starting to do some AI generated.
742
00:37:15,299 --> 00:37:18,302
So the AI is the Dungeon Master.
743
00:37:18,336 --> 00:37:20,605
There's some things like that with it.
744
00:37:20,605 --> 00:37:23,407
You can't be sitting down with 3
or 4 friends
745
00:37:23,407 --> 00:37:26,577
around a table,
rolling some dice and having a lot of ups.
746
00:37:27,545 --> 00:37:27,812
Yeah.
747
00:37:27,812 --> 00:37:29,580
And you and you definitely do.
748
00:37:29,580 --> 00:37:32,583
And sometimes maybe you're wrong,
but yeah, you know.
749
00:37:33,818 --> 00:37:35,052
So we've talked about books.
750
00:37:35,052 --> 00:37:38,055
We've talked about dice,
we've talked about here are your sheets.
751
00:37:38,656 --> 00:37:40,858
We've talked a little bit about players.
752
00:37:40,858 --> 00:37:43,361
So you have to have a dungeon master.
753
00:37:43,361 --> 00:37:48,666
And then for me personally I like to
keep it to about six player characters.
754
00:37:49,200 --> 00:37:51,035
Once you get over that, you can do it.
755
00:37:51,035 --> 00:37:54,238
You can play with any number,
but it starts to get a little bit overly
756
00:37:54,238 --> 00:37:55,806
cumbersome.
757
00:37:55,806 --> 00:37:59,744
The characters are only 12
compatible stories.
758
00:38:00,611 --> 00:38:06,150
Not that there can't be tension,
not that there can't be a opposing view,
759
00:38:06,417 --> 00:38:09,420
but this is collaborative storytelling.
760
00:38:10,187 --> 00:38:11,389
So if somebody is there
761
00:38:11,389 --> 00:38:15,293
just to break the game,
it takes it away from everybody, right?
762
00:38:15,426 --> 00:38:17,528
Yeah. So you want them to get along.
763
00:38:17,528 --> 00:38:20,398
You want them to have
the same concept in mind.
764
00:38:21,432 --> 00:38:23,768
If everybody's coming into it
765
00:38:23,768 --> 00:38:26,971
with a different idea,
one person wants it to be comedic
766
00:38:26,971 --> 00:38:31,108
and one person wants it to be super high
fantasy
767
00:38:31,108 --> 00:38:35,913
using only only Old English
or High English, or however you want to do
768
00:38:35,913 --> 00:38:38,482
that,
you'll have a lot of conflict at the table
769
00:38:38,482 --> 00:38:40,584
and it won't be as much fun for everyone.
770
00:38:40,584 --> 00:38:43,587
So you do what's known as session zero,
771
00:38:43,721 --> 00:38:47,358
and session zero is sitting down
and just talking about
772
00:38:47,825 --> 00:38:50,695
what do you want to see out of the game?
773
00:38:50,695 --> 00:38:52,330
And it's really that simple.
774
00:38:52,330 --> 00:38:55,800
It's sitting down and saying,
hey, I, I want to have fun with this.
775
00:38:55,800 --> 00:38:57,968
I don't want it to be hugely serious.
776
00:38:57,968 --> 00:39:03,007
I don't want there to be adult themes,
or I don't want there to be horror themes,
777
00:39:03,007 --> 00:39:07,411
or I really want to have a lot of suspense
with it, or a lot more of the political
778
00:39:07,411 --> 00:39:11,182
intrigue and role playing rather than just
hitting things with sticks.
779
00:39:11,782 --> 00:39:15,186
And that's when you work those things out,
so everyone's on the same page,
780
00:39:15,186 --> 00:39:17,788
so everyone can have the same amount
of fun.
781
00:39:17,788 --> 00:39:18,956
Yeah, it's so true.
782
00:39:18,956 --> 00:39:21,692
And that's another thing too,
is because the people playing
783
00:39:21,692 --> 00:39:23,661
also bring different techniques
to the table.
784
00:39:23,661 --> 00:39:24,395
There's a lot of people
785
00:39:24,395 --> 00:39:27,398
that are into the acting part
or the role playing part in this.
786
00:39:27,598 --> 00:39:29,934
There's a lot of people that do
want to just hit somebody over the head
787
00:39:29,934 --> 00:39:32,937
with a stick of gear, figuratively
in the game, of course, usually.
788
00:39:32,937 --> 00:39:36,507
So, you know, and you bring all of those
things together and you can actually
789
00:39:36,507 --> 00:39:39,543
if you have a good mix of people
to get along, that can work well.
790
00:39:39,910 --> 00:39:41,479
But if you don't, it can be a headache.
791
00:39:41,479 --> 00:39:43,614
I know,
you know, there's both sides of that's
792
00:39:43,614 --> 00:39:46,851
why it is important to make sure you are,
you know, vetting a little bit
793
00:39:46,851 --> 00:39:50,888
and get your session zero down
so that you're able to have all of that
794
00:39:51,222 --> 00:39:54,125
and have, you know, knocked out
before you actually start gaming.
795
00:39:54,125 --> 00:39:58,462
And then comes the most important
is for every player to have
796
00:39:59,096 --> 00:40:03,300
you have your character,
and your character is that alternate
797
00:40:03,300 --> 00:40:07,772
persona that you get to be
when you jump into the game.
798
00:40:08,005 --> 00:40:09,940
It's that break from reality.
799
00:40:09,940 --> 00:40:13,344
It is leaving your care
or some worries behind you
800
00:40:13,344 --> 00:40:17,114
and stepping into someone else's life
with its own cares and worries.
801
00:40:17,348 --> 00:40:21,719
But it allows you to distance yourself
from who you are and find something unique
802
00:40:21,719 --> 00:40:24,855
for you to play with
and for that character.
803
00:40:24,855 --> 00:40:27,124
There are three main components.
804
00:40:27,124 --> 00:40:29,326
The first one is species.
805
00:40:29,326 --> 00:40:33,397
They change from race to species
with the 2024 advent
806
00:40:33,397 --> 00:40:38,402
a little bit before that actually,
which is who do you want to play?
807
00:40:38,402 --> 00:40:41,405
You want to be a sturdy, short dwarf.
808
00:40:41,405 --> 00:40:43,674
You want to be an athlete.
You want to be an elf.
809
00:40:44,842 --> 00:40:46,577
What do you want to be?
810
00:40:46,577 --> 00:40:49,547
Do you want to be a variant on human?
811
00:40:49,547 --> 00:40:51,115
But it's kind of
812
00:40:51,115 --> 00:40:54,051
what species do you want to be,
and how is that going to interplay
813
00:40:54,051 --> 00:40:55,619
with your backstory?
814
00:40:55,619 --> 00:40:57,888
The second part is class.
815
00:40:57,888 --> 00:41:02,193
Class is how you want to function
mechanically.
816
00:41:02,226 --> 00:41:03,994
You want to be a wizard.
817
00:41:03,994 --> 00:41:06,597
Do you want to be a cleric?
818
00:41:06,597 --> 00:41:09,867
A wizard is casting spells, clerics
or healing people
819
00:41:09,867 --> 00:41:12,870
and and providing support.
820
00:41:13,037 --> 00:41:16,006
You can be a fighter
hitting people with a big stick.
821
00:41:16,006 --> 00:41:18,642
You can be a thief and sneak around.
822
00:41:18,642 --> 00:41:23,113
There's all of these options
that you can look into as to what
823
00:41:23,113 --> 00:41:27,818
you want to play out, and that'll affect
how you interact with the story.
824
00:41:28,652 --> 00:41:32,323
Because if you're the sneaky thief, you're
probably not going to be a front line
825
00:41:32,356 --> 00:41:33,591
character.
826
00:41:33,591 --> 00:41:37,495
Or if you're the charismatic cleric,
you may be doing
827
00:41:37,561 --> 00:41:40,598
worth the role play in the
they call it face.
828
00:41:40,598 --> 00:41:44,435
The person that interacts the most
with the non-player characters right.
829
00:41:45,636 --> 00:41:47,071
And then you have for me,
830
00:41:47,071 --> 00:41:50,875
probably the biggest part,
which is the backstory
831
00:41:52,109 --> 00:41:57,781
and the backstory, is who is that
character lifted out from being just
832
00:41:57,781 --> 00:42:00,751
numbers on the page and rolls of the dice
833
00:42:00,851 --> 00:42:03,921
and determine who that person is,
834
00:42:04,321 --> 00:42:08,592
because I when I go in and play,
I don't want to be James, the radio host.
835
00:42:08,592 --> 00:42:09,960
I want to be Brad.
836
00:42:09,960 --> 00:42:14,131
It's the warforged barbarian
that is there in order
837
00:42:14,131 --> 00:42:17,201
to redeem himself from past war crimes.
838
00:42:18,102 --> 00:42:20,871
That is actually a storyline
that I played,
839
00:42:20,871 --> 00:42:23,507
because that's the story that I want
in my head.
840
00:42:23,507 --> 00:42:28,112
That's what I want to create so that I can
move forward with that, you know?
841
00:42:28,112 --> 00:42:31,248
And as far as all that goes to you, talk
about the kind of characters you play.
842
00:42:31,248 --> 00:42:34,051
And this is really
where it gets amazing to me,
843
00:42:34,051 --> 00:42:37,955
because you can do anything
you can think of.
844
00:42:37,955 --> 00:42:40,324
And I've been in some games
where you're not always the good guys,
845
00:42:40,324 --> 00:42:44,128
and those can be very fun
to, you know, it just depends on,
846
00:42:44,461 --> 00:42:46,530
you know, what you want to do
and what the group wants to do
847
00:42:46,530 --> 00:42:48,299
and what what
you're kind of in the mood for.
848
00:42:48,299 --> 00:42:52,269
But I've I've played it from both ends
and it's been a lot of fun.
849
00:42:52,269 --> 00:42:53,571
I have found that there are certain
850
00:42:53,571 --> 00:42:56,840
character classes that I like to do that
I'm more comfortable with.
851
00:42:56,840 --> 00:42:59,843
Sometimes I'll get out of that box
and then things get real weird.
852
00:43:00,244 --> 00:43:03,280
But you know, it's again
one of those type of things,
853
00:43:03,280 --> 00:43:05,349
and it does make a lot of sense.
854
00:43:05,349 --> 00:43:06,984
What you're saying.
855
00:43:06,984 --> 00:43:10,487
Well,
and then it's all about finding a way
856
00:43:10,487 --> 00:43:13,157
to create a persona other than yourself
857
00:43:13,157 --> 00:43:16,794
and seeing how it plays in the story
with these other people.
858
00:43:17,161 --> 00:43:23,367
My biggest takeaway for this
is having that chance with other people
859
00:43:23,367 --> 00:43:28,639
to really explore what you want to do now,
and that is that's absolutely true.
860
00:43:29,039 --> 00:43:30,007
All kinds of things.
861
00:43:30,007 --> 00:43:32,576
Just a little bit here,
James, talk about the vault.
862
00:43:32,576 --> 00:43:35,446
Give us an example
or explanation of what you're doing.
863
00:43:35,446 --> 00:43:37,381
I mean you've done some segments here,
but I understand
864
00:43:37,381 --> 00:43:40,117
you're going to be making this
a standalone show.
865
00:43:40,117 --> 00:43:43,387
When I got into this, the vault was,
hey, you want to
866
00:43:43,387 --> 00:43:46,190
come on and talk about some games?
And it's taken off.
867
00:43:46,190 --> 00:43:48,125
Apparently people like what I have to say
868
00:43:49,159 --> 00:43:52,596
and it is turning into possibly
my own show.
869
00:43:53,263 --> 00:43:55,933
The vault is a chance
870
00:43:55,933 --> 00:43:59,103
for me to look at any type of game
you can think of.
871
00:43:59,103 --> 00:44:02,539
I've done board games,
I've done video games, role playing
872
00:44:02,539 --> 00:44:05,542
games, you name it, I want to touch on it
873
00:44:05,609 --> 00:44:09,780
and it is real reviews
from somebody who's willing to play them.
874
00:44:10,481 --> 00:44:13,017
It is a layman's view.
875
00:44:13,017 --> 00:44:14,985
I am not a professional gamer.
876
00:44:14,985 --> 00:44:17,521
I do not spend well.
877
00:44:17,521 --> 00:44:20,124
The night I spent decades on,
878
00:44:20,124 --> 00:44:24,662
but it's somebody who goes in
and looks at it from the standpoint
879
00:44:24,662 --> 00:44:27,665
of what makes a game fun
880
00:44:27,765 --> 00:44:30,200
and what are the components of it.
881
00:44:30,200 --> 00:44:34,171
And let me test these things
and really get involved in it.
882
00:44:34,605 --> 00:44:36,306
And it's something that I am passionate.
883
00:44:36,306 --> 00:44:39,043
It's something that I very much
enjoy doing.
884
00:44:39,043 --> 00:44:41,545
And I think it's important
to do this on out.
885
00:44:41,545 --> 00:44:43,914
You know,
there's a lot of people that review
886
00:44:43,914 --> 00:44:47,418
games, video games and that type of thing,
and there's very good people at that.
887
00:44:47,885 --> 00:44:49,820
What you're doing is a little bit
beyond that.
888
00:44:49,820 --> 00:44:51,121
First of all, it's not just video games.
889
00:44:51,121 --> 00:44:52,489
As you said previously, you're going to be
890
00:44:52,489 --> 00:44:56,960
covering all aspects of games, but
it's also the ability to actually dig in
891
00:44:56,960 --> 00:45:00,064
and see how these things go
and not go by some press release.
892
00:45:00,064 --> 00:45:00,964
But the reality,
893
00:45:01,965 --> 00:45:02,733
and I think
894
00:45:02,733 --> 00:45:05,703
that's something
that I'm really looking forward to,
895
00:45:05,703 --> 00:45:08,372
you know, being able to hear about
and and kind of see where that goes.
896
00:45:08,372 --> 00:45:11,909
And yes, your segments have been extremely
well received.
897
00:45:11,909 --> 00:45:14,278
We get a lot of comments
every time that you're on and all of that.
898
00:45:14,278 --> 00:45:17,848
So it's going to be, I think, amazing
to see where this ends up going.
899
00:45:17,981 --> 00:45:19,550
And I think it's going to go well.
900
00:45:19,550 --> 00:45:21,652
So you know right now
user friendly dot show.
901
00:45:21,652 --> 00:45:24,655
The bolt dot
show is going to be the domain for that.
902
00:45:24,922 --> 00:45:26,724
And it's up and running right now.
903
00:45:26,724 --> 00:45:29,526
But there's going to be some more things
coming up there as time progresses.
904
00:45:29,526 --> 00:45:33,330
And you know whatever however we go
forward is going to be there.
905
00:45:33,330 --> 00:45:35,199
So I'll be the place to check it out.
906
00:45:35,199 --> 00:45:37,401
And one other thing
I just want to brought in the last minute
907
00:45:37,401 --> 00:45:40,370
or so we have here is if this is something
where you're having trouble
908
00:45:40,370 --> 00:45:44,208
finding other people to play with,
there's a lot of different ways to go
909
00:45:44,208 --> 00:45:44,641
about that.
910
00:45:44,641 --> 00:45:47,911
Most conventions
you can do drop in gaming, but again,
911
00:45:47,911 --> 00:45:52,082
a lot of your local stores,
your game shops will have sessions set up.
912
00:45:52,082 --> 00:45:52,483
Right.
913
00:45:52,483 --> 00:45:53,417
You want to speak to that for
914
00:45:53,417 --> 00:45:56,420
just a little bit here
on our last about 10s here.
915
00:45:56,620 --> 00:45:57,421
Sure.
916
00:45:57,421 --> 00:46:01,658
If you can find a local game shop
which you can find in most towns,
917
00:46:02,192 --> 00:46:03,360
easiest way to do it.
918
00:46:03,360 --> 00:46:07,564
You walk in and you say, hey, I would love
to jump into at the indie game.
919
00:46:08,432 --> 00:46:09,833
Do you host here?
920
00:46:09,833 --> 00:46:13,270
Do you know of groups where I can play
and they'll find it.
921
00:46:13,270 --> 00:46:16,540
And if you're having a hard time finding
somewhere or if you're more remote,
922
00:46:16,907 --> 00:46:21,712
you can go on to somewhere like roll20.com
and they actually have game finders.
923
00:46:22,079 --> 00:46:24,047
You put in the type of game
you want to play,
924
00:46:24,047 --> 00:46:27,384
and it brings up a list of games
that have open availability.
925
00:46:27,785 --> 00:46:31,321
And then you can jump into that
and you can find someone to play with.
926
00:46:31,789 --> 00:46:34,792
It may not be quite
as much fun for me online,
927
00:46:35,192 --> 00:46:37,694
but it still gives you the chance
to immerse yourself
928
00:46:37,694 --> 00:46:40,697
in that story and find out
if it's something that you want to do.
929
00:46:40,931 --> 00:46:42,533
Yeah, and very much out there.
930
00:46:42,533 --> 00:46:45,269
And it's a starting point
and a way to meet new people
931
00:46:45,269 --> 00:46:46,270
that have the same interest.
932
00:46:46,270 --> 00:46:49,706
Well, games, thank you for joining us
this week and good luck with the vault.
933
00:46:49,706 --> 00:46:51,775
This is user friendly 2.0 until next week.
934
00:46:51,775 --> 00:46:53,377
Keeping you safe on the cutting edge.
935
00:46:54,711 --> 00:46:57,881
Thank you for taking
the time to listen to the vault again.
936
00:46:57,881 --> 00:47:01,952
My name is James Sherwood, I'm the host
and I would really like to hear from you.
937
00:47:01,952 --> 00:47:06,690
If anybody has any comments or questions,
feel free to go to my website.
938
00:47:07,157 --> 00:47:10,160
It is the vault dot show.
939
00:47:10,260 --> 00:47:12,963
Down at the bottom
there's a tab for contact Us.
940
00:47:12,963 --> 00:47:16,800
You can feel free to go on there,
drop a line, ask questions,
941
00:47:16,800 --> 00:47:20,337
make comments on the show
or if you have any any input.
942
00:47:20,337 --> 00:47:21,672
I would love to hear it
943
00:47:21,672 --> 00:47:24,241
next time on the vault,
we're going to go ahead and take a quick
944
00:47:24,241 --> 00:47:29,012
look into trading card games,
especially a new game that we ran across
945
00:47:29,012 --> 00:47:33,083
at Rose city
Comic-Con 2025 called Soul Masters.
946
00:47:33,517 --> 00:47:37,020
It's a new training card game
that has multiple levels of strategy
947
00:47:37,020 --> 00:47:41,925
and some absolutely beautiful artwork,
so tune in next time where I meet with
948
00:47:41,925 --> 00:47:45,362
some friends of mine
to talk about what this game looks like
949
00:47:45,362 --> 00:47:48,966
and how it stacks up against
some of the other items in the genre.
950
00:47:49,600 --> 00:47:52,336
So again,
I look forward to hearing from you.
951
00:47:52,336 --> 00:47:56,139
You all take care and I will see you next
time when we break into some more fun.
952
00:47:57,374 --> 00:47:59,042
User Friendly 2.0.
953
00:47:59,042 --> 00:48:02,813
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954
00:48:02,846 --> 00:48:05,849
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955
00:48:05,849 --> 00:48:07,351
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00:48:07,351 --> 00:48:10,754
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00:48:10,988 --> 00:48:14,324
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00:48:14,858 --> 00:48:17,327
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00:48:17,327 --> 00:48:18,328
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00:48:18,328 --> 00:48:22,599
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961
00:48:23,066 --> 00:48:26,270
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962
00:48:26,536 --> 00:48:30,173
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963
00:48:30,173 --> 00:48:33,844
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964
00:48:34,144 --> 00:48:36,813
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