Speaker:

Welcome to We Are Technology’s

User friendly.

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2.0 with host Bill Sikkens,

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technology architect.

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And this is User Friendly 2.0.

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I am your host is always Bill Sikkens.

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Joining me Bill and Gretchen.

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Welcome to this week's show.

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Hello there.

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This is a weird

to think that after this week,

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we only have one new show this year,

and then we're off to 2026.

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Yeah, I was very quickly.

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On that note,

we are going to have a new show next week.

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We're going to be talking about

some very unique scams.

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We've talked about scams in the past,

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but this some of these take the case

a little bit and we'll get into that.

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Week after that we're going to be

rerunning some stuff from this year.

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And then the week after that,

which is in the new year,

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we're going to be discussing

tech, trends,

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both what's happened in:

and what we are projecting for 2026.

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So that's what we have up and coming

this week.

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We're going to be talking about Dungeons

Dragons in-depth games with the ball

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is going to be

joining us here in a little bit

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right after the news going over

some of the history, who Gary Gygax is.

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If you don't know that name, you will.

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And so on.

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So that'll be kind of cool coming up here.

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But before that, let's

go ahead and just jump in.

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What do we have in the news this week.

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All right.

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World's first 3D printed cornea

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restores blind patients sight.

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Yeah.

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And you know I love seeing where these

things are going for quality of life.

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Sight is something that if you have it,

you take it for granted.

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If you don't,

you realize you want it back.

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I think those are the two schools

of thought.

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The only third one would be is somebody

that's born

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with outside that maybe doesn't know

what it's like to have it, but

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at the end of the day, it's more,

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in my opinion,

one of the most important senses we have,

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and it's also one of the ones that's the

easiest to screw up with different things.

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There's diseases like like regeneration

and other things.

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It's just with age, your eyes

get out of whack sometimes, you know,

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there's all kinds of different things

that can happen.

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And they've been working on technology

for replacing

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basically your eyeball for a while now,

and they've

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come up with some different things.

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About ten years ago,

they had a camera that

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installed into your eye

and didn't really work all that well.

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And then the other problem was

the company went out of business.

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So the people that had it no longer

get it repaired.

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Oh no kidding.

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Yeah,

there were some difficulties like that.

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So out here,

you know, the product itself,

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if you are completely blind,

it certainly gave you more sight.

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So it was worth doing.

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But, you know, it's

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one of those kind of things that I think

now we're getting into a little bit more

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where our technology is catching up,

and we have the ability

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to start to really do these things.

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And like this headline talks

about the world's first 3D printed cornea.

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We're looking at technology like that.

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They also have some other things

we talked about a few weeks ago,

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using cybernetics for doing

some of this type of stuff, and really

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to bring back sight is a major thing

and bringing back quality of life.

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And it's something that I'm glad to see

we're

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starting to really have on the table

in a meaningful way.

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So we'll be watching this going forward,

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of course,

but it's going to be interesting

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when we start getting some data next year

on what works and what doesn't,

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and what people are thinking in the test

groups.

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They're starting to get this into.

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Las Vegas as new charge.

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So this one is a little over the top.

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Obnoxious in my opinion.

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Now, we've talked in the past about Vegas

and the fact that they are charging

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a lot of kind of, hidden fees used to be

the entertainment capital of the world.

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Now, I've heard it called the Hidden Fee

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capital of the world

due to these things, resort fees.

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And you go out to eat

and you have a kitchen fee and a tip

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and a gratuity,

which I used to think were the same thing.

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When did they have a chair fee?

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Yeah, there's a facilities fee.

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There is largely a facilities

and some restaurants.

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So that would be a chair fee really.

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Like fee and

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and a fork and a spoon and a knife fee.

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Yeah, exactly.

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You know, it's, there actually is a fee,

just as a little aside on this and,

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it's one of the hotels.

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And if you get room service,

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if you want them to actually

bring real silverware,

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you get the additional fee

charged you for that.

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If you're okay with plastic,

where you don't.

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I mean, it's just kind of ridiculous

where all of this is going

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and they are starting to see visitors

drop.

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I can imagine why I'm

I'm not going to see us this year because.

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Not because, of course, because I don't

want to get, you know, have that happen.

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So in any event to make things better,

the government's gotten involved now.

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And if you don't hear the sarcasm

in my voice, I will emphasize that

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this had started about a year ago,

and there's been 119 people

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that have run afoul of this.

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So basically what's going on

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is if you've been to Las Vegas,

you probably know about this.

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If you don't,

there are walkways that go over the strip

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every so often, periodically up and down

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so that, you can walk from one side

to the other, like if you're walking down

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the sidewalk, you don't have to go on the

street, which is very busy.

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Well, for some reason, Clark County

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decided to pass a law

that it is a crime to stop

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while you're walking over these walkways

or even, like, a traffic ticket.

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It is a misdemeanor crime, and 119

people have been arrested for committing

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the crime of taking a selfie or something

while over the street and stop.

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And that's crazy.

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Yeah, I tend to completely agree

and it's one of those things.

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Watch yourself if you are in Vegas.

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There's a lot of weird

things that are going on now.

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And, but this one was over the top when I

when I found out about it,

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they did check on it. It's a thing.

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You can look it up and,

you know, see all the details on it.

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But yeah, it's, now a crime.

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Like a crime that goes on your record.

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Crime?

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You know.

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What did you do? I murdered somebody.

What are you in jail for?

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Oh, I stole $1 million. And you know what

are you in jail for?

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I stopped on the walkway

going over Las Vegas Boulevard.

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You know, in between the Luxor

and whatever.

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You take a tourist photo. Oh, yeah.

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Yeah. You know, I mean, jeez.

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Yeah.

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They're not.

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They're not thinking,

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All right,

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it might save or destroy us.

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And I'm not talking about those charges

and fees.

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Harvard's

Avi Loeb issues stark alien warning.

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If three Eye Atlas isn't a comment.

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Yeah, we've talked about this in the past,

but this is just all over

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the news lately.

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So December 19th

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is the day that the, guy Atlas

is going to make the closest pass,

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and then it starts on its way

out of the solar system.

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And there, you know,

the thing of videos is that aliens.

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Well, you know,

if it is, that would certainly be.

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I don't even know if the word

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Earth shattering would be correct for that

certainly would change things.

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But at the end of the day,

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one of the things I think

that this researcher, who is a very much

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respected scientist, is trying to put out

there is we cannot assume anything.

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And the scientific community is,

oh, you know, it's a comment

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and we're trying

to make it fit into that box.

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And when it does all these weird things,

we're trying to figure out a reason

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why it's doing those weird things,

because it's a comet.

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So the idea has been suggested.

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We talked about it before.

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This is some kind of an alien spaceship

or a probe or something of that nature.

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It has exhibited

some unusual characteristics.

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The tails on the wrong way.

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It's changed colors.

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There are materials in the exhaust

that up until now, exhaust.

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There we go on the engine. Right.

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And that the tail of the comet

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that are things that we've only seen

produced by industry, never naturally.

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So there are some very unusual

characteristics about this object.

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It's the third known thing

that we've witnessed

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that's come from outside of the solar

system, meaning that it was formed.

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Or if you want to go with this

built elsewhere and has come here.

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So, you know, it's going to be interesting

when the 19th comes and goes

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to see what is actually going on here.

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They're getting

some better pictures of it too.

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And that seems to be,

something that's even supporting

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Loeb's idea a little bit more

because it does look unusual.

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And, you know, again, I don't know,

what do you guys think?

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Are you ready for the space aliens?

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Sure.

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Why not? Yeah.

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You know, I got to say,

Roswell has done good with that

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for the last 80 years or whatever

since, you know, they crashed there so.

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Well, you know why not, right?

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Scientists create

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skin like hydrogel that heals wounds.

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Yeah.

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So, as with medical things,

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you know what is actually claimed here

and what actually is or isn't reality.

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You know, maybe two different things,

but it's if even close to

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what they are saying, it can do it.

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Something

that, creates or creates, heals wounds.

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We can talk today 90% in four hours.

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And they claim to have it done

fully in 24.

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And now again,

this is a proof of concept thing.

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I looked at it.

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There was enough documentation

to say that this might actually be real.

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I couldn't find any case

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studies or anything, but I think this is

one of the ones that would be really nice

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if it is, because wound treatment is

a big deal, can cause a lot of problems.

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Infection,

and it's just completely unpleasant.

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May take a long time to heal.

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So if we did get the, quote,

Star Trek ability

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to heal quickly,

it would save a lot of grief.

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It really would.

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So we'll be keeping an eye on that

when we get to go into:

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to see how real this actually is,

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and if we can find some studies

or information on it.

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And if you've heard about this,

feel free to go to User Friendly Dot show.

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Put it in the comments,

because I'd love to see

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if there's any other information

out there.

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The documentation that I found

appears pretty good, but I these days

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I can't be sure.

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All right.

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And real quick, Australia's world world

first

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social media ban

for under sixteens comes into effect.

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That's going to be a big deal.

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Yeah.

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So in Australia if you're under 16

you can no longer use social media.

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It is a law passed by the government.

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It is being done because of some of

the problems that social media causes.

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I know that there are cases

where the kids don't go to sleep at night

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because they're,

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checking their feeds

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and these type of things, plus predators

and everything else that we still have.

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The kids killing themselves

because they're traumatized.

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Yeah, yeah, all of this kind of stuff.

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Now, there's an argument

for not doing this through.

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Social media has a lot of benefit

for sharing things and getting information

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with, you know, friends

and all that kind of stuff.

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So it's going to be interesting

to see how this goes.

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Is the first country that has done this,

and we'll be following that too in 2026.

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All right.

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Let's go back in time

and talk about Dungeons and Dragons.

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Welcome to the vault to the.

My name is James Sherwin.

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And with me

today is Bill second from User Friendly.

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Hello, hello, hello.

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And today we're going to talk about

something near and dear to my heart.

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I've played it some with Bill as well.

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We're going to be talking as kind of

a 30,000ft view of Dungeons and Dragons.

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00:11:00,226 --> 00:11:02,595

Now, this is something

I think I think I've heard of.

238

00:11:02,595 --> 00:11:05,064

I, I, I, I remember the name somewhere.

239

00:11:05,064 --> 00:11:07,299

I think this might actually catch on.

240

00:11:07,299 --> 00:11:08,434

I think it could.

241

00:11:08,434 --> 00:11:10,503

And it's been around for a tick.

242

00:11:10,503 --> 00:11:14,473

As I said before,

Bill and I have played this together.

243

00:11:14,807 --> 00:11:20,012

I've had I've been playing since 1989.

244

00:11:21,013 --> 00:11:24,016

So the game first came out in 1974.

245

00:11:25,184 --> 00:11:29,021

It was based on the game chainmail, which,

246

00:11:29,488 --> 00:11:32,558

if you've heard of that one,

I'm impressed.

247

00:11:32,858 --> 00:11:36,295

It was created by Gary Guy

Jackson de Amazon.

248

00:11:36,295 --> 00:11:38,698

I always pronounce his name wrong.

249

00:11:38,698 --> 00:11:41,701

They created the company

250

00:11:42,301 --> 00:11:46,572

or Gary Gygax did with Don Kay's called

Tactical Studies

251

00:11:46,572 --> 00:11:51,310

Rules, TSR,

and it published Dungeons and Dragons.

252

00:11:51,877 --> 00:11:53,946

Okay,

I never knew that's what TSR stood for.

253

00:11:53,946 --> 00:11:56,248

So that's an interesting

bit of information.

254

00:11:56,248 --> 00:11:58,384

Tactical study rules.

255

00:11:58,384 --> 00:11:59,452

Yeah, neither did I.

256

00:11:59,452 --> 00:12:02,822

I found that out when I was doing

a little bit more of a deep dive into it.

257

00:12:03,489 --> 00:12:06,726

I hadn't dug

too far into the history myself

258

00:12:06,726 --> 00:12:09,962

until here recently

when I was getting ready to do this.

259

00:12:10,763 --> 00:12:13,232

I have just been an avid player

260

00:12:13,232 --> 00:12:16,235

for longer than I would care to mention.

261

00:12:16,469 --> 00:12:20,673

But, as I said before, I started in 1989

262

00:12:21,841 --> 00:12:22,341

and it

263

00:12:22,341 --> 00:12:26,078

was the birthday present

from a friend of mine because I was

264

00:12:26,078 --> 00:12:29,281

finally old enough

and mature enough as a child

265

00:12:29,281 --> 00:12:32,251

to play the game accurately.

266

00:12:32,251 --> 00:12:35,321

Okay, so a little bit about the history,

267

00:12:35,454 --> 00:12:41,494

it has had about nine revisions there.

268

00:12:41,494 --> 00:12:45,131

It is basic,

which is what first came out in 1974.

269

00:12:45,831 --> 00:12:50,703

There is advanced, which came out 80,

270

00:12:51,036 --> 00:12:54,006

I believe it was around 81.

271

00:12:54,006 --> 00:12:57,376

There was advanced

second edition, advanced second edition,

272

00:12:57,376 --> 00:13:01,147

black edition, third edition, 3.5.

273

00:13:01,147 --> 00:13:04,383

Where they went through and modified

some of the third edition rules,

274

00:13:04,617 --> 00:13:07,653

fourth edition and then this edition

275

00:13:07,920 --> 00:13:11,657

with a recent revision to fifth edition

2024.

276

00:13:11,657 --> 00:13:12,691

Rules.

277

00:13:12,691 --> 00:13:15,361

Okay, so fifth

edition is the most current one.

278

00:13:15,361 --> 00:13:18,330

Fifth edition 2024 is the most current.

279

00:13:18,531 --> 00:13:24,203

I think the dates on the editions

get kind of murky, because it's like,

280

00:13:24,203 --> 00:13:27,973

oh, I'm publishing this book

from this set, in this book, from the set.

281

00:13:27,973 --> 00:13:28,741

And the

282

00:13:28,741 --> 00:13:32,011

the reason I ask that question is because

every time that I am aware of that,

283

00:13:32,011 --> 00:13:36,582

a new edition has come out, there's always

some kind of a meltdown that happens.

284

00:13:36,582 --> 00:13:38,818

And that's how I knew, oh,

there's a new edition of 80

285

00:13:38,818 --> 00:13:42,354

and the most one, what you just want to be

in that software thing they have.

286

00:13:42,855 --> 00:13:44,790

So I haven't heard any of this lately.

287

00:13:44,790 --> 00:13:45,424

So it makes sense.

288

00:13:45,424 --> 00:13:47,893

It's been a year.

It's been a quiet year. No wonder

289

00:13:49,128 --> 00:13:49,995

it has.

290

00:13:49,995 --> 00:13:54,266

And every

so often they like to refresh it.

291

00:13:54,633 --> 00:13:57,636

One of the things for Dungeons and Dragons

292

00:13:57,770 --> 00:14:02,641

they do the

the slang term for it is splat marks.

293

00:14:03,008 --> 00:14:05,578

What that means is you have your

your core books.

294

00:14:05,578 --> 00:14:07,680

You have your player's handbook,

295

00:14:07,680 --> 00:14:10,683

you have your Dungeon master guide,

you have your monster manual.

296

00:14:10,850 --> 00:14:14,820

And if you have those three, you can play

anything that your heart can think up.

297

00:14:15,120 --> 00:14:15,955

Okay?

298

00:14:15,955 --> 00:14:21,694

And then they come out with books

that have different rules in them,

299

00:14:21,694 --> 00:14:24,997

or they come out with a lot of campaign

settings,

300

00:14:25,231 --> 00:14:29,235

such as Krinn, also known as Dragonlance.

301

00:14:29,235 --> 00:14:32,271

If you've heard of that series of books,

it's a high fantasy

302

00:14:32,271 --> 00:14:35,274

world of war between dragons.

303

00:14:35,341 --> 00:14:38,844

Originally based on books by Margaret

Weiss and Tracy

304

00:14:38,878 --> 00:14:42,381

Hickman, it was based on a home game

305

00:14:42,381 --> 00:14:45,651

that they played in that

they then turned into novels.

306

00:14:45,651 --> 00:14:48,888

So were then, addressed by TSR and turned

307

00:14:48,888 --> 00:14:51,891

into an actual campaign world.

308

00:14:52,191 --> 00:14:55,261

Okay, so let's say I've, I used to love

Dragonlance growing up, but I didn't know.

309

00:14:55,261 --> 00:14:58,030

So they were two separate companies

at one time.

310

00:14:58,030 --> 00:15:01,734

Well, Dragonlance was

was a series of books that was published.

311

00:15:01,734 --> 00:15:03,235

It started out with Chronicles.

312

00:15:03,235 --> 00:15:05,638

I can't remember the exact names now.

313

00:15:05,638 --> 00:15:08,874

Dragons of Autumn Twilight or.

314

00:15:08,874 --> 00:15:10,142

Sorry.

Yeah, it's been a while for me, too.

315

00:15:10,142 --> 00:15:10,976

I just,

316

00:15:10,976 --> 00:15:14,813

I cast the Minotaur and all of my daddy

characters be named Kaz comes from that.

317

00:15:15,314 --> 00:15:18,317

But, I always thought that

that was always part of the same thing.

318

00:15:18,317 --> 00:15:21,954

So the books were published by somebody,

and then they were the rights to

319

00:15:21,954 --> 00:15:24,957

it were purchased for the campaign,

or how did that work?

320

00:15:25,124 --> 00:15:28,427

I don't know, 100%,

but what they have done before

321

00:15:28,427 --> 00:15:31,964

with other sets is

they will go to the author and say, hey,

322

00:15:31,964 --> 00:15:35,401

we would like to adapt this for our game

323

00:15:35,401 --> 00:15:38,404

so that other people can explore

this work.

324

00:15:38,837 --> 00:15:42,274

Okay, that happened with the,

Forgotten Realms,

325

00:15:42,975 --> 00:15:45,377

which is probably one of the biggest ones.

326

00:15:45,377 --> 00:15:51,417

It's the setting for Baldur's Gate,

which if you play or even hear video

327

00:15:51,417 --> 00:15:55,254

games, you've probably heard of Baldur's

Gate three sometime here in the last year.

328

00:15:55,287 --> 00:16:00,359

So that was one

that was originally created in 1967.

329

00:16:00,526 --> 00:16:03,996

So seven years before

daddy was even thought of.

330

00:16:04,630 --> 00:16:09,501

Written by Ed Greenwood

as a C, a setting for his novels,

331

00:16:10,536 --> 00:16:11,704

it caught on

332

00:16:11,704 --> 00:16:15,507

so much that he and TSR lined up together

and said,

333

00:16:15,507 --> 00:16:18,577

hey, this would be a great place

for people to play.

334

00:16:19,478 --> 00:16:23,215

This would be a great world

for them to go in and explore.

335

00:16:23,449 --> 00:16:28,754

And you now have dozens of authors

that have jumped into the world

336

00:16:28,754 --> 00:16:33,092

and expanded it,

and you've had movie adaptations

337

00:16:33,425 --> 00:16:35,127

and the most recent one

338

00:16:35,127 --> 00:16:38,998

that Dungeons and Dragons,

I believe it's Den of Thieves, was set in

339

00:16:38,998 --> 00:16:42,835

Forgotten Realms Bouldercounty

just set in Forgotten Realms,

340

00:16:43,102 --> 00:16:46,872

probably a dozen video games,

all set in Forgotten Realms.

341

00:16:47,106 --> 00:16:49,708

They did that same thing with Dragonlance.

342

00:16:49,708 --> 00:16:52,845

The series of books came out

and were published.

343

00:16:53,078 --> 00:16:56,115

I can't remember now

who the original publisher was, but,

344

00:16:56,148 --> 00:16:56,882

you know, it's interesting.

345

00:16:56,882 --> 00:17:00,085

It's interesting on that

because I my first knowing

346

00:17:00,085 --> 00:17:04,189

of these things, Forgotten Realms

was a video game, I think back in the

347

00:17:04,857 --> 00:17:07,693

like Atari days or something,

one of those gold

348

00:17:07,693 --> 00:17:11,063

box ones that they came out with

for a while and that type of a thing.

349

00:17:11,296 --> 00:17:13,165

I'm not aware of a Dragonlance video game,

350

00:17:13,165 --> 00:17:15,534

but again,

I had found it through the books,

351

00:17:15,534 --> 00:17:18,670

but it seems like, again,

all of these things certainly do set up

352

00:17:18,670 --> 00:17:22,341

for a perfect environment for something

like Dungeons and Dragons, in my opinion.

353

00:17:22,341 --> 00:17:24,243

So it does make sense.

354

00:17:24,243 --> 00:17:26,011

But you know, again,

at the end of the day, it's

355

00:17:26,011 --> 00:17:28,714

kind of interesting to see the history

here, the history of these things,

356

00:17:28,714 --> 00:17:31,717

because I had no idea

they came from different,

357

00:17:31,950 --> 00:17:34,053

you know, actually different publishers

in different places.

358

00:17:34,053 --> 00:17:36,355

I always thought that,

you know, Gary wrote all this stuff

359

00:17:36,355 --> 00:17:38,924

on, you know, on a Sunday afternoon

on the train in 1976.

360

00:17:38,924 --> 00:17:41,927

So evidently that's not the case or 74.

361

00:17:41,994 --> 00:17:42,961

And if that's the case,

362

00:17:44,029 --> 00:17:46,365

well, some of them were like Ravenloft.

363

00:17:46,365 --> 00:17:50,702

It's a gothic horror

realm with these domains

364

00:17:50,702 --> 00:17:54,573

that are controlled by evil entities,

anything from witches

365

00:17:54,573 --> 00:17:57,676

to vampires and evil gods

and things like that.

366

00:17:58,043 --> 00:18:02,581

That was one that was created by,

I believe that one was created

367

00:18:02,581 --> 00:18:06,785

by Gary Gygax

as a different realm to explore.

368

00:18:06,785 --> 00:18:10,589

So it started out as a game realm

and then became books.

369

00:18:10,589 --> 00:18:13,826

And then you have the reverse,

the ones that started out as books

370

00:18:14,359 --> 00:18:18,630

or as somebody else's creative material

and then became a game route.

371

00:18:19,231 --> 00:18:19,965

So let's say I

372

00:18:19,965 --> 00:18:21,633

you know,

we've talked about this in the past,

373

00:18:21,633 --> 00:18:22,267

but let's say that

374

00:18:22,267 --> 00:18:25,637

you have someone that's completely new

to Dungeons and Dragons and role playing.

375

00:18:26,071 --> 00:18:27,339

What do you actually need?

376

00:18:27,339 --> 00:18:29,541

You said they're a couple of books,

but what is actually required?

377

00:18:29,541 --> 00:18:30,242

What is the process?

378

00:18:30,242 --> 00:18:32,578

How do you get started in this.

379

00:18:32,578 --> 00:18:35,848

Well,

so first let's talk a little bit about

380

00:18:35,848 --> 00:18:39,751

what do you do so that we have a framework

for what we're going to do.

381

00:18:40,385 --> 00:18:44,356

The indie or Dungeons

and Dragons is collaborative storytelling.

382

00:18:44,423 --> 00:18:47,092

That goes for just about any tabletop

role.

383

00:18:47,092 --> 00:18:51,663

And and what that means is you have two

384

00:18:51,663 --> 00:18:54,733

main types of players.

385

00:18:55,601 --> 00:18:58,604

You have your dungeon master,

386

00:18:58,604 --> 00:19:02,441

who is the person

who is narrating the story.

387

00:19:03,208 --> 00:19:04,476

They create the world.

388

00:19:04,476 --> 00:19:07,179

They create the ideas.

389

00:19:07,179 --> 00:19:08,981

They create all of these things.

390

00:19:10,048 --> 00:19:10,916

And then you have the

391

00:19:10,916 --> 00:19:14,820

players, and the players are the ones

that will actually have the characters.

392

00:19:15,087 --> 00:19:18,490

So if you think of a movie, the

the headline characters,

393

00:19:18,490 --> 00:19:22,161

the main protagonists, that's the player.

394

00:19:22,161 --> 00:19:25,464

So as they move through the story

that's being developed

395

00:19:25,497 --> 00:19:29,034

by the Dungeon Master,

but it's collaborative.

396

00:19:29,034 --> 00:19:30,903

Everyone should be having fun.

397

00:19:30,903 --> 00:19:33,872

It's not an us against them.

398

00:19:33,939 --> 00:19:38,076

It's challenges that everyone gets

a chance to participate in.

399

00:19:38,610 --> 00:19:41,580

And a well-run game

has some variety of challenges,

400

00:19:41,580 --> 00:19:46,218

so it's not just going to be, oh, look,

I'm hitting something with an ax.

401

00:19:46,218 --> 00:19:48,720

There should be puzzles

and social interactions

402

00:19:48,720 --> 00:19:52,224

and all of these things,

if that's what the players enjoy.

403

00:19:52,624 --> 00:19:57,362

And then the Dungeon Master will create

non-player characters, non-player

404

00:19:57,362 --> 00:20:00,632

characters, or all of the people

that populate the world

405

00:20:01,233 --> 00:20:05,270

that the player characters

are going to be moving through.

406

00:20:05,537 --> 00:20:09,041

So rather than just talking to nameless

barkeep,

407

00:20:09,041 --> 00:20:12,177

you have Carl, the retired

408

00:20:12,177 --> 00:20:15,180

soldier that opened a bar with his

409

00:20:15,214 --> 00:20:18,483

with his retirement money

after having his foot chopped off

410

00:20:19,017 --> 00:20:22,854

or whatever the case may be,

you throw those tidbits in there

411

00:20:22,854 --> 00:20:26,225

so that you have some reality

in and something to grip.

412

00:20:27,292 --> 00:20:27,492

Yeah,

413

00:20:27,492 --> 00:20:30,596

I know the depth of the characters

do make it make a huge difference.

414

00:20:30,596 --> 00:20:34,366

And, let me ask you this question

before we get into how to play the,

415

00:20:34,366 --> 00:20:36,301

you had mentioned

the idea of the players are kind of

416

00:20:36,301 --> 00:20:39,371

like the players in the movie,

but in a movie you have a script,

417

00:20:39,371 --> 00:20:40,339

you know what's going to go on.

418

00:20:40,339 --> 00:20:43,542

How does the Dungeon Master

know what the characters are going to do?

419

00:20:44,042 --> 00:20:45,043

And you know,

420

00:20:45,043 --> 00:20:46,345

because it's not going to be

421

00:20:46,345 --> 00:20:49,348

something that they're going

to really be able to script out, is it?

422

00:20:49,448 --> 00:20:50,582

It's not.

423

00:20:50,582 --> 00:20:55,320

And it's one of the hardest things

to learn as a dungeon Master.

424

00:20:56,555 --> 00:20:58,790

There is a saying nothing will mess up

425

00:20:58,790 --> 00:21:01,793

a campaign like players.

426

00:21:01,994 --> 00:21:04,029

So there's a Dungeon Master.

427

00:21:04,029 --> 00:21:07,032

There's a balance between

how much prep work you do

428

00:21:07,032 --> 00:21:10,836

and how much salary you put into

your world, and all of these things,

429

00:21:11,203 --> 00:21:14,673

because the players are going to come in

and invariably

430

00:21:15,040 --> 00:21:18,710

they are going to do something

that you are not expecting, right?

431

00:21:18,777 --> 00:21:21,780

That's going to derail

everything that you had planned.

432

00:21:22,381 --> 00:21:25,083

So it seems like this is something

that actually really builds on itself.

433

00:21:25,083 --> 00:21:27,152

You have a starting point for the story,

434

00:21:27,152 --> 00:21:29,154

but you don't necessarily

know where it's going to go,

435

00:21:29,154 --> 00:21:30,455

and neither does the Dungeon Master.

436

00:21:30,455 --> 00:21:32,157

At least that's what I'm understanding.

437

00:21:32,157 --> 00:21:35,027

Correct? It's collaborative.

438

00:21:35,027 --> 00:21:37,896

I'll use that word quite a few times.

439

00:21:37,896 --> 00:21:40,565

It is a story that is developed

440

00:21:40,565 --> 00:21:43,568

by the choices that the characters make.

441

00:21:43,969 --> 00:21:47,472

It is a story developed by the path

442

00:21:47,472 --> 00:21:51,677

that the story

or the Dungeon Master wants to take.

443

00:21:52,144 --> 00:21:55,180

It's not saying

that there is no framework, though,

444

00:21:55,914 --> 00:21:58,917

and what I mean by that is there are

445

00:21:58,950 --> 00:22:03,789

tricks and tips that a Dungeon Master

can use to keep something going

446

00:22:03,789 --> 00:22:08,160

in the way that it's supposed to do,

without feeling like a railroad.

447

00:22:09,161 --> 00:22:10,262

The railroad is one.

448

00:22:10,262 --> 00:22:13,265

The only option you have is to go

the way I want.

449

00:22:13,832 --> 00:22:16,968

But you can nudge you can guide you,

you can kind of direct.

450

00:22:17,436 --> 00:22:20,772

There is also a point

at which you can reach

451

00:22:20,772 --> 00:22:22,374

when you just kind of say, you know,

452

00:22:22,374 --> 00:22:25,544

the story has gone

so far from what I had prepped.

453

00:22:25,544 --> 00:22:31,083

I need a chance to stop and revamp

what I'm doing so that everyone's

454

00:22:31,083 --> 00:22:34,186

still having fun, because just going by

455

00:22:34,186 --> 00:22:37,189

the seat of my pants isn't going to work.

456

00:22:37,322 --> 00:22:39,391

Now that totally, totally makes sense.

457

00:22:39,391 --> 00:22:40,525

And we're going to break for commercial.

458

00:22:40,525 --> 00:22:43,328

Here we are talking to the vault host

James Sherwood,

459

00:22:43,328 --> 00:22:45,030

going over the history of Dungeons

and Dragons.

460

00:22:45,030 --> 00:22:47,432

This is user friendly 2.0.

We'll be back after the break.

461

00:22:48,867 --> 00:22:50,035

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462

00:22:50,035 --> 00:22:53,672

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469

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stop for everything.

476

00:23:39,418 --> 00:23:42,120

User friendly,

user friendly 2.0 and beyond.

477

00:23:42,120 --> 00:23:45,724

Check out our website to see where

you can submit your questions,

478

00:23:45,957 --> 00:23:50,061

get additional information, playback,

episodes and anything else you might like.

479

00:23:50,061 --> 00:23:52,898

Now everything's out there,

but I'm going to give you fair warning

480

00:23:52,898 --> 00:23:54,266

if you play season one.

481

00:23:54,266 --> 00:23:57,202

I warned you, it's

kind of funny to check it out though.

482

00:23:57,202 --> 00:23:59,971

From 2013 I have things changed.

483

00:23:59,971 --> 00:24:02,808

We are talking to The Vault host

James Sherwood,

484

00:24:02,808 --> 00:24:05,811

discussing the origins of Dungeons

and Dragons,

485

00:24:06,211 --> 00:24:09,281

and in the previous segment,

we went through some of the basics

486

00:24:09,281 --> 00:24:13,118

of how the game came to be,

where it is going,

487

00:24:13,485 --> 00:24:17,289

how a Dungeon Master and the characters

and the non-playing characters work.

488

00:24:17,823 --> 00:24:20,258

Let's go ahead and drop back in. James.

Welcome back.

489

00:24:20,258 --> 00:24:21,927

Yeah, thank you very much.

490

00:24:21,927 --> 00:24:24,463

So we talked about all that

in the first segment.

491

00:24:24,463 --> 00:24:27,032

And let's go ahead and dive right in.

How do you play the game.

492

00:24:27,032 --> 00:24:28,099

What do you need.

493

00:24:28,099 --> 00:24:31,403

So to play the game there's a couple of

very basic things that you need.

494

00:24:31,470 --> 00:24:34,873

First of all you need I mentioned

some of that in that first section.

495

00:24:35,640 --> 00:24:39,344

You need a player's handbook, a Dungeon

Master's guide, and a monster manual.

496

00:24:39,778 --> 00:24:41,947

This is for ease.

497

00:24:41,947 --> 00:24:43,648

I'm talking about first edition,

498

00:24:43,648 --> 00:24:47,252

but these books have been pretty standard

through every edition since.

499

00:24:47,252 --> 00:24:50,222

Advanced basic was a little bit different.

500

00:24:50,455 --> 00:24:54,493

So in this edition, you're looking,

somewhere in the neighborhood.

501

00:24:55,727 --> 00:24:57,963

$50 a book.

502

00:24:57,963 --> 00:25:00,665

But that's really

going to be your primary expenditure.

503

00:25:00,665 --> 00:25:05,337

And you can find use copies,

you can find digital copies.

504

00:25:05,837 --> 00:25:09,374

And we'll talk a little bit more about

some of the digital stuff here in a bit.

505

00:25:10,208 --> 00:25:11,810

I'm gonna just throw this out here

because it's something

506

00:25:11,810 --> 00:25:14,813

that, I found interesting is the books.

507

00:25:14,846 --> 00:25:16,014

You get what you pay for.

508

00:25:16,014 --> 00:25:18,049

I've always enjoyed the artwork.

509

00:25:18,049 --> 00:25:20,285

This goes a lot

beyond just a system of rules.

510

00:25:20,285 --> 00:25:22,687

You have a lot of depth to all of that.

511

00:25:22,687 --> 00:25:24,856

As far as I know, minor hardbound too.

512

00:25:24,856 --> 00:25:28,026

So it's really a nice quality product

that they put out, in my opinion.

513

00:25:28,026 --> 00:25:32,097

And I love as much as reading about the

gaming system, just looking at the artwork

514

00:25:32,097 --> 00:25:34,232

and the different things

that are in there.

515

00:25:34,232 --> 00:25:37,002

And it is it's worth what you pay. It is.

516

00:25:37,002 --> 00:25:38,169

And that's one of the things

517

00:25:38,169 --> 00:25:42,407

Wizards of the coast

who bought Dungeons and Dragons in 1997,

518

00:25:43,642 --> 00:25:44,709

and shortly after

519

00:25:44,709 --> 00:25:47,712

that was when third edition came out.

520

00:25:47,846 --> 00:25:51,750

And one of the things

the Wizards of the coast really did

521

00:25:51,750 --> 00:25:55,086

was up the production value.

522

00:25:55,720 --> 00:25:56,521

Right.

523

00:25:56,521 --> 00:26:00,992

One of the other things that they did was

they went to streamline the game

524

00:26:01,293 --> 00:26:05,163

so that it's a lot easier for new players

to join in, because the old one

525

00:26:05,163 --> 00:26:08,867

had a lot of the advanced

and the advanced second edition,

526

00:26:08,867 --> 00:26:13,872

and a lot of very cumbersome rules

that were amazing,

527

00:26:13,872 --> 00:26:17,976

and I missed to some degree,

but they were not very player friendly.

528

00:26:18,910 --> 00:26:20,612

I remember that quite well.

529

00:26:20,612 --> 00:26:23,248

You know, my background is in physics

and the whole Mako thing.

530

00:26:23,248 --> 00:26:25,517

I never to this day

couldn't quite figure out.

531

00:26:25,517 --> 00:26:29,287

And for anybody that doesn't know,

that's a set of variables

532

00:26:29,287 --> 00:26:31,723

that had to do with how to attack enemies

and that kind of thing.

533

00:26:31,723 --> 00:26:33,491

It's no longer used.

534

00:26:33,491 --> 00:26:36,494

There are people that swear by it, and

there are people that absolutely hate it.

535

00:26:36,528 --> 00:26:39,331

I'm somewhere in the middle that I just

had someone else figure out why,

536

00:26:40,599 --> 00:26:43,501

and if you know what that go means,

I would love for you

537

00:26:43,501 --> 00:26:47,072

to throw me a message

and put that in the comment, because that.

538

00:26:47,238 --> 00:26:50,241

Yeah, so you're a die hard,

539

00:26:50,809 --> 00:26:53,078

but, so you need those basic books.

540

00:26:53,078 --> 00:26:56,881

You can get the additional supplements,

the various m a worlds

541

00:26:56,881 --> 00:26:58,817

and things like that,

but you don't need it.

542

00:26:58,817 --> 00:26:59,551

You can do it.

543

00:26:59,551 --> 00:27:02,621

Just just kind of off the cuff

and create the world

544

00:27:02,621 --> 00:27:05,624

that you want to play called homebrew.

545

00:27:05,890 --> 00:27:10,095

The next thing you need is a character

sheet, a character sheet,

546

00:27:10,328 --> 00:27:13,665

a wide variety of ways of doing it.

547

00:27:14,466 --> 00:27:14,966

Yeah.

548

00:27:14,966 --> 00:27:19,571

When I started, the only option

was a paper character sheet and a pencil.

549

00:27:19,771 --> 00:27:24,576

You write everything down

and once you get to your level

550

00:27:24,576 --> 00:27:28,013

five character,

it was all started to go sideways.

551

00:27:28,013 --> 00:27:29,180

Everything was a race.

552

00:27:29,180 --> 00:27:29,848

Everything.

553

00:27:29,848 --> 00:27:33,518

Line, script written over it

and all of these things.

554

00:27:33,518 --> 00:27:36,888

So it was time to write out

a new character sheet.

555

00:27:37,756 --> 00:27:42,227

With the advent of computers,

you started having digital character

556

00:27:42,227 --> 00:27:47,165

sheets or a little character

sheets, like PDFs that you could go into

557

00:27:47,165 --> 00:27:51,036

and type on and utilize the laptop

or something like that to do that.

558

00:27:51,102 --> 00:27:53,338

That's relatively new.

559

00:27:53,338 --> 00:27:56,341

I know we didn't have that

when I was a kid playing.

560

00:27:56,574 --> 00:28:00,345

And then for fifth edition

and fifth edition 2024,

561

00:28:00,979 --> 00:28:05,250

there is an amazing

system called the Endpoint.

562

00:28:06,418 --> 00:28:07,619

D&D beyond is

563

00:28:07,619 --> 00:28:11,423

a computer database

that you can go in and buy the books,

564

00:28:12,390 --> 00:28:16,561

and everything is built in

so you can build characters, you can build

565

00:28:16,561 --> 00:28:21,066

monsters, you can build encounters,

you can do notes.

566

00:28:21,066 --> 00:28:23,535

You can build campaigns, you can use maps.

567

00:28:23,535 --> 00:28:25,403

All of these things.

568

00:28:25,403 --> 00:28:27,872

And the character builder

makes it so simple

569

00:28:27,872 --> 00:28:31,276

because everything is right

there in a digital framework

570

00:28:31,843 --> 00:28:35,747

for you to pull up,

and it makes it so much easier.

571

00:28:36,414 --> 00:28:37,949

I think the biggest thing

that I've noticed on

572

00:28:37,949 --> 00:28:41,052

that is the ability to search, because,

you know, there are rules on things

573

00:28:41,052 --> 00:28:44,089

and you have an index,

of course, in your books and all of that.

574

00:28:44,089 --> 00:28:45,957

But when you're at the table,

575

00:28:45,957 --> 00:28:49,260

there tends to be

sometimes disagreements on the rules.

576

00:28:49,260 --> 00:28:52,664

And then the next 20 minutes, everybody's

pulling out books for 20 minutes.

577

00:28:52,664 --> 00:28:53,998

You're doing well.

578

00:28:53,998 --> 00:28:55,333

And this is something that I've noticed

579

00:28:55,333 --> 00:28:58,737

that you can just simply look at search

like anything you would on a modern app.

580

00:28:59,237 --> 00:29:01,139

And the information's right there for you.

581

00:29:01,139 --> 00:29:04,142

It, just

it saves a lot of time and frustration.

582

00:29:04,542 --> 00:29:07,178

And from that standpoint,

I'm one that I've always preferred

583

00:29:07,178 --> 00:29:09,981

the tabletop version of it,

but I'm starting to warm up to this

584

00:29:09,981 --> 00:29:13,952

just because it does save so much time

and it also makes it a lot easier

585

00:29:13,952 --> 00:29:15,720

to put your character together

and all of that.

586

00:29:15,720 --> 00:29:19,057

And the other thing of it

is, is your Dungeon master now has access

587

00:29:19,591 --> 00:29:21,960

to what's going on privately,

because there's times in game

588

00:29:21,960 --> 00:29:25,296

you don't want the other characters to

know what's going on as part of the game.

589

00:29:25,296 --> 00:29:25,563

Right?

590

00:29:25,563 --> 00:29:28,566

So and that's always been a bit,

you know, difficult and awkward

591

00:29:28,566 --> 00:29:30,869

when two people go into the corner

of the room for ten minutes

592

00:29:30,869 --> 00:29:33,872

and then come back and you're like,

okay, what's going to happen to me now?

593

00:29:33,872 --> 00:29:35,206

You can avoid these things.

594

00:29:35,206 --> 00:29:39,878

So, so yeah, it's it is

definitely something that is a good tool.

595

00:29:41,112 --> 00:29:42,213

One of the other big

596

00:29:42,213 --> 00:29:45,383

things with

with the advent of the Navy on,

597

00:29:46,251 --> 00:29:48,853

you can get these books for about 25

598

00:29:48,853 --> 00:29:51,856

to $30 a piece

599

00:29:51,856 --> 00:29:55,560

in on the digital version,

on the DMV on website,

600

00:29:56,094 --> 00:30:00,365

rather than having to spend

$50 per book over and over again.

601

00:30:01,065 --> 00:30:02,200

Right.

602

00:30:02,200 --> 00:30:05,203

So it makes it much easier to get into.

603

00:30:05,370 --> 00:30:08,573

Well, there's another step of that too,

because from my understanding

604

00:30:08,573 --> 00:30:10,441

and from what we've played with it,

there's an ability.

605

00:30:10,441 --> 00:30:13,411

If one person owns a book,

share it out to the other players.

606

00:30:13,678 --> 00:30:17,081

So you also get rid of the problem of,

oh, we only have one book.

607

00:30:17,081 --> 00:30:19,350

And you know,

that could be somewhat cumbersome too.

608

00:30:19,350 --> 00:30:21,219

This does do away with that.

609

00:30:21,219 --> 00:30:24,088

I know there's some limits on that,

but it does work quite well from what

610

00:30:24,088 --> 00:30:27,692

I've seen it, and I run several games

611

00:30:27,926 --> 00:30:32,430

and I have my they call the compendium,

all of the books that I have shared

612

00:30:32,430 --> 00:30:37,202

in most of these campaigns, so that I'm

the only one that has to pay into it.

613

00:30:38,136 --> 00:30:38,870

Everyone else

614

00:30:38,870 --> 00:30:41,873

can just use what I have

and play and have fun,

615

00:30:41,873 --> 00:30:45,510

and they don't have to worry about too big

an investment.

616

00:30:46,211 --> 00:30:47,245

Yeah, and it does.

617

00:30:47,245 --> 00:30:49,180

It saves a lot on that front.

618

00:30:49,180 --> 00:30:50,215

You know, it's kind of funny

619

00:30:50,215 --> 00:30:53,418

because you talk about use of computers

and that type of a thing.

620

00:30:53,418 --> 00:30:57,188

Just a little aside on this, the

this is the first time I've seen it where

621

00:30:57,188 --> 00:30:59,123

I think they've really gotten it

right. It's easy to use.

622

00:30:59,123 --> 00:31:01,426

And you talked about the PDF

nullable character sheets.

623

00:31:01,426 --> 00:31:04,863

Well, back in the 80s,

Commodore 64, in the Atari,

624

00:31:04,863 --> 00:31:08,433

somebody had made an attempt

to do something like this,

625

00:31:09,167 --> 00:31:12,470

and unfortunately,

it was one of those bits of software

626

00:31:12,470 --> 00:31:14,572

that if that was your first experience

with roleplaying,

627

00:31:14,572 --> 00:31:17,375

you probably wouldn't continue

because it was,

628

00:31:17,375 --> 00:31:18,910

you know, so difficult modern day and age.

629

00:31:18,910 --> 00:31:21,980

You have a tablet that runs on a battery

set in front of you on the table.

630

00:31:21,980 --> 00:31:24,382

There were groups

that were taking these desktop computers,

631

00:31:24,382 --> 00:31:27,385

trying to get together at a table

because there was no networking.

632

00:31:27,619 --> 00:31:28,219

Bring them up.

633

00:31:28,219 --> 00:31:30,488

So you have all these monitors

and different things going on,

634

00:31:30,488 --> 00:31:34,192

and it was considered somewhat cumbersome,

especially when

635

00:31:34,392 --> 00:31:37,262

because of the day and age, it

didn't save your character sheet or didn't

636

00:31:37,262 --> 00:31:40,365

save changes

or some things that you know.

637

00:31:40,365 --> 00:31:43,401

But definitely I've seen this going on.

638

00:31:43,401 --> 00:31:44,869

And then there's

been the games and things,

639

00:31:44,869 --> 00:31:48,006

but this time it does seem like it's

seamless, it works

640

00:31:48,006 --> 00:31:51,376

well, and it's just something

you can sit down and use.

641

00:31:51,376 --> 00:31:54,445

And there's not the frustration

that there once was,

642

00:31:54,445 --> 00:31:56,447

but it is kind of funny

to think about this.

643

00:31:56,447 --> 00:31:59,450

The attempts of this have been going on

for, well, 30 years,

644

00:31:59,784 --> 00:32:02,987

and it took that amount of time

to seem to get it to work properly.

645

00:32:03,821 --> 00:32:06,691

50 years actually celebrate the 50th.

646

00:32:06,691 --> 00:32:08,726

Yeah, you're right, 50 years.

647

00:32:08,726 --> 00:32:11,162

It's I don't want

to think I'm not old anyway,

648

00:32:12,330 --> 00:32:13,598

speaking of

649

00:32:13,598 --> 00:32:17,568

expenditure, here comes the probably

650

00:32:17,568 --> 00:32:21,839

from the most expensive

part of the entire game is having dice

651

00:32:22,974 --> 00:32:25,076

and what is known as the Dice Goblin.

652

00:32:25,076 --> 00:32:31,082

And the dice Goblin is somebody who will

by dice at the drop of a hat.

653

00:32:31,082 --> 00:32:33,751

Realistically, you need one set.

654

00:32:33,751 --> 00:32:35,887

Oh no, no, that's theoretic.

655

00:32:35,887 --> 00:32:37,956

Well,

there's no way that would possibly work.

656

00:32:37,956 --> 00:32:39,590

True.

657

00:32:39,590 --> 00:32:42,560

And the set of dice is

658

00:32:42,560 --> 00:32:43,895

seven die.

659

00:32:43,895 --> 00:32:46,898

You have a four sided, a six sided,

660

00:32:47,432 --> 00:32:50,435

an eight sided, the ten sided,

661

00:32:50,935 --> 00:32:53,938

a 12 sided, a 20 sided,

662

00:32:54,105 --> 00:32:57,842

and then what's known as a percentile,

which is a ten sided die

663

00:32:57,842 --> 00:33:03,815

with instead of one through zero,

you have ten through zero.

664

00:33:06,150 --> 00:33:10,221

So you put these things together

and depending on how you're playing

665

00:33:10,221 --> 00:33:11,889

and what type of check you're doing

666

00:33:11,889 --> 00:33:15,660

and and what you're rolling,

you're rolling, you however many dice.

667

00:33:18,696 --> 00:33:20,298

Dice are dangerous.

668

00:33:20,298 --> 00:33:23,301

I and I caution you enough on that

669

00:33:23,468 --> 00:33:27,005

because I personally have about 75 sets.

670

00:33:27,939 --> 00:33:31,209

But one of the things that I've taken

to doing, and there are dozens of dice

671

00:33:31,209 --> 00:33:34,245

superstitions out

there, is for each game that I'm playing.

672

00:33:34,245 --> 00:33:36,914

I have my own 2 or 3 sets,

673

00:33:36,914 --> 00:33:41,019

just because to me

that makes it feel a little more real,

674

00:33:41,019 --> 00:33:44,088

and it helps me keep track in my head

of what I'm actually play.

675

00:33:44,889 --> 00:33:45,423

Yeah.

676

00:33:45,423 --> 00:33:47,191

And you actually do

want more than one stat,

677

00:33:47,191 --> 00:33:49,327

because there's times

you do need multiple dice.

678

00:33:49,327 --> 00:33:51,195

No reality one set will get you going.

679

00:33:51,195 --> 00:33:52,630

It's, you know, that's the case.

680

00:33:52,630 --> 00:33:56,968

But you know, and this is another area

where art in artistic

681

00:33:56,968 --> 00:33:58,903

things have really gotten into that.

682

00:33:58,903 --> 00:34:01,973

Now it's a little bit about availability,

but also there are

683

00:34:01,973 --> 00:34:06,144

a lot of different kinds of dice

and some really cool ones that,

684

00:34:06,177 --> 00:34:09,947

that you can get that are just go way

beyond just your basic set.

685

00:34:10,615 --> 00:34:11,182

Oh yeah.

686

00:34:11,182 --> 00:34:13,051

I mean, you have your basic plastic

687

00:34:13,051 --> 00:34:16,354

and resin ones, you have silicone dice,

you have metal dice.

688

00:34:16,921 --> 00:34:21,392

I have seen stone dice or semi-precious

stone dates.

689

00:34:21,626 --> 00:34:26,197

I saw, set made out of amethyst

that were absolutely gorgeous.

690

00:34:26,998 --> 00:34:30,134

I think sterling silver, sterling silver.

691

00:34:30,134 --> 00:34:33,471

I haven't personally seen gold,

but I've heard they make them,

692

00:34:34,038 --> 00:34:37,041

they are also now

coming up in Bluetooth dice,

693

00:34:37,442 --> 00:34:39,577

which is okay once the Bluetooth dies.

694

00:34:39,577 --> 00:34:42,580

So Bluetooth is one of the big things

that's happened.

695

00:34:42,914 --> 00:34:45,550

Covid really kicked a lot of this

in which I know

696

00:34:45,550 --> 00:34:48,553

I just said the C-word,

but I apologize for that.

697

00:34:49,020 --> 00:34:52,723

One of the things that it did, though

is it started up remote play.

698

00:34:52,723 --> 00:34:57,328

So you have, websites

like Fantasy Grounds and Roll20.

699

00:34:57,962 --> 00:35:00,565

So what they allow

you to do is play online.

700

00:35:01,599 --> 00:35:04,168

Well, for those of us like myself,

701

00:35:04,168 --> 00:35:08,539

don't want to click a button and have that

tell me what happened.

702

00:35:09,107 --> 00:35:13,411

I can roll a physical die

that is Bluetooth to my computer

703

00:35:14,645 --> 00:35:17,815

and it will populate that

roll into the website.

704

00:35:18,583 --> 00:35:20,418

Oh that's cool, that's cool.

705

00:35:20,418 --> 00:35:22,987

They're not perfect yet.

706

00:35:22,987 --> 00:35:27,792

Last I saw, they were somewhere

in the neighborhood of 40 or $50 a die.

707

00:35:28,359 --> 00:35:31,863

Wow. One that I saw

was just that they added each one.

708

00:35:32,163 --> 00:35:33,865

20 sided dice.

709

00:35:33,865 --> 00:35:36,200

So there is the entire gambit.

710

00:35:36,200 --> 00:35:40,004

If you're a head,

they've got that for you.

711

00:35:40,905 --> 00:35:42,106

Availability.

712

00:35:42,106 --> 00:35:44,108

You can find these all over the place.

713

00:35:44,108 --> 00:35:45,977

You can find them online.

714

00:35:45,977 --> 00:35:48,980

Your big, big bundle deals like Amazon.

715

00:35:48,980 --> 00:35:52,049

And you can find them at your local game

stores, which are great.

716

00:35:52,049 --> 00:35:53,251

I use Wild Things.

717

00:35:53,251 --> 00:35:58,222

And in, Oregon

I have found really good specials on dice,

718

00:35:58,222 --> 00:36:01,592

and they have a lot

of different manufacturers.

719

00:36:02,360 --> 00:36:06,864

So where you can go if you want to

look online that I highly recommend.

720

00:36:06,864 --> 00:36:10,201

I've used them for several dice purchases

and some other accessories.

721

00:36:10,635 --> 00:36:13,638

You may have heard us

talk about it from our Rose city Comic-Con

722

00:36:14,438 --> 00:36:16,374

Misty mountain game.

723

00:36:16,374 --> 00:36:22,213

If you need roleplaying accessories,

they've got it and it's.

724

00:36:23,214 --> 00:36:24,682

I've bought

725

00:36:24,682 --> 00:36:29,120

probably two dozen sets from them

that are anywhere

726

00:36:29,120 --> 00:36:32,823

from those silicone dice all the way

through some beautiful metal dice.

727

00:36:32,823 --> 00:36:35,259

And I really have appreciated

what they did.

728

00:36:35,259 --> 00:36:37,895

And their prices are very reasonable.

729

00:36:37,895 --> 00:36:40,498

And, you know, this is one thing to is

you've got artists doing this.

730

00:36:40,498 --> 00:36:44,168

And yeah, you can go on Amazon and order

a set of dice and most of us do have them.

731

00:36:44,168 --> 00:36:47,672

But check out your local game stores

because you're going to, number one,

732

00:36:47,672 --> 00:36:50,675

find things that you won't find online

that are very unique.

733

00:36:50,841 --> 00:36:53,544

And number two, you're supporting

the small businesses and small artists

734

00:36:53,544 --> 00:36:56,781

in a way that is not as accessible.

735

00:36:56,781 --> 00:36:58,216

And other things.

736

00:36:58,216 --> 00:37:01,052

The third part of it is you got to meet

great people that are also interested

737

00:37:01,052 --> 00:37:04,021

in what you're doing and,

figure out new things.

738

00:37:04,155 --> 00:37:06,157

That is a very big part of it.

739

00:37:06,157 --> 00:37:08,359

This is a social activity.

740

00:37:08,359 --> 00:37:11,929

They have come up with a way

to play with one person.

741

00:37:11,929 --> 00:37:15,299

They have come up,

they're starting to do some AI generated.

742

00:37:15,299 --> 00:37:18,302

So the AI is the Dungeon Master.

743

00:37:18,336 --> 00:37:20,605

There's some things like that with it.

744

00:37:20,605 --> 00:37:23,407

You can't be sitting down with 3

or 4 friends

745

00:37:23,407 --> 00:37:26,577

around a table,

rolling some dice and having a lot of ups.

746

00:37:27,545 --> 00:37:27,812

Yeah.

747

00:37:27,812 --> 00:37:29,580

And you and you definitely do.

748

00:37:29,580 --> 00:37:32,583

And sometimes maybe you're wrong,

but yeah, you know.

749

00:37:33,818 --> 00:37:35,052

So we've talked about books.

750

00:37:35,052 --> 00:37:38,055

We've talked about dice,

we've talked about here are your sheets.

751

00:37:38,656 --> 00:37:40,858

We've talked a little bit about players.

752

00:37:40,858 --> 00:37:43,361

So you have to have a dungeon master.

753

00:37:43,361 --> 00:37:48,666

And then for me personally I like to

keep it to about six player characters.

754

00:37:49,200 --> 00:37:51,035

Once you get over that, you can do it.

755

00:37:51,035 --> 00:37:54,238

You can play with any number,

but it starts to get a little bit overly

756

00:37:54,238 --> 00:37:55,806

cumbersome.

757

00:37:55,806 --> 00:37:59,744

The characters are only 12

compatible stories.

758

00:38:00,611 --> 00:38:06,150

Not that there can't be tension,

not that there can't be a opposing view,

759

00:38:06,417 --> 00:38:09,420

but this is collaborative storytelling.

760

00:38:10,187 --> 00:38:11,389

So if somebody is there

761

00:38:11,389 --> 00:38:15,293

just to break the game,

it takes it away from everybody, right?

762

00:38:15,426 --> 00:38:17,528

Yeah. So you want them to get along.

763

00:38:17,528 --> 00:38:20,398

You want them to have

the same concept in mind.

764

00:38:21,432 --> 00:38:23,768

If everybody's coming into it

765

00:38:23,768 --> 00:38:26,971

with a different idea,

one person wants it to be comedic

766

00:38:26,971 --> 00:38:31,108

and one person wants it to be super high

fantasy

767

00:38:31,108 --> 00:38:35,913

using only only Old English

or High English, or however you want to do

768

00:38:35,913 --> 00:38:38,482

that,

you'll have a lot of conflict at the table

769

00:38:38,482 --> 00:38:40,584

and it won't be as much fun for everyone.

770

00:38:40,584 --> 00:38:43,587

So you do what's known as session zero,

771

00:38:43,721 --> 00:38:47,358

and session zero is sitting down

and just talking about

772

00:38:47,825 --> 00:38:50,695

what do you want to see out of the game?

773

00:38:50,695 --> 00:38:52,330

And it's really that simple.

774

00:38:52,330 --> 00:38:55,800

It's sitting down and saying,

hey, I, I want to have fun with this.

775

00:38:55,800 --> 00:38:57,968

I don't want it to be hugely serious.

776

00:38:57,968 --> 00:39:03,007

I don't want there to be adult themes,

or I don't want there to be horror themes,

777

00:39:03,007 --> 00:39:07,411

or I really want to have a lot of suspense

with it, or a lot more of the political

778

00:39:07,411 --> 00:39:11,182

intrigue and role playing rather than just

hitting things with sticks.

779

00:39:11,782 --> 00:39:15,186

And that's when you work those things out,

so everyone's on the same page,

780

00:39:15,186 --> 00:39:17,788

so everyone can have the same amount

of fun.

781

00:39:17,788 --> 00:39:18,956

Yeah, it's so true.

782

00:39:18,956 --> 00:39:21,692

And that's another thing too,

is because the people playing

783

00:39:21,692 --> 00:39:23,661

also bring different techniques

to the table.

784

00:39:23,661 --> 00:39:24,395

There's a lot of people

785

00:39:24,395 --> 00:39:27,398

that are into the acting part

or the role playing part in this.

786

00:39:27,598 --> 00:39:29,934

There's a lot of people that do

want to just hit somebody over the head

787

00:39:29,934 --> 00:39:32,937

with a stick of gear, figuratively

in the game, of course, usually.

788

00:39:32,937 --> 00:39:36,507

So, you know, and you bring all of those

things together and you can actually

789

00:39:36,507 --> 00:39:39,543

if you have a good mix of people

to get along, that can work well.

790

00:39:39,910 --> 00:39:41,479

But if you don't, it can be a headache.

791

00:39:41,479 --> 00:39:43,614

I know,

you know, there's both sides of that's

792

00:39:43,614 --> 00:39:46,851

why it is important to make sure you are,

you know, vetting a little bit

793

00:39:46,851 --> 00:39:50,888

and get your session zero down

so that you're able to have all of that

794

00:39:51,222 --> 00:39:54,125

and have, you know, knocked out

before you actually start gaming.

795

00:39:54,125 --> 00:39:58,462

And then comes the most important

is for every player to have

796

00:39:59,096 --> 00:40:03,300

you have your character,

and your character is that alternate

797

00:40:03,300 --> 00:40:07,772

persona that you get to be

when you jump into the game.

798

00:40:08,005 --> 00:40:09,940

It's that break from reality.

799

00:40:09,940 --> 00:40:13,344

It is leaving your care

or some worries behind you

800

00:40:13,344 --> 00:40:17,114

and stepping into someone else's life

with its own cares and worries.

801

00:40:17,348 --> 00:40:21,719

But it allows you to distance yourself

from who you are and find something unique

802

00:40:21,719 --> 00:40:24,855

for you to play with

and for that character.

803

00:40:24,855 --> 00:40:27,124

There are three main components.

804

00:40:27,124 --> 00:40:29,326

The first one is species.

805

00:40:29,326 --> 00:40:33,397

They change from race to species

with the 2024 advent

806

00:40:33,397 --> 00:40:38,402

a little bit before that actually,

which is who do you want to play?

807

00:40:38,402 --> 00:40:41,405

You want to be a sturdy, short dwarf.

808

00:40:41,405 --> 00:40:43,674

You want to be an athlete.

You want to be an elf.

809

00:40:44,842 --> 00:40:46,577

What do you want to be?

810

00:40:46,577 --> 00:40:49,547

Do you want to be a variant on human?

811

00:40:49,547 --> 00:40:51,115

But it's kind of

812

00:40:51,115 --> 00:40:54,051

what species do you want to be,

and how is that going to interplay

813

00:40:54,051 --> 00:40:55,619

with your backstory?

814

00:40:55,619 --> 00:40:57,888

The second part is class.

815

00:40:57,888 --> 00:41:02,193

Class is how you want to function

mechanically.

816

00:41:02,226 --> 00:41:03,994

You want to be a wizard.

817

00:41:03,994 --> 00:41:06,597

Do you want to be a cleric?

818

00:41:06,597 --> 00:41:09,867

A wizard is casting spells, clerics

or healing people

819

00:41:09,867 --> 00:41:12,870

and and providing support.

820

00:41:13,037 --> 00:41:16,006

You can be a fighter

hitting people with a big stick.

821

00:41:16,006 --> 00:41:18,642

You can be a thief and sneak around.

822

00:41:18,642 --> 00:41:23,113

There's all of these options

that you can look into as to what

823

00:41:23,113 --> 00:41:27,818

you want to play out, and that'll affect

how you interact with the story.

824

00:41:28,652 --> 00:41:32,323

Because if you're the sneaky thief, you're

probably not going to be a front line

825

00:41:32,356 --> 00:41:33,591

character.

826

00:41:33,591 --> 00:41:37,495

Or if you're the charismatic cleric,

you may be doing

827

00:41:37,561 --> 00:41:40,598

worth the role play in the

they call it face.

828

00:41:40,598 --> 00:41:44,435

The person that interacts the most

with the non-player characters right.

829

00:41:45,636 --> 00:41:47,071

And then you have for me,

830

00:41:47,071 --> 00:41:50,875

probably the biggest part,

which is the backstory

831

00:41:52,109 --> 00:41:57,781

and the backstory, is who is that

character lifted out from being just

832

00:41:57,781 --> 00:42:00,751

numbers on the page and rolls of the dice

833

00:42:00,851 --> 00:42:03,921

and determine who that person is,

834

00:42:04,321 --> 00:42:08,592

because I when I go in and play,

I don't want to be James, the radio host.

835

00:42:08,592 --> 00:42:09,960

I want to be Brad.

836

00:42:09,960 --> 00:42:14,131

It's the warforged barbarian

that is there in order

837

00:42:14,131 --> 00:42:17,201

to redeem himself from past war crimes.

838

00:42:18,102 --> 00:42:20,871

That is actually a storyline

that I played,

839

00:42:20,871 --> 00:42:23,507

because that's the story that I want

in my head.

840

00:42:23,507 --> 00:42:28,112

That's what I want to create so that I can

move forward with that, you know?

841

00:42:28,112 --> 00:42:31,248

And as far as all that goes to you, talk

about the kind of characters you play.

842

00:42:31,248 --> 00:42:34,051

And this is really

where it gets amazing to me,

843

00:42:34,051 --> 00:42:37,955

because you can do anything

you can think of.

844

00:42:37,955 --> 00:42:40,324

And I've been in some games

where you're not always the good guys,

845

00:42:40,324 --> 00:42:44,128

and those can be very fun

to, you know, it just depends on,

846

00:42:44,461 --> 00:42:46,530

you know, what you want to do

and what the group wants to do

847

00:42:46,530 --> 00:42:48,299

and what what

you're kind of in the mood for.

848

00:42:48,299 --> 00:42:52,269

But I've I've played it from both ends

and it's been a lot of fun.

849

00:42:52,269 --> 00:42:53,571

I have found that there are certain

850

00:42:53,571 --> 00:42:56,840

character classes that I like to do that

I'm more comfortable with.

851

00:42:56,840 --> 00:42:59,843

Sometimes I'll get out of that box

and then things get real weird.

852

00:43:00,244 --> 00:43:03,280

But you know, it's again

one of those type of things,

853

00:43:03,280 --> 00:43:05,349

and it does make a lot of sense.

854

00:43:05,349 --> 00:43:06,984

What you're saying.

855

00:43:06,984 --> 00:43:10,487

Well,

and then it's all about finding a way

856

00:43:10,487 --> 00:43:13,157

to create a persona other than yourself

857

00:43:13,157 --> 00:43:16,794

and seeing how it plays in the story

with these other people.

858

00:43:17,161 --> 00:43:23,367

My biggest takeaway for this

is having that chance with other people

859

00:43:23,367 --> 00:43:28,639

to really explore what you want to do now,

and that is that's absolutely true.

860

00:43:29,039 --> 00:43:30,007

All kinds of things.

861

00:43:30,007 --> 00:43:32,576

Just a little bit here,

James, talk about the vault.

862

00:43:32,576 --> 00:43:35,446

Give us an example

or explanation of what you're doing.

863

00:43:35,446 --> 00:43:37,381

I mean you've done some segments here,

but I understand

864

00:43:37,381 --> 00:43:40,117

you're going to be making this

a standalone show.

865

00:43:40,117 --> 00:43:43,387

When I got into this, the vault was,

hey, you want to

866

00:43:43,387 --> 00:43:46,190

come on and talk about some games?

And it's taken off.

867

00:43:46,190 --> 00:43:48,125

Apparently people like what I have to say

868

00:43:49,159 --> 00:43:52,596

and it is turning into possibly

my own show.

869

00:43:53,263 --> 00:43:55,933

The vault is a chance

870

00:43:55,933 --> 00:43:59,103

for me to look at any type of game

you can think of.

871

00:43:59,103 --> 00:44:02,539

I've done board games,

I've done video games, role playing

872

00:44:02,539 --> 00:44:05,542

games, you name it, I want to touch on it

873

00:44:05,609 --> 00:44:09,780

and it is real reviews

from somebody who's willing to play them.

874

00:44:10,481 --> 00:44:13,017

It is a layman's view.

875

00:44:13,017 --> 00:44:14,985

I am not a professional gamer.

876

00:44:14,985 --> 00:44:17,521

I do not spend well.

877

00:44:17,521 --> 00:44:20,124

The night I spent decades on,

878

00:44:20,124 --> 00:44:24,662

but it's somebody who goes in

and looks at it from the standpoint

879

00:44:24,662 --> 00:44:27,665

of what makes a game fun

880

00:44:27,765 --> 00:44:30,200

and what are the components of it.

881

00:44:30,200 --> 00:44:34,171

And let me test these things

and really get involved in it.

882

00:44:34,605 --> 00:44:36,306

And it's something that I am passionate.

883

00:44:36,306 --> 00:44:39,043

It's something that I very much

enjoy doing.

884

00:44:39,043 --> 00:44:41,545

And I think it's important

to do this on out.

885

00:44:41,545 --> 00:44:43,914

You know,

there's a lot of people that review

886

00:44:43,914 --> 00:44:47,418

games, video games and that type of thing,

and there's very good people at that.

887

00:44:47,885 --> 00:44:49,820

What you're doing is a little bit

beyond that.

888

00:44:49,820 --> 00:44:51,121

First of all, it's not just video games.

889

00:44:51,121 --> 00:44:52,489

As you said previously, you're going to be

890

00:44:52,489 --> 00:44:56,960

covering all aspects of games, but

it's also the ability to actually dig in

891

00:44:56,960 --> 00:45:00,064

and see how these things go

and not go by some press release.

892

00:45:00,064 --> 00:45:00,964

But the reality,

893

00:45:01,965 --> 00:45:02,733

and I think

894

00:45:02,733 --> 00:45:05,703

that's something

that I'm really looking forward to,

895

00:45:05,703 --> 00:45:08,372

you know, being able to hear about

and and kind of see where that goes.

896

00:45:08,372 --> 00:45:11,909

And yes, your segments have been extremely

well received.

897

00:45:11,909 --> 00:45:14,278

We get a lot of comments

every time that you're on and all of that.

898

00:45:14,278 --> 00:45:17,848

So it's going to be, I think, amazing

to see where this ends up going.

899

00:45:17,981 --> 00:45:19,550

And I think it's going to go well.

900

00:45:19,550 --> 00:45:21,652

So you know right now

user friendly dot show.

901

00:45:21,652 --> 00:45:24,655

The bolt dot

show is going to be the domain for that.

902

00:45:24,922 --> 00:45:26,724

And it's up and running right now.

903

00:45:26,724 --> 00:45:29,526

But there's going to be some more things

coming up there as time progresses.

904

00:45:29,526 --> 00:45:33,330

And you know whatever however we go

forward is going to be there.

905

00:45:33,330 --> 00:45:35,199

So I'll be the place to check it out.

906

00:45:35,199 --> 00:45:37,401

And one other thing

I just want to brought in the last minute

907

00:45:37,401 --> 00:45:40,370

or so we have here is if this is something

where you're having trouble

908

00:45:40,370 --> 00:45:44,208

finding other people to play with,

there's a lot of different ways to go

909

00:45:44,208 --> 00:45:44,641

about that.

910

00:45:44,641 --> 00:45:47,911

Most conventions

you can do drop in gaming, but again,

911

00:45:47,911 --> 00:45:52,082

a lot of your local stores,

your game shops will have sessions set up.

912

00:45:52,082 --> 00:45:52,483

Right.

913

00:45:52,483 --> 00:45:53,417

You want to speak to that for

914

00:45:53,417 --> 00:45:56,420

just a little bit here

on our last about 10s here.

915

00:45:56,620 --> 00:45:57,421

Sure.

916

00:45:57,421 --> 00:46:01,658

If you can find a local game shop

which you can find in most towns,

917

00:46:02,192 --> 00:46:03,360

easiest way to do it.

918

00:46:03,360 --> 00:46:07,564

You walk in and you say, hey, I would love

to jump into at the indie game.

919

00:46:08,432 --> 00:46:09,833

Do you host here?

920

00:46:09,833 --> 00:46:13,270

Do you know of groups where I can play

and they'll find it.

921

00:46:13,270 --> 00:46:16,540

And if you're having a hard time finding

somewhere or if you're more remote,

922

00:46:16,907 --> 00:46:21,712

you can go on to somewhere like roll20.com

and they actually have game finders.

923

00:46:22,079 --> 00:46:24,047

You put in the type of game

you want to play,

924

00:46:24,047 --> 00:46:27,384

and it brings up a list of games

that have open availability.

925

00:46:27,785 --> 00:46:31,321

And then you can jump into that

and you can find someone to play with.

926

00:46:31,789 --> 00:46:34,792

It may not be quite

as much fun for me online,

927

00:46:35,192 --> 00:46:37,694

but it still gives you the chance

to immerse yourself

928

00:46:37,694 --> 00:46:40,697

in that story and find out

if it's something that you want to do.

929

00:46:40,931 --> 00:46:42,533

Yeah, and very much out there.

930

00:46:42,533 --> 00:46:45,269

And it's a starting point

and a way to meet new people

931

00:46:45,269 --> 00:46:46,270

that have the same interest.

932

00:46:46,270 --> 00:46:49,706

Well, games, thank you for joining us

this week and good luck with the vault.

933

00:46:49,706 --> 00:46:51,775

This is user friendly 2.0 until next week.

934

00:46:51,775 --> 00:46:53,377

Keeping you safe on the cutting edge.

935

00:46:54,711 --> 00:46:57,881

Thank you for taking

the time to listen to the vault again.

936

00:46:57,881 --> 00:47:01,952

My name is James Sherwood, I'm the host

and I would really like to hear from you.

937

00:47:01,952 --> 00:47:06,690

If anybody has any comments or questions,

feel free to go to my website.

938

00:47:07,157 --> 00:47:10,160

It is the vault dot show.

939

00:47:10,260 --> 00:47:12,963

Down at the bottom

there's a tab for contact Us.

940

00:47:12,963 --> 00:47:16,800

You can feel free to go on there,

drop a line, ask questions,

941

00:47:16,800 --> 00:47:20,337

make comments on the show

or if you have any any input.

942

00:47:20,337 --> 00:47:21,672

I would love to hear it

943

00:47:21,672 --> 00:47:24,241

next time on the vault,

we're going to go ahead and take a quick

944

00:47:24,241 --> 00:47:29,012

look into trading card games,

especially a new game that we ran across

945

00:47:29,012 --> 00:47:33,083

at Rose city

Comic-Con 2025 called Soul Masters.

946

00:47:33,517 --> 00:47:37,020

It's a new training card game

that has multiple levels of strategy

947

00:47:37,020 --> 00:47:41,925

and some absolutely beautiful artwork,

so tune in next time where I meet with

948

00:47:41,925 --> 00:47:45,362

some friends of mine

to talk about what this game looks like

949

00:47:45,362 --> 00:47:48,966

and how it stacks up against

some of the other items in the genre.

950

00:47:49,600 --> 00:47:52,336

So again,

I look forward to hearing from you.

951

00:47:52,336 --> 00:47:56,139

You all take care and I will see you next

time when we break into some more fun.

952

00:47:57,374 --> 00:47:59,042

User Friendly 2.0.

953

00:47:59,042 --> 00:48:02,813

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954

00:48:02,846 --> 00:48:05,849

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955

00:48:05,849 --> 00:48:07,351

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956

00:48:07,351 --> 00:48:10,754

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00:48:10,988 --> 00:48:14,324

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958

00:48:14,858 --> 00:48:17,327

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959

00:48:17,327 --> 00:48:18,328

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00:48:18,328 --> 00:48:22,599

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961

00:48:23,066 --> 00:48:26,270

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962

00:48:26,536 --> 00:48:30,173

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00:48:30,173 --> 00:48:33,844

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964

00:48:34,144 --> 00:48:36,813

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