You're listening to Memories of 3DO, a retrospective look at
Danny:a video games console classic.
Danny:To make sure you get the latest episode, hop on over to 3dopodcast.com/listen and
Danny:choose your preferred app to follow on.
Danny:And now, this week's episode.
Danny:With the 3DO now launched in north America and Japan and a
Danny:European release on the horizon,
Danny:it was time for the game developers to stand up and
Danny:show what the machine could do.
Danny:After the stunted launch in north America, where there was only one game
Danny:available on the day of the launch, things were going to be different for Europe,
Danny:which would benefit the north American and Japanese markets by association.
Danny:1994 saw a slew of great games released for the system, and
Danny:really helped gamers see what all the early fuss had been about.
Danny:Some of the standout games included Star Control 2, a hybrid strategy
Danny:game, that mixed RPG, resource management, and arena shooter.
Danny:It was a huge game with full voice acting, and an orchestral soundtrack
Danny:that really immersed you in it.
Danny:Flashback, the unofficial sequel to the groundbreaking Another
Danny:World, the visuals and animation
Danny:in this were leaps beyond the 16 bit console versions.
Danny:Off-World Interceptor, a racing stroke, hunting game set in the future with you
Danny:as the bounty hunter, some great graphics that helped show off the 3DO's power.
Danny:Super Wing Commander, probably the best version of the space combat
Danny:simulator, an any system, and a great forerunner to the incredible Wing
Danny:Commander 3, that would appear in 1995.
Danny:The Need for Speed,
Danny:still my favorite version of the seminal racing game.
Danny:This really gives you a feel for the different weight and
Danny:handling of different cars.
Danny:Playing this in Dolby surround was an incredible experience.
Danny:Road Rash - after playing the cartoony version on the Mega
Danny:Drive/Genesis and seeing the almost photo-realistic sprites of this game,
Danny:it was a huge leap, a violent, but very funny bike racing and fighting game.
Danny:The Horde - you play a farmer who has to build his land and property
Danny:while fighting off hordes of marauding beasts intent on destroying said land.
Danny:Fun, and very hard as the game went on.
Danny:Cannon Fodder - you control a squad of little soldiers that you need to guide
Danny:safely around enemy infested jungles.
Danny:It's a lot more intense than it might appear at first glance.
Danny:Way of the Warrior - while the Genesis and the Super Nintendo had Street
Danny:Fighter, the 3DO had Way of the Warrior.
Danny:Not the greatest game when it comes to gameplay, but it's photo-realistic
Danny:graphics made up for this somewhat.
Danny:And again, showed what the system could do.
Danny:FIFA International Soccer - moving into the 3d space for the first time,
Danny:FIFA International Soccer saw great controls and awesome visuals mixed
Danny:with incredible surround sound, where the cheering fans would reverberate
Danny:around your room, making you feel like you're actually in the stadium.
Danny:With these games in the library, and the promise of an even
Danny:better 1995 release lineup,
Danny:it looked like the 3DO was here to stay.
Danny:Of course its competitors weren't going to sit idly by and news was
Danny:already coming out about Sega and Nintendo's next generation of machines.
Danny:Not only that, but industry whispers about Sony's imminent entry into
Danny:the market was incredibly positive.
Danny:And by all counts, they had a very capable machine in their hands.
Danny:All of 3DO's competitors were due to release some new consoles at the end
Danny:of 1994, essentially giving the company 12 months to establish themselves.
Danny:Games were going to be essential, and it looked like 3DO had delivered
Danny:in spades when it came to this.
Danny:But that wasn't their only weapon.
Danny:Despite the machine only having launched at the end of 1993, there was already talk
Danny:of the 3d or successor, nicknamed the M2.
Danny:This would be a 64 bit machine and will be offered as a standalone
Danny:unit or an upgrade for existing 3DO users via a motherboard switch.
Danny:This new machine would offer unparalleled graphical power as well as computing
Danny:speed and network features that would truly take it way beyond what
Danny:Sega, Nintendo and Sony had planned.
Danny:By providing the games over 1994 and 1995 that gamers wanted, and ensuring
Danny:their purchase of a 3DO unit was future-proof with the M2, the 3DO
Danny:company looked as if it was here to stay.
Danny:But newcomer Sony would have other plans.
Danny:In next week's episode, the juggernaut that was Sony PlayStation, a
Danny:stall in 3DO hardware sales, and a financial reckoning for the company.