Hey, everyone.
Speaker AWelcome back.
Speaker AFor those tuning in, for the first time, we break down interesting articles and research so you don't have to.
Speaker BIn this companion podcast, we cover all the topics from the Intersect Art newsletter and make the complex art and tech stories there a little more digestible.
Speaker ASo today we're looking at issue number 31 of the intersect, curated by Jurgen.
Speaker ARight.
Speaker AAnd he's really put together a fascinating exploration of how art and tech are influencing each other these days.
Speaker BIt's a landscape that's constantly evolving, always something new to discover.
Speaker BSo be sure you're signed up over at the Intersect Art, where you can find all the full articles and insights we are discussing.
Speaker ARight on.
Speaker ASo let's get started with issue number 31.
Speaker AOne of the first things that jumped out at me was this project called Infinite Artist by Maya Kortzka.
Speaker BIt's featured in the newsletter.
Speaker AYeah, it is.
Speaker AAnd it's all about how in the digital age, our identities are kind of fragmented and constantly shifting.
Speaker BCorteza uses AI and algorithms in the project to try to visualize that, which.
Speaker AIs really interesting to think about how that even works.
Speaker BIt is.
Speaker BYeah.
Speaker BAnd she talks about this idea of the post face.
Speaker AOkay, the post face.
Speaker BYeah.
Speaker BIt's not just a face anymore.
Speaker BIt's reflecting this post truth world where.
Speaker ANothing is real anymore.
Speaker BYeah, well, where AI generated images can make it really hard to tell what's real and what's fabricated.
Speaker ASo it's like our faces have become these masks that we're constantly adjusting.
Speaker BIn a way.
Speaker BYeah.
Speaker AAnd it makes you wonder, if images can be manipulated so easily, what does that mean for truth?
Speaker BThat's a big question.
Speaker BAnd Korotska actually says the face, no longer just a face, but a post face, continues its presence in the realm of visual representation, undergoing dynamic transformations in the way it is depicted.
Speaker ASo basically, she's saying we can't even trust what we see anymore, at least.
Speaker BWhen it comes to digital representations.
Speaker BYeah.
Speaker AWhich is a bit unsettling, to say the least.
Speaker BIt definitely raises some concerns about how we navigate this digital world.
Speaker AIt does.
Speaker AAnd speaking of unsettling things, there's a report in the newsletter that paints a pretty bleak picture for visual artists in the UK.
Speaker BYeah, their earnings have dropped something like 40% since 2010.
Speaker A40%?
Speaker AThat's huge.
Speaker BIt is.
Speaker BAnd their median income is now only around 12,500 pounds, according to the Guardian.
Speaker BRight, right.
Speaker BThey were reporting on a study by the Design and Artists Copyright Society.
Speaker AWow.
Speaker AThat's a far cry from the glamorous image we often have of the art world.
Speaker BDefinitely.
Speaker BAnd the report points to things like inflation and funding cuts as contributing factors, which makes sense.
Speaker ABut it also talks about the impact of AI.
Speaker ARight, yeah.
Speaker BAnd it's interesting because they don't necessarily.
Speaker ABlame AI entirely, but it's definitely part of the problem.
Speaker BWell, as Dr.
Speaker BAmy Thomas, one of the researchers on the report, puts it, it's very tempting to lay the blame at the feet of AI, but I think it is the straw that broke the camel's back.
Speaker ASo it's more like AI is adding to an already difficult situation.
Speaker BExactly.
Speaker BIt's complex.
Speaker AAnd then you add Brexit into the mix and it seems like UK artists are facing a whole bunch of unique challenges.
Speaker BIt makes you wonder if this is just a British problem or if it's a sign of things to come for artists globally.
Speaker AThat's a good question, one that we might not have an answer to just yet.
Speaker BWe'll have to see how things play out.
Speaker AWe will.
Speaker ABut for now, let's shift gears a bit and talk about a place where tech and art seem to be getting along a little better.
Speaker AAustralia, Australia.
Speaker AThe newsletter highlights how their contemporary art scene is really embracing technology in some really cool ways.
Speaker BYeah, they're creating some truly immersive and innovative experiences.
Speaker AAnd F80 magazine actually has a great article by Gaston Lugoff that captures this energy perfectly.
Speaker BHe talks about artists like Stuart Camel, also known as Suthu, who's doing amazing work with AR and VR storytelling.
Speaker AI've seen some of his stuff.
Speaker AIt's pretty mind blowing.
Speaker BIt is.
Speaker BAnd institutions like the Australian center for the Moving Image are incorporating AI into.
Speaker ATheir installations, creating these incredible soundscapes and visuals.
Speaker BThey're pushing the boundaries of what's possible.
Speaker AAnd Legoff sums it up nicely, says the scene is obviously going high tech because new mediums as well as tools allow creative individuals to come up with brand new forms of artwork.
Speaker BIt's like they're not afraid to experiment and see where technology can take them.
Speaker AExactly.
Speaker AAnd speaking of new terms, have you heard of promptography?
Speaker BYeah, it's basically a way to distinguish AI generated art from traditional photography.
Speaker AIt's catching on to.
Speaker AI've seen a lot of artists calling themselves prompters now.
Speaker BWell, the term was coined by Christian Vince, but it's really been championed by artist Boris L.
Speaker BDaxson.
Speaker AAnd there's a really interesting article in Fast Company that explores this whole phenomenon.
Speaker BIt looks at whether promptography is just a rebranding or if it actually changes how we think about AI generated art.
Speaker ABecause is it really art if you're just typing in a prompt and letting the AI do the work?
Speaker BThat's the debate.
Speaker BRight.
Speaker BWhere does the authorship lie?
Speaker AAn artist, Marcus Wallander, actually has a quote in the Fast Company article where he says, while AI brings unpredictability, it's my responsibility to shape that unpredictability into a cohesive and compelling vision.
Speaker BSo he's saying that even though the AI is doing the generating, the artist is still the one guiding the process.
Speaker AWhich is an interesting perspective, kind of like a collaboration between human and machine.
Speaker BIt'll be fascinating to see how this whole promptography thing evolves.
Speaker AIt will.
Speaker ABut let's move from the digital realm to the physical world for a bit and talk about architecture.
Speaker BOkay, sounds good.
Speaker AThe newsletter features an article on parametric architecture, and it highlights the work of Renzo Piano.
Speaker BHe's known for creating these stunning structures that are like works of art.
Speaker AExactly.
Speaker AAnd his whole philosophy is about architecture as a unifying force, bringing people together.
Speaker BWhich you can see in his buildings like the Shard in London and Kansai Airport in Japan.
Speaker AThey're more than just buildings.
Speaker AThey're like landmarks that shape the landscape and how we interact with our surroundings.
Speaker BAnd Jurgen, the curator of this issue, actually shares a personal reflection about this.
Speaker AHe does.
Speaker AHe talks about how he really appreciates architectural common spaces, especially those related to transportation, because they truly bridge gaps between the various classes and segments of society.
Speaker BIt's a perspective that adds this whole other layer of meaning to these spaces.
Speaker AIt does.
Speaker AIt makes you realize that architecture can be about so much more than just functionality.
Speaker BIt can be about creating connections and fostering a sense of community.
Speaker AExactly.
Speaker AAnd while we're on the topic of architects who push boundaries, we have to talk about Frank Gehry, another visionary.
Speaker BHis use of technology is just incredible.
Speaker AHe uses this software called kti, which was originally designed for aerospace engineering, and.
Speaker BHe uses it to create these incredibly complex and fluid structures like the Guggenheim.
Speaker AMuseum Bilbao and the Walt Disney Concert Hall.
Speaker BThey're iconic.
Speaker AThey really are.
Speaker AAnd it's like he's blurring the lines between art and engineering with his work.
Speaker BHe's definitely transcending that old debate of.
Speaker AForm follows function, because in his case, form is function.
Speaker AThey're inseparable.
Speaker BAnd he's proving that technology can be a tool for unlocking new forms of.
Speaker ACreative expression, which leads to a really interesting question.
Speaker ADoes the technology we use limit our artistic expression, or does it expand it?
Speaker BAre we shaping the tools, or are the tools shaping us?
Speaker AIt's Something to think about.
Speaker AAnd it's a question that applies to more than just architecture.
Speaker BIt's relevant to any field where art and technology intersect.
Speaker AAnd speaking of intersections, the newsletter also dives into the increasingly blurred lines between video games and movies.
Speaker BYeah, there's a great article on new digital storytelling.net called the Intersection of Gaming and Popular Culture by Ernest Hemingway.
Speaker AHe talks about how these two mediums are constantly borrowing from each other.
Speaker BVideo games are incorporating more cinematic storytelling, while movies are drawing inspiration from the immersive worlds of games.
Speaker AIt's like this creative feedback loop.
Speaker BExactly.
Speaker BAnd both industries are being pushed forward by advancements in technology like motion capture.
Speaker AAnd ar, which are creating these incredibly realistic and immersive experiences.
Speaker BIt's getting harder and harder to tell where one medium ends and the other begins.
Speaker AAnd Hemingway says in his article that this reciprocal borrowing of ideas and stories has helped elevate both industries, creating a continuous loop of inspiration and adaptation.
Speaker BIt's a pretty amazing time to be a consumer of both video games and movies.
Speaker AIt really is.
Speaker AAnd it makes me wonder if we're on the verge of seeing a whole new art form emerge from this fusion.
Speaker BOne that combines the best of both worlds.
Speaker AThat would be pretty incredible.
Speaker AAnd it makes me think, are we ready to accept video games as a legitimate art form?
Speaker BThat's a question that's being asked more and more these days.
Speaker AAnd it'll be interesting to see how the answer evolves over time.
Speaker BDefinitely.
Speaker BBut for now, let's move on to another project that's bridging the gap between art and technology.
Speaker AAstrobeat, right?
Speaker BYeah.
Speaker BIt's led by the Malta College of Arts, Science and Technology, or mcf.
Speaker AThey're doing some really interesting work exploring the practical and artistic possibilities of space.
Speaker BSo on the practical side, they're researching the use of cold welding for repair, pairing spacecraft hulls aboard the International Space.
Speaker AStation, which is pretty essential stuff.
Speaker BIt is.
Speaker BBut then they're pairing this research with live streamed musical performances inspired by space.
Speaker AIt's a fascinating juxtaposition of the very practical and the more abstract.
Speaker BRight.
Speaker BAnd it raises the question, are these two disciplines truly speaking to each other, or are they just being forced together?
Speaker ALike, is it a genuine fusion or just a fancy layered presentation?
Speaker BThe project lead, Dr.
Speaker BLeonardo Barilaro, seems to believe in the fusion aspect.
Speaker AHe does.
Speaker AHe says in space, there is space for everyone, literally and figuratively.
Speaker BSo he sees this project as a way to make space more relatable and accessible through art.
Speaker AI appreciate that sentiment, but I do wonder if it's truly successful in bridging the gap between art and science.
Speaker BIt's a valid question, and it makes you think about what constitutes a successful collaboration.
Speaker ADoes it require complete understanding, or can there be beauty in the tension and contrast?
Speaker BThat's a great point.
Speaker BIt's something to consider as we explore these different intersections between art and technology.
Speaker AAnd speaking of contrasts, the newsletter also highlights a trend that seems to go against the grain of our increasingly digital world.
Speaker BThe rise of analog aesthetics.
Speaker AExactly.
Speaker AEven as we're surrounded by digital interfaces and AI generated imagery, there's this growing desire for the tangible, the authentic, the human touch.
Speaker AIt's like people are craving a break from the digital perfection that sometimes feel cold and impersonal.
Speaker BAnd Canva's 2025 Design Trend Report actually predicts this trend will continue to grow.
Speaker AThey're seeing a huge surge in searches for things like scrapbook, silly and handwritten elements on their platform, which suggests people.
Speaker BAre looking for authenticity and imperfection.
Speaker AIt's funny, because in a world obsessed with filters and digital enhancement, we're seeing this appreciation for the raw and unfiltered.
Speaker BIt's like a counter movement to the digital slickness that's become so prevalent and fast.
Speaker ACompany, which reported on the Canva report, quotes it as saying, hand drawn, analog and organic elements with a human touch become points of differentiation.
Speaker BSo it's not just about nostalgia.
Speaker BIt's about standing out in a digital.
Speaker AWorld by embracing the imperfections and the uniqueness of the handmade, which ultimately speaks.
Speaker BTo our need for connection, for something that feels real in a world that's increasingly virtual.
Speaker AIt's a really interesting trend, and it makes you wonder if this is just a passing fad or a sign of a deeper cultural shift.
Speaker BI'm inclined to think it's more than just a fad.
Speaker AMe too.
Speaker AIt seems to be manifesting in so.
Speaker BMany different ways the popularity of video content, the emphasis on personal stories, and SEO.
Speaker BIt all points to a desire for genuine human connection in a world that.
Speaker ACan often feel isolating.
Speaker ASo as we wrap up this first look at issue 31 of the Intersect, what's standing out to you is the most significant takeaway.
Speaker BI think the recurring theme of tension and balance is really fascinating.
Speaker AWe've seen it in the discussion of the post face and the blurring of reality and fabrication.
Speaker BWe've seen it in the economic anxieties of artists grappling with the impact of technology.
Speaker AAnd we've seen it in this unexpected resurgence of analog aesthetics in the digital age.
Speaker BIt's like this constant push and pull between the digital and the physical, between innovation and tradition, between anxiety and optimism.
Speaker AAnd it's within this tension that creativity flourishes.
Speaker BIt forces us to question, to experiment, to push boundaries and reimagine what's possible.
Speaker AIt's been a really interesting journey so far, and I think Jurgen deserves a huge shout out for putting together such a thought provoking collection of stories.
Speaker BAbsolutely.
Speaker BHe's given us a lot to think about, and I'm excited to see where this exploration takes us next.
Speaker AMe too.
Speaker ASo to our listeners, we encourage you to head over to the Intersect Art to read the full newsletter.
Speaker BThere's so much to unpack and explore there.
Speaker AAnd as always, thanks for joining us on this deep dive into the world of art and tech.
Speaker BWe'll catch you next time.
Speaker ATake care.