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Welcome to, but for Real, a variety show podcast co-hosted by two therapists

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who also happened to be loud mouth.

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I'm Valerie, your resident elder, millennial

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child free cat lady, and I'm Emerson, your resident, chronically online Gen Z brat.

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And on the show we'll serve up a new episode every other week that will take

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you on a wild ride through the cultural zeitgeist, mental health and beyond.

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You'll

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definitely laugh and TBH sometimes maybe cry a little because this

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is a silly and serious show.

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Buckle up my friends, and let's get into today's episode.

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Welcome back, everyone.

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We're here.

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Well, I don't know where, what accent this is.

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We're running rolling with it.

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We are so excited this week to welcome one of our own.

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Uh, I, as I was sort of mentally preparing for this last night, I.

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Had this just phrase come to mind and I was like, I don't, you might have

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strong feelings about this phrase, but I'm gonna say hello to Sammy D

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Hello.

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Hello.

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Uh, AKA Sam d Martino.

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I actually do not know if you hate to be called Sammy,

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and now we're debriefing it right now.

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It's one of those

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that's like, it's a specific context that I'm used to Sammy d in.

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And so hearing it come out of your, your mouth, it was like, Sammy d, where am I?

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What's happening?

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And welcome.

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That's what we do to people here on the pod, but for real.

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Okay, so Sam DiMartino, um, is one of our amazing therapists here at the

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Gaia Center, and, uh, we're gonna talk through all kinds of topics related to

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men's mental health, toxic masculinity.

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What's the antithesis of that?

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Systemic oppression, identity, et cetera.

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Sam works with all of these things, um, and more in his therapy work.

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Uh, and also leads our men's group, which is called, and you came up with this

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beautiful name tearing down the walls.

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Yes.

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Thank you.

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Thank you.

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Yes.

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Um, also, I just said, while it's on my mind, have to

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tell, tell the listeners that.

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Sam, um, has some beautiful gold necklaces.

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One oh, they're so fb and was wearing one to one of our team meetings and

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we were like, the gold chain was just giving that morning and we were like,

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please tell us that you wear that to every men's group because like

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they just need that vibe in there.

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Yes, very much so.

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Big fan.

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Okay, boys

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wear necklaces.

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It's fun.

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Yes.

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You know, I know.

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It's beautiful.

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And when you, when Sam is not therapizing, you can find him gaming, creating, being a

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literal comedian and sharing his love with his wife Ruby and their two adorable cats.

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While Sophie is adorable in theory, but does not like to be perceived a secret.

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But Klaus, I can attest, is indeed adorable.

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He's a sweet boy.

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Thank you very much for having me.

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Thank you very much for, for allowing me to talk about some of my favorite things.

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Hell yeah.

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I'm very excited to do so.

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Like what a fun afternoon.

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I'm like sitting here with people I really enjoy.

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I am like, okay.

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Now it's time for our first segment, tea and Crumpets, where we tell you what

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we can't stop talking about this week.

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So Val, go ahead and kick us off.

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What can you not stop talking about?

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Okay, so I have for many years been fans of these like ambiance YouTube channels.

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Yes.

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Where it's like you're in the library, you're at the coffee shop.

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It's slow jazz and rain.

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I'm sitting there on the couch with a book, right?

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Um, of course, in this AI world that we live in now they are proliferating.

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Wow.

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And say what you will about ai.

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I know it's complex, but there is this channel called Forest Mind and very

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spelled, very clever because there's two R's, so it's like four rest.

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Um, mind am ambiance.

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I know, right?

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And they, it is.

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I am like, just, I don't know.

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I'm so happy talking about it because they are woodland creatures.

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And for instance, the other day we were watching chipmunk wizarding

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school making berry potion.

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So that's all happening while so much is happening with my book.

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Right.

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Well, of course there's, there's rabbits enjoying a strawberry.

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Oat milk matcha.

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Amazing.

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Like, oh my god, it's, it's so lovely.

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So this is just.

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Where I want to live is in this.

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That's my kind of brain rot.

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Yes.

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This is the future the liberals want.

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It's, and I'll say this, creator's credit, this creator of this channel was a

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graphic designer and of course lost their graphic design work in this modern world.

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So like just because they are using AI and they made a really valid point that

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like high quality computer graphics have to go through so much rendering

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that it's actually no more waste energy wasteful to do it through ai.

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Yeah.

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If you were gonna make it anyway through traditional computer graphics.

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So.

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Okay.

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Just an interesting little point of nuance there.

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Anyway,

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tea, I'll shut up.

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What's your tea?

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Um, mine is a show that is not new but new to me.

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So it was kind of, it was way too late.

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It was probably like June, uh, I'm scared 28th.

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And I was like, wait, I wanna like watch something for Pride Month.

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Honey, you have like two days left.

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So naturally I started Heart Stopper.

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Oh my God.

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Like sometimes I'm just watching stuff and it's just like devastating.

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Yes.

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'cause I love a docuseries, but I'm just like, sometimes I'm just

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terrified of life and I'm like, I needed something cute and I'm Gen Z.

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Obviously we know.

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And so I'm always combating like my internal like what's cringe, right?

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Mm-hmm.

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And so like for romantic type stuff, I have a bit of like

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cringe to it, but it's so cute.

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It's.

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A British show.

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So even that just like tickles a little like mm-hmm.

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The British PO.

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May, you know, and so I'm like, okay, it feels like home a little bit.

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Um, but super cute.

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Joe Lock and Kick Connor, they are the stars.

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And they're just like in high school, like navigating, like coming out

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and like this gay relationship and there's like so much representation

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in the show for queer people.

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Disabilities, like just like eating disorders, everything.

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It's just like, and from a like mental health professional standpoint, I

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think they do a pretty good job of like how they navigate the topic.

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So it was cute.

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Sam, what is your tea?

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My tea is Donkey Kong Bonanza for Nintendo Switch too, which I, I've

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been playing pretty obsessively since it came out like two-ish weeks ago.

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Hmm.

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So we got a Nintendo Switch two, which was fairly difficult.

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I don't know if you guys are following this.

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Mm-hmm.

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But Nintendo, the Nintendo Switch two, I think is like the fastest

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selling console ever at Point.

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Oh my God.

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Point

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my Wow.

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So it's very hard to get a hold of, we had to like drive 45 minutes

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to a random GameStop to get it.

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Okay.

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Um, which was kind of like an exciting, like dangerous mission

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feel part of the adventure months.

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Yeah.

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Part of the adventure.

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Um, but then it didn't come, it came out with a Mario Kart game, which was cool.

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Um, everyone loves Mario Kart, so it was kind of a no brainer,

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but it's never, Mario Karts never been like super, like my jam.

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It's always Wonder Mario Kurt is one.

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Sure, but

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hard to like

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certified classic.

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Certified classic.

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Hard to like deep dive into.

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Sure.

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Um, but Don Conga Bonanza came out and it is a, like, open every level

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is this giant space you play as Donkey Kong and there hasn't been

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like a game where you play as Donkey Kong in earnest in like a long time.

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You can just break everything.

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Y'all

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love it.

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That fun.

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You can

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just punch forward up, down and just like smash rocks the whole, you can

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smash the whole level if you want and just, just, it's just gone.

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Smash, smash, smash.

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And there's like gold and collectibles every like few meters.

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So it's just like no matter what you're feeling rewarded for bashing

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things.

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It's such a fun, like mind off, I'm looking for bananas.

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I'm finding all of the bananas.

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I'm just like listening to a podcast and like punching walls and ground and it's

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just very, very therapeutic and sounds

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enjoyable.

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Yeah.

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Okay.

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You're starting to sell me on this game, Shane.

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Yeah.

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What's really funny too is that everyone in the world, you'd think,

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like any character you meet is gonna be like, oh no, donkey Kong is here

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and he's gonna destroy our home.

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But no matter what, they've like found a way to make people

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be like, yeah, break stone.

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We love that here.

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Yeah.

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Um, please destroy our home.

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Yeah.

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If you try to like punch an npc, it just like changes the animation

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to a high five and you just like.

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High five and spin around together.

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It's very, very fun.

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I like it.

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It's giving animal from the Muppets.

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Sure, yeah.

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Yeah.

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A little, you know, just chaos.

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Animalistic fer.

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Donky con

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animal are definitely like

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feral.

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Yeah.

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Similar vibes.

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Okay.

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Soul sisters.

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So feral

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soul sisters.

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Relatable.

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Wow.

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Wow.

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That's us.

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Actually.

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It's, it's, and now

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it's your new podcast, retitling.

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If you ever wanna raise sisters, there you go.

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Is

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accurate.

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Now it's time for Step Into My office where you get advice from your

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favorite professionally qualified, personally peculiar therapist.

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So this listener writes in saying Hi besties.

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My younger brother is 16 and has basically lived in his room gaming since

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he started playing video games at 13.

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He's not out partying or engaging in risky teenage behavior, and

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honestly, he's a sweet kid.

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But I can't help but worry.

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He seems absent during family meals and time spent together, and the

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only time I see him happy is when he is yelling to his headset with his

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friends that he never invites over.

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I keep hearing stuff about gaming addiction and how it can impact

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someone's mental health, and I just don't know what the line of concern

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is, or if I'm being an overbearing older sibling that is forgetting

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how weird teenagehood was for me.

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Do I broach my concerns with him, and if so, how do I do so without completely

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shutting him down or making him angry?

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Sincerely, a slightly annoying, but worried older sister.

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Hmm.

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Yeah.

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Thoughts very well, well intentioned concern.

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Mm-hmm.

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Sure.

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Uh, my first thought is just like, what's he playing?

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Sure.

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What do you know?

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What do you know, sis?

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I think like,

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yeah,

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that is such a, a large question because honestly, there's only like

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a few things in this that sound like pings for like genuine concern.

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Mm-hmm.

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Of like, he's yelling into his headset.

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Like, define yelling.

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What do

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you think?

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Is it emphatic?

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You know, is it, is it, is

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it fun yelling?

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Is it.

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I'm thinking about throwing the controller.

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Yelling.

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Yeah, sure.

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Um, but like there is a world where this is just fine.

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Yeah, yeah.

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Where this is totally okay and not concerning.

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I think what you're kind of identifying is that you are worried that he's not

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participating in like family activities or like relating to you talking to you.

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And that is a real open question for me is like, well, is this, it sounds

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like a social thing he's doing.

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Does he feel more welcome with the people he's gaming with

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than he does necessarily with.

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You or your parents and, you know, no judgment.

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I think teenagers tend to not feel like super excited to share with

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anybody, especially their family, um, as a general sort of rule.

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But yeah, I guess that would be a big question is like,

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what is he getting out of it?

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Mm-hmm.

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You know, is that a, is it a functional use of his time?

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And this is just like the only space where he can feel welcome or excited

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or like enjoy himself or connect with like a hobby or interest of his.

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Or is it more like, you know what I think you're maybe more worried

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about, which is just this feels good.

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So I do it all the time.

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Mm-hmm.

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And everything else I want to avoid, um, which maybe doesn't

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feel so good about my life.

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And so if I just keep doing this, I don't think about those things, which

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becomes very difficult to like, tease out.

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And you know, I think is not necessarily like your responsibility as a sister

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to be like, let me insert myself and get you to open up as much as like

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laying the groundwork for knowing that you are a safe person to do that.

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Mm-hmm.

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I think that starts with just showing an interest in like, what

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are you playing and if you can play with your brother, go for it.

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You don't even have to be good at it.

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I think if he's open to that, um, but that's gonna give you a lot more

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information than just sort of, you know, sitting on the sidelines or

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trying to look up what Fortnite is.

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Sure.

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Dangers a Fortnite click.

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I like, you're gonna find interesting stuff.

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Mm-hmm.

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There.

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Yeah.

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I don't, I like my honest, earnest reaction was like,

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okay, sounds like a 16-year-old.

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I'm like, I didn't wanna be around my parents.

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Yeah.

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And like developmentally mentally appropriate behavior.

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And also Sure.

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Like, you know, the parts of like gaming addiction, okay.

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Inquiring.

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Mm-hmm.

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What, what are you even playing?

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And, yeah.

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And I didn't even think this is my own brand.

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Like, okay.

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I didn't even think about saying like.

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Hey, what are you playing?

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Can I play with you?

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Mm. Yeah.

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Like simply asking and seeing what that would be like.

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I feel like this is an opportunity moment to say like, there's

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not good data on this really.

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Mm. But like from the sort of data we have, there's a lot of data that

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suggests gaming is a like 52% male hobby and like 47% female hobby.

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So I think like that's worth bringing up of just like, I think we do

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have this prevailing narrative from like the nineties or something.

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Mm-hmm.

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That this is just like things little boys do, boys do, and like it's really not

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Right.

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Like I think if you as a sister have that as part of why you're not diving

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into it, like, and this is, there's a big caveat of like, there are plenty of games

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and communities where like if you're a woman and you throw a headset on, you get

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shouted the most misogynistic bullshit.

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Yeah.

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And like.

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Totally get you not wanting to dive into that, but like you could play plenty of

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games and just not get in on voice chat.

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Yeah.

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Like just turn off that whole feature.

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You can play games that are not like big multiplayer experiences mm-hmm.

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But are just like you and one other person.

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Um, I think that maybe there is a difference in like the type of genres

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that like men versus women will get into and like the type of games

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that they might gravitate towards.

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But even that I don't think is like a significant difference, right?

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If we're really looking at the data and

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stuff.

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Right.

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And might depend on, you know, certain individual games,

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maybe more heavily weighted.

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Yeah.

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I'm thinking of, this is not super relevant for this listener, but.

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I just was blown away.

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I, um, have a client who's like early, early forties and she's always been

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a gamer and she's going through, you know, a difficult transition in life.

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And, um, was telling me about this game where she's made all of these friends

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who now have this like, you know, really close discord server together.

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Yeah.

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Mm-hmm.

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And it's like, I mean, some of the deepest female friendships she's ever had, and

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these women are like all over the globe and it's, I was just like in session,

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like weeping inside like, oh my God.

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Because that's another thing is like, sometimes I think, and not to say this

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listener is saying this, but like, I think sometimes it's easy to be like,

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well, those aren't like real friends.

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Mm, sure.

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And sure, sometimes it can be superficial or maybe we don't

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know a lot about each other.

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Sure.

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But sometimes very deep relationships can form that start in those spaces.

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Yeah.

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Which I do think also we will probably dive more into this in a later segment,

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but I think that the type of game they're playing, and this is why I

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think it is really important, that like as therapists, we have like at

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least the willingness to like explore what is going on in these games.

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Mm-hmm.

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Is because some games, yeah.

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It is easier to be more superficial.

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Like if you're playing Counterstrike global offensive,

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you have to be like locked in.

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Really.

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Like on top of like there's enemies coming from two and three and like we need to be

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a prepared for that and like strategizing around who's placing the bomb.

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And so there's just not room to talk necessarily.

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Mm-hmm.

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About like, how are your kids doing?

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Right.

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But if you're playing like.

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Minecraft, that's all time just to talk about whatever you want.

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Like there's not really a, there might be like some urgent moments

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every like 45 minutes, but you know, there is just a lot more room for

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socializing there, especially like massively multiplayer online games.

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Wow.

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Or Elder Scrolls online or stuff.

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I think like I have several friends or clients that are telling me about

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their experiences with those games that are just so socially at their core.

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Mm-hmm.

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If you want to be able to succeed in those games, generally speaking,

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you want to have a guild or a group

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mm-hmm.

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That can go on missions with you.

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So you are incentivized to like build out relationships with

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these people, or you don't get to succeed at the game sometimes.

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Yeah.

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Yeah.

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So I think that that's a really

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good point.

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Creates a really good opportunity for nurturing those relationships.

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Hmm.

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Yeah.

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Listener, ask questions.

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Mm-hmm.

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Be curious.

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Yeah.

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Inquire within.

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Absolutely.

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You might have to step outside your comfort zone a little bit, sounds like,

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but like, I think if you're, if you're really willing and have the this time

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and energy you can even supplement with like, Hey, my brother was really mad that

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I didn't know where to drop in Fortnite.

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So you can look up a YouTube video.

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Where's the best place to drop at Fortnite right now?

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Like, you could look up those sort of things.

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Nice.

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And then sort of prep yourself.

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Um, a lot of games too are also like, have a difficulty scaling that

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is really thoughtfully designed to where if you are brand new, even

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if it is a game like Fortnite, you can kind of be ushered in mm-hmm.

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More gently by playing against computer players before.

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Okay.

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Real players and then sort of have a chance to learn, even

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though I know it is intimidating.

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Yeah.

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I, there's plenty of multiplayer games that I just don't play because I don't

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have the time or energy to be like.

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Let me learn how to play Counterstrike.

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Yeah, Uhhuh.

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' cause I know that'll be months,

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right?

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And it'll be months of not having fun.

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Mm-hmm.

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And now it's time for the DSM.

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In our DSM, all varieties of dysfunction, spiraling, and meltdowns are welcome.

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In this segment, we break down complicated concepts and common misconceptions

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about mental health, wellbeing, and tell you what we really think.

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Let us

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go into the side quest that is men's mental health and the impact of.

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Video games in today's culture now also just precursor

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these subjects are so robust.

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Yes.

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Like there's so much, and we're not gonna be able to cover

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like every itty bitty thing.

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So like a part two probably shall be in our future and thank God.

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Um, and I just wanted to like set up like why this conversation now

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and maybe even like why us, right?

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Like why we are the ones having this conversation and I can't help but just

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have such an influx of any kind of media and every kind of platform with someone

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or something that is discussing in quotations, the male loneliness epidemic.

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Um, and very typically the negative reaction that I see when that

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is being posed, um, amongst.

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Women afab individuals via my social media chains.

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Kind of the quotation of like, I'm hearing about this constantly.

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So I don't think it's a silent struggle at all.

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Um, and some quickness that comes with that.

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And of course, just not being able to ignore the rise in cultural

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conservatism that we're seeing

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the tate of it all,

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honey, you know, who are the role models that we have for our young boys right now?

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Um, you know, again, the kind of continued, like if I see one

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more man with a podcast mic and a ring light, I'm gonna freak out.

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And I'm like, sure.

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And also I'd be doing that, you know, so.

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Just wanted to frame this up with Sam here because just like the depth and

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understanding that you have and what you pull out of me, like when we have

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conversations, you were just like the perfect person for this shucks.

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So yeah, like little cheeks.

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So yeah, just why now?

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Because we want to for one.

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Yes.

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And I think it's just an important piece to have.

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So let's kinda dive into our segments.

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We kind of split this off into like.

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Two parts.

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Mm-hmm.

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Kind of, um, talking about men's mental health for the first, and then we'll

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kind of go into gaming and A little bit.

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Yeah.

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And then we'll keep all of our other segments and fun.

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Okay.

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So kicking off with the whole men boys loneliness piece mm-hmm.

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You have said before that you have some conflicting feelings about

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that whole statement of men's uh, loneliness or male loneliness epidemic.

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Tell us about some of those conflicting feelings.

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What, what should we be focusing more or less on there?

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Yeah.

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I think my first gut reaction to hearing.

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The phrase male loneliness epidemic for the first time, I don't know this year.

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Sure.

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Last year.

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I feel like it's taken a boom.

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Right.

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Was sort of like epidemic.

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Are we really acting like that's brand new?

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I feel like that's pretty ongoing.

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Also, I do think part of the kind of women you're seeing on

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your feed, I'm also seeing them.

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Mm-hmm.

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And, and relate and empathize a lot with this like frustration Yeah.

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Of, of it.

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Because I think NPR had a episode of, um, it's been a minute where

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they talked about how the title of the episode was The Male Loneliness

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Epidemic might Not Exist at all.

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Mm. And it cited that the sort of study that sites that men are 16% more

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likely to be lonely, not have close friends, also found that women were 15%.

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So it's like really close.

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Wow.

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I think there is a component of frustration there that I have that's

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like, well, it's not just men.

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I think where it is more real is that I think generally speaking,

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like cis pet men are gonna be less likely to have tools to do something

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about loneliness, about loneliness and feeling depressed and alone.

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Um, so I do think there is a variance there.

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Um, I think that I also get an icky feeling because I do empathize with

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the people that are frustrated with having men maybe come to them to

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do their emotional work for them.

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Or maybe you've had a experience of being victimized or traumatized by problematic

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men and their problematic behavior, and I think it's not yours or anyone else's

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responsibility to fix that for those men.

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I think that's important to say.

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I think.

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That more what comes up for me in the work that I do with male clients is like, how

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do we solve this for ourselves and how do we find spaces where we can be vulnerable?

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And also just, I think I get an icky feeling from it because I think there

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is probably bad actors who use this term as a justification for doing bad

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things, and I think basically it's just poisoned the well of this phrase.

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Yeah.

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In a similar way on honestly maybe a little bit different, but to how like

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self-care is such a word that's overused to where it's like lost all meeting.

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Oh yeah.

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It, you know, we as therapists have to talk to people about Selfcare all the

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time, but at the same time, I'm hearing like every HR rep that I've heard be

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like, you need to self care because we don't want to pay for your benefits.

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How much that's.

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Flag grew into the term as well, so Sure.

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I think it's a well-intentioned phrase, an idea that's maybe been

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taken in a direction that I don't love.

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Mm-hmm.

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Paula, to so much of how we misconstrue or like, I don't know how things take

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on new meaning and lose our nuance.

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Yes.

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You know, and all of the above.

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Okay.

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I wanted to talk a little bit about, I don't know, emotional language.

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Do you think we have enough emotional language for men in our culture

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instead of, or are we just stuck with like the defacto, like, I'm fine, I'm

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pissed, I'm good, you know, I'm fine.

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You know, just the kind of like with the not much depth

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there, or what do you think?

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Yeah, I mean, I think the answer is yes.

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I think we do have enough language.

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I think it's more that we don't necessarily have normalization around

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men using the language we have.

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Um, I think the, I'm fine or I'm pissed or I'm, it's okay.

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Is like, it, it, it suggests finality and immediate dismissal.

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Dismissal.

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Mm.

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Masquerading as like closure.

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Like, it's sort of a way of saying like, don't ask me more questions about this.

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Um, 'cause I don't want to interrogate it.

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Um, so I think it's more like how do we just get men to use the language we have

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and like take up the space that we would.

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I think I would imagine that if, if in your minds and even my own like

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conversations I have with women in my life and conversations you're probably

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having with women in your life, you probably have a pretty clear idea of

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what it looks like to be like, oh, I'm sad, or like, lemme tell you about

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this crazy thing that happened at work.

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Yeah.

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Like just reaching out and being open about that.

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What I think is more apt is just like, how do men create that for themselves?

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With their, with everybody?

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Yeah.

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With their male relationships, their female relationships.

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Like how do we just make that more normal and Okay.

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Right.

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Yeah, and I'm thinking about like emotional safety, right?

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How do we create that, um, in our relationships and, and also this

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where consent falls into that.

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Like I'm thinking about one of my, I think I maybe even have alluded to

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this on the pod before, but one of my husband's like very best friends

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and just how little they often.

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Did you get no tea, did you?

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And then he's like, well, I only wanna, I don't wanna push super

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hard because he is really guarded.

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And so then it's like, do we have consent to sort of like push

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more if we're not getting more?

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Or is that like, well the emotional safety's not there to push.

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Like, just curious what thoughts you have about that.

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Yeah, I think that it's often a step that is underused for talking about how you can

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be more vulnerable with people is just.

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Doing that consent seeking.

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I think it's kind of a duh for maybe us thinking like, yeah, you have to have

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consent to talk with people about things.

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Sure.

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Especially difficult, challenging things.

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Mm-hmm.

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And then I think that's like super special or different aside from

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just being like, Hey, can I tell you about this crazy thing that happened?

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Or, Hey, I'm not feeling, I'm feeling pretty down today.

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Like, do you mind if I talk to you about it?

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Mm. Um, I think a lot of, a lot of people, I think especially men, can kind

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of forget that's a thing you can do.

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Yeah.

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Or that feels like an admissible of weakness to

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where we're not ready to do it.

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Um, but I think in that creating safety to share is that like if

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you have obtained that consent, then that's a good like green flag

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that you can go ahead and share.

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I think a lot of men might have an experience of speaking with somebody just

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like, Hey, I opened up to my girlfriend or my dad, or whatever, and they just

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like did, blew me off or whatever.

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And then we have to, then we have to, where safety comes into it even

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more is like we have to have clarity around my question's gonna be like,

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did you ask consent to do that?

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And then if the answer is no, well then it's like, well

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what happens if you try again?

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But like lay the, set the stage a little bit, see what happens.

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Like, does that maybe cue the person listening to you in to be more

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receptive and listening actively?

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And if the answer is yes, I did that and I still was dismissed, then we have to

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say, is that person safe to open up to?

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Mm-hmm.

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Um, and I think a lot of people would like to be safe and, you

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know, are well-intentioned.

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I'm thinking of the same, you know, women afad, people making those male loneliness

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epidemic posts that I empathize with of like, I get that, that's frustrating,

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but like maybe that means that's not the safest person to go to if they're like.

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Primed to dismiss you.

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Um, and that's not to say they're like a bad person or that they don't have

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very justified or good reasons to be like protecting themselves in that way,

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but it's maybe just how do we maybe start in an easier, more welcoming

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space and then work up to those more difficult people to open up to.

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Yeah.

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Yeah.

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I think piggybacking off of the, you know, like the safety and how you're

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opening up, you talked about wanting to.

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And I'm so interested to hear your thoughts about this, of normative

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male alexathymia, um, and the impact of men's ability, you know, in that

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relating with others, but also like to yourself and what that means.

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Yeah.

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So normative male alexathymia, I'll say, is a term coined by Dr. Ronald

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Levant, who is a psychologist, researcher, and professor.

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He was the president of the a PA for a while.

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Hmm.

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Um, he's done most of his work, I believe, on men masculinity in those topics.

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And he coined this term to describe how culturally men are sort of

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normalized to not be in touch with or talk about their feelings.

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Alexathymia as a, in a word of itself, just means having difficulty expressing

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or understanding your emotions.

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So I think it's just sort of a way to outline how that is culturally, I think.

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And there's a lot of negative and positive.

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Let's.

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The real incentives for men to be stoic and difficult to read.

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So I think where that makes it difficult to relate to people and

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relate to yourself is our emotions are really important feedback for

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how we live and move through life.

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And so if you're just ignoring that or seeing that as an inconvenience to

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be maneuvered past, then you're just gonna be missing like really critical

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insight into what your situation is and why something's going on.

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I think a lot of men have these questions that have obvious answers

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from the outside looking in of like, why is X so difficult for me?

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Why do I hate being around so and so?

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Like, why am I so miserable at work?

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Mm-hmm.

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And like I think sometimes those answers are complex, but sometimes

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it's just this is painful for you and you don't like this part of

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it, and you would rather be living.

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In this other way.

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And yeah, I think that makes it really difficult to relate to

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others if you just don't know what tools you're bringing to the table.

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Mm-hmm.

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I wonder what you can say about just some particular, um, overlapping

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identities within masculinity, whether that's like queer men, trans

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men, neurodivergent men, et cetera, men, you know, men of color, um, and

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their experience of either loneliness or just mental health challenges.

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Um, how is that the same or different from just like general

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men's mental health challenges?

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Yeah, I mean I think that there is a lot of complexity and nuance there.

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I think as, as a started disclosure, I am a bisexual cisgendered man, so I can

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speak a lot to kind of that experience.

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I think for me a lot of, you know, early adulthood being able to

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open up and be more vulnerable and comfortable with people around me, ma

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making friends that are also queer.

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'cause I think that those communities tend to have more

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normalization around doing that.

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Yeah.

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Um, that's not to say that I haven't had really positive experiences with like

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cis het men in my life, but I think.

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That, broadly speaking, it's been easier to explore that there.

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But at the same time, I think where that intersects with it is like I do feel the

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bisexual erasure of it all and the kind of dual discrimination of like sometimes

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people, I kind of like that, my flavor of bisexuality, I don't know if this is

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something that every bisexual man agrees with, but I kind of like that in a given

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interaction or like question you ask me, you might get like a queer man answer

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and you might get a straight man answer.

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Like it feels like a world, it feels like a coin flip.

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And I really enjoy that.

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But I think sometimes there is a flip side of that of like, oh, you expected me

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to be really like manly in this moment.

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Mm-hmm.

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And I'm not.

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And like I think I've grown to a point where I am like, okay, well tough.

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Sure what you see is what you get.

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But I think also there's.

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I'm cognizant of like, that took a lot of work and I think a lot of

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men in a similar situation might not feel comfortable with that.

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And two, I think, I don't wanna speak for like trans masculine men or you

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know, masculine leaning non-binary folk.

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But I think sometimes there can feel like, um, I have heard from.

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Some folks with those identities that like, oh, I like am finally part of this.

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And I like am, you know, feeling really comfortable in this identity, but now I'm

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being treated very differently and now I'm being treated in a, a masculine way.

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And how much of a, you know, kind of weird like shift that is to being

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suddenly like, people are afraid of me or people don't want to.

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Hug me or like open up and like how weird that is.

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Um, which I think when you wrap that up with like people now having that

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expectation of you being stoic and stuff, I think also just leads to a weirdness.

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But yeah, I think, I think the answer is that there's a lot of

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complexity there in difference.

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Cool.

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Cool.

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Okay.

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What do you say to clients who are struggling with.

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Being emotionally vulnerable because they've been hurt or rejected

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or misunderstood when sharing.

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Yeah.

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I often prompt people with like, Hey, who is the low hanging

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fruit in your life for this?

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Like, who do you feel most likely to be met positively if you were to

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reach out and be vulnerable to, is it a family member or some a friend that

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maybe you're not super close to, but have always felt really safe with?

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Um, oftentimes it's not this girl I'm talking to on Tinder, it's, it's more

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like, who are the people that you do feel comfortable with, you know, and well

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enough to know that like, even if they do have a less than stellar reaction, they're

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not going to disown you or cast you out.

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I think that's really important because then if you kind of get your

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feet wet doing that, you can sort of build up those skills and learn

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how to be more open with people.

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And then, you know, that's not to say we never get to talk to those more difficult

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people about this, but maybe we feel a little more confident doing it and know

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that if we get some kind of rejection, it's not the end of the world, you know?

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Yeah.

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Mm-hmm.

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Okay.

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Alright.

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Let's pivot over to our video games portion and play, if you shall.

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Um, I wanna know what role have video games played in your own

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mental health and self understanding?

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So it's such, such a complicated question.

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Mm-hmm.

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It's been, I've been playing video games basically my whole

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life, so it's just a very natural.

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Tension of everything.

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So I have had more social games that are a catalyst for maintaining and strengthening

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friendships that otherwise would've just, would just not be a part of my life.

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Today.

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I've been moved and really felt held by specific games and their stories

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during difficult times in my life.

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It's been something I can go to to relax and recenter myself.

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It's been something I can connect with people, talking to them in the way that

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people do about TV or sports, but it has also felt like a compulsion sometimes.

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Mm-hmm.

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Or felt a little out of control.

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It's also been something that's made me really angry in a way that I couldn't

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necessarily understand in the moment.

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Um, it's been something that maybe kept me from taking care of myself

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or doing things that I would rather do sometimes, but largely I think

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the good has outweighed the bad and has those bad moments have been fewer

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and far between for me at least.

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Wow.

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I mean it's, yeah, it's all of it.

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Right.

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And it's sort of like, I think of a lot, a lot of what we engage with.

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Like, whether it's, um, food or media or games, like it's all representative

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of how we engage with life, right?

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Mm-hmm.

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So it's like the good, the bad, the ugly just amplified and getting to live almost

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these like additional lives through the characters in the, in the game.

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So.

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Yeah.

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That's very cool.

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And you, you kind of alluded to earlier how like not all games are created equal.

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Mm-hmm.

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So we would love to hear the Sam d Martino categories as far as how you think of,

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you know, what makes a game helpful versus unhelpful for someone's sort of wellbeing.

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Yeah.

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I think as far as digging into the types of games themselves, and I think

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these are even questions that like therapists can ask clients is, is the

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game multiplayer or a single player subsequent question, if it's multiplayer,

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is it competitive or is it cooperative?

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And then is it single player?

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Is it story driven or is it more kind of mindless?

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You know, I call these podcast games where like I could just play them

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without necessarily listening to the audio and just can like play an audio

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book or a podcast while I'm playing it.

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I think those questions alone are gonna give you a pretty good insight into

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like, what are we playing this for?

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What are we getting out of it?

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Um, and that's not to say one category is bad or good, but like it gives you a hint

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towards like what kind of role it could be playing in that person's life to know.

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Yeah, even just the inquiry.

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I really like that the competitive or collaborative, cooperative, cooperative.

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Okay.

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Lots of C words.

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Um, well, and I feel like one of the things like as I, as we were constructing

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this, I was thinking about those big multiplayer games or how everyone talks

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about it in the culture for shoot, like first person shooter games and just like

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the times of opinions that come with it.

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Kind of like for our step into my office where it's like,

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is this cause for concern?

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Yeah.

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Um, and so just like in your personal professional opinion, what do you think

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about in terms of those competitive multiplayer games as it affects mental

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health, mood for yourself, clients', friends, what have you noticed?

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Yeah.

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So I know as a general rule, if I'm not having a good day, I don't wanna

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play a competitive multiplayer game.

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Okay.

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But I think that could very well be different for other people.

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I, and I think it's mostly just for me.

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I will get really into it.

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I think one thing that I think a lot of people can understand

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about sort of this mental loop and reward system with competitive

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multiplayer games is you're playing.

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Maybe different depends on the game, but you might play five or six matches in an

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hour, and if you win one, you feel great.

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If you lose one, you're like, eh, that wasn't great, but I'll win the next one.

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And then if you lose that one, you're like, well, dang it, I'm

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gonna win the next one though.

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And then you just start chasing it until you won.

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Just trying to get that dopamine hit of winning.

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I think a lot of times people can have a more casual relationship, but if you get

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with it, but I think oftentimes you can get stuck in that competitive mindset of

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like, I just need to win to feel good.

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And then you wind up two hours later being pissed off and not knowing why.

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Um, so I think that's something I've noticed and I think is

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important to kind of highlight.

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Now.

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I think that does change the math a little bit if it's like, Hey, this

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is a competitive multiplayer game, but the main reason I'm playing is

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because my friends are playing and I'm just hanging out with them.

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We don't really care if we win or lose, which is a lot of my experience with

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these games too that do feel good.

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Um, and if it is social, that takes some of the edge off.

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I think with single player games you get a lot more longevity out of like,

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this story is something I'm really connecting with, or this really just

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lets me turn my brain off and relax.

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Um, so I think there is like pretty significant math that's different

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with those two types of games.

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Cool.

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So I know that gaming comes up in a lot of sessions with your clients and like,

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gosh, they might in my sessions if I knew what the hell I was talking about.

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But, uh, when you have that come up in sessions with clients, um, is

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there, are there themes of like the kinds of beliefs or feelings that

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usually come along with when someone's sharing about their gaming experience?

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Yeah, I think most often it is, there's something else I should be doing.

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It's one of those should statements.

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Yeah, I think of, uh, I should be applying to jobs or redoing my resume

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or learning how to do this thing or, you know, preparing for a move or whatever.

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And I think we can kind of immediately see like how interrogable that is.

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Of like, well, should you, is not really an accurate way of assessing.

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Like, can you, mm-hmm.

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Do you have the capacity to, is it actually what you want to be doing?

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Do you think you should be doing that thing because

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then you will be good enough?

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Mm. Maybe you are good enough right now and deserve to take some time to yourself.

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Um, so I think that's a big component.

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But at the same time, I think there is another space that's like, where

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are we getting to that avoidant place of like, are you saying you should

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be doing something else because.

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You're kind of recognizing this avoidance in yourself and being

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like, I'm using this because I'm procrastinating doing this thing.

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Mm-hmm.

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In which case, you could be doing that with anything, right?

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It doesn't have to be video games.

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Um, and so how do we kind of recenter you into feeling more

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motivated to do that thing?

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Because ultimately, I think if you feel like if you're playing games in a way

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that feels good and not distracting, you're generally not going to

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necessarily think about those questions.

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So how do we get more there?

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Mm-hmm.

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Okay.

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Do you see patterns in how certain types of games attract people with particular

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emotional needs, struggles, challenges?

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Yeah, I think, I'll be honest in them, that's like a big open question

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that I, that maybe there is like, at least in my mind, and maybe

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there is research or literature on that, uh, I'll use an example.

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There is a game that I play a lot with my friends called Dead by Daylight.

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It is a horror themed, asymmetrical, horror multiplayer game, and that just

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means it's one person versus four.

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Hmm.

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And usually I'm on a team of four with my friends playing, and it usually

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the person who's playing by themselves as the one has a high, they're

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more powerful than the other four.

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They're like a killer hunting survivors, so they can really make

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you have a bad time if they want.

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They can like get you out of the game right away if they want.

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They can do things to make you frustrated on purpose.

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And I do think there's.

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Probably a space where that attracts people who are unhappy,

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want to take it out on people, want everyone else, someone else's day.

Speaker:

I don't know how much that speaks to like them as people, but I think it

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speaks to them as like their emotional needs and challenges in that moment.

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I think that in a, as a kind of counter example, I think Stardew

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Valley is a deeply popular game.

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Mm-hmm.

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Which is a farming game.

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And I think that regularly draws people who want something just

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comfortable, um, and want something to sort of feel positively about the

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world and sort of lean into that.

Speaker:

And yeah.

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I think that's another deeper conversation we can have with clients

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are just people about where does this game take you emotionally.

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Mm-hmm.

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What emotions do you feel playing it?

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Yeah.

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Okay.

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Sam, take us out.

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But for real,

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I think that the male loneliness epidemic is not a necessarily new thing, but

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it is a thing we are talking about.

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I think if we want to have productive conversations around that, we kind of

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need to be treating people individually and talking to them individually

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about how they are feeling as far as loneliness and the relationships and

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social supports they have in their life.

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I think video games can be just like any other form of entertainment.

Speaker:

They can be wonderful and really encouraging and supportive of

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someone finding themselves and joy in their life, but it can also feel

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like a distraction and tough thing.

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And I think having a black and white, this thing good, this thing

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bad with any of these topics is really where we get into trouble.

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Mm, amen.

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Okay.

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And now our musical segment.

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Now, that's what I call, okay.

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Where Emerson and I each share a song with each other each week as representatives

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of our respective generations.

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We tell you a little bit about the song or artist and then we press pause.

Speaker:

We share the song with each other, and then we come back for our live reaction

Speaker:

and we're capturing it all on a Spotify playlist link in the show notes for you.

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So, Sam, tell us about your tune and why you picked it.

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Yes.

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I'm very excited.

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So I picked a song called Zzz Top by ASAP Rock.

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ASAP Rock is one of my favorite artists.

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He is a, uh, a rapper who I think one of his claims to fame.

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Someone wrote a article, blog, whatever, about, um, different

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rappers, vocabularies, so like how many unique words they use.

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Um, and ASAP Rock was one of two rappers with over 7,000 unique

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words across their whole library.

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Wow.

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The other rapper was a bus driver who I also love a lot, but his, his unique

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words per track in 2019 was 7,879.

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Hmm.

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Um, and I think that kind of speaks to, in a maybe pretentious

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sounding way, the like, how.

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Visceral.

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I think his imagery is like, I think if you can, like, if you like

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listen to like the lyrical content.

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I first heard this song when it came out in 2012.

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I would've been like working my first job and listening to it while eating

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sadly in the car and just being like, this is the coolest shit ever.

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Hell yeah.

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Oh my god.

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Love.

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But I think he's like one of the people who I love his whole library

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of music because it's just the, the imagery like from his lyrics

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are so compelling and interesting.

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And the video's really cool too.

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This is sweet.

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That's exciting.

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I

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feel like I've heard of this artist, but like years ago and

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so I'm excited to get a refresh.

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All right.

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We're gonna go listen and then we'll be, we'll be back with our reaction.

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Damn.

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That beat, that lady was

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kicking ass.

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It was a sick beat.

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Okay.

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Yeah.

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I kept, kept being like.

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So fun fact the woman in that video, Patty Lee, I think is a stage name.

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I can't remember her actual name, but I think she is a like 12

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time or some crazy gold medal.

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Woohoo.

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Pro practitioner.

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Is that knife throwing?

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Yeah.

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I, I don't think it's knife throwing.

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I think it's a type of martial art.

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Okay.

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Maybe it includes nice story but related, I don't actually know.

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Related perhaps.

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Yeah.

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Wow.

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She is the real deal.

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She is not just a Yes.

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A pretty face with a stunt woman.

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Yes.

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Period.

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Very cool.

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Damn.

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Okay Queen.

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And now for our last segment of the show.

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Welcome to Fire Dumpster Phoenix.

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It is rough out there y'all.

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And we need all the hope we can get.

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It's time to go dumpster diving for some positive news and rise from the

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leftover Happy Meal ashes together.

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I saw this.

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You know, I'm always pulling mine from Good news network.

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We're locked in so fucking bad, but I thought this was so cute.

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Okay, so recent data from the Entertainment Software

Speaker:

Association, EEO saying claims that nearly half of Americans.

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In their sixties and seventies, play some form of PC mobile or console game.

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And 36% of folks in their eighties do as well.

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Twitch streamer, tactical grandma, AKA, Michelle Sta, and Joyce

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playing Call of Duty with her a hundred k plus subscribers.

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Damn.

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You know her?

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No.

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Oh.

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I was like,

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oh my God.

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I do know Skyrim grandma, who I think,

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okay.

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I don't, I'm not sure if she's still doing her thing, but

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she, it was like 10 years ago.

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Sky Skyrim Grandma was 82.

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20. 30

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years from now, that won't even be novel 'cause there will be so many.

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Yeah.

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Skyrim Grandmas.

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Yes.

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All the seniors.

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Yes.

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So she has a shit ton of subscribers and like, just, they were the, she was

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like the main focus of this article.

Speaker:

Um, and just like encourages senior aged folks not to feel ashamed of gaming.

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Like she literally doesn't care.

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She's like, why?

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Why should you care?

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You shouldn't.

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Mm-hmm.

Speaker:

Um, and she's enjoys gaming and has raised money for charity with her streamers.

Speaker:

And then another senior interviewed for this article is a 72-year-old

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retired naval veteran will who says positive feedback from players that

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call him gramps tugs at his heart.

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Nice.

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So it was just like a sweet little, you know, like vignette of these two.

Speaker:

And I don't know, just thought he was fun and relevant for today's episode.

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Right.

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Love it.

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We didn't even talk about Twitch.

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I feel like Twitch is such a like, oh my God.

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Example of like how this can be social and positive, right?

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Yes, totally.

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Because it's

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just building those relationships just because you're watching

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someone play something.

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Yeah.

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Yeah.

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Okay.

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So speaking of loneliness.

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And isolation.

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Seoul, South Korea, where I just visited.

Speaker:

So beautiful is working to combat isolation among adults of all ages

Speaker:

who live alone, which is about 39% of their 9.5 million residents and

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a growing segment of the population.

Speaker:

So they have these centers, um, where they offer counseling and classes for things

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like pet care and cooking and exercise.

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They can build connections through like watching movies together,

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volunteering, eating together.

Speaker:

And about 150,000 people have used these centers between 2022 and 24.

Speaker:

So I'm just like, okay.

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Let's take some cues.

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Yeah.

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Let's start implementing some of this in more of our communities,

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because we're gonna continue to need that and to help bridge that gap,

Speaker:

especially for folks who live alone.

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Indeed.

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That's awesome.

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Sam, what about you?

Speaker:

What's your good news?

Speaker:

I just wanna shout out my cat, Klaus Cl.

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He was, uh, he had a minor surgery a couple weeks ago where he had a,

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a bump removed that turned out to be totally fine, but he's been, hallelujah.

Speaker:

He's been walking around with a cone for a couple of weeks.

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Mm. Grumpy.

Speaker:

And he's been grumpy about it.

Speaker:

But now he is not in a cone and he's really throwing his weight around.

Speaker:

He is, uh, emerged from the dumpster fire, ready to start

Speaker:

shit cone free and shameless.

Speaker:

Hell yeah.

Speaker:

He's trying to fight me.

Speaker:

He's trying to fight.

Speaker:

Sophie, he's trying to fight everybody now that he is loose.

Speaker:

Love it.

Speaker:

Okay, before we go out with our final rapid fire q and a, did you have something

Speaker:

you wanted to embarrass us with deeply?

Speaker:

Absolutely.

Speaker:

I'm so glad you asked.

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I'm scared.

Speaker:

I have prepared a segment, um, and which I will, I'm going to quiz

Speaker:

Valerie and Emerson on gaming slang.

Speaker:

I have seven pieces of gaming slang, and we're gonna do this two round style.

Speaker:

So first round you can get two points for getting it right.

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Oh, it's a game

Speaker:

itself, shit.

Speaker:

Yeah.

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Okay.

Speaker:

There's gonna be scores, okay.

Speaker:

There's gonna be scores sis come.

Speaker:

If you get it right the first time with no hint, you get two points.

Speaker:

If you don't, and if one of you buzzes in the answer and you get it

Speaker:

wrong, the other person can steal.

Speaker:

And then if neither of you get it on that round, I give you a hint.

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And then you get one more chance, both of you.

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Okay.

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Okay.

Speaker:

And then the point is loss if no one gets it at that point.

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Okay.

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So

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I'm instantly terrified instantly.

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I forgot all those rules me, but I'm trusting Sam deeply trusting.

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I believe in you.

Speaker:

I believe in us more than anything.

Speaker:

Um, so it's goes progressive difficulty, so, oh shit.

Speaker:

Okay.

Speaker:

Just if you think you know the answer, okay, go for it.

Speaker:

Jump in before the other person.

Speaker:

Okay.

Speaker:

So the first term, I think this one is not exclusive to gaming, so you might know it.

Speaker:

A FK Valerie, away from keyboard, away from keyboard

Speaker:

can go a OL instant messenger.

Speaker:

Did you listen?

Speaker:

I'm just a girl.

Speaker:

You know that one.

Speaker:

Did you know that one?

Speaker:

Yes.

Speaker:

My A OL Day paid off.

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Yeah,

Speaker:

absolutely.

Speaker:

So people are still saying a FK, still saying it.

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That's good to know.

Speaker:

On gaming Chance, I mean, I

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was doing B-R-B-G-T-G.

Speaker:

You were just one step

Speaker:

away from a FK.

Speaker:

Sure.

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Mm-hmm.

Speaker:

Mm-hmm.

Speaker:

I'm pulling up my phone to score.

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Oh yes.

Speaker:

Thanks.

Speaker:

Because I'm, would you like a pen?

Speaker:

No, I'm good.

Speaker:

Okay.

Speaker:

This one, next one is gg.

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WP gg.

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Space.

Speaker:

Wp, what do you think?

Speaker:

What I thought of was definitely not it.

Speaker:

I, why did my brain immediately say, good golly, white polly

Speaker:

and mine said, gotta go wet.

Speaker:

My pants probably, isn't it either?

Speaker:

It has to be, gotta go

Speaker:

so much whimsy.

Speaker:

In both of those answers incorrect.

Speaker:

I'll give you a hint.

Speaker:

What is it?

Speaker:

Okay.

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Um, I'll give you a hint that this is usually said at the end of the game.

Speaker:

Okay?

Speaker:

Good game.

Speaker:

Well played.

Speaker:

Well done, Emerson.

Speaker:

Nice.

Speaker:

Holy

Speaker:

fuck.

Speaker:

One point for you.

Speaker:

Next one.

Speaker:

I think we're getting a little bit more tricky here.

Speaker:

Uh, KD ratio, K slash D ratio.

Speaker:

Kill death ratio.

Speaker:

Wow, you got it.

Speaker:

I was just thinking violence.

Speaker:

Sure me do.

Speaker:

The hint was, sorry guys.

Speaker:

My KD ratio was garbage that round.

Speaker:

Okay.

Speaker:

Okay.

Speaker:

Well

Speaker:

done.

Speaker:

Holy shit.

Speaker:

Next up, pull, agro,

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pull or pull?

Speaker:

Pull or pull,

Speaker:

pull, pull.

Speaker:

Like PULL

Speaker:

pull agro.

Speaker:

Do you know it?

Speaker:

No.

Speaker:

Oh.

Speaker:

I was like, what you looking at me for?

Speaker:

I'm go

Speaker:

girl listeners.

Speaker:

I'm pulling Emerson's hair right now.

Speaker:

She's jointing my, I'm going, I'm precious hair.

Speaker:

I need it.

Speaker:

We need a hit.

Speaker:

Okay.

Speaker:

Okay.

Speaker:

I'm scared.

Speaker:

The hint is.

Speaker:

Okay.

Speaker:

Used in a sentence.

Speaker:

Okay.

Speaker:

Y'all flank west.

Speaker:

I'm gonna pull agro.

Speaker:

Okay.

Speaker:

I'm like, I'm imagining myself in a game and I'm like, y'all flank west, I'm gonna

Speaker:

pull agro.

Speaker:

You're like, I know less now.

Speaker:

I mean, I'm gonna be like, I'm gonna be on the offense.

Speaker:

I'm pulling aggressive, like, I don't know.

Speaker:

Sure.

Speaker:

I'll give it to you, Valerie.

Speaker:

I think that's pretty much right.

Speaker:

Okay.

Speaker:

Usually in a multiplayer game, like Wow.

Speaker:

Or something, there'll be like a pocket of enemies over here.

Speaker:

Okay.

Speaker:

And if one person pulls agro, that means they get the enemies to attack them.

Speaker:

Okay.

Speaker:

And

Speaker:

so you will like your,

Speaker:

like I'm gonna antagonize them.

Speaker:

Yeah.

Speaker:

So that you

Speaker:

guys can get by or do something else.

Speaker:

Do something else.

Speaker:

Objective related.

Speaker:

The more we know shit, the more we know.

Speaker:

Um,

Speaker:

let me end because that was a pity point though.

Speaker:

Yeah, that's okay.

Speaker:

So

Speaker:

POG and PS these are, and we're not

Speaker:

talking the little circles.

Speaker:

No,

Speaker:

but it is spelled the same POG,

Speaker:

and, and you would say like, that's fucking pog.

Speaker:

Yeah.

Speaker:

Really?

Speaker:

That's awesome.

Speaker:

Yeah.

Speaker:

What really?

Speaker:

What do you got, Adam?

Speaker:

Or no?

Speaker:

Yeah, I mean, that was gonna be the hint for the next part.

Speaker:

Oh shit.

Speaker:

Um, the hint was shit.

Speaker:

Yeah.

Speaker:

That was bonkers.

Speaker:

Wow.

Speaker:

Okay.

Speaker:

So you're, you're close.

Speaker:

I'm scared.

Speaker:

I feel like you're in the neighborhood.

Speaker:

Okay.

Speaker:

I, I think you deserve a point, but I think, do you want to

Speaker:

take a crack at what it means?

Speaker:

Like why, why it's pog?

Speaker:

I'm like, who said pog?

Speaker:

I, yeah.

Speaker:

It's an abbreviation.

Speaker:

Mm-hmm.

Speaker:

Acronym?

Speaker:

Its acronym, technically an acronym.

Speaker:

POG.

Speaker:

Pretty person of gaming.

Speaker:

She's honestly not that far.

Speaker:

That

Speaker:

was

Speaker:

pretty.

Speaker:

Oh, people of the game

Speaker:

play of the game

Speaker:

play shit.

Speaker:

Oh my God.

Speaker:

Oh my God.

Speaker:

Oh

Speaker:

my God.

Speaker:

So I think Overwatch is a prominent example of this, but

Speaker:

an Overwatch, after a Game ends, it'll show like Play of the Game.

Speaker:

And it shows basically like a critical thing someone did, whether

Speaker:

they like killed a bunch of people or like took an objective really

Speaker:

quickly or something like that.

Speaker:

And then everyone in the match gets to watch that like replay.

Speaker:

Okay, so you get to like show off.

Speaker:

Oh, it's Man of the

Speaker:

Match.

Speaker:

I like grew up watching rugby and so like they always play that little

Speaker:

like, and someone's man of the match.

Speaker:

So MOM.

Speaker:

Sure.

Speaker:

POG.

Speaker:

POG.

Speaker:

Okay.

Speaker:

Okay.

Speaker:

P Out and Learning Out is fierce.

Speaker:

Pug Out Your Pug out.

Speaker:

Oh God.

Speaker:

Um, this one's, this one's pretty tricky.

Speaker:

Oh dear.

Speaker:

Um, but it's the second to last one.

Speaker:

Okay.

Speaker:

Prock, PROC.

Speaker:

Yeah.

Speaker:

Right.

Speaker:

We, we, we, listeners, we do not have pens and scratch paper.

Speaker:

I'm just misspelling it out in the air.

Speaker:

This is,

Speaker:

I'll, I'll say this.

Speaker:

This isn't the hint, but this is a hint that it is an acronym, but no one, no

Speaker:

one knows what the acronym says for, I'm

Speaker:

going, well, I'm, I think the acronym is, person Resting on Couch.

Speaker:

Play a Resting on Couch.

Speaker:

I don't think that's it, but that's all I got.

Speaker:

Rock.

Speaker:

Brock,

Speaker:

do you wanna take a guess?

Speaker:

Emerson, before I give you the hint,

Speaker:

our fourth president.

Speaker:

Hey,

Speaker:

I'll give the hints.

Speaker:

Wait, wait guys.

Speaker:

I'm waiting for my crit to proc.

Speaker:

Wait guys.

Speaker:

I'm waiting for my crit to pro.

Speaker:

That was so natural.

Speaker:

Yeah,

Speaker:

I was gonna say, put me in voice acting immediately.

Speaker:

I don't know what it means to Hello

Speaker:

gamers.

Speaker:

I'm waiting for my crit to pro

Speaker:

to, I'm waiting for my food.

Speaker:

Progress to be

Speaker:

No, no.

Speaker:

I'm, I'm not, I'm not there.

Speaker:

Okay.

Speaker:

I don't Got it.

Speaker:

What do you say?

Speaker:

C crit.

Speaker:

What do you think Crit is a forfeit.

Speaker:

I'll give you a half point if you can guess what crit is.

Speaker:

A

Speaker:

crit.

Speaker:

Oh, critical.

Speaker:

Yeah.

Speaker:

Think.

Speaker:

Yeah.

Speaker:

Oh, am I just fucking awful at this?

Speaker:

Yes, I think so.

Speaker:

Uh, Prague, which technically, although I didn't even know this,

Speaker:

even though I've been saying it stands for programmed random occurrence.

Speaker:

Ooh.

Speaker:

And it's a word used to say like, now I, like, now the thing happens.

Speaker:

So if I'm waiting for my crit to Prague, I'm, I'm like hitting an enemy.

Speaker:

And I have like a. 6% chance of doing a critical hit.

Speaker:

So I'm waiting for that 6% to happen.

Speaker:

I'm waiting for it to proc.

Speaker:

Oh, if it's, it's a's intense a program.

Speaker:

Random.

Speaker:

We're so deep.

Speaker:

We're going deep right now.

Speaker:

So

Speaker:

deep.

Speaker:

I think this one you might have pretty good shot at.

Speaker:

And this one is a double blast.

Speaker:

One double points because it could be two things and if

Speaker:

you can name both, you got it.

Speaker:

LF, G,

Speaker:

let's fucking go.

Speaker:

Yeah,

Speaker:

let's fucking go.

Speaker:

Yeah.

Speaker:

Sars.

Speaker:

No, no.

Speaker:

You take it.

Speaker:

Emerson gets two points for that one, but what's the other?

Speaker:

There is another, there's

Speaker:

another

Speaker:

use of LFG.

Speaker:

Let's fucking go and

Speaker:

let Fucking game mate.

Speaker:

Let's

Speaker:

Ew.

Speaker:

Believable.

Speaker:

I was so, you know.

Speaker:

Not you were in it.

Speaker:

Yeah.

Speaker:

Natural.

Speaker:

Natural.

Speaker:

As natural as a gamer and a British person.

Speaker:

It'll, yes.

Speaker:

And we have two of those identities present and I'm neither.

Speaker:

Yes.

Speaker:

Um, let's fucking go.

Speaker:

What else would it,

Speaker:

it's not, this is not the hint, but it is a hint.

Speaker:

Okay.

Speaker:

It's very different.

Speaker:

It doesn't mean the same thing at all.

Speaker:

No idea.

Speaker:

Leverage.

Speaker:

Let me give you the hint used in a sentence.

Speaker:

This form of LFG is LFG for among us tonight.

Speaker:

Don't know.

Speaker:

Um,

Speaker:

Emerson looks like she might have a thought.

Speaker:

Well, 'cause I played among us briefly.

Speaker:

I'm a gamer.

Speaker:

Um,

Speaker:

yes you are.

Speaker:

Uh.

Speaker:

Like LFD for among us.

Speaker:

Give up.

Speaker:

I know.

Speaker:

I ain't done

Speaker:

the answer was looking for group.

Speaker:

Oh shit.

Speaker:

Okay.

Speaker:

Yeah.

Speaker:

All right.

Speaker:

Well done everyone.

Speaker:

So much shorthand.

Speaker:

Yeah, I love it.

Speaker:

One

Speaker:

round of applause for yourselves.

Speaker:

Yay.

Speaker:

So your scores, uh, Emerson had three points.

Speaker:

And Valerie, you got a whopping 5.50,

Speaker:

dang.

Speaker:

Dang.

Speaker:

Okay.

Speaker:

Okay, I'm done.

Speaker:

It's called luck.

Speaker:

Thanks for playing.

Speaker:

And a OL thanks for torturing us.

Speaker:

That was great.

Speaker:

Yes.

Speaker:

That was fierce Pleasure.

Speaker:

We are taking it out with just a few.

Speaker:

Let's do, let's do three.

Speaker:

Yeah, let's do three.

Speaker:

Rapid fire q and a. Pew, pew, pew, pew.

Speaker:

Okay.

Speaker:

Sam, you can only play one game for the rest of your life.

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What are you choosing and why?

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Oh boy.

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Um, that one is tough.

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I think I go two directions with this.

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I can either play it like something that's really important that I can replay

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over and over again to just enjoy it.

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Sure.

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Or I play something that has a lot of diversity in the experience.

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And if I'm going like, favorite game that I would want to not be without,

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I think Mother Three is my answer.

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Ooh.

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Which is a whole side topic.

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It's a challenging game.

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It's a, it's a tough game to get ahold of or play.

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Okay.

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But it's a single player game and it lasts like 12 hours and you're done.

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So it maybe wouldn't be the most playable.

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Okay.

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Um, but if I were going like Replayability, I would probably pick like

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Super Smash Brothers Ultimate

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' cause, like I can

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play that by myself and have a good time.

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Sure.

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And I can also play it with friends and have a good time.

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And I've played that game probably like 900 hours at this point.

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No.

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Wow.

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Okay,

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so I've demonstrated that I could play it a lot

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already.

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Which one do I want to ask you?

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Fuck

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I wanna know controller dice or keyboard.

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Oh boy.

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You have to pick one.

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It's SARS

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Dice are so fun to see and hold and be, be with, be with.

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But honestly, I, I think there's less that I could do with it.

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What's your choice, Sam?

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Oh my God.

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Do or die?

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It's rapid fire.

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Keep keyboard.

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My guts says keyboard.

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Keyboard.

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And go with your gut.

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Okay.

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What is a toxic masculinity trope you would love to delete

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from the culture forever?

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I think the obvious choice is just that you should be stoic and not have feelings.

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Yeah.

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Uh, that you just aren't supposed to.

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Yep.

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Yeah.

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'cause you

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are supposed to

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Also, listeners, fun, important fact.

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Stoic philosophy is not rooted in some bullshit notion that

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we should not have emotions.

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Sure.

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So don't confuse our modern word of stoic or stoicism with

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the value of stoic philosophy.

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Good to know.

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Anyway,

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thank

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you

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Matt.

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The more you know.

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Thank you.

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Last question.

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Yes.

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If you could co-op a video game with any historical figure,

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who would it be and why?

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So there is a temptation with this to be like, who's the people that

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would give the most knowledge?

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But I think, I don't generally think that there is like a historical

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figure that would change the world with their insights to me.

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So I think my.

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Maybe frivolous answer is like, I play this game Dead by Daylight that

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talked about a lot, which has a lot of like horror characters in it.

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I love horror movies.

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Um, I would just like to play that game co-op with a team of three

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people that like made horror movies.

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Okay.

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Just like show them like, oh, did you know, like Wes Craven, did you know that

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Freddie Krueger was gonna be like this?

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What does it feel like to see Freddie Kruger uh, attacking, um, like

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Nancy Wheeler from Stranger Things?

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Yay.

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Oh no.

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Things like that.

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Love it.

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I think that would be fun.

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Cool.

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Well, Sam, thank you so much for coming on the pod.

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This has been so much fun.

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My pleasure.

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Thank you for having me.

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Bye guys.

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We'll see you next time.

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Bye.

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This has been another episode of But For Real, produced by Valerie Martin and

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Emerson writer, and edited by Sean Conlin,

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but For Real is a Gaia Center production.

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The Gaia Center offers individual couples and group therapy for clients

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across Tennessee and in person in our Nashville office, as well as

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coaching for clients worldwide.

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For show notes or to learn more about our work, visit gaia center.co

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or find us on Instagram at the Gaia Center and at, but for Real Pod

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but for Real is intended for education and entertainment and is not a

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substitute for mental health treatment.

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Also since we host this podcast primarily as humans rather than clinicians, we

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are not shy here about sharing our opinions on everything from snacks and

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movies to politicians and social issues.

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Thanks so much for listening to this episode.

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See you next time.

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Bestie.