Episode 346 of the pilot to Pilot Podcast takes off now.
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Speaker BMy name is Jorg Neumann.
Speaker BI am the head of Microsoft Flight Simulator.
Speaker BVery excited to Be here.
Speaker CHello, I'm Sebastian Blor.
Speaker CI'm the CEO at Asobo Studio in France.
Speaker AAV Nation.
Speaker AWhat is going on?
Speaker AAnd welcome back to the Pilot, the Pilot podcast.
Speaker AMy name is Justin Seams and I am your host today's episode.
Speaker AI am joined by the head of Microsoft Flight Simulator in York and the CEO of Asobo Studios and Sebastian.
Speaker AThey are coming on the podcast to talk about one of our favorite games in aviation, and that's Microsoft Flight Simulator.
Speaker ANow, we had them on the podcast a few years back and there's been a lot of change changes to Flight Simulator.
Speaker AWe talk about what those changes were, why they made those changes, and we talk about how great of a product this is and how they prefer to play the game.
Speaker AIt's always fun to talk with Sebastian and Jorg.
Speaker AI really get the feeling that they truly love this product and they want to see the best of it.
Speaker AAnd you can see it when they're talking about it, how much they love it.
Speaker AAnd it's awesome to see they've done such a great job.
Speaker AAnd I truly do enjoy playing Microsoft Flight Simulator on, on Xbox.
Speaker AIt's.
Speaker AIt's been a lot of fun.
Speaker AAnd the career mode that they have is pretty, pretty cool.
Speaker AI love it.
Speaker AIt' been great.
Speaker ASo shout out to Microsoft because this has played such a huge role in aviation.
Speaker AAs we talk about on this podcast, there's one of two things for a lot of pilots that was a determining factor in them becoming a pilot.
Speaker AAnd a couple years ago, decades ago, it was watching Top Gun and now it's, well, I played Microsoft Flight Simulator, so it's cool to have a game that can play such a role in people becoming pilots.
Speaker AAvia Nation, I hope you're having a great day.
Speaker AThis is a great episode and this is going to be an exciting week.
Speaker AI'm planning the release of the product that I have not been able to tell you on Friday, most likely Friday.
Speaker AIt's gonna be great.
Speaker ALook out for it on Instagram or the email chain.
Speaker AHowever you pay attention to Pilot.
Speaker AThe Pilot.
Speaker AIt will be there.
Speaker AThere may be a surprise podcast on Friday or maybe the podcast the following Tuesday, but it will be released.
Speaker AAV Nation, thank you so much.
Speaker AI hope you enjoy this podcast.
Speaker AAnd without any further ado, here's Jorg and Sebastian.
Speaker AJorg and Sebastian, what's going on?
Speaker AWelcome to the Pilot to Pilot podcast.
Speaker BGreat to be here.
Speaker BThank you.
Speaker AYeah, welcome back.
Speaker AI should say not too long ago we had you on letting everyone know that Flight Simulator was released and was gonna be back and it was quite the release.
Speaker AAnd since then we've seen streamers, we've seen Instagram, we've seen YouTube, we've seen it pretty much everywhere.
Speaker AI've seen a lot of people on Instagram where they actually get confused if it is real or if it is actually flight simulator.
Speaker ASo, I mean, kudos to you guys for really getting that.
Speaker AThat engine to where it needed to be to create such great graphics and to create such realism, which is essentially what you're striving for.
Speaker CYeah, yeah, absolutely.
Speaker CI love seeing particularly some.
Speaker CI've seen some of some people recording landings and reality next to.
Speaker CYeah, reality next to the sim.
Speaker CIt's hard to tell which is which.
Speaker CAnd.
Speaker CI train my eye when I see screenshots reality next to sim to.
Speaker CTo find clues.
Speaker CSometimes it's very hard.
Speaker CSometimes it's very hard.
Speaker CSometimes I sort of recognize some of the lighting, which is a bit different.
Speaker CBut yeah, it can be very hard to see the difference.
Speaker BIt got worse, you know, in 2020 we had the little, you know, those little silhouette on the outside nowadays, I mean, so I was just so the head of Xbox, his name is Matt Booty.
Speaker BHe just sent me a video.
Speaker BHe's like, I love seeing these.
Speaker BAnd it was one of those videos.
Speaker BSomebody's flying.
Speaker BIt looks exactly like the real world.
Speaker BAnd nowadays we really sit there like, is this ours?
Speaker CThis is a.
Speaker BIt's cool.
Speaker AThat's got to be the best compliment, though.
Speaker AI mean, if people really are sitting there for.
Speaker AIt's like for minutes or whoever long it is, and sitting with their friends and they're like, wait, that's not real.
Speaker AThat's actually flight simulator.
Speaker AHow hard was it to actually come up with such perfection?
Speaker ABecause I'm guessing there comes to a point where someone's like, all right, this is good enough, right?
Speaker ALike, it's like, all right, this is good enough.
Speaker AIt looks real enough, but someone had to be there, be like, no, we can do better.
Speaker AWe can make it more real.
Speaker BYeah, I mean, I think there's two components to it.
Speaker BOne is data and one is then the rendering tech.
Speaker BRight.
Speaker BOn the data side, we try our best to get as much data as we can.
Speaker BWe have multiple research teams.
Speaker BWe have partners at Maxar and Vexel.
Speaker BSo maxar makes satellite imagery for the world.
Speaker BIf you ever see a CNN type of thing.
Speaker BSpecifically Maxar Excel flies lots of planes over cities.
Speaker BSo we benefit from all that.
Speaker BAnd those have been long term partners.
Speaker BBut to make it look real in a game engine that's all in sepsis.
Speaker BIt's awesome.
Speaker BMaybe talk about the lighting or something.
Speaker CYeah, yeah.
Speaker CSo every, every, every time there's new hardware, every, every time there's new, we're getting closer and closer.
Speaker CSo I remember I started video games in the 90s, early 90s, and it was, everything was just really art.
Speaker CRight.
Speaker CWe entered numbers and colors and everything was just based on the eye.
Speaker CNow there's a lot of physics on, on the lighting of the real world physics.
Speaker CYet there's still some approximations.
Speaker CRight.
Speaker CWe can't simulate perfectly the real world.
Speaker CWe're getting very close, but there's still some areas where it's approximations.
Speaker CAnd that's where still the, I would say the artistic eye comes.
Speaker CYou see the photo.
Speaker CWe do a lot of this, right?
Speaker CWe exactly what people do when they play.
Speaker CLike we have also photos and the sim side by side and we try to see where there's still differences and what is the cause.
Speaker CSo yeah, a lot of physics analysis of the image.
Speaker CBut then also when, when it's just the best we can get terms of calculations, we try to add a little bit of a human eye artistical notch to make it feel more realistic.
Speaker CYeah.
Speaker AAnd a lot has changed since 2020 or as well since the release.
Speaker ACan you guys talk about a little bit what into kind of continuing to build this program and continuing to build the flight sim experience to make it as fun and real as possible.
Speaker BYeah, I mean on the experience side, the most, the biggest innovation was the addition of the Korea, which was something that people had been talking about for a long, long time in Avid.
Speaker BSo Flight Sim 10 back in 2006, we had 30 missions in there, sort of hard coded and you were done with those.
Speaker BAnd that was basically, that was it.
Speaker BAnd then you went back to free flight here.
Speaker BGiven that we actually had finally a real representation of Earth, the full digital twin, all of a sudden the problem was, okay, now these missions have to work everywhere.
Speaker BAnd the team had to analyze what are the rules to make all this work.
Speaker BYou know, spraying a field in Vietnam is different from spraying a field in like Raleigh North Car plan.
Speaker BRight.
Speaker BSo I think that's pretty amazing.
Speaker BAnd I, you know, I think that I think the team did a great job.
Speaker BYou know, I do think oftentimes, you know, when I think about where we are now, where we're going in the future, I think we're right just at the beginning of this.
Speaker BYou know, this is like V1 of what a career is.
Speaker BAnd I'm, I actually can't wait for V2, but let's, let's, let's make sure V1 works perfectly.
Speaker BBut I think the possibilities there are endless.
Speaker BSo gameplay wise, I think that's the biggest innovation by far.
Speaker BBut technically, lots of things went into it.
Speaker CYeah, there's a, I mean there's, there's a lot of new things.
Speaker COne on, on the physics side, one, a big one is a wake turbulence simulation, which is something you, you really encounter.
Speaker CI mean, I encountered once when I was doing, you know, when, when you fly, sometimes you train just to do circles and turns and stuff.
Speaker CAnd I did a 360 and I run into my own wake up.
Speaker CActually, I didn't know it was what it was because at that day it was very smooth and it was a pretty rough bump.
Speaker CYeah, I mean, not dangerous, but still you, you felt a bump and the instructor told me, yeah, that's, that's our week.
Speaker CBut in reality you don't encounter it that much because they separate, you know, intakes off takeoffs and landing and airports, they, they separate by a few minutes.
Speaker CAnd so we now simulate on some big airplanes it can be up to six minutes of, of weight.
Speaker CTurbulence.
Speaker AYeah.
Speaker COn every aircraft in the, in the simulation world.
Speaker CSo your own, but also multiplayer traffic.
Speaker CEverything that's, that's having, that's flying or that's even helicopters, when they're on the ground, they're all emitting wake turbulence.
Speaker CAnd if you fly through, you can, it's pretty realistic amount of turbulence and you can, you can feel it, you can even visualize it in the sim.
Speaker CThat's one big addition.
Speaker CYeah, yeah.
Speaker AI remember when I was going through my 121 training to, to learn how to fly 737.
Speaker AEven previously when I was learning how to fly Cessna Latitude, it was.
Speaker AThey just made some new changes in that massive simulator.
Speaker ASo because they talked about how hard it is to mimic wake turbulence, turbulence in general and turbulence and how the airplane kind of stalls up at altitude.
Speaker ASo I can only imagine how hard it was for you guys to get everything just right, to make sure it looks and feels the same.
Speaker ABecause that's, that's the goal of this, right?
Speaker ATo make, to have people have the career and have the ability to fly these planes and see what pilots and what actually happens at high altitudes.
Speaker CYeah, yeah, exactly.
Speaker CAnother thing is also the, if you look at the career mode is, I think the, the, there's a mission where there's a, a category of mission where you have to bring, you know, people for parachute jumping up in the air.
Speaker CAnd.
Speaker CAnd you would think that, hey, these people probably will do like a very classical flying, like we would do.
Speaker CRight.
Speaker CYou know, a circuit and all.
Speaker CBut in reality.
Speaker CWe work with people who actually do this as a job.
Speaker CNot at all.
Speaker CRight.
Speaker CThey try to minimize fuel consumption and time because they have to bring people up, go back down, bring people up.
Speaker CAnd so they will literally dive down, back to the Runway, completely skip the circuit and just land as quickly as they can.
Speaker CAnd yeah, we try to simulate the same.
Speaker CIn that mission type, you have to really get quickly back down to the Runway and in order to hit the same sort of the turnover time of a flight to.
Speaker CTo drop the people up in the air.
Speaker AYeah, it's pretty, it's pretty crazy when I have some friends that flew parachute jumpers and their stories are pretty wild.
Speaker AYeah, I mean them and banner towing.
Speaker ABanner towing is pretty intense too, because such a steep dive to go after the toe and then go straight up and it's a.
Speaker AIt's a different world.
Speaker AIt's.
Speaker AIt's very non.
Speaker AStandard.
Speaker AI'd say it's standard for them, but for.
Speaker AFor another pilot, it is not.
Speaker AI remember I was at an airport, I landed, I saw a banner to.
Speaker AI thought the plane was crashing because the plane just had such a steep dive.
Speaker AAnd I was like looking around like, do I take my phone out?
Speaker ALike, what's going on?
Speaker AAnd then he pulled up.
Speaker AI was like, oh, there's a banner there.
Speaker AThat makes sense.
Speaker ASo, yeah, it's just such nonstandard.
Speaker ASo it's cool that you reach out and you kind of do your homework on what these pilots actually do and how the airplanes actually interact with those real life scenarios.
Speaker BI mean, that's actually what I was going to ask.
Speaker AOh, sorry.
Speaker BIt's one of the coolest things, like I think when people saw after we announced that we got reached out to.
Speaker BBy the Coast Guard, I think SOPO worked with the security.
Speaker BIn France, which is like the European center for firefighting.
Speaker BAnd those direct connections are obviously awesome.
Speaker BYou know, like it's.
Speaker BThat's when you really get to realism.
Speaker BWorking with test pilots is also really cool.
Speaker BWe talk about that a little bit later when we talk about the boom or something.
Speaker AOh yeah, that's cool.
Speaker AThat's North Carolina.
Speaker AThat's Greensboro, not too far from where I am in Raleigh, where they're headquartering everything.
Speaker AYeah, that's.
Speaker AI just saw that announcement as well.
Speaker AThat's.
Speaker AIt's gonna be pretty cool.
Speaker AObviously the Concorde did a lot of Cool things.
Speaker AAnd that was a long time ago.
Speaker AAnd to think that we haven't really.
Speaker AWell, there's so much good technology out there, but we haven't been able to fix supersonic flying or supersonic boom or the lack of the boom or how to hide the boom, whatever they're trying to do.
Speaker ARight.
Speaker ASo the fact that we actually have some excitement and some new technology because we can make flying as safe as we can and we're.
Speaker AWe're doing everything we can, but we haven't improved the speed in so long.
Speaker ASo it's awesome to see that, that that's coming.
Speaker BThat's Blake's vision too.
Speaker BLike, we made a little documentary because we're.
Speaker BWe're really excited about this one.
Speaker BIt's.
Speaker BI think it's coming out next week or something.
Speaker BAnd yeah, when he talks about it, like how we, how we stopped progressing in that area for 50 years, if you really think about it, it's crazy.
Speaker BAnd I think boom is doing well.
Speaker BObviously the quest is coming.
Speaker BFlying right now from the NASA one with.
Speaker BWith Lucky.
Speaker AYeah.
Speaker BIt's cool stuff.
Speaker AYeah.
Speaker AI interviewed the two test pilots for the NASA one that they're doing and it was just fascinating.
Speaker AThey're just how, how they figured out they can minimize the sonic like the boom.
Speaker AIt's just like who's.
Speaker APeople are so smart in this world.
Speaker ALike I can fly an airplane, but my mind cannot wrap around minimizing the sonic boom sound.
Speaker ASo kudos to them.
Speaker AIt's awesome.
Speaker AAre you.
Speaker ASebastian, you mentioned that you're a pilot, York.
Speaker ADo you fly as well?
Speaker BI fly, I can fly, but I'm not.
Speaker BI don't have a pilot's license.
Speaker AYeah, not yet.
Speaker ANot yet.
Speaker AWe can fix that.
Speaker AWe can make that happen.
Speaker ABut is anyone else on the team pilots?
Speaker AIs it important?
Speaker ADo you.
Speaker ABecause in a lot of pilots and stuff that they fly, a lot of times it's perfected when it's engineered by pilots.
Speaker ARight.
Speaker ABecause pilots know what pilots want.
Speaker APilots know what pilots need in certain situations.
Speaker ADid you find it important to find pilots to help code this, to help build this, to help or even just to ask.
Speaker AThere's such a network of smart pilots out there that have some experience with this.
Speaker AOr was it kind of like we just need the best coders?
Speaker AI know what we can do and we can make it work.
Speaker CYeah.
Speaker CYeah.
Speaker CSo we have a.
Speaker CWe actually started this a few years before we shipped 2020.
Speaker CSo we.
Speaker CSome PMP who did not, were not pilot and have never flown an airplane started ppls and then we also hired a few people outside who were actually already pilots.
Speaker CAnd since then.
Speaker CSo I, I stopped at the ppl.
Speaker CBut some one person got a ppl.
Speaker CThen a cpl, then instructor license and then he, two or three years ago he got a test pilot license.
Speaker CAnother person is only about, I mean mostly about aerobatics.
Speaker CDoes a lot of aerobatic flying.
Speaker CYeah, we have a.
Speaker CWe have a lot of variety.
Speaker CTrying to have specialists and experts in different areas.
Speaker CWe also, we went quite a few times helicopter flying, but that's too long to get a ppl.
Speaker CAnd also I would say a lot more expensive than airplane flying.
Speaker AWay more expensive.
Speaker CYeah, but it's actually very fun and, and we went as far as to really be able to at least control the aircraft alone.
Speaker CRight.
Speaker CWithout any instructor help and just to get the feel of the aircraft.
Speaker CDid a few auto rotation landings and stuff like that.
Speaker CBut yeah, we have a different area of experts.
Speaker CQuite a few on York's team as well.
Speaker CMaybe you want to comment?
Speaker BYeah, I mean we have one, the real remaining team member From Flight Sim 10, his name is Royal Winchester.
Speaker BHe is an F15 fighter pilot basically.
Speaker AFrom back in the day.
Speaker BSo he flies us about everything.
Speaker BThen our entire test team is pilot testers of different ilks.
Speaker BRight.
Speaker BSome helicopter.
Speaker BAnd we actually hire specifically to that because that connection is also important.
Speaker BAnd then from a lot of the planes that are in Flight Sim are not made by or Microsoft.
Speaker BSobo makes some, but a lot of them are made by other teams and almost all of them are pilots because otherwise they wouldn't get it right.
Speaker BLike for example, I and I builds, the head of Ioni builds is a 330 pilot.
Speaker BAnd it's kind of like that everywhere honestly, because we went to where the expertise is because some of to make a great plane you need to really understand it, have lived it a little bit.
Speaker BAnd I think I would say at least 50% of them are pilots.
Speaker AYeah, no, which is important, like I said, to make a great plane.
Speaker AMaybe you, you don't have the expertise in a 737, but you have an expertise in building a 172.
Speaker ARight.
Speaker ASo it's nice to kind of branch out and have other people that have the ability to do that.
Speaker AYou did mention about boom.
Speaker AAnd you mentioned about having their supersonic test plane in there.
Speaker AWhat was the, the process of getting that to happen?
Speaker AWell, how did that even kind of form?
Speaker AWas it a.
Speaker AHey, this would be really cool.
Speaker ADid you guys reach out to them?
Speaker AHow did it work?
Speaker BBlake caught Me.
Speaker BSo it was interesting.
Speaker BSo it was one of those days when you get some random phone call from someone.
Speaker BYou're like, he's like, hey, I'm Black Shaw.
Speaker BI'm the CEO.
Speaker BBoom.
Speaker BLike, okay.
Speaker BSo I obviously, I followed the plane.
Speaker BAnd he loves Microsoft Flight Simulator.
Speaker BLike, he actually grew up with it.
Speaker BKind of the story that you told at the beginning.
Speaker BHe got inspired by it, that fell in love if aviation became a pilot.
Speaker BAnd he wants to.
Speaker BHe wants his plane and overture and stuff in the future to be in flight sim because he knows that we think about 50% of all people who fly in the world started with Flight Simulator.
Speaker BBut you ask pilots, that's typically what they say.
Speaker BAnd that is now a generation of people that grew up with Flight simulator are the CEOs of companies.
Speaker BCirrus is similar.
Speaker BThere's actually quite a few relationships we have with people like the aviation allies and those types of things.
Speaker BThey started with flight sim and they want to get back to it because they know that's the flywheel, where really new pilots will come from.
Speaker BPeople will actually take aviation further.
Speaker BSo it's really cool.
Speaker BAnd then just to say, because we talked about pilots a little bit.
Speaker BSo the, the, the.
Speaker BThe pilot from that sepsos mentioned the.
Speaker BFrancois's name.
Speaker BHe was just in Salzburg, like I through two or three times talking to Dario.
Speaker BDario is the test pilot from Red Bull.
Speaker BHe actually built the Red Bull simulator.
Speaker BAnd they have like, immediately connected, right?
Speaker BAnd we have like, we are very proud of the new Red Bull that is in.
Speaker BSo Air Race is now in Flight Simulator.
Speaker BRight now it's on PlayStation only, but it's coming as soon as we ship SU4.
Speaker BSuper cool.
Speaker BAnd when the test pilot says it feels just right, that's when you're like, okay, I think we're there.
Speaker BI think we've succeeded.
Speaker BThe same was true with Boom.
Speaker BSo their test pilot, his name is Geppetto, he talked directly to the two teams that worked on it.
Speaker BSo that was a combination of Working Title and Flight FX working together.
Speaker BWorking Title was doing the avionics, Flight FX doing the plane.
Speaker BThey talked to the test pilot they visited.
Speaker BAnd now we have a boom that actually feels like a supersonic plane, right?
Speaker BWhen Geppetto says it's one of those planes that really feels happier being supersonic.
Speaker BAnd it's actually kudos to Seb's system because by tweaking the parameters, the plane actually now feels like what the pilot, because he's the only one who ever flipped fluids, right?
Speaker BHe's the Only one who can tell us, does it actually feel right?
Speaker BAnd he says, yep, looking good.
Speaker BSo, yeah, that's, that's what we're trying to do, right?
Speaker AYeah.
Speaker ACan you imagine being the only person to fly an airplane?
Speaker ALike, you're the only person that's gone supersonic in this airplane.
Speaker AYeah.
Speaker ABut, yeah, kudos to you guys, Sebastian, and what you're able to do with that because I'm sure that was.
Speaker AIt's new, right?
Speaker AI mean, like, obviously the Concord is supersonic, but we really haven't had anything since then, so.
Speaker ANew tech truck to figure out how to make it work.
Speaker AWhat was that like for your team to, to actually achieve that?
Speaker CI mean, supersonic.
Speaker CWe, we did it with the very first time on.
Speaker CWhen.
Speaker COn the F18.
Speaker CAnd obviously we.
Speaker CI mean, there was really.
Speaker CRoyale helped a lot, but there was not much.
Speaker CYou know, you don't have a lot of experience on these.
Speaker AYeah.
Speaker CSo it's, it's this one.
Speaker CThe first step we really took just the physics and try to say, you get the.
Speaker CThis is what it should do physically.
Speaker CRight.
Speaker CThe simulation is now much more accurate than it used to be 10 or even even longer ago.
Speaker CLike, it's, it's much more accurate.
Speaker CSo we can sort of try to simulate it as it should happen and then, and then as soon as we get pilot experience, we, we sort of tweak it to get.
Speaker CThere's always a.
Speaker CThere's always a layer of approximation because we can simulate every molecule of air and everything.
Speaker CRight.
Speaker CIt's way too complex.
Speaker CSo there's always some, some formula which is supposed to.
Speaker CGrab the whole, the whole behavior.
Speaker CAnd the approximation leaves always some percentage of space where it's really the sort of pilot feeling.
Speaker CRight.
Speaker CWho is going to go come in and get the last stretch of realism out of the system.
Speaker AYeah.
Speaker BI think that's a time with Red Bull.
Speaker BI think the.
Speaker BIt all worked right, but it didn't feel right.
Speaker BAnd then Francois hooked up with Dario, who actually, who was one of the Red Bull pilots, and, and that sense of weight and control is now there.
Speaker BAnd.
Speaker BBut it, it really took them tweaking the numbers together and, and getting it right.
Speaker AYeah, I mean, when, when people sit down and play the game, they don't think about how many tries, how long this takes, like how many hours it took to just make this one part, this one scene look good.
Speaker ARight.
Speaker ALike, people just want to.
Speaker AThey just want it to work perfectly right then and there.
Speaker AThey don't realize how much work went into it to make it happen.
Speaker AWas there anything that you, that people would be surprised that took so long to get right or that was just very difficult?
Speaker AI know you talked about the physics of lighting, I know you talked about all that other kind of stuff.
Speaker ABut like, was there anything that you guys specifically remember that was just like so difficult that maybe the average game player doesn't really realize would take a while?
Speaker CI mean one thing you can find in 24, which is different than.
Speaker CSo 2020 had a really realistic atmospheric lighting simulation model.
Speaker CBut yet there was a few issues like for example, this, the famous line on the horizon which is due to an approximation.
Speaker CYou know the, the.
Speaker CIt becomes tangent to the earth's surface and there was sort of a, in the GPU there's infinity and then you don't know what to do.
Speaker CAnd so the team entirely revoked this.
Speaker CNow it's actually like really tracing rays through the atmosphere and sampling the clouds and whatever is happening on the way.
Speaker CAnd so it's pretty much a rework from the ground up.
Speaker CAnd in the end it looks almost the same.
Speaker CRight.
Speaker CBecause the previous one was already a very good approximation.
Speaker CIt just had a few, I would say issues in some, in some angles and some situations.
Speaker CAnd the new system doesn't have these issues, is even more accurate.
Speaker CBut it took, it was very hard to just get a.
Speaker CRebuild that system from the ground up, make it more accurate and solve all the, all the singularities.
Speaker CAnd in the end.
Speaker CYeah, when you are 99% realistic and then you become 99.9% realistic, it, if you don't have a, if you don't spend all your day in the sim, you don't almost see the difference.
Speaker CRight.
Speaker CIf you don't have the eye.
Speaker CAnd I clearly see the difference now with the, with the time but, but it's, it's the last percentage of like sort of uncanny valley thing where you, where you.
Speaker CWhere you fix the last notch.
Speaker CThat, that was very hard.
Speaker CAnd there's, it's, it's like that in all areas where we're always fighting for the last little percentage of accuracy and that often can only be felt by a test pilot or I would say really edge cases of flight model.
Speaker CWhen you, for example, for Red Bull, that's the case.
Speaker CThat's stuff that you don't usually do on a day to day basis.
Speaker CYou don't push the machine so hard.
Speaker CAnd in those situations it's hard for us to know like the simulation says this, but then what really happens in that moment and, and only a test pilot can actually know who flies because they have a knowledge which is.
Speaker CSo every plane is different, even every flight is different because they keep tweaking.
Speaker CBut the test pilot sort of knows the, you know, he knows what is the family of situations he can find when it's really within the cloud of possibilities or if it's out.
Speaker CAnd he sort of has almost like a feel, right.
Speaker CHe doesn't even think it.
Speaker CHe sort of knows when it's the right thing or when it's not.
Speaker CAnd a first test for us is often when a pilot who really knows the machine very well, who has a lot of hours on the machine, if he doesn't feel to like, if, you know, if he can talk to us and not even look at it and fly it so almost like automatically, then we think, okay, there's something right here, because he doesn't even have to think about it.
Speaker CAnd when it's not right, you can see that they have to a little bit more concentrate and everything, and then they will tell you, yeah, there's something not.
Speaker CNot working here.
Speaker CIt's, it's.
Speaker CIt's different.
Speaker ASomething's off.
Speaker CYeah.
Speaker CYeah, exactly.
Speaker BI would say an area that might seem easy, reasonably easy, but it really isn't.
Speaker BIs that what we call the airport experience?
Speaker BSo what we do, we get, you know, we get transponder signals from Flight Aware.
Speaker BSo we know every plane, we know what the model is and all that.
Speaker BSo while they're in the air, everything is great.
Speaker BWe know everything about it.
Speaker BAnd then they land, and then we know nothing about them all of a sudden.
Speaker BAnd we need to go get them to their gates in the right patterns with the right hold short and all that stuff.
Speaker BAnd it's like.
Speaker BIt's like simulating a city.
Speaker BAnd it's actually quite complicated.
Speaker BAnd the same is true when you're doing career missions.
Speaker BThe ATC in free flight and Korea is actually a very interesting intersection point and something we need to, I think, work on in the future, because it's.
Speaker BIt's actually hard.
Speaker BIt's not perfect the way it is, but we'll crack it at some point.
Speaker BIt's definitely on our radar.
Speaker CThe airport simulation is.
Speaker CThe difficulty in that area is just the volume.
Speaker CLike Jorg said, it's like a city.
Speaker CWhen you look at, like a Paris airport or whatever, the number of employees in these things, if you look at the number of cars, like sometimes you land, you know, when you take a bus to get from the plane to the gate, and it takes forever.
Speaker CAnd then there's how many buses are There.
Speaker CHow many ground vehicles, how many fuel tanks, how many Catering.
Speaker CCatering.
Speaker CHow many?
Speaker CAnd it's just.
Speaker CIt's.
Speaker CAnd everything has to be simulated, right?
Speaker CBecause when you fly, when you do this AI thing and you don't have any information and you want to bring it to the gate, I mean, if a taxiway is closed, if there's a fuel tank, vehicle, if there's something going on, everything has to be there.
Speaker CAnd it's thousands of things which all of a sudden needs to be simulated.
Speaker CAnd in.
Speaker CYou know, in.
Speaker CIn.
Speaker CIn classical video games, you.
Speaker CYou sort of.
Speaker CI don't know, if you don't look at it at something, you just.
Speaker CIt goes away or stuff.
Speaker AYeah.
Speaker CHere.
Speaker CYou can't really do that.
Speaker CYou have to simulate the whole airport.
Speaker CLike, the.
Speaker CThe.
Speaker CA big airport can be like.
Speaker BThere was a time when seven.
Speaker BI talks like, man, why?
Speaker BWhy?
Speaker BStarted going out running faster.
Speaker BI think there's 20,000 cell phones, and.
Speaker CThere'S like, big House of Sickity right there.
Speaker CMiles.
Speaker CLarge airports, big as a city.
Speaker CYeah.
Speaker ASo when you're talking about that, for me, going from flying private jets, going to flying the airlines, the hardest part for me wasn't flying the airplane.
Speaker AIt was on the ground taxiing and going to the ramp and figuring.
Speaker ABecause one of the most.
Speaker ASome of the most stressful moments is not in the air.
Speaker AIt's like, is that van gonna stop?
Speaker AIs that catering truck gonna stop?
Speaker AIs that gonna stop?
Speaker AWhere's the fuel truck going?
Speaker AIs there.
Speaker AIt is a hot mess on the ramp.
Speaker AEverything is so fluid and moving.
Speaker BSo we get.
Speaker BWe get obviously pinged a lot from the real world, but for the real world of aviation, and there's probably two different areas.
Speaker BOne is the manufacturers, and the other ones is the airports.
Speaker BAnd we have a lot of airports that ask us, can you make a perfect airport simulation?
Speaker BBecause they all sit there in their little airport tower holding, you know, managing the ground, basically.
Speaker BBut nothing is really perfect.
Speaker BAnd the interesting thing about it is they're all totally custom, right?
Speaker BSo you talk to, like, Rome, and they have their set of problems.
Speaker BAnd you talk to Sheepo.
Speaker BThey have completely different problems.
Speaker BThey talk to Lufthansa about Frankfurt, and we haven't really touched this yet.
Speaker BBut it's one of those areas that.
Speaker BThat might.
Speaker BThat might be a new frontier for us here at some point to go after the more specific ground.
Speaker BGround simulation.
Speaker BWe have it, of course, but not.
Speaker BNot to the degree that they want it.
Speaker AYep, absolutely.
Speaker AYeah.
Speaker AI think you guys have done a great job, but it is hard because from.
Speaker AIf someone's not used to that world, it.
Speaker ALike you said, it's a city.
Speaker AEvery airport's different.
Speaker ADifferent, too.
Speaker ALike, JFK is different than lax.
Speaker ALAX is different than Miami.
Speaker AAnd they're all a hot mess.
Speaker ARight?
Speaker ALike, it's all just like.
Speaker AAnd you have to know everything.
Speaker AThat's where the iPad comes in and.
Speaker BOh, yeah, yeah.
Speaker AIt's crazy.
Speaker AWhat is your kind of getting back to gameplay?
Speaker AWhat is your.
Speaker AYou mentioned career mode, but do you guys have a favorite airplane you like to fly?
Speaker ADo you have a favorite kind of scenario you like to be in when you play the game?
Speaker BI'm currently in the bush trips.
Speaker BI fly the Draco X, the plane that doesn't really exist yet.
Speaker BBut, like.
Speaker BBut it's.
Speaker BI mean, I saw.
Speaker BI saw the original Draco in Oshkosh, and we're like, man, look at this beast.
Speaker BAnd then.
Speaker BThen Petey came up with the Draco X, and we're like, we got to get this thing.
Speaker BAnd it's the fun, I think, because it's easy for me.
Speaker BIt's like, it's super powerful.
Speaker BRight.
Speaker BLiterally go anywhere that thing can take off, like.
Speaker BAnd so I love exploring the world, so that's why that's my favorite plane.
Speaker BBut right now, for sure.
Speaker CI mean, my.
Speaker CThe thing I do the most right now is helicopters.
Speaker BYeah.
Speaker CBut it's maybe.
Speaker CI don't know if it's my favorite or not.
Speaker CI like a lot of different experiences, but I do a lot of helicopter flying.
Speaker CIn the area, mostly here.
Speaker CRight.
Speaker CAlso, I check the weather every time I fly.
Speaker CIf it's right, if it's always check.
Speaker CI'm at the window, so always check that.
Speaker CBut, yeah, I do a lot of work helicopter to check round effect.
Speaker CLike, a lot of the physics.
Speaker CAlways.
Speaker CAlways a lot of the physics.
Speaker CAnd also, it's very hard.
Speaker CIt's easier with a helicopter to check your own wake turbulence.
Speaker CYou know, just have to with the plane.
Speaker CIt's.
Speaker BIt's.
Speaker CIt takes a while, you know, to fly around and.
Speaker CYeah, yeah, but I like that.
Speaker CI like smaller.
Speaker CI mean, anything that you.
Speaker CYou can land anywhere.
Speaker CAnd usually I like to fly.
Speaker CThe things I fly, I flew myself because I can relate.
Speaker CYou know, I can compare to what I see if it feels the same.
Speaker CAnd so I've flown the Icon.
Speaker CI've flown the Cessna, the Robin.
Speaker BRobins.
Speaker COh, yeah, Robins.
Speaker CAnd the cab helicopter.
Speaker CSo those ones.
Speaker CThe ones I fly the most often.
Speaker AHey, it's Justin.
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Speaker AWhat's some.
Speaker ABecause there's been so many people that play this game.
Speaker AHas there been, I don't know, like a celebrity or anyone that has reached out to you or just like feedback you've gotten that surprised you in a positive way that they're like wow, this game is actually, I mean obviously people say they want to be pilots, but just any feedback that really kind of stuck out from you from either people playing the game or people that have.
Speaker BWorked on the game.
Speaker BI'm not sure it's surprising anymore.
Speaker BSo I mean I talk people to your control yesterday or they talked to me and they basically a whole array of pilots of various ilks, right.
Speaker BAnd they start saying we're huge fans.
Speaker BWe think you guys are doing an awesome job.
Speaker BThis is super realistic.
Speaker BIt's not so well known.
Speaker BWe worked with Boeing for the last five years on their virtual airplane simulator.
Speaker BI mean it's basically powered by Microsoft Flight Simulator 2020, but there's a training program that Boeing put on top of it.
Speaker BAnd the Boeing engineers are, you know, we did 7378 with them and they think it's great.
Speaker APerfect.
Speaker BI was like, okay, that's that.
Speaker BI mean that the other test pilot, Seb, you took on the, you went on that tour once, right?
Speaker BWhere he goes went to a bunch of manufacturers.
Speaker BI think that's the thing that happens celebrities.
Speaker BI mean I think you know, John Major and people like that.
Speaker BYou know sometimes there's the.
Speaker BHe is a big fan, right.
Speaker BSo I think there are people that call in ever so often.
Speaker BBut it's more for me the celebrities are the people that make the planes like that that, that is kind of what we're aspiring to.
Speaker BRight.
Speaker BIn many ways.
Speaker BAnd when they call and say something nice that makes.
Speaker BFeels awesome.
Speaker BBut yep.
Speaker BSo.
Speaker CI mean I, what I really enjoy is, I mean it's, it's over 40 years old.
Speaker CSo sometimes you see people who, like, I'm 80, I'm still flying flight sim.
Speaker CAnd yeah, it's, it's.
Speaker CI mean, not a lot of.
Speaker CI mean, people who are 80 don't play a lot of games, right?
Speaker CBut this is, this is something which I think still brings people into.
Speaker CInto, I mean, joy, first of all.
Speaker CAnd, and also when they say how fights come, like, I mean, I also played in the 90s, right, when it was just a wireframe.
Speaker CAnd, and it's the same experience, the same feel.
Speaker CI mean, at the time, I was fully, completely, completely crazy to be able to fly in 3D and everything.
Speaker CBut, I mean, sometimes people haven't touched the flight simulator for 30 years or something, and they can't just come back to it right now and they're like, whoa.
Speaker CWhat is.
Speaker CWhat has happened?
Speaker CIt's, it's, it's completely different.
Speaker CAnd yeah, yeah.
Speaker CSo that's, that's, that's very interesting.
Speaker CAlso, everybody knows it, right?
Speaker CEven my kids from school, like.
Speaker CThe other kids at school.
Speaker CNo Flight simulator, right.
Speaker CSo my kids say.
Speaker BYeah.
Speaker CPeople have told me the.
Speaker BI mean, it's weird, but when you talk.
Speaker BI don't know if you ever do this.
Speaker BLike, sometimes there's a mailman coming, and I open the door and he's like, do you work on Flight Simulator?
Speaker BAnd then you're like, yeah, I need to go back to work.
Speaker BAnd he wants to talk about it.
Speaker BLike, okay, so it's, it's, it's.
Speaker BI mean, it's.
Speaker BIt's kind of an.
Speaker BIt's an honor.
Speaker BWe always say we.
Speaker BWe feel like we're standing on the shoulder of giants.
Speaker BAnd it's not some joke, right?
Speaker BLike, people, like very smart people have worked on flight sim for decades.
Speaker BAnd yeah, we stand on what they've done.
Speaker BYou know, we've learned from what they did.
Speaker BSome of the code still runs, but they made.
Speaker AYeah, that's awesome.
Speaker AI mean, when you talk about, like, the mailman, you work for flight sim.
Speaker AI mean, when, when, when pilots go to parties, like, a lot of times all people want to talk about is flying in aviation and that stuff.
Speaker ASo what you're doing is you're giving access to the everyday person that maybe doesn't have the ability to go fly an airplane, but they get to.
Speaker ATo get as close to the real thing as possible, right?
Speaker ASo they get to fulfill their childhood dream, albeit whether it's on a computer, on a PS5, on whatever they're playing on.
Speaker ABut it's as close to the real thing as you can possibly get.
Speaker ASo you're helping them and be able to say that they, not necessarily they aren't really flying the airplane but they get to see what it is like what it's like to be a pilot, what it's like to be on the ramp at Amsterdam, what it's like to be on the ramp at Paris de Gaulle or Charlotte or whatever.
Speaker AAirport Raleigh a little bit easier.
Speaker ABut they get access to us into a world that is kind of hard to get into.
Speaker ARight.
Speaker AI mean it's, it's cost prohibitive.
Speaker AIt's very expensive to become a pilot.
Speaker ASo you're doing a great job there.
Speaker AIt's got to be awesome.
Speaker BYou say that like so we, we do a few things like this.
Speaker BLike for example, there's something called Alaska Day.
Speaker BSo Alaska Airlines puts this up every, I think it's twice a year.
Speaker BThey bring thousands of STEM kids in and, and we, and it's really cool.
Speaker BLike it's just the joy of the kids playing.
Speaker BIt's just something else.
Speaker BRight.
Speaker BAnd, and there was a, there's a story like I talked to the, the, the flight lab in the National Air, National Air and Space Museum, like the, the, the, the Air Force Museum and ignore where it is but there's this three gentlemen, they're 70 something years old and they run this app and they told me the story of like hey Jorg, we're running this lab and the kids come in and can you tell us when you do SIM updates?
Speaker BI don't know if I even told you this.
Speaker BThey're like, because our computers are down the data SIM updates and we need to schedule that.
Speaker BAnd the reason why I say that is it's a, we touch these kids lives and in this case these three volunteers that are in their 70s trying to teach kids to fly.
Speaker BBut what we do and how we do it actually affects people in the real world quite a bit.
Speaker BAnd I think it's just.
Speaker BThere's nothing like this in computer gaming at all.
Speaker BThis is very interesting.
Speaker BGreat learning.
Speaker CYeah.
Speaker BAnd I think we're still learning.
Speaker AOne of the main things, obviously I know you guys are busy, we can wrap up here soon.
Speaker ABut one of the most important things that I could see Flight Simulator, Microsoft Flight Simmer turning into is truly a training product for pilots.
Speaker ARight.
Speaker ALike the technology is getting there obviously with VR headsets with the ability to do things like you can make it as real as possible.
Speaker AAs real as an actual simulator with physical buttons and your, you Mentioned the Boeing I've read about.
Speaker AI think it was a couple weeks ago, it actually came out.
Speaker ABoeing said that they're actually introducing Microsoft Flight Simulator and they have been using it.
Speaker AAnd you mentioned the737.8 that they've been doing it on.
Speaker AWhat do you think?
Speaker AObviously you don't.
Speaker AI mean, I know you guys probably have like a white paper and plans and stuff, so don't give it all out.
Speaker ABut like, what do you think the real, the reality of making this a true pilot trainer, where someone is going to an airline interview and they're like, instead of watching this on your iPad, we're now going to get you a VR headset and we're going to run through all your flows, run through all your checklists, run through all this.
Speaker ASo when you get here, you've already had experience in the simulator.
Speaker AIt can save the airline's money and it can save time with the pilots as well.
Speaker AWhat do you think about the feasibility of training with this product either where it is currently or in the future?
Speaker BI mean, I would say it's definitely possible.
Speaker BEverybody, I mean, you know, training is a ramp and the level D stuff, there's not enough album.
Speaker BThe usage is constantly booked out.
Speaker BSo if you want to become an airline pilot, stand in line.
Speaker BWhy don't fly to Dubai, right?
Speaker BThat's literally what you kind of have to do.
Speaker BSo I think everybody sees the same problem and they all say that this type of gamey simulator is now sophisticated enough that at least the first few stages of actual pilot training could be handled there.
Speaker BSo at home, trainings, touch and gold landings, those stuff of things, for us it's really just a, can we do it?
Speaker BCan we support these people?
Speaker BBecause like we had this with ESP backwards.
Speaker BFlight Sim 10, I don't know if you know this.
Speaker BSo Flight Sim 10 came out in 2006.
Speaker BThere was a similar idea at the time was called ESP, which turned into later on.
Speaker BWe sold that to prepare 3D to Lockheed.
Speaker BAnd for us it's really just like we did this Boeing program to test what's it actually going to take to support them correctly.
Speaker BBecause you can, you know, when you, when you sell a game to a consumer, at some point or another, there's bugs and stuff and we fix those bugs.
Speaker BBut at some point they're actually pretty happy with what they have and accept that as reality.
Speaker BI think the difference in businesses is that they are always evolving and looking for the next thing and that needs to be supported properly.
Speaker BAnd then do we have the staff know how desire to support these types of things.
Speaker BI mean there were up until recently there were two programmers dedicated to this at the sovo.
Speaker BAnd does that scale for us.
Speaker BSo I think we're, I think we're going to be very open minded but cautious.
Speaker BIs that probably, is probably the right way to say it.
Speaker BAnd it has to be a different product.
Speaker BRight?
Speaker BBecause when you look at what we have like all these planes, we have 125 planes now or something like they actually are.
Speaker BMany of those don't allow us to be a training tool.
Speaker BRight.
Speaker BThey, they come from manufacturers, they have their own ideas what training is like and they, they don't want people to learn it the wrong way.
Speaker BThey're like hey wait a minute, this is our plan.
Speaker BYou know, where'd you learn that thing?
Speaker BYou know, be careful with that stuff.
Speaker BAnd that's fair enough.
Speaker BRight.
Speaker BSo but it's, I would say we are in a super harmonious state with the aviation industry and the airline industry both.
Speaker BAnd I think that's a good, that's a good basis.
Speaker BAnd now we'll see where we can take it.
Speaker AAgreed?
Speaker CYeah.
Speaker AAnd then the last question I ask you is what's the perfect way or what's your favorite way to play the game?
Speaker AIs it with an Xbox controller?
Speaker AIs it with a keyboard?
Speaker AIs it with like a full setup?
Speaker AYou know, you got throttles, you got a yoke.
Speaker AWhat's your perfect.
Speaker AWhat's your favorite way to actually play the game?
Speaker CSo I use a yoke.
Speaker CAnd, and, and this.
Speaker APerfect.
Speaker AI love how you had it right next to you guys.
Speaker AIt was like ready for that all the time.
Speaker BI mean I would say the eyes.
Speaker BAwesome.
Speaker BI don't know if you simply see eyes.
Speaker BIt's the best thing.
Speaker BThat is, it really is something else.
Speaker CAnd I have, I have this thing here.
Speaker CRight.
Speaker CAlso.
Speaker CI don't, I don't, I don't actually use, use it that much.
Speaker CSo I, I usually prefer like this gives me enough precision, you know, on the, on the.
Speaker BWell, because I don't fly airliners.
Speaker BThat's the thing, right.
Speaker BI find it intimidating still.
Speaker AJust give me a call, I'll talk you through it.
Speaker AWe'll make it work.
Speaker AYeah, but York, Sebastian, I always appreciate you guys coming on.
Speaker AIt's a lot of fun to kind of just, just talk shop.
Speaker ARight.
Speaker ATalk about the game.
Speaker ATalk about a game that's touched had such an impa.
Speaker AImportant role in a lot of pilots lives.
Speaker AAnd we'll continue to do that.
Speaker AAs you said, you guys think 50% of pilots have used Flight Simulator and it's helped them get to where they are today.
Speaker ASo I think I said it before, I don't know if I said in recording.
Speaker AI think there's two things, especially after Top Gun came out, that have really helped pilots and it's Top Gun and it's Flight Simulator.
Speaker ASo you guys are doing a great job.
Speaker AIt's a much needed game and it helps spark the aviation bug for so many people and it just gives them the ability to, to, to live the life of a pilot, whether it's to start their training or just to fly New York to Paris and see what it's like to be on a 350, you know.
Speaker ASo thank you guys so much and hopefully we can have you on again and talk about some other cool stuff you're coming out with.
Speaker BTotally.
Speaker BAnd I would say I think we, I just can speak for both of us.
Speaker BIt's an honor to work on this.
Speaker BRight.
Speaker BThis is not just some, you know.
Speaker BSo the reason why we work so hard is because every day I get up and I pinch myself like man working on something important that actually has relevance.
Speaker BAnd so I'm very grateful and I'm glad that we are in this state and that we can help a little bit.
Speaker AYeah.
Speaker AWell, from the outside looking in, we can tell that you guys love it and enjoy it.
Speaker ASo you're doing a good job.
Speaker AWe can all see really makes a difference too.
Speaker ASo I appreciate you guys.
Speaker AThank you.
Speaker BAwesome.
Speaker BThank you.
Speaker ABye.
Speaker AThat's a wrap on today's podcast.
Speaker AThank you so much for listening.
Speaker AShout out to your and Sebastian for coming on the podcast and again you can just tell how much they truly, truly love this product.
Speaker ASo Microsoft Flight Simulator, great game.
Speaker AIf you haven't played it, you haven't downloaded, please go do it because you might find yourself wanting to become a pilot.
Speaker AMaybe give it for a gift for Christmas.
Speaker AAnd you never know.
Speaker AYour little brother, little sister, your dad.
Speaker AMaybe they're going to want to be a pilot.
Speaker AAviation.
Speaker AHope you're having a great day.
Speaker AAs always.
Speaker AHappy flying.
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