You are listening to the Vinny Tuzokot Oscar podcast and this is our conversation with YO Willems, cinematographer of the Black Mirror episode plaything.
Speaker BIt's always good to talk about these things, to talk them through in your own head.
Speaker BLike, how do I experience my own life in doing.
Speaker AI guess where I'd like to begin is to my knowledge, you've collaborated with director David Slade a couple of times.
Speaker AFor example, 30 days of night in 07, the vague pilot on the series side of Things, and the first three episodes of American Gods.
Speaker ASure, both of you have done multiple different projects with different DBs and directors in the meantime, but still the question arises, how has your creative shorthand evolved over these projects?
Speaker CI mean, David definitely has a particular style.
Speaker CThere's certain elements that he adheres to.
Speaker BYou know, he still likes, you know, very sharp image.
Speaker BHe still likes to use skinny shutter.
Speaker BHe still likes to use enhanced camera movement and shaking and.
Speaker BAnd for certain action scenes.
Speaker BI started working with David in the.
Speaker CLate 90s in the UK.
Speaker BWe did some music videos together.
Speaker CI moved to the States, then he.
Speaker BMoved to the States, and then I ended up doing his first movie, which was Hard Candy.
Speaker BAnd we've still.
Speaker CUntil now, we still work together.
Speaker BIt's one of my.
Speaker BIt's probably my longest relationship with a director.
Speaker BI think it's important as a DP.
Speaker CTo understand and to connect with a.
Speaker BDirector and sort of be at times in service of his visual style, but still to be able to work within that framework.
Speaker CAnd he leaves me quite a lot.
Speaker BOf freedom in terms of lighting.
Speaker BHe leaves me freedom in, like, you know, lens choice or that kind of stuff.
Speaker BSo I think it's important when you have a director with that kind of strong voice and opinion that you should.
Speaker CEither you fold in or you should.
Speaker BStep away, but it's still working.
Speaker CI still, you know, work with him.
Speaker BAnd I enjoy working with him, and we always come to a really funny, good result.
Speaker AAnd specifically here on Black Mirror, when shooting an episode within an anthology series like this one, I'd guess you're aiming for creating a distinct look for this specific story, while, of course, acknowledging the tonal universe of the entirety of the series.
Speaker ABut does the fact that David had just directed an earlier episode of the series change anything for your understanding of the visual language that you're aiming for?
Speaker BKind of a twofold question, but I don't think so.
Speaker BWeirdly enough, I mean, we really.
Speaker CI know it was kind of.
Speaker BThere was some characters that came back from his bandersnatch episode that Sort of folded into this.
Speaker BBut I don't think I was like, oh, I really.
Speaker BI mean, I.
Speaker BI obviously watched that episode and I really enjoyed it.
Speaker BAnd they did a lot of things in that as well.
Speaker BBut I felt we should just do our own thing.
Speaker BAnd that's actually the beauty of Black.
Speaker CMirror is that everybody is sort of.
Speaker BAllowed to do their own thing within their own episode, which is very unusual.
Speaker BUsually when you do, like, all right, I'm coming into episode 10.
Speaker BAnd this is kind of it.
Speaker BYou know, you have a gaffer and you have key grip, and they sort of really.
Speaker BYou could come in as a DP and actually not have that much influence on what this is going to look while this.
Speaker BThese episodes all kind of stand on their own, which, you know, we started to kind of talk about what this could look like.
Speaker CDavid, funny enough, never works with any references.
Speaker BHe doesn't create some kind of board or that.
Speaker BYou know, it's really just by conversation or art direction or location led or.
Speaker CTime period that this is set in.
Speaker BYou know, because this episode, the fun thing about this was really that it.
Speaker CWas set in the 90s and then.
Speaker BIt was set in 2032.
Speaker BSo that was really the beginning of the conversation.
Speaker CHow do we make these two periods look differently?
Speaker BAnd they obviously have a very distinct look, which was created both in camera and then also in the DI and the transfer.
Speaker AAnd does the vacancy of references on David's side mean that you're also trying to avoid them, or are you still looking for them?
Speaker CI actually, for this particular episode or.
Speaker BThis particular piece, I didn't really look at any references whatsoever.
Speaker BI kind of had a feeling that the 90s should look more gritty, a little dirtier, maybe a bit of a.
Speaker CSort of a more square TV look.
Speaker CThat's kind of what David also came up with.
Speaker CI forget what the exact aspect ratio.
Speaker BWas, but, you know, it was like three, two or something like that.
Speaker BIt sort of ended looking a little.
Speaker CBit almost like 16 millimeter.
Speaker BWe ended up, like, adding grain and.
Speaker COlder lenses, and we played quite a bit with contrast.
Speaker BI also felt quite.
Speaker CSometimes things can start looking quite controlled.
Speaker BWhich is what we did for the modern element.
Speaker BAnd then the period of the episode, I just felt quite bold in terms of lighting and to kind of break.
Speaker CThe image at times.
Speaker BAnd just to.
Speaker CParticularly when we get into the whole.
Speaker BLSD sequences, I just wanted to really push it and not hold back and just.
Speaker CAnd just go for it.
Speaker BAnd I came up with this idea.
Speaker CTo put all these LEDs inside of.
Speaker BThe Map box in front of the lenses.
Speaker BAnd it.
Speaker CIt was controlled by a dimmer board.
Speaker BIt had like 500 challenges channels because it.
Speaker CIt had so many colors.
Speaker BAnd we just rotated them and just spun them around.
Speaker BAnd it had like a very free form kind of idea.
Speaker BThe same with the flares behind Cameron's head.
Speaker CIt was literally two guys lying on.
Speaker BThe floor with lights that were like, you know, moving them in a very sort of uncontrolled pattern.
Speaker BAnd it was just everybody on set when we were doing it was like, oh, this is great.
Speaker BYeah, it was super fun.
Speaker ASince you've mentioned the kind of freedom you're getting from David, for example, in terms of lighting, and even though you just talked about the past part of it, something that has really stuck with me, your use of the window shades in the interview room in the future segments and how that, of course, intentionally disrupts the backlight that hits both the detectives and the suspect, depending on who we are looking at.
Speaker ACould you walk me through a little bit the conceptual thinking behind this specific choice and its use execution?
Speaker BSo David didn't want to use, first of all, just to talk a little bit about the production design of this space.
Speaker BDavid didn't really want to use sort of a classical English 9, an English sort of, you know, police station.
Speaker CSo he was like, let's look into the future.
Speaker BWhat does that look like?
Speaker BAnd let's build something that has a.
Speaker CLittle more scale and it has a.
Speaker BLittle more visual interest.
Speaker CIt had all these wide panels around the room.
Speaker BAnd I came up with the idea of the blinds to put these blinds in.
Speaker BAnd then maybe this interview runs over a full day.
Speaker BWe start in the morning and then the sun goes.
Speaker BAnd then, you know, it's in the.
Speaker CWinter, the sun is kind of low.
Speaker CI came up with these ideas to keep it visually interesting, to have a.
Speaker BLittle bit of an arc to this interview.
Speaker CSo it starts morning and then, you know, sometimes it starts flaring and then it moves around and then it comes.
Speaker BInto the part where we wanted to interfere with what Cameron is saying and.
Speaker CHit the lens and all of that stuff.
Speaker CSo it was.
Speaker BIt was all timed to when all of this was going to happen.
Speaker CThere was some free form to it.
Speaker BBecause, you know, we didn't know exactly how.
Speaker BWhere it would land, but it was definitely.
Speaker CAnd I don't know if the audience.
Speaker BNotices this, but there is definitely something that is going on in this room that a little bit more abstract than here it is.
Speaker BWe're sitting in this police station.
Speaker BDavid just wanted us to push things.
Speaker CAnd find stuff and just make it.
Speaker BInteresting and just try it out, rather than just sit back and just throw stuff at it.
Speaker BBut we would discuss it and we would look at it, and it's okay, that's a good plan.
Speaker BLet's do it.
Speaker BIt was also nice that the studio or Netflix or the producers, they were.
Speaker BThey seemed all on board.
Speaker BI mean, nobody ever said, like, what's going on?
Speaker AI know you didn't use or intentionally use references, but you know what those traits reminded me of for some reason?
Speaker AStar Wars Episode two.
Speaker BOkay.
Speaker BYeah.
Speaker AAnd cast.
Speaker AThe aforementioned visual language has to, of course, evolve.
Speaker BYeah.
Speaker ASignificantly as the story unfolds, even in this shorter time frame.
Speaker AAnd there is some wild stuff here.
Speaker AFor example, the acid trip sequence.
Speaker AHow did you bridge these visual transitions between, for example, the stark interrogation room and the past?
Speaker AEspecially since the story is set from our point of view in the future, which makes the gap in time even wider.
Speaker BYeah, because Cameron, young Cameron, he's young, you know, and then when you have Peter Capelli playing the older Cameron, I mean, there is a significant gap there, you know, and also just from a sort of appearance, you know, you can imagine that they are the same person.
Speaker BBut, you know, there's definitely a very big age gap.
Speaker BSo we definitely had a more controlled.
Speaker CLook in the interview.
Speaker BWe sort of started wider.
Speaker BYou know, two shots, mid shots, wide.
Speaker CShot of the room.
Speaker BThe wide shot of the room we did come back to quite often.
Speaker CBut then as we go further and further into the story, we start getting.
Speaker BCloser and closer and closer and more and more intimate.
Speaker BLike, you know, as we progressed, that was sort of to build that tension.
Speaker BAnd then as we progress in Cameron's story in the 90s, we just went, yeah.
Speaker BI mean, he gets more and more paranoid.
Speaker BHe gets more and more into the lsd.
Speaker BAnd there is a scene where he.
Speaker CHim and Lump get into this fight.
Speaker BWhich is super kinetic, I'll say, you know, with the shutter angle and all the whatever that's happening.
Speaker BAnd then.
Speaker BYeah, one of my favorite sequences is actually in the.
Speaker CThe train.
Speaker CThe tube station.
Speaker AYeah.
Speaker AThe shaking.
Speaker BThe shaking and all of that.
Speaker CAdding the energy.
Speaker BAnd it's.
Speaker CDavid and I have been doing this now.
Speaker CThis is totally his idea.
Speaker BI mean, he came up with all of this stuff back in the day of, like, just giving more and more energy.
Speaker BI mean, this is really the way.
Speaker CHe sees the world.
Speaker BAnd to express that, it's very effective, you know, it's very effective.
Speaker BAnd sometimes I'm like, oh, my God, this is so crazy.
Speaker BWhat we're doing.
Speaker BAnd then, and then when you see.
Speaker CIt come together and then when you see it flow, it's actually.
Speaker BI mean, it's.
Speaker BIt's absolutely brilliant, you know, to really.
Speaker CAs an audience, to be inside of that.
Speaker BInside of that character's head, you know, it really adds to the.
Speaker BThe emotional connection.
Speaker BYeah.
Speaker AAnd as I've somewhat alluded to them, the episode, and pretty much all of them, since it's an anthology series, they have to pack a complete and complex story into, for example, here, roughly 45 minutes in a more of a big picture sense.
Speaker AHow does this compressed time frame of television affect your approach to the entire project?
Speaker BI mean, television, it's sort of inherently a little bit different.
Speaker BI mean, it still has like, there's still three acts to this story in this particular thing.
Speaker BThe way I looked at it was really like, okay, I have the interview room, the way that arcs work within that interview room.
Speaker BAnd then I have the arc from Cameron, how he.
Speaker BHe is who he is.
Speaker BAnd then he.
Speaker BWe track him all the way through, through the end.
Speaker BSo I don't know if I would truly say, oh, a movie, or, you know, I think you have to approach each project as its own thing.
Speaker CYeah, I love.
Speaker BDavid always has this great thing where it's like, you know, making any.
Speaker CAnything.
Speaker BIt's kind of like eating an elephant.
Speaker CWith a small spoon.
Speaker BYou know, it's kind of like you sort of dissect it piece by piece and you go forward and then you discover and you go through prep and, you know, you look at locations and you.
Speaker BI don't know, I mean, this episode, funny enough, in my own development as a cinematographer, kind of came at the perfect time.
Speaker BYou know, I've sort of over the years been in a particular style and how I've evolved, and suddenly something turns up that I can so turn it.
Speaker CA little bit upside down and go.
Speaker BMore in a gritty way and more.
Speaker BA bit more dirty again and a bit more.
Speaker BAnd it just felt perfect as a.
Speaker CTransition of where I sort of want.
Speaker BTo go in the future.
Speaker BSo that was good timing.
Speaker AYeah.
Speaker AAnd on that note, one of the central themes in Plaything is confidence.
Speaker APeter Capaldi's character even talks about it, describes it, etc.
Speaker BYeah.
Speaker AThe idea and possession of it.
Speaker ASo with that in mind, I'm curious, what has the evolution of your on set confidence been like as a cinematographer throughout your career to date?
Speaker BWell, it's funny enough.
Speaker CI mean, you know, when you first.
Speaker BStart out, you're a little more.
Speaker CYou want to control things You're a.
Speaker BLittle more careful of, of mistakes.
Speaker BAnd as you go on, I mean, you sort of become more confident in trying to take more risks and to push yourself to keep trying new things.
Speaker BAnd I think also the thing that you become more experienced in is the.
Speaker CSort of communication with the crew and.
Speaker BHow you actually, I have tried to.
Speaker CAlso give more.
Speaker BMaybe not autonomy, but, but like more including other people with their creative ideas and to openly let them be involved.
Speaker BAnd that seems to.
Speaker CSo you're not on an island as.
Speaker BMuch as, as, as you sometimes can be as a cinematographer.
Speaker BYou know, like you include the operators.
Speaker CEven the focus puller is like, hey.
Speaker BAny ideas you got, just, just bring him, bring him to the table.
Speaker BThat's, you know, and if everybody is.
Speaker CTruly involved in that way.
Speaker CSame with like the guy that, that controls the lights to do the, the lsd.
Speaker CI can't specifically say to somebody, okay, so I want that green light and then the red light and then the.
Speaker BBlue thing, like all timed.
Speaker BI think it's, there's, if there's a free flow of ideas, I think that's.
Speaker CMakes a better whole, better end result.
Speaker BAnd that's also been fun to let go a little bit of like trying to control every single piece of the puzzle.
Speaker BFunny enough.
Speaker BWhich comes to coloring.
Speaker BDavid has always been very, very involved in color.
Speaker CI did pick the lot.
Speaker CI did develop a lot that he really liked.
Speaker BAnd we sort of looked at what.
Speaker CThe interior of the interrogation room looked.
Speaker BLike and then we looked at what the, the period language could look like.
Speaker BAnd David has worked with a couple colorists, but mostly one colorist called Jean Clement Soret, which, where he works out of London.
Speaker BHe's a French gentleman who we've done multiple projects with.
Speaker BI've actually done a film with him.
Speaker CWithout David as well.
Speaker BIt's a film called His House that was super, super fun collaboration.
Speaker BBut pretty much I was not really.
Speaker CInvolved in the coloring of this project.
Speaker BYou know, David really goes and does his thing and you sort of have to trust that those two people that sit in a room in London are gonna do you right.
Speaker BI mean, he, he, he did, they did send me a version so I could say, okay, cool, great, or, or like, hey, I'm not okay with this.
Speaker BBut there's something interesting about that too.
Speaker BI mean, we did talk about where this could land and it sort of.
Speaker CLanded where I wanted it to be.
Speaker BSo it's quite good.
Speaker BBut there is something about, you know.
Speaker CWorking with some directors who really have a visual idea.
Speaker BAnd then I think As a cinematographer, you, I think you have to run with that.
Speaker BIf, if there would be multiple projects.
Speaker CI wouldn't be happy with the end result.
Speaker BI would be like, you know what?
Speaker BI don't, I don't think I can do this anymore.
Speaker BOr, hey, I want to sit in the room.
Speaker AYeah, but at the same time, you can make it all about pride.
Speaker BYeah, yeah, yeah.
Speaker BBut it's.
Speaker CA lot of it was achieved in camera.
Speaker CThere was things that could not be changed.
Speaker CThere was some stuff that was done.
Speaker BWith vfx, but all the LSD stuff, I believe it was all done in camera.
Speaker BIt was just all, you know, and.
Speaker CThe same with all the highlights and the lights blasting through the windows and.
Speaker BAll of that stuff that was in the material that's there, you can't take it away.
Speaker BSo I kind of like the sort of handmade, slightly lo fi feel of it sometimes.
Speaker BAnd sometimes like it's dark and it's.
Speaker CSort of like you can't really see through it.
Speaker BBut then you see these colors move in front of the shadows and it's sort of.
Speaker CThat's it, you're stuck with it.
Speaker CYou like or you don't.
Speaker CSo there is an uncontrolled feel about that I think is really important to get now because we can do so.
Speaker BMuch and so much control where you're.
Speaker CLike, okay, let's shoot a clean image and then we go and paint over.
Speaker BAll of this in post production.
Speaker BAnd that seems less interesting to me.
Speaker CI think we can do with some.
Speaker BOf this, you know, because now with.
Speaker CAlso with AI coming along and now.
Speaker BPeople wanting to control things like that.
Speaker BAnd so I don't know, I, I really enjoyed the, you know, there's elements.
Speaker COf chance to all of this.
Speaker BLike, what's going to happen?
Speaker BOkay, there's a guy spinning lights in front of the thing and with it, you know, it's fun.
Speaker AOnce more on the storytelling side of things, much of the episode relies on one character's detailed retelling of his life story.
Speaker AWhat does shooting scenes that exist potentially only in memory or perception rather than objective reality mean for your work?
Speaker ADoes that mean that since you're working with the script or a longer script, that that becomes the objective reality or how does that look for you?
Speaker BI mean, I guess the audience has to make up their mind if this.
Speaker CIs truth or not truth.
Speaker CRight.
Speaker CIs what the storytelling.
Speaker CYou know, he seems quite truthful, he seems quite trustworthy.
Speaker CHe seems quite a gentle man.
Speaker BAnd he, he doesn't seem to be lying.
Speaker BThere is also something about the, the two.
Speaker CWell, one, the psychologist who seems to have a more gentle nature, while the.
Speaker BOther, the police officer, seems to have quite a hostile.
Speaker BHe does mention it in the piece.
Speaker CYou know, quite hostile.
Speaker CCameron immediately starts talking about his trauma.
Speaker BAs a child, which feels now, as an audience feels quite objective or feels quite truthful.
Speaker BAnd so I feel the whole sequence.
Speaker CThe way we shot it was quite observational.
Speaker BYou know, it's quite sort of sitting.
Speaker CBack and letting him tell the story.
Speaker ATo wrap up.
Speaker ATo my knowledge, you have not one, but two horror projects on the horizon.
Speaker AThe Long Walk with Francis Lawrence and the Hand that Rocks the Cradle with Michel Garza.
Speaker ASilvera.
Speaker BYeah.
Speaker AWhat draws you to horror as a cinematographer?
Speaker AAnd in between these projects, how do you find fresh visual approaches within genre?
Speaker BWell, first of all, I think each.
Speaker CDirector has their own approach.
Speaker BI try and be led by initial conversations about how do we approach this thing.
Speaker CFor example, the Hand that Rocks the Cradle was a movie that was already.
Speaker BIt's a remake, but it's, it's, it's a different take on it script wise.
Speaker BAnd, and it's also set in modern day Los Angeles.
Speaker CSo how do we approach this?
Speaker BHow do we have that conversation?
Speaker CThe Long Walk, which is a Stephen King novel that's basically set, it's sort of timeless, but it's kind of late 60s, early 70s.
Speaker BSo the style, how do we approach that?
Speaker CAgain, with a director that I've worked.
Speaker BWith for, on many projects.
Speaker BI met Francis here in LA in the early 2000s.
Speaker BSo I've been, I've been working with him for, for almost 25 years and same thing.
Speaker CThere's a lot of freedom, there's a.
Speaker BLot of conversation and it's like.
Speaker BAnd, and each project is different.
Speaker CSo the things that attract me to horror.
Speaker BI'm not really interested in slasher movies, even though 30 days a night has.
Speaker CSome pretty gruesome stuff and Long Walk.
Speaker BHas some pretty hard stuff going on.
Speaker CIt's more the psychology that becomes really interesting to visualize.
Speaker CHow do you visualize trauma?
Speaker BHow do you visualize, you know, psychological.
Speaker CIdeas or, or something that, that affects people?
Speaker BFor example, his house was the trauma of two refugees that come to London and end up living in a house.
Speaker CThat becomes a haunted house.
Speaker CThat becomes super interesting to me visually because you have so much more.
Speaker CYou can work in abstraction, you can.
Speaker BWork in ideas that are more, I wouldn't say experimental, but expressive cinematography rather than it just being observational.
Speaker CAnd here I am just watching this thing.
Speaker CYou try and get the audience to.
Speaker BBe experiencing what these people experience.
Speaker BAnd that's super interesting.
Speaker AAnd yes, as you just said, just like with David, with Francis, this is a long going, continuing collaboration.
Speaker AWhile this is your first time lensing a film for Michelle.
Speaker ASo how do you navigate this dynamic between long time collaborators and new creative relationships?
Speaker ACan you be intentional about such things?
Speaker BYes, very much so.
Speaker BFor example, with Michelle, it's very important, you know, and I have in years more experience than Michelle, but she as a filmmaker has made, and she's younger than I am, but she has probably seen equally the same amount of movies.
Speaker COr been inspired by equally the same amount of art.
Speaker BYou know, be it that somebody is.
Speaker C20 or 55, you know, it's like.
Speaker BIt'S a sort of.
Speaker CBut the most important thing for me.
Speaker BIs to make sure that I don't.
Speaker CGo in there saying this is the.
Speaker BWay we are going to do it or it is a collaborative effort and.
Speaker CThat'S the best way to get to an end result.
Speaker BIf somebody, you know, to, to truly dig in.
Speaker CWhat, how are you feeling about this?
Speaker CHow, how, how is your experience of.
Speaker BThis script, of these characters and how, how are we going to tell this story that ultimately this feels like we both worked on this movie and that.
Speaker CThere is a freedom for both of.
Speaker BUs to do this job because then.
Speaker CIt'S a joy to do the job.
Speaker BAnd also I think one plus one equals three, right?
Speaker BIt just becomes better.
Speaker BAnd but when, when I work with somebody like Francis or David who have.
Speaker CMade many, many, many projects and have.
Speaker BA certain style, then it's more okay, how do I fit into this?
Speaker BAnd you know, but, but it's still very collaborative.
Speaker BBut it's different when Michelle, it's like, okay, how can I help and find her ideas but then add to it and like, hey, what do you think of this?
Speaker CWhat about this?
Speaker BWhat?
Speaker BAnd you know, wherever she might have.
Speaker CNot needed help or something.
Speaker BBut yeah, but definitely I always feel.
Speaker CThe need for a younger director or.
Speaker BA less seasoned director to feel heard and not feel like stuff is happening around that person without her having input.
Speaker CThe same happened on his house.
Speaker BRemy had not done a movie at all.
Speaker BHe had done some short films, but same thing.
Speaker BI'm like, I want to hear you wrote this.
Speaker CI want to hear what goes on in your head.
Speaker BAnd then let's build from there and see where we land.
Speaker BAnd I think it's really important to.
Speaker CEven if you disagree at certain parts.
Speaker BIn the, in the preparation of the movie, I think it's really important to.
Speaker CGet on the same wavelength by the.
Speaker BTime that you get to.
Speaker BTo shooting Day one and to be.
Speaker BTo be in sync and to be one mind.
Speaker BI don't know.
Speaker CI find collaboration the most fun thing.
Speaker BAbout this, this, this.
Speaker BThis job.
Speaker BSame with the operators that I work with.
Speaker BI mean, there's one operator that I have worked with for since 2006 or 7.
Speaker BYou know, I've done.
Speaker CI've done most of my films with him.
Speaker BA few things I haven't done with him, but he actually ended up being the cinematographer.
Speaker BThis is his first movie.
Speaker BHe did Warfare for Alex Garland, which I went to see it over the weekend, and he did a fantastic job.
Speaker BI mean, that's also David, right?
Speaker BYeah, David, yeah.
Speaker BAnd, yeah, he did a fantastic job on that.
Speaker BYou know, it's brilliant.
Speaker BSo, yeah, those are great things.
Speaker BSo I wish him all the luck.
Speaker CHe deserves, you know, and moving forward.
Speaker BAnd doing other projects and.
Speaker BBut yeah, it's the collaboration, really, that is the fun part.
Speaker A100%.
Speaker AAnd, yeah.
Speaker AYo, thank you so, so much for your time and this conversation, and I cannot wait to see these two and any future project of yours that's to come.
Speaker BAll right, well, I appreciate the conversation.
Speaker BIt's always good to talk about these things, to talk them through in your own head.
Speaker BLike, how do I experience my own life in doing this?
Speaker BSo these are always fun.
Speaker BThank you.
Speaker AThank you so much.