You are listening to the we need to Talk About Oscar podcast, and this is our conversation with Kalina Ivanov, production designer of the Penguin.
Speaker BI can hardly recognize any of the colors that I saw later from James Arkham looked black.
Speaker BWell, it's not black.
Speaker BIt's khaki green.
Speaker BAnd that will surprise a lot of people, you know, and in that sense, it was like, I didn't know if HBO will allow us to do that.
Speaker BYou know, it was super, super dark, the movie, so.
Speaker BSo we copied the colors, but the lighting was a little more left open, and at the end, the mix was more bright than the movie, you know, which is still dark, but it's not as dark as the movie.
Speaker ATo start with, more of a big picture question.
Speaker AAs you have both film and TV credits under your belt, and a great number of them, what do you consider to be the biggest practical, or maybe even not so practical differences you encountered between designing for film versus this limited series format, as in the Penguin.
Speaker BRight.
Speaker BI mean, in terms of process, the design is the same, you know, in terms of, like, how do I arrive at it and what it is about?
Speaker BIt's always the same.
Speaker BThe difference is that in limited series, you have more time to develop the character.
Speaker BSo, for example, the Penguin is very well rounded because you learn about his backstory, you learn about where he's going to go.
Speaker BYou learn all the things where in film, in two hours, you won't have time to learn.
Speaker BSo that's the only difference.
Speaker BAnd for that reason, I really like limited series.
Speaker AYeah.
Speaker AAnd in this case, another little spin or twist on that is the fact that this iteration of the character of the Penguin was introduced in a feature film.
Speaker ASo I'm curious about the handover from the big screen to television, both for the characters and.
Speaker AYeah.
Speaker AGotham as a character itself, making that transition from film to television for the entire story.
Speaker ADid you speak with the Batman production designer James Chinlund?
Speaker AHow much of that established visual language were you working with while.
Speaker AYeah.
Speaker AAlso expanding it.
Speaker BYeah, absolutely.
Speaker BThe first call was James.
Speaker BFor me, you know, he is a friend, and he also is.
Speaker BHe's a very good designer, and he really designed the Batman spectacularly.
Speaker BSo I was very curious about the Penguin, but in the.
Speaker BIn the film, we only see him at the.
Speaker BAt the Iceberg Lounge.
Speaker BYou know, you never see his home.
Speaker BYou never see where he lives.
Speaker BHe's a bit of a mystery.
Speaker BHe's Mr.
Speaker BIceberg Lounge, you know, in the film.
Speaker BSo that was very helpful to me because I had the history of the character from James which wasn't very much.
Speaker BIt was like, you know, he is the manager of the.
Speaker BOf the.
Speaker BOf this institution, the iceberg lounge of this club.
Speaker BBut other than that, I had perfectly free reign to imagine the character.
Speaker BAnd also, I should note that the film was filmed in London and Liverpool, and we were filming in New York.
Speaker BSo by.
Speaker BBy the choice of New York, you ground a film in different reality, in a sense, you know, you allow the designer to have a freer hand.
Speaker BSo I felt very free.
Speaker BBut James Chindalin gave me enough history of the environments.
Speaker BAnd, for example, Arkham, which appears in this show the same way, the way it was in the.
Speaker BIn the.
Speaker BIn the movie.
Speaker BIt's very, very important that he gave me that history of Arco.
Speaker AYeah.
Speaker AAnd it's just as an example, take something like Aussies purple or red or plum Maserati, like, from more of a, I don't know, logistical point of view.
Speaker AHow do you maintain that continuity while once again making it work for not only a different medium and the demands, but also the vast array of storylines that combat it?
Speaker BWell, in the case of the purple Maserati, a lot of people will be surprised to hear that it was purple in the film because it didn't look purple.
Speaker BBecause they did.
Speaker BSuch a color happened to me.
Speaker BExactly, exactly.
Speaker BSo a lot of people were very surprised that it was purple in our show.
Speaker BIt is really purple.
Speaker BI mean, they talk about how purple it is.
Speaker BSophia mentions it, he mentions it.
Speaker BSo that was a through line through our project, you know, and we.
Speaker BWe brought the penguin to more realistic point of view.
Speaker BYou know, it wasn't.
Speaker BIt was stylized, but it wasn't as stylized as the movie was.
Speaker BThe movie was really, really dark in terms of lighting, you know.
Speaker AYeah.
Speaker AAnd it's, of course, a bit contradictory what I'm about to say, which is that the color palette is extremely distinctive because at the same time, it can be muted, yet with warm tones throughout with all these rugged surroundings.
Speaker AAnd now that you've talked about James and your talks with him, as far as collaborations go, what were your early and then ongoing conversations, like with Darren Tiernan, the lead dp, who you were working, I guess, pretty much shoulder to shoulder, establishing the visual language for the series?
Speaker BWell, Darren was a wonderful collaborator.
Speaker BI mean, he was.
Speaker BHe was terrific.
Speaker BAnd we had a very easy relationship.
Speaker BHe is a real gentleman.
Speaker BAnd we talked a lot about how dark, the darkness in the movie, you know, And I questioned.
Speaker BI questioned where that darkness will take us to hbo, because it's different when you watch everybody's TV set this program differently, you know, and so therefore the darkness, it may be super dark in one, in one country and not so dark in another or, or, you know, and so we didn't really know.
Speaker BBut Darren leaned into the same lenses he used.
Speaker BHe got them from the DP of the movie.
Speaker BThe same lenses and he used the same lenses and the same color palette.
Speaker BAnd at the end, you know, it was brought up to light by hbo, you know, like how, how they time it.
Speaker BIt's out of our hands in a way, of Darren's in my hands.
Speaker BBut we definitely followed the movie in a sense.
Speaker BBut I always.
Speaker BBut that's why I use so much gold, you know, because when I saw the movie, I. I can hardly recognize any of the colors that I saw later from James Arkham looked black.
Speaker BWell, it's not black.
Speaker BIt's khaki green.
Speaker BAnd that will surprise a lot of people.
Speaker BAnd you know, and in that sense it was like, I didn't know if HBO will allow us to do that, you know, it was super, super dark, the movie.
Speaker BSo we copied the colors, but the lighting was a little more open minded, you know, left open.
Speaker BAnd at the end the mix was more bright than the movie, you know, which is still dark, but it's not as dark as the movie.
Speaker AAnd as for the character of Oz, given the complexity of not only the makeup on Colin's face comes the bodysuit.
Speaker BYeah.
Speaker AAnd I'm sure it must take considerable practice for him to move around in different spaces, thanks to him not being used to that.
Speaker ADid you have to take the character's physicality into consideration and how he would interact with and within your sets?
Speaker BYes.
Speaker BLauren Lefranc, our showrunner, scripted specifically some staircases for the penguin to be going up or down, depending on the scene.
Speaker BAnd that was to accentuate his leg, you know, really for us to see it.
Speaker BSo I'm thinking of the scene particularly when he approaches Eve's apartment for the first time, how he has to drag his feet up the steps.
Speaker BSo Laura definitely wrote that into the script and then we took it from the script and we embedded it into the sets in that sense, you know.
Speaker BBut in terms of his apartment, that was all on one level, you know, and so it wasn't really a consideration of mine, except for the actor, how he behaved, you know.
Speaker ANow to take a turn towards the story a little bit more.
Speaker ADespite the Ozzy's wealth and status, we know that he's aspiring for way more in either sense.
Speaker BYeah.
Speaker APlus, thanks to his line of work.
Speaker AWe see him in these rugged, beat up surroundings, but we get to see his.
Speaker AHis childhood home as well, which is completely different.
Speaker AMore modest, lighter, with those pastel colors.
Speaker ASo how do you use color and texture to tell the story of where he's been versus where he is currently and is going?
Speaker BYes, very strategically.
Speaker BI have to say this is one of the most designed projects that I have done in a sense that it is very, very specific to childhood apartment with its palette, it embodies the 70s because it takes place in the 80s, but they bought the furniture in the 70s and with that came up the lighter palette in a sense, you know, and it's to give you the feeling that he didn't grow without love.
Speaker BHe really was loved.
Speaker BShe loved all the children, that mother who didn't have money, but she had a wonderful.
Speaker BIn terms of warmth, atmosphere and apartment.
Speaker BAnd then to see him go to become darker and darker slowly throughout the movie, you know, every environment becomes darker.
Speaker BAnd at the end, to end up in the penthouse, which is very dark, very grand, but very dark.
Speaker BAnd it was done by design, for that matter.
Speaker AYeah.
Speaker AAnd Gotham itself as a whole seems like, even despite the incredibly dark colors, seems like a production designer's dream sandbox to play in.
Speaker ABut then comes with it the history and lore, plus the fact that Matt Reeves has created a very specific version of Gotham.
Speaker AWhat aspects of it felt untouchable to you when designing within this somewhat, or to a point, established universe?
Speaker BI didn't think anything was untouchable.
Speaker BWhat Matt and Lauren wanted was reality.
Speaker BYou know, they wanted the environments to feel really real.
Speaker BAnd.
Speaker BAnd I didn't think that anything was untouchable.
Speaker BI only stayed away from Manhattan geography, like, which is a grid, Manhattan is a grid.
Speaker BAnd I went for five corners or three corners, streets that really met each other, which meant that we shot more in Queens under the subway.
Speaker BThat was a matte directive at us to make it look like the French Connection, you know.
Speaker BSo we were under the elevated subway for red light district.
Speaker BAnd we were in the.
Speaker BIn Yonkers a lot.
Speaker BYou know, we spent.
Speaker BOur crown point was really a combination of Manhattan, downtown Manhattan with Yonkers, you know.
Speaker BAnd the interesting point of the story is where Victor is on the rooftop when the.
Speaker BThe wall breaks and he sees the flood coming.
Speaker BRight.
Speaker BThat is the first project in New York.
Speaker BThat project has existed from 1930s and it was built on the ground.
Speaker BIt was called.
Speaker BIt was called Lung District.
Speaker BAnd it was small apartments and people.
Speaker BAnd it was called Lung District because people always Suffered from tuberculosis.
Speaker BSo then it was leveled.
Speaker BAnd in the 1936, the first projects were built in Manhattan, you know, and that's where we set that scene from the top of it, from the rooftop of one of those projects, he sees the wall being broken, and it's a very powerful moment.
Speaker AYeah.
Speaker AAnd speaking of that history, let's talk a little bit about Arkham, which has its own following within the fan base.
Speaker AAnd we've seen so many different shapes, forms, iterations of it.
Speaker AAnd you had to help the viewer get into Sophia's headspace.
Speaker BRight.
Speaker AWhich is incredibly complicated after life, overflowing with betrayal and.
Speaker AYeah.
Speaker ATranslate that into the physical spaces.
Speaker AHow do you design for that psychological state so that we can see it and understand it, but still it doesn't feel forced?
Speaker BWell, it helped that the cell is.
Speaker BAnd.
Speaker BAnd in the visitation room were a direct copy from the movie.
Speaker BThat was the one set that I said that we copied, aside from the.
Speaker BOutside of the.
Speaker BOf the Iceberg Lounge, which you have behind you.
Speaker BBut when it came to the mess hall where she eats and where she has this incredible scene with.
Speaker BWith the other women, that was done in a church, you know, in a.
Speaker BIn a space of.
Speaker BExactly.
Speaker BIn a space attached to a church.
Speaker BAnd then I brought in, I. I built in the environment of the.
Speaker BOf the mess hall and the security booth, you know, so I combined set with location.
Speaker BAnd you ended up with Arkham with a mess hall.
Speaker BBut it gave us the perspective of the.
Speaker BOf the largeness of how many women were there in a sense of.
Speaker BIn this prison.
Speaker BAnd that was very good.
Speaker AAnd Crista Miliotti's Sophia, as I've already somewhat alluded to, it, has such a complex arc, even if you're talking about just these eight episodes, because we've already talked about how we get a glimpse at Oz's childhood as well, and the current.
Speaker AAnd where he might be going, but within the confines of these eight episodes.
Speaker ADid you design Sophia's spaces to evolve with her character development throughout?
Speaker BNo.
Speaker BWhy?
Speaker BBecause Sophia lives in the Falcone Mansion, and the Falcone Mansion is preset, you know, and how she's going to rebel against it, it's up to her, in a sense of the.
Speaker BIt's up to the character.
Speaker BBut the environment that she has to embody was designed by her father.
Speaker BAnd in that sense, it.
Speaker BIt is the ultimate rebellion that she does at the end, you know, but all the spaces was reflecting the taste of her father, you know, so what the character does, what the space does, is who designs the Space, you know, and because she didn't have any influence over any.
Speaker BHe shouldn't have any choice there.
Speaker BThe space was all designed by her father.
Speaker BSo that's the explanation.
Speaker AFinally, even though the Penguin is a limited series and works perfectly as a standalone piece as well, thanks to it picking up right after the events of the film, of course, you're creating something that fits into this larger Batman universe.
Speaker BYeah.
Speaker AWhat were you taking into consideration for the what came before and might come next in this world?
Speaker BThat's a very good question, because what came before was established in the movie, in the Batman.
Speaker BSo I had a very good roadmap.
Speaker BAnd also I knew that Matt Reeves had based his Batman on the graphic novel year one.
Speaker BSo I read the novel, etc.
Speaker BSo I knew the environments, which are very 80s, very real environments.
Speaker BIt's very much based on New York, the book.
Speaker BWhat would come after.
Speaker BWell, the only set that we touch upon after is the last set, you know, and in that sense, I designed the whole building, the whole beaux art building of the hotel.
Speaker BI named it La Couron La.
Speaker BLike the Crown as.
Speaker BBecause it's the crown jewel.
Speaker BJewel of the Crown Heights, you know, and then for.
Speaker BFor that, I don't know if they'll take it to the movie, you know, but I was very well aware that they might take it into the movie, you know, And I designed it in such a way that James can take it from there and remodel it if he wants to, because he is in the process of remodeling this space.
Speaker BSo you see all those chandeliers on the ground, you know, everything is.
Speaker BEverything is decaying.
Speaker BAnd if James and I brought all of that, I mean, that was a white box, you know, that said, when we inherited it, it was a location.
Speaker BAnd I turned it into this very poetic space of a hotel, a ballroom, but that was divided by two.
Speaker BAnd the Penguin is in the process of renovating.
Speaker BSo I gave a lot of freedom to the.
Speaker BTo the next designer, which I'm assuming is James, but it could be somebody else to interpret that space further, you know, because you never want to box anybody into your own design, you know, so that was the only time I was worried about the.
Speaker BWhat it will be further other than that, you know, what we created was very special because it was from the Penguin point of view, which was down on the street, down on the ground, looking up.
Speaker BAnd we always looked up where Batman is on the top, always looking down.
Speaker BYou know, that was.
Speaker BThat I was very well aware of.
Speaker BAnd on the other and the other thing is, I mean, to create this destruction, we brought 40 tons of dirt on in Crown Heights.
Speaker BWe brought cars to pile up.
Speaker BWe brought tons of furniture to throw around, you know.
Speaker BAnd when you see Crown Heights in the episode, I think it's in five.
Speaker BYou see it?
Speaker BYeah, it's in five.
Speaker BIt's incredible, the destruction.
Speaker BThe Riddler, by setting off the bombs, what he did, you know, he hurt the poorest because the poorest live where the sea wall is, you know.
Speaker BAnd that destruction was very important that we get it right.
Speaker BWhere the next projects are going to be is going to be a few.
Speaker BIt's going to be a month or a year after that event.
Speaker BSo they can take it.
Speaker BWhat.
Speaker BWhatever they want to take it.
Speaker BBut I was only really concerned about the six days after our story starts.
Speaker BIt's six days after it goes for two weeks and it ends up at Christmas.
Speaker BAnd that's basically it.
Speaker AIncredible.
Speaker AYeah.
Speaker AAnd as far as I know, if we'd like to see your work in other superhero projects, you have very, very soon coming the season two of Peacemaker.
Speaker BPeacemaker two.
Speaker BYeah.
Speaker AAnd to my knowledge, another thing you've mentioned is that you also have a feature coming in the future.
Speaker BOh, yes.
Speaker BBut the feature, it's interesting.
Speaker BThe feature is very different than the Penguin.
Speaker BThe feature is completely realistic and it's a wonderful story about a father and a son who's autistic, you know, and it's produced by Plan B, and the director is Stephen Chbosky, and it's called Little Man.
Speaker AOnce again, thank you so, so much for taking the time for this lovely chat.
Speaker AAnd, yeah, honestly, all I can say is that can't wait to see your future projects as well.
Speaker BThank you.
Speaker BThank you so much.