Oh, hello there.
Speaker AIt's the TTP Field manual podcast.
Speaker AI am Joshy.
Speaker AWith me, as always, is my beloved friend, Johnny.
Speaker AHello, Johnny.
Speaker BOh, hi there.
Speaker BHow we doing?
Speaker AI'm decent now after I've got my stop sneezing medicine in my body.
Speaker BOh, that's always a nice start to the morning.
Speaker ALate morning.
Speaker AAnyway, how are you doing?
Speaker BI'm doing alright.
Speaker ACan't complain, can't complain.
Speaker AAre you ready for today's episode?
Speaker BAs ready as I can be considering what you gave me.
Speaker AOkay, so we are doing a Grotmas list building challenge of sorts today and I didn't give you your list.
Speaker AYou rolled for them.
Speaker AYeah, well, before we get into Liss, do we want to have a quick by the campfire what we thought about Grotmas?
Speaker AWould you like to share your opinion with me?
Speaker BSure, why not?
Speaker BOverall, I think that Grotmas was a very successful and fun little adventure we went on last year.
Speaker BThe idea of adding extra detachments is always a good thing.
Speaker BAnd having new ways to use and play your models.
Speaker BThe fact that they told us that even the ones that are in Index will not have the Grotmas detachment included in their Codex is very positive in my belief.
Speaker BAlthough as a Chaos Knights player, it seems a little weird that the one that adds cultists will not be in it.
Speaker BBut I guess we'll just have to wait and see what happens there.
Speaker AI love the idea of Grotmas.
Speaker AReally.
Speaker AGrotmas, if could not tell by the name, was a Christmas themed thing.
Speaker AIt was a advent calendar.
Speaker AEvery single day, one or more of the various factions in Warhammer 40,000 got a new kit of rules to play with.
Speaker AI think they did pretty well overall with making things nice and both flavorful, but also playable.
Speaker ANaturally.
Speaker AThere are some outliers, both good and bad.
Speaker ASome are bonkers strong, some are bonkers weak.
Speaker AI was quite impressed actually with how many of these detachments were what I like to call soup detachments, where the rules support you bringing in units from various factions or various armies together and.
Speaker AAnd having your kit actually support both of them.
Speaker AI thought that was super neat and.
Speaker BThey were very flavourful.
Speaker BThe ones that did it too, which I really liked.
Speaker BYou had Chaos Knights having cultists, you had Imperial Knights getting Admech units, you had Genestealer Cults getting Tyranids, which was really cool thematically as well and didn't stop there.
Speaker BThe ones that.
Speaker BYeah, that's what I mean.
Speaker BLike just examples.
Speaker BBut they were overall pretty cool.
Speaker BThey gave all four of the Chaos Demons a separate detachment, which is an interesting decision based on the fact that we don't know when or if we will get a codex for them anytime soon and what it'll look like.
Speaker AAnd Death Watch is back.
Speaker BThere was also a few.
Speaker BYeah, Death Watch is back.
Speaker BThere was also a few that crossed over into what other armies kind of did, like Orcs getting Tactical Brigade, which is very similar to the way that Imperial Guard play, which was also pretty cool because it shows, like, a more cunning Orc play style.
Speaker BBut overall, I think the 30 detachments that they released for Grotmas were all pretty good and flavorful.
Speaker BThere were obviously some that stunk looking at you.
Speaker BHex Band, War Hex Warp, Thrall Band.
Speaker ASay that ten times fast.
Speaker BOh, man.
Speaker BAnd there was definitely some that were very strong.
Speaker BStar Shatter Arsenal, but I hardly know her.
Speaker BBut overall, they were fun.
Speaker BAnd it was nice being able to jump in every day and see what was new and what was coming out for all these different armies, even the ones that we don't play.
Speaker AIt felt so good to just have a little gift and see another angle to factions.
Speaker AI've learned more about the other armies because of seeing, like, oh, here's a Death Guard detachment to start us off.
Speaker AWell, I don't know much about Death Guard.
Speaker ALet me go look at their rules a little bit.
Speaker AOh, okay.
Speaker AI see how that works together with that unit.
Speaker AAnd it's nice, especially in 10th edition's ruleset, where you have less tools to play with in terms of your sort of, like, detachments, your sub factions, but that you can do a lot with them quite easily.
Speaker AYou can just come up with one off the top of your head.
Speaker AI've done it for just in my notebook, just an idea.
Speaker AYou need, like, six abilities, a couple of pieces of equipment, sort of a sub rule that benefits your whole faction.
Speaker AYou can do so much, I'm sure they'll actually do it again, like, oh, I'm sure the end of this year.
Speaker AIt's fun.
Speaker AVery fun.
Speaker BSo what we decided to do after all the dust had settled and people had had a chance to play with and enjoy these is we thought we would roll a couple of dice, pick a couple of detachments, build up, like, a quick list, and get to know the rules for, like, a couple of the detachments.
Speaker BAnd then we'd come and talk about them and see what we think of each other's lists.
Speaker AYes.
Speaker ASo who did you get?
Speaker BSo I ended up with Imperial agents, which people say is one of the less powerful of the Grotmus detachments.
Speaker BBut it was an interesting thing to like try and see where the fault was.
Speaker BAnd it is very obvious where it could.
Speaker BWhere it needs help.
Speaker AIt's the army.
Speaker AIt's the army itself.
Speaker BYes.
Speaker BAnd the other list that I got was the T'au Cadre, which was actually a lot of fun to build around and was an interesting list building challenge due to a lot of moving parts needing to come together to make the.
Speaker BThe detachment and army rule work harmoniously.
Speaker BAnd then for you, which ones did you.
Speaker AWhich ones did I get?
Speaker BYeah.
Speaker BWhat do we talk about today for you?
Speaker AWell, I distinctively remembered we rolled three, but I did do my three.
Speaker AOh no, I did do my three.
Speaker AAnd I also did, when it came out in December, the Imperial Agents Assassins one because seemed fun.
Speaker AI'm sure we'll talk about that.
Speaker AMy three.
Speaker ATwo of my three, funnily enough, were from my top five Grotmas detachments that I would personally like to run and try out.
Speaker ASo that was hilarious.
Speaker AGood luck for me.
Speaker AGenestealer Cults, the Final Day Detachment, which you can soup in Tyranid units, but specifically the more stealthier Live Assassin esque.
Speaker BTyranids, which I thought was a lot of fun.
Speaker AYeah.
Speaker AI got the Chaos Demons Slaanesh Legion, which, wow, Chef's Kiss.
Speaker ABest detachment in the whole range while.
Speaker BOver performing competitively at the moment.
Speaker BSo no surprise there.
Speaker AI mean, how many people realistically have a Slaanesh Demons army ready to go?
Speaker AI'm sure it's like two people and they're just really good at it.
Speaker BWell, the win rate kind of says otherwise at the moment.
Speaker BCause Chaos Daemons are currently topping the metawatch.
Speaker AHilarious.
Speaker BYeah.
Speaker BYeah.
Speaker BBut the win rate specifically for that detachment is sitting at about 68% at the moment.
Speaker AI'm not surprised.
Speaker AIt hits like a truck.
Speaker BIt's very well put together and I'm interested to talk about it.
Speaker AI love it.
Speaker AYour third one, humorously and a little.
Speaker AA little anxiously.
Speaker AI got chaos Knights Iconoclast 5th, where you can bring in the damned units.
Speaker AOnce again, a Supy army, as I call it.
Speaker AThis can be really fun because this is the detachment you're actually running like as your go to Tabletop Army.
Speaker BSure is.
Speaker BSo it'll be interesting to see what you put together and how it differs from what I put together.
Speaker ABut naturally as well.
Speaker AI played the Necron Star Shatter Arsenal when it came out.
Speaker AI'm working towards the Space Marine Librarius Conclave, so I have more than three.
Speaker ABut for today's challenge, I have the the two Chaos and the Genestealer concept.
Speaker BCool.
Speaker BSo for the purpose of this, we will start with you.
Speaker BWe will get through, rotate back and forth, and we'll see if we can get through all five depending on time, but go until we're done.
Speaker AYou know, I know.
Speaker AWhich one you want me to start with.
Speaker BWell, it's whichever one you feel like starting with.
Speaker AAlready looking at it.
Speaker ALet's do the iconoclast Thiefdom.
Speaker BAll right, let's do it, eh?
Speaker BLet's see what you've got and see how it differs from what I've put together as a potential creature crusade list.
Speaker ASo I would assume to talk about the army and then how the detachment actually works within the army, but I think for this particular detachment, you should probably be the one to educate us on how Chaos Knights has supposedly like work, like what their kit generally is, and then how this detachment tweaks that kit.
Speaker BAll right, why not?
Speaker BChaos Knights is my go to army and I've had a lot of fun with it.
Speaker BBuilding, painting, playing.
Speaker BIt is a very swingy, vehicle focused army.
Speaker BYou have giant war machines of death stomping across the battlefield with an army of smaller giant war machines of death.
Speaker BThere's this weird interplay between your titanic knights and your war dogs where you can give buffs if they're nearby, etc.
Speaker BEtc.
Speaker BBut the idea of the army is you have some amount of larger knights and then your battleline units are just essentially tanks running around the battlefield.
Speaker BThe Index Detachment, which is all we have at the moment, focuses very heavily around war dogs.
Speaker BAnd the war dogs are very strong point wise compared to the bigger knights who just cost too much for what they can do.
Speaker BAnd 10th edition really emphasizes having as many units as possible to do everything that you can.
Speaker BThe idea behind this Grotmas detachment is that you get to bring up to a quarter of your army as Chaos Cultists, essentially from the Chaos Space Marines, Codex, all the units that have the damned.
Speaker BSo you've got cultist mobs, you've got Beastmen and weird mutated guys running around, but their whole job is to perform rituals to buff your big knights.
Speaker BBut the big knights also give benefits to them if they're nearby, allowing them to succeed more in combat, whereas normally they wouldn't.
Speaker BSo there's this like interplay between having your your small guys running around the feet of your giant death machines.
Speaker BThis detachment focuses a little more on your larger knights, which in my opinion are the cooler of the option, but also has this weird interplay with like the Chaos Space Marines Army Rule of Dark Pacts.
Speaker BWhere you roll leadership tests to get a buff for your unit.
Speaker BThe difference is the cultists will roll the leadership tests to give the buffs to your bigger knights, which makes for some interesting plays of giving keywords that normally your big knights would be lacking due to their higher firepower to make them even better at the cost of losing some models on the board.
Speaker BFor the most part.
Speaker BThat's kind of the detachment.
Speaker BIt's very flavorful.
Speaker BThere's these giant machines worshiping the path of damnation, and you've got all these cultists literally sacrificing themselves to these machine gods that they worship.
Speaker BIt's really cool.
Speaker BSo what's your list look like?
Speaker AThank you for the little summary.
Speaker ASaid better than I would.
Speaker AWhen I look at, you know, these new armies, this new set of abilities and equipment, I just sort of go through the list.
Speaker AI'm like, okay, can I get something that benefits that?
Speaker AAnd then I go to the next ability.
Speaker AWhat benefits that?
Speaker AAdd that to the list, you know?
Speaker BYep.
Speaker ASo looking at the list, you got some obviously, like the damn units, you got the Chaos Knights units, but you want to like, absorb them and make them make the big night stronger.
Speaker ARight.
Speaker AAnd you have a couple of enhancements like the profane altar, which gives you both of the benefits of dark pact instead of like one that you choose.
Speaker BYep.
Speaker AAnd so I've kind of, kind of maxed out a little bit on the actual cultist unit points and tried to come up.
Speaker AYeah, and tried to come up with a couple of things that would also be interesting to me, which includes a couple of fringe picks.
Speaker AI don't think my big knight that I've gone with.
Speaker AWell, actually I went with two big knights.
Speaker AI don't think that.
Speaker AAnd one of the war dog choices is going to make you think, yeah, Josh knows what he's doing.
Speaker BWell, you say that, but I do think that for the most part, any of the war dogs are okay to run.
Speaker BThey all have a position.
Speaker BThere's just in competitive scene.
Speaker BThere's obviously the best of the best, you know, so no, I'm all for picking the thing you think is cool over the thing that you think is just better.
Speaker AYeah.
Speaker ASo my warlord then is a knight despoiler with lots of guns, with twin Gatling cannons, ruinspear rocket pod battle cannon, heavy stubber Gatling cannon.
Speaker AYou know, all this stuff.
Speaker AThe idea for him, you give him the profane altar, stick him in the back, a sh.
Speaker ATon of shooting attacks with lethal hit, sustain hits while he's in the back.
Speaker ABeing a menace.
Speaker AI have a aggressive vanguard knight in the Cerastus Knight Atropo Atropos.
Speaker BAll right.
Speaker BWe're already getting spice because the dude.
Speaker AHas sustained hits already in his weaponry.
Speaker ASo put that with the lethal hits army rule.
Speaker AThe thing has macro extinction protocols, so he can add one to the hit roll and wound roll if it's a monster or vehicle.
Speaker ASo he just.
Speaker AJust goes forward and paves the way.
Speaker BHe's your.
Speaker BYour anti tank slash titanic unit killer.
Speaker BYep.
Speaker AYeah.
Speaker AHis melee profile is great.
Speaker AHis range profile is great.
Speaker AHe gives a bit of a war dog aura.
Speaker AAgain with the re rolling of hits, I think.
Speaker AVery spicy choice for war dogs.
Speaker AI do have a few.
Speaker AI have a couple of brigands.
Speaker AThey are your ranged war dogs and they will be supporting a couple of the damn choices.
Speaker AI'll announce in a sec.
Speaker AI have a executioner, which I stuffed in because that's the points I had.
Speaker AAnd for a bit of a melee threat, I wasn't particularly thrilled with the Carnivore because you only choose, like, what, one of its melee profiles.
Speaker BYou're not wrong.
Speaker ASo I picked the war dog Moirax with double siege claws.
Speaker BI see.
Speaker BGoing for the choice in resin.
Speaker BI see.
Speaker AYeah.
Speaker ABut because it has protection protocols with heroic intervention for free.
Speaker AAnd so the idea is he babysits the Atropo and runs interference while the Atropo goes for the high priority targets.
Speaker ABesides them, I have a dark commune leading a cursed cultist.
Speaker BThe AC dc.
Speaker BYep.
Speaker AYes, the AC DC as a bit of like a Whatever I need it to be Unit.
Speaker AI have two squads of 10 Trader Guardsmen, which the idea is to park them on objectives, which gives them buffs for being on the objectives, supported by those brigands.
Speaker AAnd they're kind of like battlefield turret emplacements in a sense, as units just shooting things as well.
Speaker AI have a couple of cultist mobs led each by a cultist firebrand so that they are more reliable on their leadership tests.
Speaker AAnd I would like to run one of those mobs each nearby.
Speaker AThe big knights.
Speaker BYeah, yeah.
Speaker BThey tow up, they tow underneath.
Speaker BYep.
Speaker AAnd my plan is to essentially have a very aggressive vanguard, a very powerful backfield, and then a couple of skirmisher blobs running around in the middle.
Speaker AAnd that's my list.
Speaker BSeems perfectly fine.
Speaker BThe Atropos is an interesting choice.
Speaker ALooks cool.
Speaker BYeah, Cool model.
Speaker BA very, very specific job, but it does it fairly well.
Speaker AIt's probably my favorite stat sheet that I've seen for the Cerastus Knights.
Speaker AI prefer the look of the one with the lance and the shield.
Speaker ABut I think the Atropo has a bit more multi purpose energy.
Speaker BThe Lancer does one job which is run at the enemy.
Speaker AYeah, that's my list.
Speaker AI think everything in the list, like there's something in the list for every ability you got paved the way to scout up some of those damned units.
Speaker AYou got the profane altar to be a big gun battery.
Speaker AYou got a few things lying around like the wretched masses.
Speaker AYou can put like the AC DC unit back.
Speaker ACouple of the things like the Soul Hunger.
Speaker AYou know, you can get some wounds back on like the Moirax or the Atropo.
Speaker AYeah, I like it.
Speaker AIt feels fun.
Speaker AI would.
Speaker AI would go with it.
Speaker BYeah.
Speaker BSo looking at the list that you've built up compared to the list that I've built up.
Speaker BSo I built around three night three of the big Knights instead of two.
Speaker BThe Despoiler is a very similar loadout.
Speaker BIt's as much guns as you can put on it to deal with as many problems as it can deal with you.
Speaker BI've.
Speaker BInstead of the Atropo, I run the Tyrant because it's a cool model and I have one that's getting some very big upgrades.
Speaker AYes, it is.
Speaker BLooks sick.
Speaker BAnd that's my.
Speaker BMy anti tank.
Speaker BThat warp shock harpoon is hilarious when it goes off the pave.
Speaker BThe way is the detach is the enhancement that I have on that gentleman which allows your a couple of cultist models to get scout moves which just helps them keep up with the big knights a little better with their little bits of movement that they have.
Speaker BThe difference is I went with two carnivores as my two war dogs that I chose mainly because I needed something that could run interference and get into that like middle ground and hold its own in melee.
Speaker BAnd then my cultist choices, or my damned unit choices are where I went with a little bit of my more utility sort of vibe.
Speaker BSo I picked up some Felgor Beastmen because they have a turn one strategic reserve and can come into the your opponent's deployment on turn two, which is very interesting for being able to get into the back line, get in the way and cause some problems.
Speaker BAlso they allow you to do certain missions that can pop up in your secondaries.
Speaker BI have three units of cultists, one with 20 and two with 10.
Speaker BInteresting decision.
Speaker BYeah, the interesting decision was I went with their Legends version, which is cultist mob with firearms, which works in a very similar manner to what the Traitor Guard do.
Speaker BThe only Difference is they cost 50 points instead of 70, so I could add in a little bit more.
Speaker BSo there's 40 cultists running around and then I had a little bit of points left over.
Speaker BSo I picked up some accursed cultists.
Speaker BThey are mostly there to run interference, get in the way.
Speaker BThey're my bodyguard unit, like your Moirax is.
Speaker BTheir job is to, you know, run in front of the knights, get locked up in melee, stop the opponent from getting to my big knights.
Speaker BBut overall, like very similar sort of gameplan style.
Speaker BI just wanted to focus so heavily on having three big knights in the Despoiler, the Tyrant and a Rampager.
Speaker BThe Rampager is my biggest distraction.
Speaker BKhan Effects.
Speaker BHis job is to run across the board and make your opponent scared.
Speaker ASure would make me scared.
Speaker BBut yeah.
Speaker BNo, I really like the idea of your list.
Speaker BThe inclusion of this Atropos is an interesting one because you don't see a lot of them played.
Speaker BMost people are picking up the lances as opposed to that.
Speaker BBut I do like the choice as a potential anti tank on option at a much cheaper price.
Speaker BLike a hundred points cheaper than a Tyrant.
Speaker AYeah.
Speaker AI don't think the Atropo is available yet in plastic.
Speaker BI'm not sure.
Speaker BI think it is.
Speaker BNo, it isn't.
Speaker BThe Acheron Castigator and Lancer are.
Speaker BThe Atropo did not get a plastic kid.
Speaker AIt's the coolest of them.
Speaker BIt's sick.
Speaker BIt's sick.
Speaker AIt looks like a big robotic skeleton.
Speaker BAnd I.
Speaker BI like the list.
Speaker AThank you, mate.
Speaker AI.
Speaker AI'm an honourable Chaos Knight player now.
Speaker BWe just got to get you to a point where you actually feel like playing with Knights tabletop sim, which might be soon if you decide to pick up Sir Rex.
Speaker BNah, Sir Hector.
Speaker AI like the idea of having the models for the episodes that we've actually like done on them.
Speaker AI think that's a pretty cute idea.
Speaker AHave them on the shelf like I remember when I did when we did a Kayness Rex episode.
Speaker AI remember we did a Efrael Stone episode.
Speaker ALook at that, she's right there.
Speaker BI do have a Ser Hector.
Speaker ASure do.
Speaker BI just cut his hand off and gave him a demon sword because now he's a cultist.
Speaker AYeah.
Speaker AAlright, Johnny, what's your next list?
Speaker BSo I am going to start with the list that you had previously made.
Speaker BThe Agents of the Imperium, Focusing on Assassin's Matter.
Speaker BThe Veiled Blade Elimination Force.
Speaker BThis.
Speaker BThis was a difficult list for me to put together because I know so little about Imperium.
Speaker BList building, and even less about agents list building.
Speaker BSo I had to do a little bit of, like, work, trying to work out what I cared to put in what might be okay.
Speaker BAnd honestly, this list might be terrible.
Speaker AThe army's terrible.
Speaker AJohnny, come on.
Speaker BThe f.
Speaker BWhy don't they have an army rule?
Speaker BI don't understand that part.
Speaker AThey saw an opportunity with all the kill teams they had put out and were like, yo, what if, like, Imperial agents, though?
Speaker AAnd then they got, like, the intern to write it or something.
Speaker AI don't know.
Speaker BBut why doesn't it have an army rule?
Speaker BTheir detachment rules aren't fantastic enough to cover the basis of not having an army rule.
Speaker BYou're essentially missing half of your rules.
Speaker BIt's weird.
Speaker AIt's so weird.
Speaker BAnd it was one of the first things where I was, like, reading through.
Speaker BI'm like, hold on, this is missing something.
Speaker AThey're meant to be taken as supplements to existing Imperium armies, but because they now have an army, the actual cost now to put them into your force is more expensive because you couldn't actually just play an army of them.
Speaker ABut there's no army rule, so you would better off just supplement an assassin or an Inquisitor or some cheaper, you know, human Navy people in your normal armies that you are actually wanting to play.
Speaker AIt's weird.
Speaker AEh?
Speaker BIt's wrong.
Speaker BIt just feels wrong.
Speaker AIt's wrong.
Speaker AIt's an abomination.
Speaker BAll right, so what do you got?
Speaker BThis detachment focuses specifically around the Officio Assassinorum units, AKA the four assassins.
Speaker BFour epic heroes that you have access to in your army.
Speaker BDoes it make them better?
Speaker BTechnically.
Speaker ATechnically?
Speaker BAre they good enough to have as your entire detachment rule?
Speaker BProbably not.
Speaker BNo looking at.
Speaker BSo the detachment rule means.
Speaker BBasically just says that three of the four assassins can use their once per game ability twice, but not in the same turn.
Speaker BBut on top of this, they are forced to take a specific enhancement which increases their points and gives them very little in return.
Speaker AFrankly, horrendous tax on accessing abilities.
Speaker BYep.
Speaker BSo, of course, the first thing I did was put all four Assassins in.
Speaker BDo I think you probably want to run all four?
Speaker BNo, you probably only want to run three of them.
Speaker ASorry, Kalexis.
Speaker BSorry, Kalexis, but the psychic phase doesn't matter.
Speaker AI knew it.
Speaker AYeah.
Speaker BWhat else you got for 140 points?
Speaker BI don't think Kalexis does enough.
Speaker ABut his grenade will hit one roll.
Speaker BBetter now, again, I don't think it does enough for the point cost.
Speaker BSo all of your assassins now cost 140 to 155 points each.
Speaker BAnd you, because you have to give them an enhancement, so you end up spending over 500 points just on your four assassins.
Speaker BAnd that's another reason why you probably don't run the Klexus.
Speaker BBut I did.
Speaker BBecause thematically, it matters.
Speaker BRight, then, another epic hero.
Speaker BBecause why stick to four?
Speaker BI've included Inquisitor Draxus.
Speaker AShe's good, right?
Speaker BAnti Infantry.
Speaker BA psychic attack.
Speaker BI kind of built this weird.
Speaker BQuite a few Psykers in the list just accidentally, without really meaning to.
Speaker AThat's fine.
Speaker BAnd then of course I was like, okay, Inquisitors need friends.
Speaker BSo I then also picked up two more Inquisitors.
Speaker BWhy not?
Speaker AI thought you were gonna say infantry.
Speaker BNah.
Speaker BTwo more Inquisitors needs friends, right?
Speaker BAll with the psychic gifts, which gives them the psychic keyword.
Speaker BAnd to round out my Ink Agents characters, I have a Watchmaster as well.
Speaker AHe's good though.
Speaker BHe is.
Speaker BEspecially when you give him 10 death watch to go with him.
Speaker AHave fun putting that together.
Speaker BSo I have the watchmaster with 10 death watch and a kill team with a bunch of shields and Thunder Hammers as a big melee blob.
Speaker BThat's just going to.
Speaker BThat at like 300 points.
Speaker BYou're hoping will do something.
Speaker BI've got two units of Imperial breaches to go with all of the Inquisitors, because.
Speaker BWhy not?
Speaker BAnd they are pretty standard units of shotguns and a couple of shields and running around doing what they need to do.
Speaker BAnd I've also thrown into the list a couple of rhinos to get them where they need to be safely.
Speaker BI've then added in a subductor squad as a melee threat with their shot pistols and Shock Mauls, which again, I don't know if this list is good, but it seems fine.
Speaker BThey seem very melee focused.
Speaker BThey do have a 4 up in volume save, which makes them fairly tanky.
Speaker BAnd I also put in some Voidsman at arms just as a 50 point sit in the back line.
Speaker BHold objectives.
Speaker BJust a bit of an objective monkey, you know.
Speaker BAnd they're cheap enough that I had the points left over at the end.
Speaker BWhat you will notice by this is it leaves me with just under 500 points left for my list.
Speaker AI know where you're going with this.
Speaker BSo I brought one more character, an epic character.
Speaker BAnother epic hero in the form of Kanis Rex and Ser Hector.
Speaker ALet's go.
Speaker BI needed Anti Tank.
Speaker BI needed something big.
Speaker BAnd what is bigger than Sir Hector?
Speaker ALet's go.
Speaker BThis guy just slaps.
Speaker BThere's no reason not to be like, yeah, cool.
Speaker BHe's a good ally.
Speaker BHe hits on twos.
Speaker BHe has keywords coming out his rear end.
Speaker AOh, yeah.
Speaker BHe doesn't die easily.
Speaker BAnd while, yes, it's a quarter of your army in a list where you've got a bunch of little dudes running around, why not have a giant death machine in the background backing you up?
Speaker BAnd that's.
Speaker BThat's kind of my whole list.
Speaker BAt 1985 points, we have six epic heroes, three extra characters, and then just a bunch of humans running around.
Speaker ASure do.
Speaker BAnd it's like.
Speaker BIt's not even a lot of humans.
Speaker BIt's like 50 dudes running around with a couple of rhinos just to keep them safe until they get there.
Speaker BSo you just have Kaynis running around in your background, some dudes running around in the midfield, and then just a bunch of Psykers and Assassins just causing issues for your opponent.
Speaker BIt just feels like a very tactical mix play sort of playstyle.
Speaker BAnd I kind of dig what I came up with in the short time that I was putting together a list.
Speaker BI think the Deathwatch Kill team is pretty cool.
Speaker BAnd having a bunch of dudes with shields and thunder hammers sounds like a lot of fun.
Speaker BAnd the breaches are one of my favorite Imperial kits that the Imperium got.
Speaker BI think those dudes look sick.
Speaker AThey do.
Speaker BAnd I remember being pretty excited for them when they were revealed for Kill Team.
Speaker BThe problem was, one, I'm not too fussed on Imperium, and two, it came in the same kill team kit as the Kroot, which I couldn't care less about.
Speaker AIronic what's happening today, isn't it?
Speaker BAll those spoilers.
Speaker AIronic what happens in this hobby.
Speaker BYeah, right.
Speaker BThis is my dice luck.
Speaker AYour list isn't too different for what I ended up going with.
Speaker AReally?
Speaker BOh, yeah.
Speaker BCool.
Speaker BSo what did you look at when you were looking at Assassinorum?
Speaker AI know in my brain that Imperial Agents is not an army you play to really win your games.
Speaker AYou play it to have fun with things you already have a chunk of.
Speaker AFor some reason, Assassins makes playing an army of Imperial Agents easier because these models are like $50 each on discount and can, as you pointed out, take like 600ish points off of your need to build, you know, army.
Speaker AYou get what I mean?
Speaker ABut all the stratagems focus around them, right?
Speaker AEvery assassin has its own stratagem.
Speaker AThe fifth stratagem literally just says Assassin or a model.
Speaker AThe other One is lone operative model which assassins are.
Speaker ASo you really should bring all four.
Speaker AAnd you play them like you would attempt custodians.
Speaker AYou play them super elite, super specifically like you're supposed to know exactly what to do at any point.
Speaker AWith every one of these key pieces having their second ability usage is actually very important.
Speaker ABut I still think they're over costed.
Speaker AI also ran Canis Rex because this army sucks at damage output.
Speaker AThe only somewhat competitive thing for this army is to play Imperialis fleet.
Speaker AAnd you win by objectives, not by killing.
Speaker ABut I did try and add some stuff.
Speaker AI again did the Death Watch kill team with Watchmaster.
Speaker ABecause Marines are spicy.
Speaker AYou could even look at Gray Knights.
Speaker BI definitely did look at Gray Knights.
Speaker AI did a couple of generic Inquisitors with some agents for some cheap points for doing objectives.
Speaker ALetting Canis and the other Epics actually do stuff.
Speaker ABut then I put in a couple of Sisters of Battle Squads because they have sticky objectives.
Speaker ARunning them in Sisters of Battle Immolators because you need some sort of firepower.
Speaker AWhether that's Flamers for Overwatch or Multi Melters to help Canis Rex do his thing.
Speaker BAnd also a way to keep those squishy ass sisters alive.
Speaker AYeah.
Speaker AThat's the list.
Speaker BCool.
Speaker ASo similar.
Speaker AExcept with sisters and less instead of breaches.
Speaker BYep.
Speaker AYep.
Speaker AThat's Agents.
Speaker BThat's.
Speaker BThat's Agents.
Speaker BRight.
Speaker BWhen half of your list is epic heroes, what.
Speaker BWhat do you add in just to support them?
Speaker BRight.
Speaker BThat feels like the whole gist.
Speaker AI love characters.
Speaker BYeah.
Speaker ACool.
Speaker BAnd it's sick.
Speaker BWould it be good in Crusade?
Speaker BNo.
Speaker ABecause they're epics.
Speaker BBecause epic heroes can't get any better.
Speaker BAlthough new rules might bring some spice.
Speaker ARight.
Speaker AWe'll have to wait and see.
Speaker BSee what happens.
Speaker BRight.
Speaker BBut yeah.
Speaker BThat's.
Speaker BThat's my Imperium list.
Speaker AYou did it.
Speaker BI made an Imperium list.
Speaker AIt would have been so funny if you got Questa Forge Pact instead.
Speaker AYeah.
Speaker AMy turn, Eh?
Speaker BYeah.
Speaker BWhat do you got for me this time?
Speaker AYou pick.
Speaker ADemons or Genestealers.
Speaker BI'm curious what you did with Genestealers.
Speaker BSo let's go through that.
Speaker AThis took me a while to put together.
Speaker AGenestealers are another tricky army.
Speaker AHigh skill ceiling, lots of tricks.
Speaker AGenestealers have a very interesting army rule.
Speaker AThey revolve around this idea that your units are mostly starting the board.
Speaker ALike under the board.
Speaker AThey're in the tunnels, they're in the sewers, they're in the buildings just waiting to spring their deadly trap, you know.
Speaker AAnd so you have a lot more units you can actually keep off the board.
Speaker ATo start with, you put a bunch of tokens around the board and then as the turns go by every now and then when units of your opponent are not near these tokens, it's almost like ah, the signal that the enemy was receiving was accurate.
Speaker AThere is a unit there and then you can choose to put on like your truck or your cultist or your abominations.
Speaker ABut if a, if your opponent actually goes towards the tokens, you can't use it.
Speaker ASo it kind of is a cat and mouse game.
Speaker AYou need to be super aware of what each of your units is meant to actually do to win.
Speaker AYou can't just throw dice at the wall like marines and hope for the best.
Speaker AHowever, when the Codex for Genestealer Cults 10th Edition came out, they, they didn't really fix the core issue with the army, which is the army likes to come back.
Speaker AYou kill a unit, you roll a die and then on a successful result your unit, it's not like reviving, there's just another unit coming in.
Speaker ALike the Genestealer Cults is meant to represent this horde of possessed and mind controlled humans rising up.
Speaker ABut it wasn't a very reliable army rule.
Speaker AYou could just be really unlucky and get none of your units back.
Speaker ABut now with the Christmas time balance patch, the Genestealer Cults have a resource pool.
Speaker AEach of your core infantry cost an amount of points.
Speaker ANow you no longer roll to see if they come back.
Speaker AYou decide if you want to spend the two or three or four points whatever from your pool of points, which is like 8 or 12 or 16 I think depending on your size of battle.
Speaker BSo it's somewhere in the range of 2 to 8 points to come back.
Speaker BIn a 2K game you have 10 points.
Speaker AYeah, that's not particularly great unless you're running a detachment where up to half of your units don't borrow from that resource.
Speaker AYeah.
Speaker AThe final day is the heralds of the Genestealer Cults joining their, you know, star brethren that have come down and started to gobble, gobble the planet.
Speaker AThey joined them in the fight and that's what this army is.
Speaker AThe detachment rule is very straightforward.
Speaker AIf a Tyranid unit is nearby your opponent's unit, Genestealer Cults hit that enemy unit better.
Speaker ABig, big characters of the Tyranids like your hive tyrant can do the whole iconoclast thing where you eat your cultists and get some wounds.
Speaker AWell, it's not the same thing but they get wounds instead of keywords on their weaponry.
Speaker BYep.
Speaker ASo I tried to have a relatively evened out army.
Speaker AI wanted stuff that was hard hitting.
Speaker AI wanted stuff that was able to go around and do objectives.
Speaker AThe gene sealer cult units themselves don't have particularly tough bodies, but they all bring with them like mining tools, like mining lasers, demolition charges.
Speaker AAnd those things pack a bloody punch.
Speaker BThat's what you want to see for squishy dudes in the, in the tunnels, right?
Speaker AYeah.
Speaker ASo much like how I approached the iconoclast fiefdom, I looked at all the abilities and like stratagems and saw like, okay, like a good half of them are benefiting Tyranids, a good half of them benefit genestealer cults.
Speaker AThere is some overlaps.
Speaker AYou know, you have things such as like bonuses to charging in if your Tyranids are already in a fight.
Speaker AYou've got like pick up and put into strategic reserves if they're not in the battle, you know, you got stuff like that.
Speaker AWhat I put together was a few characters.
Speaker AWe have the cult Primus, or just Primus.
Speaker AHe has an enhancement in human integration that gives sustain hits one to your unit when you're within six inches.
Speaker AOh no, when you're targeting, sorry, an enemy unit within six inches or more, you know, you're feeding into that detachment rule.
Speaker AHooding the Primus with the neophyte hybrids that all have their various heavy weapons, their seismic cannons, their Webers grenade launchers.
Speaker ASo hopefully the sustain hits pop off and then you have the acolyte Eikon Ward, who gives feel no pain to acolyte hybrids running with I think a squad of the hand Flamers ones which have a bunch of demolition charges.
Speaker AI have an abominant who, who is the big tough, brutish ogryn looking Genestealer cult guy leading a bunch of Aberrants.
Speaker AAnd they hit like an absolute truck in melee.
Speaker AThey are like the terminators of Genestealer cults.
Speaker BYeah, they're your big melee blob, right?
Speaker AAnd then yeah, besides them, I have a couple of Acolyte hybrids with auto pistols.
Speaker AAnd the Acolyte hybrids are kind of your classic sticky the objective or generate CP on an objective, stuff like that.
Speaker AI also have hybrid metamorphs as well in the infantry list.
Speaker AMaybe I want to kind of put the icon ward with them, I don't know.
Speaker ABut the neophyte hybrids allow you to be a bit more melee focused or ranged focus.
Speaker AAnd yeah, they again play into that battlefield control.
Speaker AThey definitely a bit of an ambushy unit.
Speaker AHop in.
Speaker ASwipe, swipe, swipe, swipe.
Speaker AKill, kill, kill.
Speaker AAnd I have a bunch of vehicles as well.
Speaker AI got a couple of Achilles ridge runners.
Speaker AThey're your lighter vehicle.
Speaker AOne's got a mortar and it's supposed to sort of shake up the enemy's backfield and remove some cover bonuses.
Speaker AAnother one's got a heavy mining laser, so that's meant to go around and like take down some vehicles.
Speaker AI got a Goliath rock grinder, which is big, heavy vehicle with a little ram on the front.
Speaker AYeah.
Speaker AThe idea for that is to actually like drive in and, and drop off the hand flamer acolytes.
Speaker AI'm pretty sure I planned with all their demolition charges and hand flamers, but leave them in the truck so that when the truck like drives in and like tank shocks, there's also a bunch of people like throwing mining charges and poking out of the firing deck with like, like hand flamers.
Speaker ANo.
Speaker BCan we talk about how nice that melee profile is for a vehicle?
Speaker AIt's great.
Speaker AAnd then its ability makes desperate escapes worse.
Speaker BYeah.
Speaker BAnd forces the desperate escapes just kills people.
Speaker AAnd another vehicle, a Goliath truck.
Speaker APretty sure I had intended them to actually deliver the hybrid metamorphs into the actual fight so they can melee some infantry apart.
Speaker ABut that's just the Genestealer culture.
Speaker BThat's half your list.
Speaker AWhat's the other half?
Speaker ASo I have a winged hive tyrant with synaptic auger enhancement.
Speaker ASynaptic auger.
Speaker AIt's an interesting one.
Speaker AWhen you choose to eat a cultist, you get wounds back.
Speaker ASynaptic auger like that eating the and getting the wounds back.
Speaker AThat's your detachment rule.
Speaker AOr one of them.
Speaker AThe synaptic auger doubles whatever the result of the dice roll was, but only for the Tyranid, so you don't lose more of your cultists, you just gain more wounds.
Speaker AImagine Johnny, a winged Hive Tyrant, 200 plus point model with the melee, the invulnerable save just the big hulking profile.
Speaker AYou spend a few units shooting and meleeing.
Speaker ANext turn, eight wounds back.
Speaker BOh, it's only got 10 wounds.
Speaker BYou could have almost killed it.
Speaker BAnd it's full health again.
Speaker AYep.
Speaker AI also have a deathleaper who's running around the battlefield fight firsting precision attacking characters and generating CP when it kills those characters.
Speaker BOh, you mean the guy with infiltrator.
Speaker BLone operative stealth fights first.
Speaker AYeah.
Speaker AIf you have one of your big characters of the Tyranids die, one of the stratagems is basically avenge the Masters.
Speaker ASo if you actually, like, do manage to kill the hive tyrant or the death Leaper or somebody like that, the gene sealer cults are like, excuse me, you're gonna pay for that.
Speaker BI'm gonna need you to die now.
Speaker AYes.
Speaker ABesides those people, I do also.
Speaker AI thought about gargoyles for, like a battle line interference unit, but they were a little expensive to me compared to the acolytes and neophytes.
Speaker ABut I did bring a lictor.
Speaker AI did bring some Von Ryan's leapers that can, you know, tow in and be a menace.
Speaker BAll those infiltrators that will appear in the middle of the board.
Speaker AYes.
Speaker AAnd these things are meant to get in and give that bonus to your hits, because they're now in that engagement range.
Speaker ASo they're not meant to actually be relied on to do the killing.
Speaker AThey're meant to activate the Genestealer cults to do the killing.
Speaker AI also brought three raveners, which are actually pretty terrifying when I look at them, but they also have the ability to hop off the board and come back on so I can use them aggressively or objectively.
Speaker BUppie downies.
Speaker AYeah.
Speaker AAnd then rounding out the list, two trigons.
Speaker BTwo what now?
Speaker ATrigons.
Speaker BTrigan.
Speaker BNah jokes.
Speaker AThey are a deep strike within six.
Speaker BAre they deep strike though?
Speaker BThey don't come from above, they come from below.
Speaker AThey're not deep striking, they're deep struck.
Speaker AT10 model 3 up, save 14 wounds like 12 attacks on 3 strength 9 AP2 damage 3 like 6 inch deep strike like.
Speaker ASo you got a bunch of acolytes doing objectives and poking holes.
Speaker AYou got some invader tyranids just like being a menace, getting rid of characters.
Speaker AYou have vehicles dropping off these aggressive payloads.
Speaker AYou got a Terminator brick of mutants running up the board, power hammering things to death that try to get in their way.
Speaker AAnd then when your opponent decides, you know what, we're finally establishing a footing, we have a little castle, we're able to put the herd out on these bloody hybrids that keep coming back.
Speaker AWhat's that?
Speaker ATwo trigons deep struck within six inches of our command center.
Speaker AMate.
Speaker BMate.
Speaker AMate.
Speaker AA lot of fun putting this list together.
Speaker BSpicy.
Speaker BYeah.
Speaker AI don't know if it's like super meta, because neither of these two halves are considered that strong.
Speaker ABut who plays in tournaments anyway?
Speaker BIt seems so fun.
Speaker AIt seems so fun.
Speaker AIt took a lot for me to understand what a hybrid metamorph versus a neophyte hybrid versus an acolyte hybrid there's two separate Acolyte hybrids, Auto Pistols and Hand Flamers.
Speaker AEach of those units have a different ability, but.
Speaker AOh, there's a.
Speaker AThere's some spice in my list, I feel.
Speaker BNo, it sounds like a lot of fun.
Speaker BAnd there's definitely a similar thing with Tyranids where it's like, what does this name actually mean?
Speaker BA lot of similar sounding names.
Speaker BAnd you're like, is that this one or is it that one?
Speaker BOr is it this thing?
Speaker AI have a funny episode idea for you, which is you go in like blind and I present to you a bunch of images and be like, which one's the Trigon?
Speaker BYeah, no, that's not going to go well.
Speaker AWhich one's the Haradahn?
Speaker AWhich one's the Biovore?
Speaker BYou know, I imagine it won't go well.
Speaker ANah, but that's.
Speaker AThat's Genestealer Cults.
Speaker AIt does a lot of ambushing, a lot of board control, a lot of aggressive output, not so much defensive output.
Speaker ABut if you're needing to defend as Genestealer Cults, you're playing wrong.
Speaker BYeah, you've got to be the hyper aggressive, get in and get out army.
Speaker ABut that's it.
Speaker AThat's it for my list.
Speaker ATwo.
Speaker AWell, three, technically.
Speaker AWhat.
Speaker AWhat have you got?
Speaker BI have t'au.
Speaker BNow, are you ready to shoot some stuff?
Speaker ANo, I just like ambushing now.
Speaker AYeah, go on.
Speaker BCool.
Speaker BSo welcome to the shooting army.
Speaker BThis was actually a lot of fun to build around.
Speaker BTheir army rule and detachment rule require different units doing different things.
Speaker BSo there's this like three way into play that you have to kind of balance out and try and get to work.
Speaker BThe.
Speaker BThe tao's army rule focuses around paired units essentially.
Speaker BSo you've got spotters and you've got like shooters.
Speaker BSo you've got people who are out there looking for the enemy, which makes it easier for your big guns to shoot them, allows them to ignore cover, get better ballistic skill, all of this sort of stuff.
Speaker BBut you need a paired lot of units to really make it work.
Speaker BThat's kind of their whole thing.
Speaker BThen your detachment rule also requires auxiliary units, so your Kroot and your vespid stingwings to also be doing something to make it easier to do the thing that you want to do, which is shoot your enemy dead.
Speaker AJust a lot of laser pointers, but.
Speaker BYou'Re laser pointing from multiple directions with different units to make one thing shoot real good.
Speaker BSo to get into the nitty gritty, when you go to your shooting phase, you will select a unit to be an observer.
Speaker BThis will allow a different unit that you choose to be the guided unit that will then get one to hit ignores cover.
Speaker BOtherwise if they don't have a spotter, they're just worse at shooting then your.
Speaker BBut that requires you to use specifically your T'au infantry.
Speaker BLike your T'au Empire units, the auxiliary cadre requires your Kroot and Vespids to go in and triangulate positions essentially.
Speaker BSo it's while an enemy is within 9 inches and visible to one of your Kroot, your ranged attacks have better AP and your Tau guys give your Kroot essentially lone op.
Speaker AOkay.
Speaker BSo it's kind of like this weird interplay of being like I need to get my marker light units where I need them, have a Kroot person nearby so that they can see it.
Speaker BSo then my big gun can turn to this thing and be like, I have one to shoot ignores cover and ap.
Speaker AThere's not a lot of markerlight unit options.
Speaker AI see.
Speaker BSo it's.
Speaker BYou can.
Speaker BSo the markerlight units.
Speaker BThe markalike keyword just allows you to be the spotter for two units instead of one.
Speaker AOh, okay.
Speaker BIt's just all of your T'au Empire units can choose to be an observer or a guided unit, but the T'au Empire do not include Kroot and Vespid.
Speaker AElita's scum.
Speaker BYeah.
Speaker BSo there's this like weird tri cross triangulation crossplay.
Speaker BSo moving into the list, I had to obviously work out what's the right mix of observers, auxiliaries and firepower, which makes for a very interesting side play.
Speaker BSo for my Kroot and auxiliary units, I chose to go with a unit of fast stalkers who are kind of like your Kroot rifle people.
Speaker AYeah.
Speaker BLed by a Flesh Shaper.
Speaker AOkay.
Speaker BBecause it's going to get real confusing.
Speaker BHe gives infiltrator and scout to the fast stalkers and also gives them sustained hits.
Speaker B1.
Speaker BIf they get into melee, which isn't so big a deal.
Speaker BIt also gives feel no pain.
Speaker B6.
Speaker BSo the idea is that this one guy kind of just makes the fast stalkers a little more tanky, keeps them alive a bit longer, and then they are your like melee slash like piss rifle guys that can just like get in there, infiltrate in and be set up before your opponent gets there so that they can get in to position they need to be in.
Speaker BRight.
Speaker AThis was the flesh Shaper.
Speaker BFlesh Shaper with fast stalkers.
Speaker AYeah.
Speaker ANo, I'm looking at the data sheets while you're talking.
Speaker AI was like, which one?
Speaker BAnd yeah, right.
Speaker BAnd then there's two units of Vespid Sting Wings as your Deep strike option that can kind of just show up.
Speaker BThat way they can come in exactly where you need them.
Speaker BI tried to use the Kroot to focus on like infiltrator and Deep Strike so that they're able to get into the positions I need them to be efficiently without getting shot off the board immediately.
Speaker BSo then I was like, okay, so who are my observers gonna be?
Speaker BSo I went with a breacher team and a strike team.
Speaker BSo Fire warriors and breachers.
Speaker BAnd there is a Fire Blade to lead the breachers.
Speaker BAnd then on top of that, I also went with some Pathfinders and some stealth battle suits.
Speaker BThe stealth battle suits can kind of do either the spotting or do the shooting, depending on where they need to be.
Speaker BAnd the Pathfinders are just a decent unit to spot things drone wise.
Speaker BThe strike team get a marker drone, which gives them the markerlight keyword, meaning they can spot for two units.
Speaker BThe Pathfinders get a marker drone which helps them spot for two units.
Speaker BSo it's this kind of like cross play of trying to have as few units spotting as possible to give as many people as possible the ability to shoot well.
Speaker AVery clever.
Speaker BYeah.
Speaker BAnd then I was like, couple of Devilfishes.
Speaker BDevilfish as transports just to try and get the Pathfinders and that into the positions they need to be in safely.
Speaker BAgain, trying to focus on getting those spotters and auxiliaries into position safely.
Speaker BBecause T'au are squishy.
Speaker BThey will get blown off the board if anyone gets near them.
Speaker BAnd then there's the firepower.
Speaker AI'm waiting for this part of.
Speaker BWhen I was trying to build this list, I was like, where do I start?
Speaker BAnd I started with Combat Patrol, which gives you one Devilfish.
Speaker BIt gives you a commander and enforcer and it gives you two units for battle line.
Speaker BSo it covers the the basis fairly easily.
Speaker BSo there is a commander in enforcer battle suit who has to have some friends.
Speaker BSo I've given him some crisis battle suits to lead.
Speaker BSeems fair.
Speaker BThen I was like, you know what, let's throw Farsight in there because he is pretty good.
Speaker BCool.
Speaker BThat's.
Speaker BThat rounds out my.
Speaker BMy characters.
Speaker BHe needs friends.
Speaker BSo I chose one unit of fire knife battle suits and one unit of sunforged battle suits.
Speaker BOne is a closer range option, the other one is more long range.
Speaker BSo the idea is that the commander can sit back while Farsight wants to get in A bit closer to do some damage with his sword.
Speaker BSo he has some friends that want to get a bit closer with their sword.
Speaker BYou know, trying to pick the right battle suit for the right commander.
Speaker BBecause there's three options depending on how you need them to play.
Speaker BAnd they're again very similar to some other things where it's like a different loadout just means a different ability, you know.
Speaker BThen obviously I have mentioned in the past, like dawn of War was kind of my big entry point into this hobby.
Speaker BAnd one of my favorite Tau units was the broadside battlesuit.
Speaker AYep.
Speaker BSo I chucked four of them in.
Speaker ALike four times one.
Speaker BNo, you can't have four units.
Speaker BThere's two ones and a two.
Speaker AAh.
Speaker BTwo of them are built up to be missile strike squads.
Speaker BThey are.
Speaker AOops.
Speaker BAll missiles, high yield missile pods, missile drones, seeker missiles, twin smart missiles.
Speaker BLike they're just a missile platform.
Speaker BAnd that's the squad of two just sitting there.
Speaker AThat's a lot of guns.
Speaker BThen the two single ones are heavy rail rifles, which were the whole deal from when I used to play is you'd have these big rail cannons that would entrench down and just shoot whatever they can get a sight on.
Speaker BAnd they are my sit in the corner and shoot across the board units.
Speaker BJust two big battle suits.
Speaker BThen I was looking at what other battlesuits there are out there and I came across the ghost keel.
Speaker BAnd I was like, wait, why is he even bigger than a broadside?
Speaker AHe's stealthy about it.
Speaker BHe is.
Speaker BHe has an impressive bunch of stats including infiltrator and lone orb and stealth.
Speaker AOh, I just saw that.
Speaker BSo I was like, cool, let's give him some melter guns and stealth drones.
Speaker BAnd stealth drones.
Speaker BBut let's give him some, some melter guns and let him just sit in infiltrator and get in a bit closer and just blow something off the board.
Speaker BAnd then I was like, so what's bigger than a ghost keel?
Speaker AAnd a few things.
Speaker BThere were two.
Speaker AThere were.
Speaker BThere were a couple of options here but.
Speaker BBut we didn't want Titanic keyword.
Speaker AWe don't.
Speaker BBecause there's a.
Speaker BThere's a few things in their detachment rule that say excluding Titanic.
Speaker BSo we went with a riptide battle suit to round us out for 190 points.
Speaker BThis dude has a 4 up invuln save.
Speaker BDid you know that I love 4 up involve saves.
Speaker BIt just makes you so tanky.
Speaker AI'm a big fan.
Speaker BAnd I gave him a heavy burst cannon and a fusion blaster so he has a melter gun if you get close and a 12 attacks 6 strength cannon.
Speaker BSo he's kind of like an all rounder.
Speaker BCould do what needs to be done.
Speaker AAnd missile suits.
Speaker ASorry, missile drones.
Speaker BAnd missile drones.
Speaker BCause why not?
Speaker AWhy not?
Speaker BThe amount of drones in this list is silly.
Speaker BLike when I was putting this list visually together in Tabletop, I was.
Speaker BI put everyone on and was like, okay, who has what drones?
Speaker BAlmost doubled the amount of like models I had because of drones.
Speaker AFar out.
Speaker BBecause everyone has like two drones.
Speaker AYou'd have to like paint them different colors to tell them apart.
Speaker ARight?
Speaker BYeah.
Speaker BThat was one thing I was thinking is I would be like, okay, these ones have red lines because they're a missile drone.
Speaker BThese ones have blue lines because they're a scout drone or whatever.
Speaker BYou know, like try and find as many ways as possible at a glance to decide exactly which one's which.
Speaker BBut that's the whole list.
Speaker BIt's just like a bunch of vehicles with some big guns and then just a bunch of little dudes running around trying to get into the right position without getting blown off the board.
Speaker ASeems to work.
Speaker AYou got a lot of punch, you got a lot of objectives, you got a lot of that triangulation.
Speaker AVespids are so underrated.
Speaker BVespids seem great.
Speaker AYeah, I'm.
Speaker BThey were one of the first things I put in the list because I was looking at who the Kroot and Vespid options were.
Speaker BAnd I was like, why wouldn't you want a bunch of deep strikers that can just jump in and then get out?
Speaker BBecause they even have the Uppy Downy ability.
Speaker AThe Uppy Downy.
Speaker BSo when they're no longer useful where they are, you can go put them somewhere else.
Speaker BYay.
Speaker BWhich makes them very good for like relocating to a good area.
Speaker BThey also have assault weapons so they can just get around and shoot shit.
Speaker BThey seem fine at 65 points.
Speaker BI wish I had them.
Speaker BIn Chaos Space Marines.
Speaker BYou get Beastmen instead, which don't have Deep Strike.
Speaker BThey just come in at the table edge and cost more.
Speaker AI am a little disappointed in which part.
Speaker ADidn't have enough points for the Ta'u Na Supremacy Armor.
Speaker BNo, this.
Speaker BThis list came to exactly the amount of points that I needed.
Speaker AYay.
Speaker ALet's go.
Speaker BWe got to exactly enhance exactly 2,000 points.
Speaker AGood job.
Speaker BMy Commander and Enforcer armor does have the Admired Leader ability enhancement which allows him to give Crude or Vespid within 12 extra leadership and extra OC so he can help them like stay on the point.
Speaker BAnd then I also gave the Flesh Shaper the fanatical covert convert enhancement which allows his unit, the Fast Stalkers, to have the greater good ability so they single handedly can spot and give the AP benefit.
Speaker AThat's good.
Speaker AIt's a good little addition.
Speaker BYeah.
Speaker BSo it's.
Speaker BIt's a neat fun list that's got some of the units that I love from the past, a bit of nostalgia and fun and just like a bunch of big battle suits.
Speaker BWhich seems like the most fun way to play Tau anyway.
Speaker AHell yeah.
Speaker BBut with a little bit of complexity in like positioning.
Speaker BLike you really gotta plan and strategize and hold down those firing lanes and pray your opponent doesn't just charge across the board because they're world eaters, you know.
Speaker ACool.
Speaker AYeah, sure.
Speaker ATabletop Sim Tao vs GSC.
Speaker BOh man, that would be a tactical nightmare OS.
Speaker AEspecially using a mouse to control everything.
Speaker BNo, once you get the hang of Tabletop, it's pretty easy to use.
Speaker AOkay.
Speaker BYou just are new to the PC gaming era.
Speaker BAll right.
Speaker AThat's true.
Speaker AAre you a Tau convert now?
Speaker AAre you for the greater good?
Speaker AJohnny, you are eyeing that stuff the other day.
Speaker BI was definitely looking at it because they got some cool models.
Speaker ABut no, it's a lot of.
Speaker AA lot of things to buy.
Speaker BIt's a lot of things to buy.
Speaker ASurprisingly hoardy.
Speaker BYeah.
Speaker BPlus I've still got my sight set on my next army.
Speaker BAll right.
Speaker BI just need.
Speaker AYeah, yeah, yeah.
Speaker BTo wait a little longer before I pull the pin on that.
Speaker BPull the trigger on that one.
Speaker AYeah.
Speaker BAlthough I was real tempted to do use them for Crusade instead of Chaos Knights.
Speaker BBut again, the pieces I would need.
Speaker BI know that's, that's.
Speaker BThat's my two lists that I built and I had a lot of fun doing it.
Speaker BThey were both very interesting ways of building and different list building challenges which.
Speaker BThe Tau one was so much fun.
Speaker AYeah, I can imagine.
Speaker AI had fun with my GSC that was for sure.
Speaker BBut we are over an hour in at this point.
Speaker BDo we want to run through the next one or would you prefer to.
Speaker ALet's do it.
Speaker ALet's do Legion of Excess because it really fits with the theme of let's keep going.
Speaker BRight.
Speaker ALegion of Excess.
Speaker AChaos Demons.
Speaker AJohnny.
Speaker AChaos Demons love to control the battlefield and do leadership tests.
Speaker AIf you're a bad person and you fail, you get mortal wounds.
Speaker AIf you're a good person and you succeed and you're a battle line units come back.
Speaker BNice.
Speaker AThat's kind of the vibe.
Speaker BUnits Coming back is terrifying.
Speaker ABut Slaanesh demons, specifically one of the four Legion specific detachments that we got in addition to the Khorne, Tzeentch and Nurgle ones, the Slaanesh one, very interesting.
Speaker BThe detachment rules.
Speaker BSeems really fun.
Speaker AWhat it do is, you know, Slaanesh units can fall back and declare a charge, but they can also do a seductive gambit after they do a charge.
Speaker AYou can decide to relinquish your fight first ability and have your opponent's unit fight you first.
Speaker AAnd then afterwards you can re roll hits and wounds.
Speaker BSeems strong.
Speaker BThe only thing you worry about there is the fact that Slaanesh tend to be very glass cannon.
Speaker AThey do.
Speaker AYou don't have to do it though.
Speaker BYou don't have to, which I like.
Speaker BBut being able to be like, yeah, you can hit me first, but I'm gonna hit you harder if you don't kill me.
Speaker ABut what this list loves is your big ones.
Speaker AWhy they're called Keeper of Secrets.
Speaker AYou could give them like an enhancement to regain wounds.
Speaker AYou can do stratagems, such as the Thieves of Pain, which where just after an attack or a mortal wound is allocated to a Slaanesh unit.
Speaker APick someone else nearby and they will take the damage instead.
Speaker AWhack.
Speaker AA lot of the other stratagems basically are better hits, better wounds.
Speaker ACavalcade of blades is tank shock, but for infantry units, if you have a big unit, they would really like a strategy of, I think, overwhelming access to do the whole battleshop thing again.
Speaker ASo you could maybe get some mortal wounds off of your opponent's already a bit injured.
Speaker AThey're minus one, maybe minus two to their leadership tests.
Speaker ABut leadership tests and the whole shadow of the warp isn't really what Slaanesh demons want to do.
Speaker AThey want to run at you lightning quick and they want to attack you with mortal wounds.
Speaker AMost of Slaanesh demons have devastating wounds on their melee.
Speaker AIt's their whole shtick that's terrifying.
Speaker ALike Demonettes battle line unit devastating wounds characters devastating wounds.
Speaker BWait, their battle line has devastating wounds?
Speaker BYep.
Speaker ADemonets, they are 9 inch movement.
Speaker AThey can reroll a hit roll of 1 if within range of an objective marker, reroll the whole hit roll.
Speaker AThey also have the demonic invulnerable save.
Speaker AThey got the seductive gambit for the fight first.
Speaker AThe Instruments of Chaos charge rolls.
Speaker AIf they have the demonic icon like the Banner, they actually are a leadership six unit.
Speaker ASo if you babysit them around like Keepers of Secrets, getting the whole shadow in the warp thing, you know, that's tyranids you get me though the whole warp poisoning battlefield shtick.
Speaker ADemonets will be okay.
Speaker AThey'll be charging into units that are a little hurt.
Speaker AThey'll get all their rerolls if it's an objective.
Speaker AAnd then if you partner them up with some abilities from characters such as Silas Key, an epic hero, they actually dev wound on fives.
Speaker BI know how much you love that model, so glad you could include it.
Speaker AYeah.
Speaker ASo what is my actual list?
Speaker AWe have a couple of epic heroes.
Speaker ASilas Key, he's going to lead a squad of Demonets.
Speaker AThey are the sort of the vanguard unit, the front line.
Speaker ACeleste Key is a melee powerhouse on their own, but crits on Fives on wounds.
Speaker AThat's a lot of devastating wounds considering that Demonettes have three attacks each.
Speaker AStrength.
Speaker BThere's ten of them.
Speaker AYeah, and strength four.
Speaker BSo the strength four doesn't matter so much when you crit your devastating wounds on fives.
Speaker ABut even if you don't hit your dev wounds, good chance you're still actually inflicting a wound.
Speaker BYeah.
Speaker AWhat else do I have?
Speaker AI have the contorted epitome.
Speaker AThat's the one where the two of the Demonettes are in front of that weird mirror.
Speaker BOh, yeah.
Speaker BYep.
Speaker BSick model.
Speaker AWhat does that do?
Speaker AFeel no Pain four up against mortal wounds and psychic attacks.
Speaker AWhat's that?
Speaker APsychic ability in addition to swallowing energy.
Speaker AFeel no pain.
Speaker AYou, you know.
Speaker APerk.
Speaker AHorrible fascination.
Speaker AWhat does that do?
Speaker AYou can choose a unit within 12 or.
Speaker ASorry, not.
Speaker AOr you roll a D6 and then on a 1, the contorted epitome takes damage.
Speaker AOn a 2 to 5.
Speaker AThe enemy unit takes mortal wounds.
Speaker AOn a 6, they are not eligible to shoot in the whole phase.
Speaker AThe target.
Speaker AWhat do you do with contorted epitome?
Speaker BLead the demon with some Demonettes.
Speaker ALead the Demonettes?
Speaker AKeep them in the midfield.
Speaker AUse them as a Thieves of Pain battery.
Speaker AOh, you're trying to dev wound my Keeper of Secrets.
Speaker AAh, well, Contorted epitome will take the damage instead.
Speaker AThieves of Pain Stratagem.
Speaker BNice.
Speaker ANice.
Speaker AWhat else do I have?
Speaker AKeeper of Secrets.
Speaker BHow many Keeper of Secrets?
Speaker AOne that's not named and one that is.
Speaker BChillaxi Hellbane.
Speaker AKeeper of Secrets?
Speaker AYeah, Keeper of Secrets.
Speaker AJust the normal one Soul Glutton enhancement brings the list up to a nice 2000 points.
Speaker BNice.
Speaker AIt allows them to generate up to D3 lost wounds if they killed Model.
Speaker AInstead of giving them some extra attacks, I gave them the shining Aegis War gear, which gives them a feel no pain 5.
Speaker BOh, that's that's very nice.
Speaker AThey have the Demon Lord of Slaanesh aura.
Speaker ASo demonica units within six have improved AP on the melee weapons by one.
Speaker ASo demonettes are suddenly doing AP2 melee attacks.
Speaker BNice.
Speaker BNice.
Speaker AAnd when they are within six inches of the greater demon, they are within the shadow of Chaos.
Speaker ASo if they are below their strength and need to do a battle shock test, if they pass, they can get models back.
Speaker ABecause that's how the warp works.
Speaker ABut if you.
Speaker AIf you attack a Keeper of Secrets, they're so beautiful, Johnny, that you actually are minus one to hit because you're actually quite distracted.
Speaker BSo you're telling me that's minus one to hit?
Speaker BYep.
Speaker BThen they have a four up in.
Speaker AVuln Save and a five up Feel no pain.
Speaker BAnd a five up Feel no pain.
Speaker AAnd they can palm off their wounds to other things.
Speaker BOh my God.
Speaker BAnd they have 10 toughness.
Speaker BThat thing's so.
Speaker BAnd how many wounds?
Speaker A18.
Speaker BHoly dooley.
Speaker BThat's so hard to take down.
Speaker AThey can do the Seductive Gambit.
Speaker ASo they can fish for their devastating wounds.
Speaker ASnapping claws, which is extra attacks to their wits.
Speaker ADealer sword.
Speaker ASo if you were to hit all of your attacks, that's like 10 attacks doing three damage each.
Speaker BThat's spice.
Speaker ABut that's not the only Keeper of secrets.
Speaker AI am bringing the epic Shalaxi Hellbane.
Speaker AI'm a big fan of epics.
Speaker AWhat does she laxi do that a Keeper of secrets don't?
Speaker AWell, they have the Cloak of Constriction.
Speaker ASo you select an enemy unit with an engagement range at the start of the fight phase.
Speaker AMinus one to all the attack characteristics of melee weapons equipped by the unit.
Speaker BOkay, so instead of minus one to hit, it's minus one to attacks.
Speaker ACorrect.
Speaker ABut Shalaxi is also the monarch of the hunt.
Speaker AJohnny.
Speaker AEach time this model declares a charge targeting a monster vehicle or character, you can re roll the charge.
Speaker AEach time the model makes a melee attack targeting those keywords, you can reroll the hit roll, the wound roll and the damage roll.
Speaker BHoly dooley.
Speaker AHer spear.
Speaker AThe Soulpiercer is a 6 attack hits on 2s strength 14 AP3 damage D6 2 precision.
Speaker AEverything exists in this list for Chillaxi to go Peekaboo stab.
Speaker ABut I don't just have those things.
Speaker BThat terrifies me and still has a feel no pain 5 as well.
Speaker AYeah, I have a couple of chariots.
Speaker AI have Tormentbringer on Exalted Seeker.
Speaker AThis is the named version of the four in one.
Speaker AWhat does Torment Bringer do?
Speaker AWell, Tormentbringer has an aura while a demonica unit within 6 inches of this model.
Speaker AWhile they're standing there.
Speaker AMelee weapons have sustain hits.
Speaker AOne.
Speaker BOh.
Speaker BOh, this is disgusting.
Speaker AAnd Tormentbringer has hysterical frenzy for its psychic ability once per fight phase.
Speaker AAfter a Demonica unit selects their target.
Speaker ASorry, no one.
Speaker AThey are selected.
Speaker ASorry.
Speaker ABy an enemy unit.
Speaker AThe Torment Bringer can basically say each time that unit is destroyed or each time a model that unit is destroyed, they can potentially fight on death.
Speaker AFight on death.
Speaker AAnd it isn't to ignore the fact that it does have 23 attacks in melee.
Speaker BYep, sure does.
Speaker AIt's 140 points.
Speaker AAnd its main ability.
Speaker ASorry, its main melee weapon is 5015 attacks, devastating wounds.
Speaker BMath checks out.
Speaker AMath checks out.
Speaker AIt's not the only Chariot I have.
Speaker AI have Hellflayer as well.
Speaker AHellflayer also has a ridiculous amount of attacks that are all like extra attacks dev wounds.
Speaker ABut Hellflayer's ability is cutting it down or cutting down the foe.
Speaker ASelect a unit with an engagement range, roll a D6, add two of its infantry on a two to three.
Speaker AYou know they suffer D3 mortals on a four to five, they suffer three mortal wounds on a six.
Speaker AD3 plus three mortal wounds.
Speaker ASo you charge it.
Speaker AYou charge it in to melee.
Speaker AIf you have a cp, why not go for a little bit of a tank shock if you feel up to it?
Speaker ABut you're better off using it for the Cavalcade of Blades on your demonets to do tank shock with them, because it's actually better than tank shock.
Speaker AAnyway.
Speaker AYou charge in 50.
Speaker A50 chance to do D3 plus 3 mortal wounds.
Speaker AMaybe the Hellflayer does a seductive gambit.
Speaker AThen it just finishes off the unit with like 20 attacks.
Speaker BAnd if it doesn't the next turn, it falls back and charges back in and does it again.
Speaker AYep, I'm almost done with my list.
Speaker AYep, I'm almost done.
Speaker AI'm just waiting for new recruit to work again.
Speaker AHold on.
Speaker AWe're getting there.
Speaker AIt's coming back to me.
Speaker AThere we go.
Speaker AI needed a bit of ranged threat, so there is a Slaanesh Soul Grinder in this list.
Speaker BThat was going to be.
Speaker BMy question is, what do you do?
Speaker ADon't worry about it.
Speaker AIt's not what the army's built for.
Speaker ABut there is a Soul Grinder in here.
Speaker AI did start my list off with two, but then I decided Shelaxia was pretty spicy.
Speaker ASlaanesh Soul Grinder can walk over Vehic like.
Speaker ASorry, not vehicles.
Speaker AIt can move over.
Speaker ANo, it can it can move over friendly monsters, vehicles and terrain features that are 4 inches or less as if they were not there.
Speaker AThis thing scuttles.
Speaker AThis thing also has like strength 10 harvester cannons.
Speaker AIt's got like a scream of despair because it's Slaneshi.
Speaker ASo it's got another dev wound ranged profile.
Speaker AIt's got a melee weapon that like has strength 16 AP3D6 plus two damage.
Speaker ASo it's.
Speaker AIt's still doing fine in melee.
Speaker ABut the last thing I have is a couple of six units.
Speaker ASorry, six model sized units of fiends.
Speaker AI wasn't too into the idea of fiends until I saw that each of them are T5.
Speaker AFour wounds, five up invulnerable.
Speaker AThey have the aura superpheric musk.
Speaker AWhile a enemy unit is within six inches each time they make a melee attack.
Speaker AMinus one to hit, minus one on desperate escapes.
Speaker AEach fiend has five attacks, strength five ap, two damage, two dev wounds, and they're like two hundred and ten points.
Speaker AThis is your Terminator.
Speaker ABrick and I have two of those.
Speaker BIt sure is two of those.
Speaker ASo a couple of keepers, couple of characters, couple of chariots, couple of demonet battle lines, a soul grinder, a couple of big blobs of fiends.
Speaker AThat's the list.
Speaker BThis list sounds like a lot of fun and is absolutely terrifying in the fight phase.
Speaker AOh yeah.
Speaker AI love it.
Speaker AI had a lot of fun putting that together.
Speaker BI see why it's performing well.
Speaker BBecause this seems very good.
Speaker AThe stratagems are also very good.
Speaker BYeah, like having dev wounds on everything just kind of makes you push through damage when you shouldn't.
Speaker BThere's.
Speaker AThere's just so much utility in their kit too.
Speaker AOne of the stratagems is phantasmal longing in the movement or the charge phase.
Speaker APick a unit they can go through.
Speaker ATerrain Keeper's secrets, Shellaxi, Big building fiends.
Speaker AThey might be mounted, I'm not too sure.
Speaker ABut chariots are just go through it.
Speaker ADon't need to go around.
Speaker BIt's one thing I've noticed a lot.
Speaker BLike what stratagems your detachment has is so important to how well you can play the game.
Speaker BLike having a lot of nice utility in your stratagems feels really good.
Speaker BSome detachments just do not work because their stratagems don't do enough work.
Speaker AOh yeah.
Speaker BI even feel it in Iconoclast fiefdom.
Speaker BLike quite often I end up just using my CP to do rerolls and stuff like that because their stratagems are so specifically coded.
Speaker BBut having, like, all of this utility in your stratagems is so nice.
Speaker APretty good, no?
Speaker BI like the look of this detachment.
Speaker BIt looks very good.
Speaker ABut that's all.
Speaker AThat's all about detachments now, isn't it?
Speaker BThat's it.
Speaker BAnd it was a good bit of fun building up some lists for armies we don't normally play.
Speaker BYou received two of the armies that you were already kind of planning on looking at this building for, which is good.
Speaker AIt was fun.
Speaker BAnd there's plenty.
Speaker BThere's.
Speaker BThere's 30 of them.
Speaker BWe've done five, so there's plenty more that we could do this again.
Speaker AWell, it's so funny that you mentioned that, because after doing this, I also had a lot of fun.
Speaker AAnd what did I do?
Speaker AI compiled a numerical list of all the detachments in the whole game.
Speaker ASo I have a list of 119 detachments right up into the brand new Aeldari Codex.
Speaker AWe got the Grotmas, we got all the index stuff.
Speaker AIf we wanted to do this challenge again, we could go big.
Speaker AWe could go big.
Speaker ARoll a D119.
Speaker BOh, give me a second.
Speaker AOh, you want to do it right now?
Speaker BWhy not?
Speaker AWhy not?
Speaker ALet's see what we got.
Speaker ALet's keep the audience.
Speaker BRoll a D119.
Speaker BOne dice with 119 sides.
Speaker AAre you kidding me?
Speaker AI rolled a one.
Speaker BSeriously?
Speaker BI rolled 51.
Speaker AShall we see what you get?
Speaker BYeah, why not?
Speaker BHave something to think about.
Speaker AAll right.
Speaker AI think we should come up with three again.
Speaker AThis could be quite, quite fun.
Speaker ASo you got 51.
Speaker B51.
Speaker ANow, I went in release order, so index is fine.
Speaker BYou've.
Speaker BWhatever the order is that you've got.
Speaker AYeah.
Speaker AJust let the audience sort of figure this out.
Speaker AIndex, then codices as they released, then Grotmas, and now the new couple of codices after that.
Speaker A51 puts us squarely in custodian territory with the Null Maiden Vigil.
Speaker AThem Sisters of Silence.
Speaker AOh, no, that's gonna be.
Speaker BThat's gonna be a hard one to build around.
Speaker ANull maiden vigil.
Speaker AI got the Raging Autist.
Speaker AI mean, the Black Templars, Righteous Crusaders.
Speaker BNice, Nice.
Speaker ADo it again.
Speaker B43.
Speaker A43.
Speaker AWe got you in orc territory now.
Speaker AOrcs with the war horde.
Speaker BOh, yep, That's.
Speaker BThat's.
Speaker BThat's a list.
Speaker AOh, my Lord.
Speaker AI don't know if I should roll again, but I got GSC Bio, Sanctic brood surge, so all the abominations and genestealer stuff.
Speaker BWell, go on then.
Speaker BThat's what you got, right?
Speaker AI'm down for it.
Speaker BAll right, my third one is 75.
Speaker AHow much do you like Blood Angels?
Speaker BIt's not happening, Josh.
Speaker BI'm not doing it.
Speaker AI'm not doing it.
Speaker BI got a 12.
Speaker BThat's what I said, right?
Speaker BI got a 12.
Speaker AAll right, let's see.
Speaker BNo, don't be Space Marines again.
Speaker AHow about Leagues of Votann Index Detachment?
Speaker BOh, I guess I can work with that.
Speaker BIt's not like I have to learn much for them.
Speaker AMm.
Speaker AWell, that's interesting.
Speaker AI got.
Speaker AFor my third one, I got the Alpha Legion, the Deceptors Detachment.
Speaker BThat's actually a.
Speaker BIt's a fun one to build around because they've got a bit of a gimmick.
Speaker AAll right, so I got Black Templar, GSC Mutants and Alpha Legion.
Speaker AYou have Sisters of Silence War, Horde of Orcs and Otan Blood Angel Dwarves.
Speaker AIt was going to be the Death Company, if that changes your mind.
Speaker AOh, nope.
Speaker AOkay.
Speaker BWell, no, we're in League of I don't know.
Speaker BI'm not.
Speaker BI don't want to have to list build for Space Marines.
Speaker BIt's too much effort.
Speaker BI don't know how.
Speaker BI don't know how.
Speaker BSpace Marine players list build.
Speaker BThere's too many things.
Speaker AThey pick the models that look cool and then realize they got an army.
Speaker AThat's it.
Speaker BRealize.
Speaker AYeah, that's it.
Speaker AWell, Johnny, what a pleasure this episode has been.
Speaker BIt sure has.
Speaker BList building is always fun.
Speaker ALot of fun.
Speaker ALot of fun.
Speaker AThis may potentially be our longest episode yet.
Speaker BThat's because of your excess.
Speaker AHehehe.
Speaker AWhat can I say?
Speaker AI'm a bit slaaneshy pilled, but we should wrap it up there for sure.
Speaker BIt has been fun.
Speaker AIt has been fun.
Speaker ANext time we're going to turn our brains off and say that model good.
Speaker AThat model not so good.
Speaker AI bought that model.
Speaker AI will never buy that model.
Speaker AAnd that's going to be that episode.
Speaker ABut this episode was a lot of fun.
Speaker BGo through last year and see what they released and see how we felt about it.
Speaker AAlright.
Speaker AMay your hobbies be good.
Speaker AHobbies.
Speaker ATrue.
Speaker BTry and get some paint on some models this week, guys.
Speaker AI feel called out.
Speaker BOh, mate, I haven't done it a while either and I got a big weekend coming up next weekend.
Speaker AYes, you do.
Speaker AAll right, paint you later.
Speaker AGoodbye boys and girls.
Speaker AAnd they thems.
Speaker BGood luck.
Speaker AHave fun.
Speaker AGoodbye.