1 00:00:00,000 --> 00:00:08,740 Kevin Mako: Hello, product innovators. Today we learn from one of the foremost CAD software pioneers on the evolution of computer -aided design software for developing new hardware products. 2 00:00:08,920 --> 00:00:16,780 Narrator: You're listening to the Product Startup Podcast, a show to learn from top leaders in product development, prototyping, manufacturing, product selling, and everything in between. 3 00:00:16,960 --> 00:00:21,500 Narrator: Hosted by Kevin Mako, the leading expert on product development for physical product startups, sponsored 4 00:00:21,500 --> 00:00:29,980 Narrator: by PTC's two best-in-class 3D CAD product development software solutions Onshape and Creo, and produced by Mako Design + Invent, the original firm providing world-class, 5 00:00:30,000 --> 00:00:35,300 Narrator: consumer product development services tailored specifically to startups small manufacturers and inventors 6 00:00:35,300 --> 00:00:45,180 Kevin Mako: welcome back everyone today i'm very excited to introduce Joe Dunne to the show joe's the director of partnerships at ptc the firm behind Onshape and creo before this he 7 00:00:45,180 --> 00:00:52,600 Kevin Mako: worked for solid work since the early days of the software starting with them back in 1995 and before that was a mechanical engineer today 8 00:00:52,600 --> 00:01:00,420 Kevin Mako: joe is going to share some valuable knowledge from inventors startups and small manufacturers on how CAD software has evolved since the 1980s, what the best in class software 9 00:01:00,420 --> 00:01:08,440 Kevin Mako: is doing today for you and how the software is evolving in real time to best support getting new hardware products to market faster, cheaper, and better than ever. 10 00:01:08,700 --> 00:01:09,820 Kevin Mako: Now on to the episode. 11 00:01:11,460 --> 00:01:12,560 Kevin Mako: Hey, Joe, welcome to the show. 12 00:01:13,560 --> 00:01:20,080 Kevin Mako: Kevin, it's a pleasure to be here. Excited to have you on today to talk about the advancements in CAD design tools. 13 00:01:20,400 --> 00:01:29,320 Kevin Mako: Everything about new physical product development comes down to the actual CAD design of design, engineering, prototyping, manufacturing, and all of that, and it all comes 14 00:01:29,320 --> 00:01:30,520 Kevin Mako: into the software. 15 00:01:31,200 --> 00:01:38,960 Kevin Mako: And that's involved incredibly. You've been involved with CAD design software since the 80s, over 30 years of working with it. And of course, more than 20 years working with the 16 00:01:38,960 --> 00:01:43,780 Kevin Mako: biggest names in the game, including still to today. So Joe, give us a bit of a background. 17 00:01:44,100 --> 00:01:45,460 Joe Dunne: How did you get to where you are today? 18 00:01:46,220 --> 00:01:53,560 Joe Dunne: Well, thanks. You know, like I said to you earlier, you know, I look at my picture and yes, it has been a long time with the white hair. But I realized over 19 00:01:53,560 --> 00:01:57,520 Joe Dunne: the time, started off a mechanical engineering student, you know, going and getting my ME degree. 20 00:01:57,700 --> 00:02:04,580 Joe Dunne: And I picked Emmy because I didn't know what I wanted to do as a kid, but I saw the brochure from USC that had this picture of a guy using CAD. 21 00:02:04,740 --> 00:02:12,320 Joe Dunne: So I picked ME over electrical engineering or anything else because I knew CAD look cool, right? Even during school, I was probably driving 22 00:02:12,320 --> 00:02:16,700 Joe Dunne: my professor's nuts because I was turning in lab work and all this stuff. Instead of drawing 23 00:02:16,700 --> 00:02:21,400 Joe Dunne: things by hand with sketches, I was using AutoCAD and printing things out in a dot matrix printer 24 00:02:21,400 --> 00:02:28,720 Joe Dunne: and stuff. But, you know, definitely back then, CAD was certainly my focus. If you think about at that time, it was literally automated drafting. 25 00:02:28,900 --> 00:02:34,940 Joe Dunne: It was 2D drafting on a computer. You know, using PCs on Microsoft DOS, but that's all I was doing, right? That was the state of the art. 26 00:02:35,140 --> 00:02:42,340 Joe Dunne: Instead of doing things by hand on Vellum and erase with a big eraser and rulers, you're going to do it on the computer. And that was good. It was definitely a breakthrough. 27 00:02:42,500 --> 00:02:51,340 Joe Dunne: I did a little stint after graduation of some design engineering. I was at a startup for a printer. And then I work for an aerospace instrumentation company. But what I really 28 00:02:51,400 --> 00:02:58,880 Joe Dunne: learned quickly was I didn't know what I was doing for sure. But I was good at one thing is even at those companies, I was using CAD a lot. I was just obsessed with it. 29 00:02:59,000 --> 00:03:07,120 Joe Dunne: So that was clearly where my path was career was. And I went from that particular moment in time, we're talking to early 90s. Pro engineer had just come out. 30 00:03:07,460 --> 00:03:14,800 Joe Dunne: And I remember bringing these sales guys into my company and giving them the show me what your product can do. You know, as a kid, they're showing me this. 31 00:03:14,900 --> 00:03:24,080 Joe Dunne: And there was like, I think, SDRC. So we're going from at that point from a 2D drafting application, which maybe some people had to now this concept of 3D parametric modeling. 32 00:03:24,400 --> 00:03:30,640 Joe Dunne: Now, honestly, proe revolutionized this market with this concept of, you know, feature-based parametric design. 33 00:03:30,740 --> 00:03:37,960 Joe Dunne: That means that anyone designing something could make a change and everything would automatically update, right? You could iterate. It was a huge change. 34 00:03:38,120 --> 00:03:41,320 Joe Dunne: It really made things better. But you're very expensive. 35 00:03:42,000 --> 00:03:48,500 Joe Dunne: It was running on some very esoteric mini-computer units workstation. So it was certainly not for everybody. 36 00:03:48,500 --> 00:03:56,860 Joe Dunne: it was upper echelon types of companies that could use this 3D modeling. And then to the normal people, for the normal companies and the vast majority of startups for 37 00:03:56,860 --> 00:04:02,200 Joe Dunne: sure and everybody, you were probably relegated to AutoC or creating things by hand still for 2D. 38 00:04:02,320 --> 00:04:11,200 Joe Dunne: Which came to shove, I wound up getting a job at one of these companies for computer vision. So I started at Computer Vision, which was yet another product competitor to and 39 00:04:11,200 --> 00:04:16,380 Joe Dunne: SDRC and all the others. While I was at Computer Vision for a few years, they acquired a company called Premis. 40 00:04:17,060 --> 00:04:23,720 Joe Dunne: and premise was a software engineering sketchpad, engineering 2D product created by a gentleman named John Hirstick. 41 00:04:23,900 --> 00:04:31,620 Joe Dunne: Sorry for all the history, but I'm just trying to slowly get into this. But at that time, I met John and this whole team, and these guys were just hot. 42 00:04:31,840 --> 00:04:34,500 Joe Dunne: I mean, they just knew how they had them out there, stay of the art, building new stuff. 43 00:04:34,660 --> 00:04:41,740 Joe Dunne: And I knew when I was at computer vision, they were the guys I kind of hooked my wagon to, right? And I was working with them all the time and getting to know them. 44 00:04:42,040 --> 00:04:49,060 Joe Dunne: And let's just say, as startup, you're talking about a bunch of young guys out of MIT, who started a software company, it got acquired by a bigger company. 45 00:04:49,480 --> 00:04:55,860 Joe Dunne: It didn't last that long. I think they wanted to innovate. I think they wanted to try new things. They wanted to break down and disrupt the market a bit. 46 00:04:56,120 --> 00:05:04,560 Joe Dunne: So a couple of years after that, John left with a few people and started a company called SolidWorks. So I quickly followed. 47 00:05:04,700 --> 00:05:11,760 Joe Dunne: I was chasing him and everything. He can tell you stories about how I accidentally ran into him at coffee shops, you know. But I knew I wanted to join his company. 48 00:05:12,000 --> 00:05:18,120 Joe Dunne: And I wound up joining very early before we shipped SolidWorks. So it was 1994, I think, was the time. 49 00:05:18,280 --> 00:05:26,660 Joe Dunne: And what we did there was really, really interesting because you had ProE, which was a really capable, high-end mechanical engineering tool. 50 00:05:26,880 --> 00:05:32,900 Joe Dunne: If you could afford it, great tool. And then there was a lot of people that had 2D AutoCAD that was just doing 2D drafting out 51 00:05:32,900 --> 00:05:37,800 Joe Dunne: there and managing that for their manufacturing purposes. And then there were still a lot of people that didn't use anything. 52 00:05:37,880 --> 00:05:45,380 Joe Dunne: They were still on paper and vellum and all the old school stuff. So when we started and introduced SolidWorks, I won't say that we really didn't. 53 00:05:45,440 --> 00:05:50,260 Joe Dunne: anything new from a product perspective, but we made it so that it was available to everybody, 54 00:05:50,360 --> 00:05:56,040 Joe Dunne: right? You had this product that did, we used to say 80% of the functionality for 20% of the cost. No one wanted to admit that. 55 00:05:56,240 --> 00:06:03,200 Joe Dunne: But let's be honest, that really was the idea. So I was traveling all over the place, living in Boston, living in California, but lots and lots of customer 56 00:06:03,200 --> 00:06:07,560 Joe Dunne: presentations, going to startups, going to manufacturing companies and showing them the software. 57 00:06:07,720 --> 00:06:13,860 Joe Dunne: And when I would show up with a computer, a laptop and start showing them 3D modeling, their jaws would always drop open half the time. 58 00:06:13,980 --> 00:06:21,740 Joe Dunne: They just didn't believe, you know, that that could be done. You passed forward 20 years after we've been working on solvers for a long time. And we started to see a lot of 59 00:06:21,740 --> 00:06:29,300 Joe Dunne: issues that we wish we could solve, right? We wanted to make a product better for a certain market segment, for certain use cases, for certain things. 60 00:06:29,420 --> 00:06:35,060 Joe Dunne: We decided to start a new company called on ship. And that's kind of where we're at today, right? I think as you go through the evolution, by the way, 61 00:06:35,160 --> 00:06:44,060 Joe Dunne: you know, the many computer units workstations are gone. Everybody uses a PC for their software. But you are downloading and installing software today, which is great for the 90s, 62 00:06:44,140 --> 00:06:51,420 Joe Dunne: great for the 2000s, but I live next to a university and no student that I know even knows what downloading and installing software means, right? 63 00:06:51,520 --> 00:07:00,300 Joe Dunne: They just log in and use everything. Every other industry other than this one wouldn't even be batting an eye on this concept of, you know, let's just call it cloud-based software. 64 00:07:00,560 --> 00:07:08,400 Joe Dunne: So we decided that, you know, we needed to start with a blank sheet of paper. The problems we're solving are you shouldn't have to worry about your hardware, right? Who cares 65 00:07:08,400 --> 00:07:13,460 Joe Dunne: what kind of hardware you're running on. You could use some very inexpensive piece of hardware like a Chromebook, 66 00:07:13,700 --> 00:07:22,340 Joe Dunne: or you could have a very expensive Windows PC or Mac, Linux, mobile devices. We don't care. The software should just work on those, and it does. 67 00:07:22,620 --> 00:07:31,140 Joe Dunne: And that's important because especially if you're starting from scratch as a startup, if you have to worry about your hardware, if you have to worry about what computers you have, 68 00:07:31,200 --> 00:07:38,320 Joe Dunne: you have to worry about installing all this stuff and license in it, and then, oh, I don't have the right driver. And then forget about all the IT security issues. 69 00:07:38,400 --> 00:07:47,380 Joe Dunne: and am I following best practices or am I going to get broken into is my data vulnerable? I mean, I can go on and on and on about all the problems that are solved by a modern 70 00:07:47,380 --> 00:07:53,840 Joe Dunne: architecture, right? We're not moving files around you. The inspiration for us, a big one actually, was Google Docs. 71 00:07:54,020 --> 00:08:03,100 Joe Dunne: The first time I used it where I worked with somebody else, where we were both working in the same document, at the same time, I wasn't using comments, I 72 00:08:03,100 --> 00:08:10,340 Joe Dunne: wasn't sending someone over a file hoping that their email and that they had the right version could open it. but we were just simultaneously editing in that document. 73 00:08:10,360 --> 00:08:19,220 Joe Dunne: It was a light bulb in that it just worked. It really cut down on so much potential for mistakes, just productivity, just getting things done. 74 00:08:19,340 --> 00:08:27,020 Joe Dunne: Everyone knew they were on the right version, et cetera. And that's kind of where we're at with OnShay. If you're going to look at CAD today, you're designing a product, 75 00:08:27,260 --> 00:08:34,720 Joe Dunne: and you're fortunate enough not to have already invested in some older software, you can take and say, all right, what am I going to use to be the most productive? 76 00:08:34,820 --> 00:08:42,600 Joe Dunne: I think there's no question that having something that you can do, just literally in five minutes or less, create an account, putting a little bit of information 77 00:08:42,600 --> 00:08:45,420 Joe Dunne: and start using in production immediately. 78 00:08:45,760 --> 00:08:53,460 Kevin Mako: It's crazy. It represents a radical change from what most people use today in this market. Yeah, and it was very disruptive. I remember Onshape 79 00:08:53,460 --> 00:09:00,900 Kevin Mako: coming on boards. We were early adopters and trialing it out. And the beauty was just log in, plug and play. And that was essentially the model. 80 00:09:01,020 --> 00:09:08,560 Kevin Mako: You basically took the Google Docs model to CAD software to enable designers to very quickly, iteratively, collaboratively design products. 81 00:09:08,700 --> 00:09:14,800 Kevin Mako: And of course, now it's a major software house. I think you guys have over 2 million users on the program, which is unreal. 82 00:09:15,000 --> 00:09:22,260 Kevin Mako: It's amazing to hear your story because you're part of the original pioneering team that disrupted the CAD industry from 2D to 3D back with SolidWorks. 83 00:09:22,280 --> 00:09:30,700 Kevin Mako: And now you've redisrupted the industry again, going from a download software model to a modern cloud based software via Onshape. 84 00:09:30,840 --> 00:09:38,800 Kevin Mako: It's an incredible story over the years how the evolution of CAD software has come from where it is and where it's going. What I want to talk today about on the show 85 00:09:38,800 --> 00:09:46,640 Kevin Mako: too is how it's actually evolving now because cloud-based software, I mean, that's great. You guys did it and you did a really good job and it's a phenomenal software package. 86 00:09:46,940 --> 00:09:53,800 Kevin Mako: But looking forward, there's a lot of major benefits that are happening to designers, hardware startups, people who are 87 00:09:53,800 --> 00:09:59,500 Kevin Mako: re-visiting their design, prototyping, manufacturing that comes in and around the CAD software, 88 00:10:00,060 --> 00:10:07,500 Kevin Mako: you guys now, because of this architecture you've used to build this, have the ability to do all kinds of integrations and third-party things. 89 00:10:07,720 --> 00:10:09,440 Kevin Mako: I want to talk to you about those and how 90 00:10:09,440 --> 00:10:17,100 Joe Dunne: that's the next major evolution in CAD development software to make it cheaper, better, faster to create new products and new innovations. 91 00:10:17,420 --> 00:10:23,540 Joe Dunne: For sure. I mean, I think everyone used to look at this as, you know, CAD. And then if you wanted, let's just say you have manufacturing needs, 92 00:10:23,540 --> 00:10:32,320 Joe Dunne: well, that's CAM and you go to the CAM industry and grab all your CAM stuff. And everything would have its own segmented, isolated type of application that may or 93 00:10:32,320 --> 00:10:38,580 Joe Dunne: may or may and I even work together. There's also some companies that would try to do it all themselves, which is also problematic. 94 00:10:38,580 --> 00:10:46,380 Joe Dunne: If you wanted to buy an engineering product that offered everything, what is it, Jack of All Trades, Master of None? I mean, there's pros and cons to all that. 95 00:10:46,660 --> 00:10:55,600 Joe Dunne: So what's changed from when we used to use AutoCAD, 2D, great, I can create a drawing, to Today, everyone needs to do a lot more, right? 96 00:10:55,740 --> 00:11:02,200 Joe Dunne: Your company is responsible for much more not only coming up with design, but you're coming up with the cost, you're coming up with 97 00:11:02,200 --> 00:11:09,100 Joe Dunne: the manufacturing processes, you're manufacturing it, you're getting this all done faster with fewer people. Everything, it's just streamlined, more efficiency. 98 00:11:09,420 --> 00:11:18,220 Joe Dunne: We would not have a successful business if we didn't think about this problem from day one of what we're going to do. And so we always call Onshape. Onshape is a platform. 99 00:11:18,680 --> 00:11:28,220 Joe Dunne: It's a platform as much as it is a product. It's a platform because we built it with an API, a restful API, kind of a standard modern way of building software. 100 00:11:28,560 --> 00:11:37,300 Joe Dunne: But we also did this in a way that I think is a little bit different, but we use the API. You know, one thing we always talk about is dog food. 101 00:11:37,460 --> 00:11:42,980 Joe Dunne: The inside story that I've seen with every, probably not just CAD, a lot of software products and industries is that 102 00:11:42,980 --> 00:11:49,400 Joe Dunne: things like an API and things like, you know, the platform, they kind of take a backseat towards the product. 103 00:11:49,620 --> 00:11:57,280 Joe Dunne: What I've seen over 30 years with lots of products is that you build your product and then you say, oh, now how are we going to create an API for this product that the third 104 00:11:57,280 --> 00:12:04,680 Joe Dunne: party guys can use two years later? And the third party ecosystem is typically one reb behind or the developers aren't. There's a lag. 105 00:12:04,820 --> 00:12:11,380 Joe Dunne: It's kind of a second class citizen type of approach. And what that means is just that you don't quite have as good of experience, I think, is the way 106 00:12:11,380 --> 00:12:20,200 Joe Dunne: to put it when you start talking about products that work together. So we use our API internally as part of our product, and we test it and we rely on it. 107 00:12:20,460 --> 00:12:28,720 Joe Dunne: So as we introduced Onshape, which was very different, we also introduced, we knew we couldn't just come out with CAD, right? We couldn't just do parts assemblies and drawings. 108 00:12:28,820 --> 00:12:33,000 Joe Dunne: It's not enough. That's not what the market wants. How are you going to do data management? 109 00:12:33,160 --> 00:12:42,640 Joe Dunne: There's probably the biggest single thing in OnShap that people look at and go, holy cow, is that what would typically be PDM with a vault and this 110 00:12:42,640 --> 00:12:49,040 Joe Dunne: whole complicated process in the past, it's built in nonchip. It's in our DNA of everything about it understands. 111 00:12:49,320 --> 00:12:54,920 Joe Dunne: We understand what versioning and making sure you're on the right version of your product and there's a release process that's built into it. 112 00:12:55,120 --> 00:13:00,100 Joe Dunne: And then we also have to have a ability of people to do the manufacturing, 113 00:13:00,820 --> 00:13:07,280 Joe Dunne: the analysis, the visualization for the rendering. And our strategy was an open platform, the API to do it. 114 00:13:07,400 --> 00:13:14,820 Joe Dunne: And the third piece that really is important, what might not seem it is the business model, right, the e-commerce side of it, because if we can't get them to be successful, 115 00:13:14,840 --> 00:13:19,600 Joe Dunne: as partners, it doesn't make any sense. So what we did is an app store. You know, it's not 116 00:13:20,640 --> 00:13:27,640 Joe Dunne: revolutionary or software industry in general, but in this market or manufacturing, app stores don't really exist. 117 00:13:28,000 --> 00:13:37,740 Joe Dunne: And so in Onshape, there is an app store. It's modeled after Apple or Google take your pick on which one you want to choose, but you as a user can use our 118 00:13:37,740 --> 00:13:42,140 Joe Dunne: stuff that we offer. We're offering more and more in our product that helps you get things done. But you also 119 00:13:42,140 --> 00:13:49,580 Joe Dunne: have choices that we encourage you to say, if you don't like the analysis that we offer, we have simulation and OnShade, okay, and it's very good, it's innovative, but you might 120 00:13:49,580 --> 00:13:54,660 Joe Dunne: want to use something different or find a different tool. You can go to the App Store and one click, 121 00:13:54,760 --> 00:13:58,100 Joe Dunne: literally, you see what you want, you find it, you look at the ratings, you look at the comments, 122 00:13:58,860 --> 00:14:06,020 Joe Dunne: you click on that button. That functionality of that product, that third-party development or something like that is now available to you in OnShade. 123 00:14:06,260 --> 00:14:11,600 Joe Dunne: You know, the benefit is it's low friction, just like we described, all you have to do is create a username and password and using OnShed. 124 00:14:11,600 --> 00:14:13,860 Joe Dunne: it, all the third-party ecosystem is the same way. 125 00:14:14,040 --> 00:14:21,040 Kevin Mako: Every application in our app store is it just like using an app on the phone. I mean, it really is the same. You go to the app store, you find it, you use it. 126 00:14:21,280 --> 00:14:29,480 Kevin Mako: It's the same thing in our system. It's pretty amazing that you're not just creating this great CAD software that designers can 127 00:14:29,480 --> 00:14:38,160 Kevin Mako: use to get to market faster, more efficiently with a better product and a lot. You're building a software platform that is essentially a community 128 00:14:38,160 --> 00:14:44,600 Kevin Mako: that has the ability to evolve. And I find that very powerful, especially running a design firm, that 129 00:14:44,600 --> 00:14:53,960 Kevin Mako: we can start to increase all of these different utilizations, these other vendors, these ideas, these creative concepts, things that help improve the design process 130 00:14:53,960 --> 00:15:02,660 Kevin Mako: in many ways, not just from your starting package, but over time and not just from your company, but from all these different designers and creatives that are 131 00:15:02,660 --> 00:15:09,860 Kevin Mako: putting these, as you call them, apps onto the platform. And that kind of community around software is very powerful. 132 00:15:10,280 --> 00:15:16,940 Kevin Mako: really what it comes down to at the end of the day, whether you're a hardware startup or founder, whether you're a designer, whether you're in the product spaces, you want the 133 00:15:16,940 --> 00:15:19,220 Kevin Mako: best product possible in an efficient way. 134 00:15:19,880 --> 00:15:29,240 Kevin Mako: And as you mentioned, actually with less people involved because you're cutting out elements potentially in software or in human resources that aren't 135 00:15:29,240 --> 00:15:35,840 Kevin Mako: necessary anymore to get the same result. And that's incredibly powerful, especially when it comes to hardware startups who are on a budget. 136 00:15:35,840 --> 00:15:42,200 Kevin Mako: The whole goal with a hardware startup is to try and get a new innovative product to market and to be a success with that. 137 00:15:42,300 --> 00:15:48,320 Kevin Mako: So the more efficient that you can be in smoothing that pathway from idea all the way 138 00:15:48,320 --> 00:15:58,280 Kevin Mako: through to production, the exponentially higher the success rate of the startup to either get to market and realize what didn't work and adjust and improve using all 139 00:15:58,280 --> 00:15:59,060 Kevin Mako: these different tools 140 00:15:59,060 --> 00:16:05,940 Joe Dunne: or get to market with a home run because you had so many tools able to build that up to a world class product out of the gate. 141 00:16:06,000 --> 00:16:14,820 Joe Dunne: Either way, no matter what you look at it, it's because. becoming exponentially cheaper, faster to come up from that core idea all the way through to that manufactured product. 142 00:16:15,000 --> 00:16:18,520 Joe Dunne: You know, the interesting thing, Kevin, is, you know, you mentioned like getting the product to market and stuff. 143 00:16:18,740 --> 00:16:26,540 Joe Dunne: And so part of my job, I got probably one of the best jobs in the industry right now, right? And so I get to see all these entrepreneurs who have, not only our customers, I get 144 00:16:26,540 --> 00:16:30,760 Joe Dunne: to work with a lot of our customers doing new things and innovation, but I'm working with software startups. 145 00:16:30,920 --> 00:16:37,940 Joe Dunne: If you've got a new idea today and you think that it's relevant for the mechanical engineering or, you know, engineering space, you know, where I get to see. 146 00:16:37,960 --> 00:16:45,120 Joe Dunne: what they're working on and these ideas, you know, what I always tell them, people can spend a lot of time trying to create the perfect product and finding out 147 00:16:45,120 --> 00:16:51,020 Joe Dunne: what the minimal, viable, viable functionality is, and they will get into analysis, paralysis. It's one of the worst things in the world, right? 148 00:16:51,060 --> 00:16:57,300 Joe Dunne: Well, they'll spend forever trying to decide what they want to go to market with. You got to get your product to market. And you got tested. We did it with on-shape. 149 00:16:57,360 --> 00:17:00,700 Joe Dunne: We had a lot of premise, a lot of ideas, a lot of things we think we're going to work. 150 00:17:00,860 --> 00:17:07,940 Kevin Mako: But what we have now and what we tried in 2017, there's been some changes. You don't know until you see what customers tell you. 151 00:17:07,960 --> 00:17:15,420 Joe Dunne: The same is, if you look at our ecosystem, it goes through the same dynamics as any startup. They are startups. They just happen to be in the software industry. 152 00:17:15,820 --> 00:17:21,800 Joe Dunne: And it's all helping hardware startups emerge with all these little software packages that just make it easier, faster, better to production. 153 00:17:22,320 --> 00:17:31,400 Joe Dunne: Your choice in the past was to get the equivalent of a Unix workstation with some big monolithic expenses software that nobody could ever afford, let alone learn. 154 00:17:31,520 --> 00:17:37,080 Joe Dunne: You know, the learning curve, and I won't name drop, but those products are still around. You know, you're going to spend two years learning those products. 155 00:17:37,080 --> 00:17:44,080 Kevin Mako: And now it's, you don't have to buy everything all at once. You don't have to implement it all at once. You can bring it in as you need it. 156 00:17:44,260 --> 00:17:51,220 Kevin Mako: You can also decide that you don't need that anymore too. You have a lot more flexibility on your particular needs at a particular moment. 157 00:17:51,660 --> 00:17:55,720 Kevin Mako: Joe, much appreciated for an overview of where the industry was and where it's going. 158 00:17:55,860 --> 00:18:01,300 Kevin Mako: Appreciate you coming on and giving your words of wisdom to emerging hardware startups and scale ups here today. My pleasure. 159 00:18:01,660 --> 00:18:10,160 Narrator: Thanks. Thanks for tuning in to this episode of the Product Startup podcast. If you found some value in the show, please do us a huge favor and leave us a quick five-star review. 160 00:18:10,320 --> 00:18:19,240 Narrator: If you have any questions, guest suggestions, or anything else, feel free to reach out to us anytime at our email, podcast at MakoDesign.com. That's podcast at MakoDesign.com. 161 00:18:19,860 --> 00:18:25,540 Narrator: This show is hosted by Kevin Mako. North America is a leading expert on product development for physical product startups. 162 00:18:25,820 --> 00:18:33,760 Narrator: Huge thanks to our sponsors, PTC, and their two best-in-class 3D CAD product development software solutions, Onshape and Creo, and Mako Design + Invent. 163 00:18:33,760 --> 00:18:40,820 Narrator: The original firm providing world-class consumer product development services tailored specifically to startups, small manufacturers, and inventors. 164 00:18:41,080 --> 00:18:42,800 Narrator: Thanks for joining and see you next time.