1 00:00:00,000 --> 00:00:05,720 Kevin Mako: Hello, product innovators. Today we learn what the 2023 emerging trends in hardware product development are from a 2 00:00:05,720 --> 00:00:10,240 Kevin Mako: 30-year industry veteran who has both developed hundreds of products and built product development tools. 3 00:00:10,700 --> 00:00:18,460 Narrator: You're listening to the Product Startup Podcast, a show to learn from top leaders in product development, product selling, and everything in between. 4 00:00:18,620 --> 00:00:23,180 Narrator: Hosted by Kevin Mako, the leading expert on product development for physical product startups, sponsored 5 00:00:23,180 --> 00:00:29,920 Narrator: by PTC's two best-in-class 3D CAD product development software solutions, Onshape, and Creo, and produced by Mako Design + Invent. 6 00:00:30,000 --> 00:00:36,920 Narrator: The original firm providing world-class consumer product development services tailored specifically to startups, small manufacturers, and inventors. 7 00:00:37,080 --> 00:00:44,160 Kevin Mako: Welcome back, everyone. Today, I'm very excited to introduce Brian Thompson to the show. Brian is the head of Creo CAD software for PTC. 8 00:00:44,520 --> 00:00:50,400 Kevin Mako: He spent the first 16 years of his career doing CAD design engineering for hundreds of products, many of which are still in production today. 9 00:00:50,500 --> 00:00:55,660 Kevin Mako: Then the last 14 years building CAD software solutions to allow designers to make better hardware products. 10 00:00:56,240 --> 00:00:59,200 Kevin Mako: Today, Brian is going to share some valuable knowledge for inventors, startups, and small 11 00:00:59,200 --> 00:01:03,540 Kevin Mako: manufacturers and what the three main product development trends are for 2020, which include using 12 00:01:03,540 --> 00:01:11,880 Kevin Mako: design simulations, designing earlier for manufacturing, and using additive manufacturing for a short run or medium term production run. Now on to the episode. 13 00:01:12,940 --> 00:01:14,960 Kevin Mako: Hey, Brian, welcome to the show. Thank you. Glad to 14 00:01:14,960 --> 00:01:22,500 Kevin Mako: to be here. Kevin, appreciate it. Thank you. I'm excited today to talk about the trends that are emerging in product development for consumer products in 2023. 15 00:01:22,820 --> 00:01:30,120 Kevin Mako: A lot's changing and at fast pace and a lot of really good things are happening, especially for hardware startups in the software, the development, 16 00:01:30,300 --> 00:01:34,100 Kevin Mako: the design for manufacturing, basically all kinds of things are happening to make it easier 17 00:01:34,100 --> 00:01:42,820 Kevin Mako: for somebody with an idea to go from that idea through development and into producing their own new product and building their own new product brand. Before we jump into all that, 18 00:01:42,980 --> 00:01:51,040 Kevin Mako: give us a bit of a history because you've been involved for 30 years in product development in CAD software design, both of those fields at a very high level. 19 00:01:51,060 --> 00:01:52,140 Kevin Mako: Talk a bit about your history 20 00:01:52,140 --> 00:02:01,660 Brian Thompson: from then until now. Yeah, I appreciate it, Kevin. It has been an interesting time here. I've been a PTC only about 14 years, and I don't know how well the gray hair 21 00:02:01,660 --> 00:02:07,580 Brian Thompson: is coming through on the podcast here, but you can tell I haven't been out of college 14 years. I spent the first 16 years 22 00:02:07,580 --> 00:02:11,820 Brian Thompson: in my career, actually an industry as a product development guy, mechanical engineering background, 23 00:02:12,000 --> 00:02:19,380 Brian Thompson: worked at four or five different companies, developed a lot of new products over that timeframe. For your audience, just understand I have many, many, many 24 00:02:19,380 --> 00:02:25,200 Brian Thompson: drawings that I actually built, into production, and a lot of them are still in production today, even though I haven't been in 25 00:02:25,200 --> 00:02:30,640 Brian Thompson: industry for a decade and a half, and got excited about product management at some point in time. 26 00:02:30,740 --> 00:02:39,340 Brian Thompson: I worked in semiconductor capital equipment industry for a little while, and product managers in that industry are very, very technical. So they brought an engineer into that role. 27 00:02:39,520 --> 00:02:47,880 Brian Thompson: They tend to be business and marketing people. And actually, it turns out that product managers at PTC are also very technically inclined. All the product managers on my team now, 28 00:02:47,980 --> 00:02:53,360 Brian Thompson: as I run the Creocad business here at PTC, I'm the general manager of that business. All my product managers are engineers. 29 00:02:53,780 --> 00:03:00,520 Brian Thompson: So I grew up as a product manager, PTC, and I've been a PTC now 14 years, and I've been doing this job running the CAD business now in my eighth year, 30 00:03:00,640 --> 00:03:07,280 Brian Thompson: almost seven and a half years I've been doing that. So great to be on here. I appreciate you, give me a chance to talk with my background because actually for this audience, 31 00:03:07,460 --> 00:03:14,960 Kevin Mako: I think it's super irrelevant. Especially as we're looking at these trends that are coming forward. Yeah. CAD software, it's the foundation for how all products are made. 32 00:03:15,040 --> 00:03:23,600 Kevin Mako: They're made through 3D CAD design. I mean, I set the design firm, this is pretty much all we do all day is design and engineer and prototype products using CAD software. 33 00:03:23,980 --> 00:03:30,880 Kevin Mako: Obviously, Onshape and Creo. And for those who don't know, interesting tidbit, Creo is the rebrand of ProE, which is a major brand. 34 00:03:31,060 --> 00:03:32,960 Kevin Mako: And you guys basically just took the ProE brand, 35 00:03:33,060 --> 00:03:40,960 Brian Thompson: rebranded it to Creo about 10 years ago. Yep, that's right. It's neck and neck now in terms of brand recognition on the internet. Pro Engineer, it's such a strong brand, 36 00:03:41,040 --> 00:03:47,420 Brian Thompson: really wanted to make sure the market understood. We're headed in a new bold direction with the CAD technology. And it's been a success. I will say that. 37 00:03:47,520 --> 00:03:55,780 Brian Thompson: But I think the marketing team within PTC felt the most pain. trying to get that brand recognition of a new brand with pro engineer having such a strong brand in the 38 00:03:55,780 --> 00:03:59,740 Brian Thompson: past. Ultimately, I think we're happy we did it. Many, many, many, many customers that have been 39 00:03:59,740 --> 00:04:07,580 Brian Thompson: around the market for a long time still think of proe in the back of their mind. And everybody needs to know that the core engine of pro engineer is there inside PREO. 40 00:04:07,840 --> 00:04:09,420 Brian Thompson: It's still the same technology 41 00:04:09,420 --> 00:04:12,700 Kevin Mako: under the hood that's been, I would say, significantly advanced since we rebranded. 42 00:04:12,900 --> 00:04:20,680 Kevin Mako: Yeah, amazing. And then you took a lot of that technology, learnings, et cetera, from CAD and then created the cloud-based Onshape as well, which is a phenomenal software. 43 00:04:20,740 --> 00:04:25,260 Kevin Mako: package that essentially is cloud-based CAD design between teams or individually or whatever else, 44 00:04:25,280 --> 00:04:34,820 Brian Thompson: right? Yeah, I would say, to be clear, we acquired the Onshape business a few years ago and merge the minds of some pretty, some pretty heady folks. 45 00:04:34,880 --> 00:04:42,260 Brian Thompson: You know, we talk about someone like John Hirstick, who's an absolute Titan in the CAD world. He now works for PTC and has now for three and a half years. 46 00:04:42,480 --> 00:04:52,380 Brian Thompson: And that was been a major, major deal for us because he's injected a lot of really, really customer-centric and now cloud-centric thinking and how to develop CAD products. 47 00:04:52,560 --> 00:04:56,440 Brian Thompson: And we'll talk a little bit at the end about what's next for us here at PTC after we talk about some 48 00:04:56,440 --> 00:05:00,740 Brian Thompson: trends. But one of the major things is John's influence and helping us all think differently about how 49 00:05:00,740 --> 00:05:05,180 Brian Thompson: CAD will work and how CAD will exist on the cloud and how that will help engineers do a better 50 00:05:05,180 --> 00:05:12,020 Kevin Mako: job as well. So that's very, very exciting development for us. Amazing. And I think a lot of that relates to the trends we're talking about today. So there's three 51 00:05:12,020 --> 00:05:16,080 Kevin Mako: big trends we're going to talk about. And I'm not going to spoil it. Brian, why don't we start with 52 00:05:16,080 --> 00:05:20,420 Kevin Mako: number one, and we'll talk through those to get to the three of them. And then at the end, 53 00:05:20,500 --> 00:05:23,860 Kevin Mako: we can talk about some exciting things that are coming up in a big event that's coming up in May 54 00:05:23,860 --> 00:05:31,520 Brian Thompson: as well. Yeah, hardware startups are going to want to know. Absolutely. Absolutely. So I would say the first one, I would say, for sure, the first one is simulation. 55 00:05:32,060 --> 00:05:40,280 Brian Thompson: Or I should say the adoption of simulation earlier and earlier and more pervasively throughout the design process. And I would say the big change 56 00:05:40,280 --> 00:05:46,020 Brian Thompson: in the last few years with simulation has been advances in the technology that are making 57 00:05:46,080 --> 00:05:51,800 Brian Thompson: simulation so much easier to work with as a new person just trying to adopt simulation 58 00:05:51,800 --> 00:05:56,420 Brian Thompson: who just understands the basic physics of how simulation is supposed to work. The technologies 59 00:05:56,420 --> 00:06:05,600 Brian Thompson: are advancing to the point where you no longer have to be an expert with how to manipulate loads and boundary conditions to not get, divide by zero problems in your meshing or in 60 00:06:05,600 --> 00:06:13,400 Brian Thompson: your solving. It's really, really amazing how far the technology has come in the last, I would say, five years. And we noticed this happening in the market. 61 00:06:13,440 --> 00:06:20,760 Brian Thompson: We partnered with Ansis to try to get their technology in the hands of the everyday design engineer. And it's been a massive, massive success. 62 00:06:21,000 --> 00:06:30,900 Brian Thompson: And so it really is a technology that has been underutilized early in the design process. But the fact of the matter is, the earlier you use it, the more likely you are to catch, 63 00:06:31,140 --> 00:06:35,260 Brian Thompson: I'll just say assumptions that you made in the design early on that are, you know, wrong. 64 00:06:35,680 --> 00:06:44,600 Brian Thompson: Design engineers make gut assumptions on the designs all the time that are well-intentioned, but end up driving too much cost, driving sort of a quality challenge into the design 65 00:06:44,600 --> 00:06:49,900 Brian Thompson: very early on. And the early you can catch those things, the more cost effective, it will be to take them out. 66 00:06:50,080 --> 00:06:55,200 Kevin Mako: And using simulation early in the design process is a big deal there to improve that. That's so powerful. 67 00:06:55,300 --> 00:07:02,680 Kevin Mako: I can tell you from the design from angle, our industrial designers, mechanical engineers, electronic engineers, no matter what way you look at it, we were big early adopters. 68 00:07:02,860 --> 00:07:08,220 Kevin Mako: Well, before COVID and all that, we were super cloud-based. And we were, of course, early adopters on digital simulations. 69 00:07:08,220 --> 00:07:16,820 Kevin Mako: Because what that does is that helps you vet out all kinds of theories, both problems and opportunities. And the more tools that we have available to us as designers, 70 00:07:17,080 --> 00:07:23,580 Kevin Mako: the easier it is for us to make a better quality product on a lower budget. That's really what it comes down to, and speed to market, of course. 71 00:07:23,680 --> 00:07:30,540 Kevin Mako: So you can do a whole bunch of things digitally, which you had to in prior years do physically. You had to actually build the thing and test it. Well, there's so much 72 00:07:30,540 --> 00:07:35,980 Kevin Mako: now we can do digitally. What that does is that really improves the quality, not just the prototyping 73 00:07:35,980 --> 00:07:41,280 Kevin Mako: process, but as we evolve from prototyping to vet out everything into manufacturing. And that's 74 00:07:41,280 --> 00:07:47,540 Kevin Mako: where it's extremely helpful to have these digital tools available so that we can really test out all these different, as you call it. 75 00:07:47,600 --> 00:07:50,120 Kevin Mako: I love it. Engineering theories on the actual technology, 76 00:07:50,320 --> 00:07:55,920 Brian Thompson: really to figure out how to build a better product earlier in the development process. Yeah, I totally agree. 77 00:07:56,240 --> 00:08:04,460 Brian Thompson: One of the benefits of using simulation early and often that's not talked about as often is the fact that if you are really good at applying simulation early in the design 78 00:08:04,460 --> 00:08:11,840 Brian Thompson: process, you have the opportunity to explore a much broader solution space. You can explore many, many, many more design alternatives. 79 00:08:12,300 --> 00:08:20,200 Brian Thompson: If you can rapidly apply simulation to your designs and get feedback on whether those designs are helping you get in the right direction or not, and that is changing the game. 80 00:08:20,320 --> 00:08:27,360 Brian Thompson: We find a lot of customers are willing to invest in simulation, not just because they know it will drive better quality and not just because they know it will help them avoid 81 00:08:27,360 --> 00:08:36,980 Brian Thompson: costly prototypes, but also because we know, I think this is particularly relevant for startups, we know it'll help customers get to the best product to meet 82 00:08:36,980 --> 00:08:42,900 Brian Thompson: their customers' needs, much more efficiently than if they don't use simulation, right? If you're just doing test break, 83 00:08:43,140 --> 00:08:46,120 Brian Thompson: you're just not going to evaluate as many, any alternatives as you will if you're doing all 84 00:08:46,120 --> 00:08:50,800 Brian Thompson: that digitally. And that is, I would say less hidden today, but that has been an often hidden benefit 85 00:08:50,800 --> 00:08:55,820 Brian Thompson: of simulation is just how many different design variations can you evaluate? Well, you know, 86 00:08:55,980 --> 00:09:00,160 Brian Thompson: the better and better the simulation gets, the more of them you can evaluate in really the same 87 00:09:00,160 --> 00:09:07,780 Kevin Mako: amount of time. Yeah, absolutely. And that's why I like looking at it both as like pain points and opportunities. Definitely. You have a nice healthy balance of that. 88 00:09:07,940 --> 00:09:13,020 Kevin Mako: And it allows you to also So put better effort, even into the prototyping process, you could be more focused. 89 00:09:13,260 --> 00:09:20,680 Kevin Mako: So in the prototyping process, you no longer have to, like, put, let's say, 20 different unknowns into it. 15 of the unknowns you can figure out digitally. 90 00:09:20,900 --> 00:09:28,020 Kevin Mako: The last five, let's say, are the ones that you really focus on. So we're going to build and we're going to test for those things because the other ones we already figured out. 91 00:09:28,200 --> 00:09:33,020 Kevin Mako: So even as you go through your prototyping process, first of all, you'll cut the number of prototypes down significantly. 92 00:09:33,440 --> 00:09:36,640 Kevin Mako: So rather than have to do five or 10 of them, maybe you have to do two or three now. 93 00:09:36,640 --> 00:09:40,880 Kevin Mako: And then second, in addition to that, you're much more focused in those prototypes, which brings 94 00:09:40,880 --> 00:09:48,960 Kevin Mako: back to what you're saying, Brian, it's not just problem solving, but it's also opportunities. So within those prototypes, you can really harness the evaluation of those things and 95 00:09:48,960 --> 00:09:57,000 Kevin Mako: then migrate those learnings into the subsequent prototype or into production, which leads to the second piece, I think, which is very powerful. 96 00:09:57,040 --> 00:10:00,240 Kevin Mako: How do we actually flow this through all the way to production? 97 00:10:00,240 --> 00:10:05,480 Brian Thompson: And how does that lead into a trend you're seeing for 2023? It's a great tie-in to the second topic here. 98 00:10:05,480 --> 00:10:12,780 Brian Thompson: And I think that it would be useful to understand a little bit of history here. I think for a long time, 3D CAD tools had integrated within 99 00:10:12,780 --> 00:10:21,540 Brian Thompson: them, I would say suboptimal technologies to help with design for particular manufacturing processes, whether it's designing something for injection molding purposes or designing 100 00:10:21,540 --> 00:10:27,120 Brian Thompson: something to be bent up and sheet metal or maybe designing something to be machined or just turned or what have you. 101 00:10:27,280 --> 00:10:33,220 Brian Thompson: And as a result, companies still had the freedom to make what I would call point solution decisions. 102 00:10:33,220 --> 00:10:40,880 Brian Thompson: they might pick a technology to say do their NC tool paths, their machining tool paths that isn't directly tied to the CAD. And that can work and that's great. 103 00:10:41,080 --> 00:10:45,520 Brian Thompson: But the fact of the matter is, if you're going to evolve the design over time, or you're going to create derivative designs, 104 00:10:45,800 --> 00:10:51,160 Brian Thompson: every time you make a evolution of an existing design or make a derivative design from an existing 105 00:10:51,160 --> 00:10:59,560 Brian Thompson: design, if your design for manufacturing process technology is not tied intimately to your CAD environment, it will create a bottleneck in the process. 106 00:10:59,780 --> 00:11:05,560 Brian Thompson: I call it context switching. You're context switching from the design tool to the manufacturing tool, and you lose a 107 00:11:05,560 --> 00:11:10,980 Brian Thompson: lot of efficiency because you end up redoing at least a lot of thinking or physical work in the environments. 108 00:11:11,300 --> 00:11:20,300 Brian Thompson: And what we're finding is the technologies in CAD tools are catching up and getting more and more sophisticated to the point where customers are re 109 00:11:20,300 --> 00:11:24,600 Brian Thompson: -looking at it because they're saying, I can pretty much do what I want in the technology. 110 00:11:24,680 --> 00:11:31,180 Brian Thompson: Let's say, again, for machining, just to use an example, I can pretty much do what I want in the technology to help me set up the tool paths in the CAD tool. 111 00:11:31,200 --> 00:11:40,340 Brian Thompson: And when you add in the benefit of the fact that now tool paths are associatively tied to the core design, 112 00:11:40,660 --> 00:11:50,420 Brian Thompson: and as I evolve or make derivative designs of that core design, I get extremely efficient updates to the downstream manufacturing process information. 113 00:11:50,660 --> 00:11:58,060 Brian Thompson: Now you have a huge, huge win. It might not seem like a big deal for someone doing the design for the first time. I get that. 114 00:11:58,140 --> 00:12:05,260 Brian Thompson: But today's startup is tomorrow's, hey, let's make the next. next evolution of this existing design. Let's make a derivative design now that we've got customers 115 00:12:05,260 --> 00:12:10,460 Brian Thompson: feedback. And as soon as that starts happening, you will love the fact that you closely tied 116 00:12:10,460 --> 00:12:14,960 Brian Thompson: the manufacturing team to the engineering team did all that in one design process because the 117 00:12:14,960 --> 00:12:20,680 Kevin Mako: handoff efficiency is huge if you're doing it together. Absolutely. That's so powerful. Even in the 118 00:12:20,680 --> 00:12:29,160 Kevin Mako: prototyping phase, but as you migrate into production, the more intelligence you have in the CAD software that looks forward, the easier each of those subsequent steps is. 119 00:12:29,240 --> 00:12:36,280 Kevin Mako: And that's one of the big misconceptions with design of a new product, especially for a new hardware startup that's never been through the product design process before. 120 00:12:36,560 --> 00:12:44,340 Kevin Mako: They look at it and they say, okay, well, I've got the design or I've got this idea. Let's start at the idea phase. They have this brilliant idea for this new gadget and then 121 00:12:44,340 --> 00:12:51,160 Kevin Mako: they either work with a design firm or if they're designing themselves, they come up with this nice CAD that shows the features. But that's the first part of it. 122 00:12:51,260 --> 00:12:58,140 Kevin Mako: The first part is showing the CAD with the features and the vision that you have. The next part is actually figuring out how that works. 123 00:12:58,400 --> 00:13:02,480 Kevin Mako: That's the hardcore detailed underlying engineering. And that's the first misconception. 124 00:13:02,980 --> 00:13:10,040 Kevin Mako: First misconception is, well, if I have a design file, I'm just ready to produce. Well, no, you actually need to figure out how that works. And that's the details in engineering. 125 00:13:10,300 --> 00:13:15,240 Kevin Mako: But then this is the bigger misconception. A lot of people, even if they understand that, okay, of course, you have to do some 126 00:13:15,240 --> 00:13:19,260 Kevin Mako: detailed engineering on mechanical engineering and the industrial design elements that integrate with 127 00:13:19,260 --> 00:13:22,720 Kevin Mako: the mechanical engineering, the electronic engineering that puts all this together if you have electronics 128 00:13:22,720 --> 00:13:29,600 Kevin Mako: in your product. Know that that's like you're vetting of the workability of the product. But the next big step is manufactureability. 129 00:13:30,060 --> 00:13:36,500 Kevin Mako: And there's a big knowledge transition that happens between a functional, let's say fully functional engineering drawing, even fully functional 130 00:13:36,500 --> 00:13:43,060 Kevin Mako: prototype. This thing works well, looks perfect, the way I want it. Excellent. Know that now you actually have to figure out how to produce that. 131 00:13:43,240 --> 00:13:49,780 Kevin Mako: Well, how do we make that process of going through those three steps easier? And this is exactly what Brian's talking about today. You start with 132 00:13:49,780 --> 00:13:58,160 Kevin Mako: obviously your design and your vision. That's very important. But you start integrating manufacturing logic as you go into the prototyping and engineering phase. Oh, absolutely. 133 00:13:58,180 --> 00:14:06,480 Kevin Mako: And then even more and more manufacturing logic as you're going, but before you're going into production so that as you migrate into production, it's, again, not seamless, but 134 00:14:06,480 --> 00:14:14,620 Kevin Mako: relatively seamless, right? It's a few last hurdles, as opposed to having to constantly loop back and rework the entire design to get to the next phase. 135 00:14:14,700 --> 00:14:21,600 Kevin Mako: And that's how you can move through those one, two, three steps. But that's also a big thing that really hardware startups need to understand is looking forward, 136 00:14:21,600 --> 00:14:26,920 Kevin Mako: if you're at that idea phase, know that each of those three has a whole bunch of detailed design and engineering that goes into them. 137 00:14:27,140 --> 00:14:31,360 Kevin Mako: And the earlier that you can bring in logic and tools and et cetera that can help carry you 138 00:14:31,360 --> 00:14:40,940 Brian Thompson: through to that end state, the easier it will actually be to get to that final state of really producible product. No doubt. And it's a very good tieback to the first topic, right? 139 00:14:41,020 --> 00:14:49,040 Brian Thompson: You can introduce sort of, I would say, functional problems in your design early without using simulation to test whether or not your design is going to meet its function. 140 00:14:49,040 --> 00:14:57,600 Brian Thompson: where you can also introduce design for manufacturing problems into your design early without testing that for manufacturability with the manufacturing experts and using 141 00:14:57,600 --> 00:15:07,060 Brian Thompson: systems tied to your CAD in order to assess the manufacturingability of the design early as well. Both types of design issues, everybody makes these kinds of mistakes. 142 00:15:07,220 --> 00:15:13,440 Brian Thompson: That's why it's called product development. You don't just show up with a production ready design on day one. Both types of issues are costly to address. 143 00:15:13,500 --> 00:15:23,240 Brian Thompson: Whether you have a late stage functional problem that you uncover in prototype testing that you could have caught with simulation, or you have a late stage, 144 00:15:23,600 --> 00:15:24,800 Brian Thompson: high cost driving 145 00:15:25,660 --> 00:15:33,460 Brian Thompson: manufacturability problem that you uncover when you're finally starting to tool up your design, both are very costly things to fix once the design is very mature. 146 00:15:33,580 --> 00:15:39,760 Brian Thompson: So getting that insight early in the design process and having a better connection into manufacturing is really important 147 00:15:39,760 --> 00:15:45,540 Kevin Mako: for a lot of the same reasons as it was to apply simulation early in design process from our first topic. Absolutely. 148 00:15:45,720 --> 00:15:53,400 Kevin Mako: I know that those costs only get bigger and bigger and bigger. So that yes, whatever your cost is to rework the design or the prototype or put a little bit of 149 00:15:53,400 --> 00:16:01,260 Kevin Mako: effort into those simulations, whatever that might be is a fraction of what the cost is to discover those defects later. And even worse, as you go to market, that's where it's 150 00:16:01,260 --> 00:16:05,560 Kevin Mako: super expensive because now it's not just a physical cost of fixing it, but it's a brand reputation 151 00:16:05,560 --> 00:16:12,240 Kevin Mako: cost. And all the other costs that can go along with those elements of failure. It's interesting because at macro design, we were startups. 152 00:16:12,520 --> 00:16:18,500 Kevin Mako: And one of the things about startups is that for the most part, us as a design firm, have to produce the products that we design. 153 00:16:18,700 --> 00:16:23,200 Kevin Mako: So we were kind of forced into it early, like years and years ago, we were forced into this 154 00:16:23,200 --> 00:16:29,120 Kevin Mako: concept early. We couldn't just come up with these like blue sky ideas and get the client to say, wow, that's amazing, looks nice. 155 00:16:29,240 --> 00:16:37,920 Kevin Mako: We had to bring in more and more manufacturing knowledge in earlier into the process. And that's what I really love about what you guys are doing at PTC, whether it's 156 00:16:37,920 --> 00:16:42,500 Kevin Mako: Onshape or Creo, whatever else. You're giving us as designers the tools to be able to look at some of 157 00:16:42,500 --> 00:16:47,240 Kevin Mako: those challenges, even in the early design phase or into rough prototyping or test prototyping or whatever 158 00:16:47,240 --> 00:16:51,640 Kevin Mako: else, we can start addressing some of these problems earlier than before so that the client has 159 00:16:51,640 --> 00:16:56,420 Kevin Mako: the power to make the decision on whether they want to develop further and solve the problem, 160 00:16:56,640 --> 00:17:00,160 Kevin Mako: or maybe it's not that important of a feature and they can save it for their next version. 161 00:17:00,380 --> 00:17:05,420 Kevin Mako: And having that ability to really be collaborative and interactive earlier in the process, 162 00:17:05,820 --> 00:17:10,180 Kevin Mako: understanding what the outcome is in production has been very valuable, both as a design firm, 163 00:17:10,260 --> 00:17:17,220 Kevin Mako: but most importantly, to the customers, to the clients that are trying to launch these successful new products. And all of that comes down to the tools and the technology. 164 00:17:17,240 --> 00:17:25,720 Brian Thompson: in the actual CAD software for us to run that simulation work. Yeah, absolutely. It's interesting. I love the focus on startups that you have, but hopefully 165 00:17:25,720 --> 00:17:32,560 Brian Thompson: won't be surprised that when I talk to companies that have been PTC customers for 30 years, they're actually doing the same thing. 166 00:17:32,820 --> 00:17:39,540 Brian Thompson: They're actually challenging themselves in the same way because they've actually made a lot of these same decisions and are rethinking them and trying 167 00:17:39,540 --> 00:17:46,760 Brian Thompson: to use simulation more and trying to do design for manufacturing, better right there in the CAD tools. So it's interesting how the problems are really the same, 168 00:17:47,240 --> 00:17:56,000 Brian Thompson: you are a $100 billion company or a startup. It really is the same. Yeah, you might have a different scale. But when you talk to the design engineering managers, 169 00:17:56,360 --> 00:18:01,580 Brian Thompson: they would not recognize a difference in the value of this conversation at all, whether they're at a huge company or at a startup. 170 00:18:01,660 --> 00:18:07,560 Brian Thompson: I guess at an existing company with an existing revenue stream, there are different pressures, right? And there's a startup that's just trying to make. 171 00:18:07,620 --> 00:18:08,640 Brian Thompson: I don't want to minimize that. 172 00:18:08,780 --> 00:18:14,180 Kevin Mako: But in terms of like pure engineering challenges as a release of these trends, it's almost exactly the same conversation. 173 00:18:14,200 --> 00:18:21,940 Kevin Mako: Well, I want to talk about, too, moving forward one step further. because the first two things we talked about actually lead into this concept of additive manufacturing. 174 00:18:22,320 --> 00:18:30,040 Kevin Mako: And this is something that you talk about is the third kind of major trend. I want to look at additive and what you see in terms of value for new products 175 00:18:30,040 --> 00:18:37,500 Brian Thompson: getting to market, both on the design side, but also on the feedback loop. Yeah, it's pretty wild because we've been watching very, very carefully. 176 00:18:37,660 --> 00:18:45,600 Brian Thompson: I would say we're on our sixth major release with significant enhancements as it relates to added manufacturing. 177 00:18:45,600 --> 00:18:49,080 Brian Thompson: So we're on our six or seventh year, depending on what you count when we start a development, 178 00:18:49,340 --> 00:18:59,060 Brian Thompson: where we started to realize additive manufacturing is beginning to make the transition from simply a tool for prototyping to a tool that can potentially be used to make 179 00:18:59,060 --> 00:19:06,040 Brian Thompson: early production or even reasonable scale production parts. And it's still moving very, very fast. And for all of us 180 00:19:06,040 --> 00:19:13,300 Brian Thompson: that are in the CAD design development world, it's a challenge to keep up. Because the market is still very, very specialized. 181 00:19:13,700 --> 00:19:22,680 Brian Thompson: Different tool vendors that build additive manufacturing equipment are focusing on slightly different value ads as it relates to the type of material that they're expert in, 182 00:19:22,840 --> 00:19:26,220 Brian Thompson: the type of process that they're expert in, and it's still a pretty segmented market. 183 00:19:26,340 --> 00:19:34,920 Brian Thompson: But the fact of the matter is, everybody recognizes the opportunity that additive is starting to make the leap into something that is, at the very least, mid-volume manufacturing 184 00:19:34,920 --> 00:19:43,240 Brian Thompson: ready to like production parts and certainly ready for very, very high quality early prototype feedback loops. 185 00:19:43,480 --> 00:19:53,100 Brian Thompson: That is a fact. And so we have to give the tools to take advantage of that to the design engineer right there in the core CAD environment. 186 00:19:53,200 --> 00:20:00,720 Brian Thompson: If we don't, then we're going to create the same kind of disconnect to other manufacturing processes as we do to additive manufacturing. Like we want to try 187 00:20:00,720 --> 00:20:08,540 Brian Thompson: to make sure there's not a lot of context switching when you're getting your part ready for additive manufacturing. In the startup space, we see, I would say, a higher 188 00:20:08,540 --> 00:20:15,060 Brian Thompson: proportion of use of it for early prototypes and early feedback. And that's a good thing because the parts are getting so good and so 189 00:20:15,060 --> 00:20:22,340 Brian Thompson: high quality that the type of feedback you're getting is so close to what you would get with what we would call more traditional manufacturing processes to make those parts. 190 00:20:22,340 --> 00:20:27,300 Brian Thompson: I see it as a huge opportunity. But depending upon what your early volumes are, you might be able to stay there for a little 191 00:20:27,300 --> 00:20:32,860 Brian Thompson: while as you continue to build knowledge and get feedback in customers before you really commit to tooling. It's a really, really remarkable trend. 192 00:20:33,160 --> 00:20:39,520 Kevin Mako: Things move very fast. You have to pay very close attention, but we see it as continuing to grow. That's amazing. And it's something that's 193 00:20:39,520 --> 00:20:44,380 Kevin Mako: really useful for a startup, especially getting those first few units. There's always that dreaded move 194 00:20:44,380 --> 00:20:49,260 Kevin Mako: from you finish all your design, you've nailed it, you've even figured out all your design for manufacturing engineering. 195 00:20:49,380 --> 00:20:57,080 Kevin Mako: Let's say you're at the very end state of all your hard work and you want to go into production. Well, there's production tooling costs and production costs and setup and all the 196 00:20:57,080 --> 00:21:04,020 Kevin Mako: Yes. And there's a lot of work that goes into that. But this is a beautiful little bridge between the end of your design state and 197 00:21:04,020 --> 00:21:11,560 Kevin Mako: the beginning of your, let's call it, hardcore mass manufacturing. This is where you can go to market faster, cheaper, lower units and 198 00:21:11,560 --> 00:21:18,100 Kevin Mako: get real users to give you feedback. And that is really, in my opinion, the true value. I look at those first production runs. 199 00:21:18,200 --> 00:21:22,640 Kevin Mako: And especially for a startup, it's not something that you want to make money off or even consider 200 00:21:22,640 --> 00:21:28,340 Kevin Mako: it. If you're selling 100 or 200 units, the goal there isn't to be super profitable. And that's to start giving you money. 201 00:21:28,540 --> 00:21:36,720 Kevin Mako: The goal for that is to amplify the equity value of your business. And you're doing that by getting real value from customers to tell you precisely 202 00:21:36,720 --> 00:21:43,060 Kevin Mako: what is working, what is not working, and what you might want to add. And that's where it gives you a tremendous amount of 203 00:21:43,060 --> 00:21:50,760 Kevin Mako: confidence. It significantly reduces the risk of the big cost of going to tool up to do a thousand, 10,000, 50,000 units. 204 00:21:50,940 --> 00:21:58,800 Kevin Mako: What better technology than additive, which is historically, of course, that's thought of as 3D printing. And that's really what most the average person thinks about. But it's 205 00:21:58,800 --> 00:22:08,220 Kevin Mako: so much more advanced than that now because the 3D printing abilities, let's call it, are so much more advanced in terms of the accuracy, the quality, the ability to mimic real 206 00:22:08,220 --> 00:22:14,700 Kevin Mako: production parts that you can get like you said, Brian, I like how you mentioned the word very close feedback to what your 207 00:22:14,700 --> 00:22:19,640 Kevin Mako: product would be to make you so much easier to essentially be a commercial success. Because after that 208 00:22:19,640 --> 00:22:23,660 Kevin Mako: feedback, when you've got 100 or 200 people of which, you know, a whole bunch of them have given 209 00:22:23,660 --> 00:22:28,020 Kevin Mako: that feedback, imagine the amount of confidence you can go with towards an investor to say we 210 00:22:28,020 --> 00:22:33,380 Kevin Mako: release a small amount, people whipped out their credit card to pay this, here's the feedback they gave 211 00:22:33,380 --> 00:22:37,840 Kevin Mako: us, here's exactly how we're planning to incorporate that feedback and potentially based on those 212 00:22:37,840 --> 00:22:46,420 Kevin Mako: users, here's some bigger buyers that are now interested as a result of those first few products. You can be worth 10 or 50 times the value at that point, then 213 00:22:46,420 --> 00:22:47,360 Kevin Mako: you were even with a good 214 00:22:47,360 --> 00:22:52,760 Brian Thompson: prototype, ready to go to your perceived first idea for what you plan to do in production. 215 00:22:53,660 --> 00:22:59,200 Brian Thompson: Great point. Knowing what I see our customers doing with additive manufacturing, I would say, 216 00:22:59,440 --> 00:23:05,080 Brian Thompson: if it were me in a startup role, I would for sure plan on leveraging additive manufacturing 217 00:23:05,080 --> 00:23:13,560 Brian Thompson: to basically defer some of the risk that you're talking about early in the process of delivering your product at some scale to the market to try to get feedback. 218 00:23:13,660 --> 00:23:19,060 Brian Thompson: I would say plan on it, if you can. That doesn't mean buying additive manufacturing equipment. There are bureaus out there 219 00:23:19,060 --> 00:23:23,540 Brian Thompson: that will help you with this, with printing those parts, really high quality. And the amount 220 00:23:23,540 --> 00:23:27,920 Brian Thompson: of commitment you have to make from a tooling point of view is so much lower. It's really worth 221 00:23:27,920 --> 00:23:32,500 Brian Thompson: it. I would plan on it and you can use the CAD tools and the variation capabilities and CAD tools 222 00:23:32,500 --> 00:23:40,980 Brian Thompson: to design a part that's intended to be added to manufacturing with an eye towards, say, five-axis machining or an eye towards casting. 223 00:23:41,100 --> 00:23:47,900 Brian Thompson: You can do that if you use the tools in a mature way. And if they were me in that role, knowing what I know now and what I see customers doing, I would definitely 224 00:23:47,900 --> 00:23:52,280 Brian Thompson: plan on that kind of multi-step transition just because of the type of risk it 225 00:23:52,280 --> 00:23:59,420 Kevin Mako: helps you defer. Right. It's a super, super way to go with early production introduction. Yep, absolutely, Brian. Appreciate your words of wisdom there. 226 00:23:59,600 --> 00:24:05,000 Brian Thompson: Now, let us know, I know there's a big event coming up. Tell us more about what that is and how startups can learn from it. 227 00:24:05,340 --> 00:24:13,520 Brian Thompson: We're really excited to finally be bringing back to the market our annual user event. It's called LiveWorks. 228 00:24:13,740 --> 00:24:22,220 Brian Thompson: This year, it's happening May 15th through 18th. And as a startup, if you happen to be based in the Northeast and you can get here in person, 229 00:24:22,220 --> 00:24:31,480 Brian Thompson: I highly recommend you come. We have a very aggressive goal, and I don't want to call out my marketing team. Let's say between 5,000 and 10,000 people live at the event, at the 230 00:24:31,480 --> 00:24:38,520 Brian Thompson: Boston Convention Center right here in Seaport in Boston, but we're also going to have a significant online present. You could be anywhere in the world in a startup. 231 00:24:38,920 --> 00:24:45,540 Brian Thompson: You could see all the keynotes. You can find everything you'd want to know about all the PTC's premier products, whether it's 232 00:24:45,540 --> 00:24:52,100 Brian Thompson: Creo, windshield, Onshape, some of the newer products who just acquired like CodeBeamer or even our service max service-based solution. 233 00:24:52,220 --> 00:24:58,180 Brian Thompson: it is a really, really fantastic event, no matter what part of the product development process you are in, you can learn something. 234 00:24:58,360 --> 00:25:05,520 Brian Thompson: But for startups, hey, getting the latest, greatest information about what's happening with Creo and Anche. If you're really into CAD, you can get that at LiveWorks. You can get 235 00:25:05,520 --> 00:25:10,020 Brian Thompson: just by participating online, but you're going to get even more by talking to the experts face-to-face 236 00:25:10,020 --> 00:25:17,400 Kevin Mako: if you can somehow make it here, particularly if you're in the Northeast, if you can make it to Boston for those days. So I would really, really recommend it. Yeah, that's amazing. 237 00:25:17,680 --> 00:25:25,520 Kevin Mako: LiveWorks 2023. And of course, I'll put the links to LiveWorks 2023 in the episode notes below. So anybody who wants to click through, you can just do that there. 238 00:25:25,700 --> 00:25:31,380 Brian Thompson: Brian, thanks so much again for all your words of wisdom today on the trends that are happening in 20203 in product development. 239 00:25:31,560 --> 00:25:37,820 Kevin Mako: Looking forward to talking to you again soon. Yeah, I appreciate it, Kevin. Thanks for having me on. It was a great time. And looking forward to seeing this podcast come on. 240 00:25:37,880 --> 00:25:39,580 Kevin Mako: I think it's going to be awesome. Thanks, Brian. Take care. 241 00:25:40,140 --> 00:25:47,380 Narrator: Thanks for tuning into this episode of the Product Startup Podcast. If you found some value in the show, please do us a huge favor and leave us a quick five-star review. 242 00:25:47,380 --> 00:25:57,000 Narrator: If you have any questions, guest suggestions, or anything else, feel free to reach out to us anytime at our email, podcast at MakoDesign.com. That's podcast at MakoDesign.com. 243 00:25:57,320 --> 00:26:04,660 Narrator: This show is hosted by Kevin Mako. North America's leading expert on product development for physical product startups. Huge thanks to our sponsors, PTC, 244 00:26:04,940 --> 00:26:10,900 Narrator: and their two best-in-class 3D CAD product development software solutions, Onshape, and Creo, and Mako Design + Invent. 245 00:26:10,980 --> 00:26:17,980 Narrator: The original firm providing world-class consumer product development services tailored specifically to startups, small manufacturers and inventors. 246 00:26:18,240 --> 00:26:19,980 Narrator: Thanks for joining and see you next time.