Hello you lovely folks.
Speaker AWelcome back to listening to the TTP Field Manual podcast.
Speaker ATTP meaning?
Speaker AJust trust the process.
Speaker AJohnny, are you trusting the process this week?
Speaker AHow have you been?
Speaker BOh, always trusting the process.
Speaker BEspecially right now.
Speaker BI've got some paint on my fingers.
Speaker AOh, what are you painting?
Speaker BTrying to push through some of these thousand suns.
Speaker AYeah.
Speaker AAre you enjoying your paint scheme?
Speaker BI'm trusting the process right now.
Speaker AVery good.
Speaker BBecause I'm not.
Speaker BI'm not sold yet.
Speaker AYou're not sold yet, but you got some models.
Speaker AYou're painting it.
Speaker AYou're actually giving it a go.
Speaker BYeah.
Speaker AWhat can we ask for?
Speaker BThat's it.
Speaker AWe played a game this week.
Speaker AFour player boarding actions.
Speaker BWe sure did.
Speaker AYou were tied for first place, I believe.
Speaker BYeah.
Speaker BAfter four rounds we ran out of time to run the fifth round because multiplayer takes a little longer.
Speaker AYeah, Boarding actions has been your baby.
Speaker AAre you still enjoying it a lot?
Speaker BOh yeah, I still think it's great fun.
Speaker BThe small 500 point limit just really helps speed things up.
Speaker BAnd tight corridors really make you think strategy around like where you position yourself and where you go.
Speaker BIt kind of gives me vibes of our topic for today, to be honest.
Speaker AYeah, I was going to use that as a nice segue.
Speaker AI was going to say something along the lines of, you know, I realize afterwards what I could have done in the moment to be more skirmish game friendly.
Speaker ABut that also can be applied to today's topic.
Speaker AKill Team.
Speaker BKill Team.
Speaker AKill Team.
Speaker ASo we've been playing boarding Actions.
Speaker AIt's a small scale Warhammer 40K game with a bit more of a rules, restrictions, tighter spaces.
Speaker ANot a very open battlefield.
Speaker ABut what's the difference, Johnny, between Kill Team and just Warhammer 40k?
Speaker BWell, 40k is an army centric game focusing on large groups of units moving around, accomplishing things on a large scale battlefield.
Speaker BWhereas Kill Team focuses more on the small elite scouts and small processes that are going on around the 40k esque games focusing on 6 to 13 ish people, all who are very unique that you control with a very interesting back and forth activation that I think is actually a lot of fun and really helps keep the engagement high.
Speaker BIn these games.
Speaker BKill Team focuses very much on the smaller narrative.
Speaker BYou have kind of one squad as opposed to multiple in a much smaller, more dynamic battlefield where there are more than 30 factions.
Speaker BI think there's currently 33 factions in the new edition.
Speaker BSo there are plenty of different ways to play in almost every faction of 40k.
Speaker BThere are a few that are missing, but.
Speaker BAnd there's also a couple of different battlefields that allow for different play styles.
Speaker BSo there's like a close combat battlefield, there's a more open, multi level oil rig style battlefield and then there's the more traditional like ruins sort of vibe for the battlefield as well that are supported as well as anything you want to actually throw together yourself.
Speaker AYeah, I really like Kill Team for what it represents.
Speaker AWithin the hobby sphere for the, you know, Warhammer universe, 40k is often seen as quite intimidating to get into.
Speaker AYou have to spend a bit of money and or a bit of time to really get that army built and painted and learn how it works.
Speaker ATakes a few hours to play a match, but Kill Team is quick.
Speaker AIt is one to two hours if you really know what's going on.
Speaker AAs you point out, it's a turn based system.
Speaker AInstead of your whole army goes and then my whole army goes, it's my one guy goes then your one guy goes until the end of the round.
Speaker AIt's very nitty gritty and the actual like modeling aspects really simple as well.
Speaker AIf you buy a Kill Team box, you have a whole Kill team ready to go.
Speaker AYou don't usually haha need to buy other models to supplement your Kill Team, right?
Speaker AYou've got everything you need.
Speaker BTwo Kill teams I think that currently need to buy separate kits to make run.
Speaker AThey were released as a bit of a Kill team plus expansion set.
Speaker ASo it does make sense.
Speaker AThe Chaos Cult and the Imperial Agents are bigger, more narrative kill teams.
Speaker ABut the core game, yeah, very small stuff.
Speaker AWould you believe me if I told you I wrote everything down so we can sort of see how it's all spread out.
Speaker BOh, did you now buy Kill Team?
Speaker AYeah.
Speaker BYeah.
Speaker BWell I guess you're taking the lead on this after all.
Speaker BNah, no.
Speaker BKill Team is a very fun way of playing the game.
Speaker BKill Team is very, very fun.
Speaker BI think it's an absolute blast to play.
Speaker BThe rules are very simple while being quite distinct from 40K.
Speaker BEverything kind of works a little differently so it doesn't feel like 40k light.
Speaker BIt feels like it's completely own game.
Speaker BAnd as you said, like you buy one box and you have your entire team.
Speaker BThe thing I really like about the Kill Team boxes is that they give you extra bits, they give you all these customization options, they give you all these ways of making your Kill Team look and feel very unique in a lot of the Kill Team boxes.
Speaker BSo even if you were to go up against someone with the same Kill Team, you might have very different looking models which I Think is really cool.
Speaker AYeah.
Speaker AIn 40K, if you have a squad, let's say a Chaos Legionary squad, right.
Speaker AYou know, you have most of them have like a bolt gun or a bolter.
Speaker AOne or two of them might have a heavy weapon.
Speaker ABut in Kill Team, to make it very specific, every model is an individual.
Speaker AEvery model usually has a unique loadout from the rest.
Speaker AAnd so your Kill Team Chaos group, like the Night Lords warband, that guy's got a big sword, that guy's got two knives, that guy's got two pistols, et cetera.
Speaker BYeah, yeah.
Speaker ATell me maybe your top three favorite sort of ways of playing or the way the rules are written that are different to 40k that you really enjoy.
Speaker ALike what makes you think I want to play Kill Team right now?
Speaker ABecause I like that element of the game.
Speaker BPart of what I like is the alternating activations.
Speaker BIt increases a lot of the strategy.
Speaker BIn this small game where you very reactionary in a lot of what you do, you have a lot of chance to jump in and do something to try and interrupt your opponent.
Speaker BAnd I think that back and forth is really fun and engaging.
Speaker BAs I said before.
Speaker BWhereas in 40k you might be 15 or 20 minutes before you actually need to realistically roll a die or do anything and you kind of zone out a little bit and then you're like, oh wait, it's time to do a thing.
Speaker BThere's none, no time for that.
Speaker BIn Kill Team it's fast paced, it's quick, it's reactive and everyone kind of just moves around the board fairly quickly.
Speaker BOn top of that, I think that the different play styles are a lot of fun.
Speaker BThe new addition does simplify things a little bit.
Speaker BSo there are kind of distinct play styles that are made into groups.
Speaker BSo certain armies will fit into certain groups, whether they be elite horde somewhere in the middle, more jumpy, more tanky.
Speaker BLike there's all these different niches that they fit into it, but they still hold a lot of their personal identity and they really show the the factions identities as well from 40k.
Speaker BSo if you do play 40k, there's probably something in your army.
Speaker BFor most armies there are a couple missing as I said before, but for the most part there is something for you.
Speaker AI'm waiting for the Nighthouses Kill Team.
Speaker BYeah, it'll never happen.
Speaker BLet's be real.
Speaker BI'll just cry in the corner.
Speaker BIt's okay.
Speaker BIt makes sense that we don't exist in this small skirmish field because one war dog would just be a menace.
Speaker BYeah.
Speaker BSo sorry.
Speaker BJust blanked out for a moment there.
Speaker AYou're having a classic Chaos Knights player depression.
Speaker BNo, no, no, no, no.
Speaker BLegionaries are in a very good place right now.
Speaker BOne Another thing I really like about the new addition to Kill Team is from what a lot of people are saying and doing, I haven't actually played a game of new Kill Team yet.
Speaker BBut all most of the Kill Teams are very balanced.
Speaker BThere are a couple that are stand out and a couple that are below the bar.
Speaker BBut for the most part balance seems to be very good.
Speaker BYou can run anything and have a chance.
Speaker BIs there anything Kill Team related that stands out to you at the moment?
Speaker BWhether it be something you're interested in playing or the new changes that you enjoy the look of.
Speaker ASo Kill Team is an interesting little phenomena for me.
Speaker ATypically I'm not so motivated by PvP gaming as a whole.
Speaker AI'm in this hobby more so for the sort of social environment, the law, the hobby, like craft, etc.
Speaker ABut kill team is so well designed in my opinion and there's always so much like room for improvement that's like got a high skill ceiling.
Speaker AThere's not really any of those feel bad, gotcha by the rules moments.
Speaker ASo whenever I play Kill Team or whenever I read a Kill Team rulebook, I think that it's really well designed and I want to give it a go.
Speaker AWhich is something I usually don't say about a lot of these style games And Kill Team, besides like that, besides that real like tight rule set, it's supplementing 40k in a really like spectacular way.
Speaker AYou're getting a lot of kits that are maybe not so focused by the core 40k team, getting a little sort of side, you know, line upgrade, whether it be like sculpting visual, even if it's just meant for the Kill Team, you see like an orc unit here, a chaos unit there.
Speaker AUsually there are rules to actually put them into 40k.
Speaker ASo you buy your Kill Team, you can play that whole game, then you can bring your, you know, curated, perfectly painted Kill Team into a main 40k army.
Speaker AI think that's great synergy.
Speaker AThe third point I would say I really like about Kill Team is just that it's quick.
Speaker AWe usually don't get through a lot of our 40k games because we're still learning and usually a lot of us have a bit of a curfew.
Speaker AWe all work pretty early, except for myself.
Speaker ABut when Kill Team, you know, we were done comfortably every time that we've played.
Speaker BYep.
Speaker AAnd that's One of the three things I like most about it.
Speaker AIt's a tight rule set.
Speaker AFeels fair.
Speaker AThe models synergize with the other Warhammer game and it's a quick pick up and play and it's quite easy to teach as well because there's not a whole lot of rules to consider and everyone's so engage.
Speaker ABecause you're always having a turn like every couple of minutes.
Speaker BYep.
Speaker BWell, to go further into what Kill Team is and what, what it means to play, they have just released a new rule set.
Speaker BWe've just started third edition.
Speaker BThey've just released new rules for all of the kill teams that are supported.
Speaker BThere are a few that disappeared, but they were mostly from the original compendium.
Speaker BFor second edition, there are, as I said, over 30 kill teams supported at the moment.
Speaker BAnd that number is only going to grow.
Speaker BYou can go through them if you want, but there is.
Speaker BThat's a lot to get through.
Speaker ABut let's just rapid fire.
Speaker AYeah, just rapid fire.
Speaker ALike what exists.
Speaker BLet's do it.
Speaker AI think.
Speaker AI think I have all of them.
Speaker BSo I'll let you know if you miss any.
Speaker AYeah, cool.
Speaker ASo including the ones that have just been released For Kill Team 3.0 and a couple that have been announced to be coming next, we have for the Imperial Guard, the Guard veterans which are the Death Korps of Krieg Gas Mask guys, they have a lot of bodies and have a lot of like crossfire tactics.
Speaker AYou have the Cadian Kasrkin, which are like Stormtroopers.
Speaker AYou have the Tempestus Aquilons, which are the new Hive Storm Box Jump Pack Trooper.
Speaker AYou also have announce the Ratlings, which are essentially the hobbits from Lord of the Rings.
Speaker ANot lying.
Speaker ALook them up.
Speaker AFor the Imperium we have the Rogue Traders which are sort of like your sort of piratical free agents of society.
Speaker AThey were one of the original kill teams to be released.
Speaker AYou have the Navy Breachers, which are kind of like your Space Police.
Speaker AYou have the Adeptus Arbites or Arbitus.
Speaker AThey're your Judge Dread looking city cops or your mall cops.
Speaker AYou have the Inquisitorial agents who are your really unique human specialists that form their sort of secret police.
Speaker AA lot of police themes in the Imperium.
Speaker AFor orcs you've got Commandos.
Speaker AThey are like your sneaky lads.
Speaker AThey've just announced Tank Busters which are your armored, you know, sledgehammer wielding missile launcher firing orcs.
Speaker BThey sound pretty impressive.
Speaker AChaos.
Speaker AYeah.
Speaker AFor Chaos we got the Legionaries.
Speaker AThey're just evil Space Marines.
Speaker ANight Lords are like your evil Space Marines but more terrifying with flesh, capes and knives.
Speaker AYou've got the Blooded, which are Guardsmen.
Speaker AIf they turn traitor and start worshiping Chaos.
Speaker AYou got the Felgore Beastmen, self explanatory.
Speaker AYou've got the Chaos Cult, which are cultists, just generic humans.
Speaker ASome of them have been mutated into demons.
Speaker AYou have the Death Guard, a poisonous, heavily armored and tanky subsection of Chaos Marines.
Speaker AFor Chaos Demons.
Speaker AYou have the Gelipox infected.
Speaker AThey are like Death Guard with their Nurgle ish influence, but they're a bunch of nurgle demons.
Speaker AI'm halfway through.
Speaker ADo you have anything to say about the half I just went through?
Speaker BNo, I'm pretty good so far.
Speaker BYou're running through them and giving them a brief summary of kind of what they're meant to be.
Speaker BSo just keep going.
Speaker BLet's push through.
Speaker AAll right, Space Marines, we have the Phobos.
Speaker AThey are your lightly armored, very tactical Marines.
Speaker AOne of our mates plays Phobos and he has a lot of tricks up his sleeve with mines and extra movement.
Speaker AReally cool.
Speaker AYou have Strike Force Justian, which were an old blind box style Space Marine kill team, which has been turned into the new edition start box alongside those Death Guard Marines I mentioned.
Speaker AEveryone looks a bit different.
Speaker ADifferent gun, different loadout.
Speaker AYou have the Scouts.
Speaker AThey are your sort of amateur Space Marines.
Speaker AYour trainee Space Marines.
Speaker AThey move quicker.
Speaker ANot so heavily armored, but Space Marines nonetheless.
Speaker AFor the T'au Empire, you've got Pathfinders.
Speaker AThey are your classic T'au guns and marker lights.
Speaker AYou have the Kroot Kinband.
Speaker AThey are the carnivorous T'au allies that look a little bit like dinosaurs.
Speaker AThey're a bit tribal, bit caveman like.
Speaker AYou've got the Vespid Stingwings from the new HIVE Storm Box.
Speaker AThey are a sort of insectoid avian race.
Speaker AThey actually fly around the battlefield.
Speaker AFor the Aeldari or the Space Elves, you've got the Corsairs.
Speaker AThey are the piratical version of the Eldar Society.
Speaker AYou got the Striking Scorpions.
Speaker AThey are an elite, melee, focused force of Aeldari.
Speaker AFor the Drukhari, you've got the Hand of the Archon, which are your classic Dark Elder Foot troopers.
Speaker AThey like to torture people.
Speaker AFor your Necrons, you actually have the Hero Tech Circle, which are a bunch of their, you know, Cryptex, their wizards leading a couple of the elite foot soldiery around and buffing them up.
Speaker AThe leagues of Votann have the Hearthkin Salvagers.
Speaker AThey are like your Deep Rock Galactic.
Speaker ABut in Warhammer you have the Hern Kin Yeagers.
Speaker AThey are your forward scouts of the Votann.
Speaker AThey like to wear trenchcoats.
Speaker AYou also have the Genestealer cult Brew Brothers.
Speaker AThese are Imperial Guard.
Speaker AIf they were mutated to be part Tyranid.
Speaker ALastly, the Sisters of Battle have no vitiates.
Speaker AThey are like scouts, but for sisters.
Speaker AI think that's all of them.
Speaker BI think you missed a couple.
Speaker AOkay, well, you know what?
Speaker AThere is some White Dwarf ones that I didn't mention.
Speaker AThat is true.
Speaker BWarp Coven.
Speaker AYep.
Speaker BWe missed them in the Drukhari part.
Speaker BFocus more on the Mandrakes.
Speaker AI did miss Mandrakes.
Speaker AYou're right.
Speaker BYes.
Speaker BAnd I might have missed it in the monks, but I didn't hear Void Dancer Troop.
Speaker AI didn't mention the White Dwarf Compendiums.
Speaker AIt is true.
Speaker BAh, but now they're supported.
Speaker AYeah.
Speaker AOkay.
Speaker ASo we have the Warp Coven Thousand Sons.
Speaker AThey are a bit sorceress.
Speaker AYou've got the Void Dancer Troop.
Speaker AThey are Harley Quinn's Aeldari Clowns.
Speaker AYou have as well.
Speaker AI think there's the Worm Blade for Genestealer Cults, which have more of their actual mutated acolytes.
Speaker BYep.
Speaker AAnd I think there's the Hunter Cadre for Mechanicus, which are.
Speaker AThis is like your cyborg foot soldiers.
Speaker AAnd then as well as Mandrakes, I think that's the majority.
Speaker AAm I missing any?
Speaker BI think we've got them all.
Speaker BBut there's definitely a chance we missed them.
Speaker BThat's just how many there are.
Speaker AThat.
Speaker AThat felt like 30.
Speaker AThat came out of my mouth.
Speaker AYeah, I was.
Speaker AI'm impressed with myself.
Speaker BAnd more support to come.
Speaker BSo that number's only gonna grow.
Speaker BThey have done this unique thing where they're moving into like a rotating roster of support.
Speaker BSo each kill team will only have two years of like supported rules, updates and mechanic reworks and stuff like that.
Speaker BAfter which it will fall into kind of what 40k does as the Legends vibe in saying that some of the older kill teams from like the start of second edition, like Commandos and Kasrkin are only going to get a year of support as they've been around for just that long.
Speaker BBut in saying that they will replace or change in with similar vibes in the future with different releases, which will help push more releases without them just getting overwhelmed with the workload of balance.
Speaker AWhich is healthy.
Speaker BYes.
Speaker ASome people a bit upset, but it's a bit of a mate.
Speaker AYou've had it for four years.
Speaker BYeah.
Speaker BAnd it's definitely a positive because like after two years of like rules updates and balancing and all of that, there's not a lot of changes they can realistically do for that unit or that kill team.
Speaker BSo for the most part they'll probably stay at a similar balance level from then out.
Speaker BIn Legends, they just won't be tournament legal.
Speaker BYou could still play them.
Speaker BThe rules will still exist.
Speaker BSo if you're in your friend group, there's no reason you can't continue playing them after they disappear from the competitive focus, you know.
Speaker AAbsolutely.
Speaker ADo you want to talk about a bit more, I guess, how the missions themselves tend to play out with your various operations and the equipments and stuff.
Speaker BYes.
Speaker AStratagems, etc.
Speaker ADifferent data sheets.
Speaker BSo Kill Team works a little bit differently in the setup for a mission.
Speaker BThe missions are kind of similar to the way that you see 40k rules.
Speaker BLike there will be objectives, there will be side missions and stuff like that.
Speaker BAnd your side missions will be focused around your unit and what they want to accomplish as opposed to necessarily what the game randomly chose.
Speaker AThere's three, isn't there?
Speaker BThere is.
Speaker BThere is three specific play styles which are what I understand what they divide all the teams into.
Speaker AYeah, you're about to tell me.
Speaker AI'll just shut up.
Speaker BYeah, I just don't want to miss one.
Speaker BSo I just want to make sure I get this right while you look that up.
Speaker AI think There are like three ways to score in Kill Team 3.0.
Speaker AThere's the primary mission.
Speaker AThere's the sort of the hidden tactical secondaries which is determined by your Kill team's playstyle.
Speaker AAnd then the third is just straight up a kill chart which is balanced around how big your opponent's size is.
Speaker ASo you get just as much points from killing 1 out of a 6 strong kill team compared to like say 2 of a 12 strong kill team.
Speaker BThis is correct.
Speaker ADid you find your thing?
Speaker BI did.
Speaker BThe three play styles are Security, Seek and Destroy and Infiltration.
Speaker BAnd these kind of fit around their different play styles based on the Kill team that you're playing and where they're better at scoring.
Speaker BOn top of that, we also have.
Speaker BI've just completely gone blank.
Speaker AStill sad about Chaos Knights not existing in Kill Team?
Speaker BNo, no, no, not at all.
Speaker BJust there's a lot to go through for what exactly Kill Team is.
Speaker ABut I think we, we've set it up pretty well.
Speaker AIt's a small scale skirmish 40k that still has primary, secondary, and notably in my Brain for fun is just kill.
Speaker BYeah.
Speaker BWhich is something you don't see a lot of in this day and age of 40k, is a kill centric objective.
Speaker BThey always normally have one mission rule in a pack of like 12 that's around killing.
Speaker BBut this, it's like every game you can score points based on models getting destroyed.
Speaker BSo there's.
Speaker BThere's also this interest in keeping yourself alive as well.
Speaker BOn top of that, there is a couple of phases in the game.
Speaker BYou have like a strategy phase before you go to like using your units where you can use your stratagems and get set up and all of this.
Speaker BAnd also where you give your orders to each person because you can set them up in two different orders.
Speaker BThe engage and conceal order, which kind of replicates whether or not they're trying to fight or whether they're trying to stay a little more sneaky.
Speaker BObviously in a game with models, you want cool looking models.
Speaker BYou don't want some guy hunkering behind a wall.
Speaker BSo a conceal order is meant to replicate that while you might be able to see the model, they are taking cover, they are hiding behind a wall.
Speaker BAnd that is kind of just like their relative position.
Speaker BMeaning that they can't be shot as easily, but they also can't shoot because they're taking cover.
Speaker BThey can't charge because they're hiding.
Speaker BWhereas if they are engaged, they are peeking around corners.
Speaker BThey are actively looking to do things and counteract and you know, fight the opponent.
Speaker BAnd therefore they are also able to be seen and fought back.
Speaker BWhich also adds like a deep part of strategy.
Speaker BWhen you've got these few units and trying to work out who needs to hide who, you can like move around sneakily to like capture an objective while you send someone out and are ready to try and take down a sniper.
Speaker AYeah.
Speaker AIf you're playing Guardsmen, for example, you don't want to have an engage order on your medic who's only equipped with a standard pistol compared to his buddy who's walking around with a plasma rifle.
Speaker BYeah.
Speaker BSo it's more in your interest to hide.
Speaker AAnd much like 40k, there are stat sheets.
Speaker AThey look a little bit similar to 40K.
Speaker AYou know, you gotta hit, you gotta wound, you gotta save.
Speaker AAnd you also have unique stratagems.
Speaker AI think they're called tac ops or something in this game though, but stratagems nonetheless.
Speaker AEvery kill team has like its own thing, whether it's a bonus dice resource or, you know, can't be hit.
Speaker AIf you're hiding behind a Cover.
Speaker AI think orcs commandos have like a rule where you can actually shoot from conceal and they're like the only faction to do that.
Speaker AEtc.
Speaker BThere are ways to change your orders so you can suddenly change which direction you're going in, which is good.
Speaker BWhich is different from the second edition.
Speaker BIt's a lot easier to like react to what your opponent is doing.
Speaker BThey also changed the way that Overwatch worked in the previous edition and now you can also perform other actions instead of just shooting.
Speaker BThere are some restrictions obviously.
Speaker BOne of the key things to notice about their sheets though is that for the most part range isn't a thing unless you have pistols and shorter range weapons.
Speaker BIf there is no range listed, it is map wide line of sight to really show that this is a small battlefield skirmish.
Speaker BOn top of that, everything kind of has a unique ability and even your generic troopers because normally you get a couple of different loadouts and then there's like a generic warrior or generic guardsman.
Speaker BAnd even they have an ability now just to really emphasize that like everyone gets to do something specific.
Speaker BAnd it really helps with your team building and reacting to what your opponent is team building to kind of get an idea of what you might want to bring to the fight, what operatives you might send into the kill zone.
Speaker BAnd I really like all the back and forth strategy that comes out of this small skirmish game.
Speaker AYeah, it's almost more tactical than 40k in a lot of ways.
Speaker BYeah.
Speaker AAt least in the reactionary.
Speaker BIn a reactionary strategy, yes, you're a.
Speaker ALot more in the dirt getting bloody rather than choosing whether that tank is going to go over there or that unit's going to go screen the big thing charging.
Speaker AIs there much else you had in mind to talk about for the ruleset and the actual game as a whole?
Speaker BNot too much.
Speaker BWithout diving in depth and turning this from an hour long to like six hours long.
Speaker BThat is kind of.
Speaker AIt says here that you can do this.
Speaker BEvery army has a couple of ploys that they can do during the firefight, which is their like strategies that they can spend their CP on.
Speaker BThey also have some that they can use before the firefight phase.
Speaker BSo during that strategy phase that tend to focus on buffing like more than one unit, whereas the firefight ones tend to focus on one guy.
Speaker BSo there's.
Speaker BThere's a lot of different ways that they've introduced tactics to this as opposed to just like moving your armies up the board, shooting, charging, fighting.
Speaker BThere's so much more in depth and everyone is restricted in how many Actions they can do and which actions they can do.
Speaker BBut yeah, I think we want to move on to our next segment now, don't we?
Speaker AYeah.
Speaker AWorkshopping our own kill teams in a general sense.
Speaker ANot a nitty gritty sense.
Speaker BYeah, more of a.
Speaker BWhat would we like to see come next?
Speaker BOr in the future?
Speaker AYeah, a little brainstorm session of, you know, what could be there.
Speaker AWhat would we like to see where.
Speaker BThere might be gaps that need to be filled.
Speaker AChaos Knights.
Speaker BNo, I didn't make a Chaos Knight Kill Team.
Speaker BI promise.
Speaker AThis would be the perfect place for Nighthouse Bannermen.
Speaker ALike a medieval.
Speaker ALike, hear ye, hear ye, Praise House Taron or whatever it's called, you know?
Speaker BYeah, yeah, definitely a bunch of guys.
Speaker AWith bayoneted musket rifles that are also, for some reason, plasma rifles.
Speaker AYou know, just some guys walking around with a sword and shield.
Speaker BIt would be a weird way of introducing the knight factions to Kill Team because they don't fit into their vibe.
Speaker BBut it would be really cool to see.
Speaker BIt would be a good way for them to segment A missing part of 40k, which is something they do a lot in Kill Team is, oh, this model.
Speaker BThis unit has a very old model and we want a new one, but we can't release it with their regular release schedule.
Speaker BSo they make a Kill Team release.
Speaker BAnd that's how we get updates like striking Scorpions, Commandos, Mandrakes, Imperial Agents.
Speaker BImperial Agents as a way of them pushing out extra content.
Speaker BOh, extra content for 40k with these really cool, detailed kits that are pushed through a different schedule of release and therefore aren't stuck to waiting for a Codex.
Speaker AYeah.
Speaker AAnd they just released, like, rules on Warhammer Community with the downloadable data cards.
Speaker BYep.
Speaker AEasy.
Speaker BYeah.
Speaker AI think Tempestus Equilibons are kind of ruining the meta for the better at the moment.
Speaker AOh, have you seen their.
Speaker AHave you seen their stat sheet?
Speaker AThey have something like a three inch deep strike.
Speaker BWell, that's insane.
Speaker AAnd you can pick them up later.
Speaker BYeah.
Speaker ADo it again.
Speaker AI think it's 3 inch.
Speaker AAnyway, it's something small and for how, like, cheap guard units tend to be for their foot soldiers, because you can just look at them and they'll fall over and die.
Speaker AYeah.
Speaker APeople are already like, I'm gonna take three of these for my 40k game.
Speaker BNo one expects short range deep strike.
Speaker AYeah.
Speaker APeople then wonder if they actually ever played Kill Team, but they don't have to when the Kill Team models just work for 40K.
Speaker BYeah.
Speaker BRight.
Speaker ABut would you.
Speaker BI was gonna say, Johnny, give me a Kill Team, my friend.
Speaker BCome on, show me what you want.
Speaker AOh, you want me to.
Speaker BYeah.
Speaker AStart us off.
Speaker AAll right.
Speaker ASo, as usual for me, I created a couple of arbitrary rules.
Speaker BI didn't go that in depth.
Speaker AI know.
Speaker AAs Mr.
Speaker ALore Guy here, I looked at what the current kill team setting is.
Speaker AWe have the planet Vulcus, the planet Vulkas, with my favorite name for an artillery cannon ever.
Speaker AYou know, the big gun.
Speaker ADo you know what it's actually called?
Speaker BNo.
Speaker AMassif.
Speaker AAs in M A S S I F.
Speaker ABallistus.
Speaker BIs it an Orc weapon?
Speaker ANo, it's like a.
Speaker AJust based on the namesphere.
Speaker AIt's like an atmosphere scraping cannon that every time it fires, it blows up the city around it with shockwave.
Speaker AAnd so the actual crewmans that man the actual big gun build up shanty towns and then evacuate in between firing, which takes like, a week or two.
Speaker BThat is hilariously horrific.
Speaker ABut this gun is so strong, it can, like, crack a moon, like, across the system.
Speaker BSo it's a Death Star?
Speaker AYeah, it's a Death Star, but it's in the Chalnoth Expanse, or, like, bordering the Chalnoth Expanse, which is like a.
Speaker ALike, where the Tower wants to expand next.
Speaker ARight.
Speaker ASo they see this gun, they're like.
Speaker BShit, we need to shut that down.
Speaker ALike, where did that come from?
Speaker AAnd so the Hive Storm box set, the special edition box set was Vespid Stingwings sent in to, like, dismantle it and escort some of the T'au Earth Kaas engineers to, like, figure out what it is, how to disrupt it.
Speaker AAnd then the Imperial Guard sent the Aquilons to go fight the flying creatures.
Speaker AAnyway, so I have a few kill teams based around this setting.
Speaker AThis Chalnoth expands the planet Vulkas.
Speaker AMy first idea is a box set which I call Insurgent.
Speaker AIt's going to feature the Fire Caste, so another Tau faction, but it's Gu Vessa, human auxiliaries that have defected to the Greater Good.
Speaker BThat's cool.
Speaker AThe idea I had in mind is because in the lore, the Gu Vessa are still allowed to actually practice the Imperial Cult as you will, so long as they're, like, still in service of Greater Good.
Speaker AThey're allowed to believe in the Emperor, mankind as God, but they have to still be, like, for the T'au, which is usually not a very hard selling point, because the T'au tends to treat humans way better than the Imperium does.
Speaker AAnd so you end up with a bunch of usually Imperial Guard defectors.
Speaker BYep.
Speaker ASo I can imagine A bit of a guerilla tactics.
Speaker AYou've got mines, trip wires, random guard items like Las guns, grenades.
Speaker ABut then as these various Gu Vessa prove themselves, they go from the Gu Vessa La, which are your standard troopers, up to Gu Vessa ui, which are sergeants, even up to Gu Vessa Vri, which are like trusted human helper in the Tau tongue.
Speaker AAnd that's like your officers, right?
Speaker AAnd so you could have a bunch of line troopers, lasguns, Markolites, EMP grenades, maybe like an Imperial cult zealot to still like keep their morale up.
Speaker AHave a sergeant who maybe has been gifted a pulse rifle or a pulse carbine, a Gevesevre, which might be like a defected commissar.
Speaker AMaybe they still got their power sword and their coat, but maybe they also have like a Tau gun and maybe a Tau shoulder plate or something.
Speaker AAnd then maybe they have a couple other like drones to help mark a light some things.
Speaker AMaybe have a water cast Tau diplomat to help, like, you know, be like, guys, you know why we're doing this, right?
Speaker AAnd they're like a buff piece.
Speaker AAnd overall just be a guerilla tactic.
Speaker AGuardsman Tau Force.
Speaker AThat's my first kill team.
Speaker BCool.
Speaker BI dig it.
Speaker BIt seems really fitting.
Speaker BAnd you'll probably see like a lot of your law focused attitudes will come across in the things you've picked, which is cool to see.
Speaker BFor my first one, I want to see a following along from like the new release and the new rules.
Speaker BA Chaos Raptors slash Warp Talons kill team.
Speaker BI think that it's a really cool unit.
Speaker BYou could focus around, like moving in and out of the battlefield in a similar way to the Tempest of Scions and their ability to like pull back out and redropped or even focus around like a cool debuffing sort of vibe.
Speaker BMaybe focus on a Night Lords theme again.
Speaker BThe Raptors are known to come down with a terrible screeching sound that is used to terrify the enemies as they land.
Speaker BWarp Talons will literally rip holes in the reality and move between, move through the warp to teleport.
Speaker BAnd I think that coming from the same kit, you could add in like an upgrade sprue.
Speaker BAnd I think you can make some really cool, unique couple of guys, maybe one or two Warp Talons, a guy with a plasma pistol, and then just like some regular troop loadouts to like run around and move around really quickly and do some stuff.
Speaker BI think it'd be a really interesting kill team altogether, especially coming from an army that has a couple of different ways it does.
Speaker BJump pack loadouts.
Speaker AI like it though.
Speaker ADidn't they recently resculpt those units?
Speaker BThey did have a fairly recent resculpt, which is why I was thinking more a upgrade sprue or even just releasing them and just having rules.
Speaker BMaybe it's not a full release, but maybe it's like a White Dwarf release.
Speaker AOkay, I like where you're going.
Speaker BYeah.
Speaker BWhat's your next one you want to talk about?
Speaker ASo, versing the Fire Cast.
Speaker AGuessa.
Speaker AYeah.
Speaker AI hope I'm saying it right, but it's an alien language.
Speaker ASo at me.
Speaker AThe Death Watch Mortgard.
Speaker BOh, another Death Watch kill team.
Speaker AWell, the Deathwatch don't have any official kill team.
Speaker BThey don't.
Speaker AThey also were correct.
Speaker AThey were removed from that game too.
Speaker BOr Death Watch.
Speaker ASo the Death Watch Mortgard Mortgard is a Watch fortress set in the Chalnoth expanse.
Speaker ASee where I'm going with this?
Speaker AThey tend to be versing a bunch of like genestealer cults.
Speaker AT'au warriors.
Speaker ASo yeah.
Speaker AAnyway, what is one thing that Death Watch cannot stand above all else?
Speaker AJohnny?
Speaker AIn particular?
Speaker AHuman defectors of xenos ideologies.
Speaker BWhich makes them a very good.
Speaker BYes.
Speaker AAnd I'm thinking the Death Watch Mortgard would be like a spiritual successor to the Kill Team Cassius set of old where you kind of have like a Space Marines, like Expendables, Avengers style.
Speaker ALike a high skill ceiling Swiss army knife with the rule that I call Suffer not the alien to live.
Speaker BI love it.
Speaker AWhich is an actual phrase they love.
Speaker AAnd my idea for Suffer not the alien to live is this sort of buddy system where if you have a couple of different marines, when they are near each other, they have a bit of like RPG esque, like partner move.
Speaker AYou know, if one person's attacking a unit, the other marine is hitting them harder because they've found this sort of weakness.
Speaker AThe the enemy's on the back foot and they like drive home the blade, you know?
Speaker BYep.
Speaker ASo looking at the Kill Team Cassius box, I did notice that there are a lot of individuals in the box.
Speaker ADifferent armor sets, different chapters.
Speaker AAnd I thought it'd be really nice to have like a reverence of the original legions.
Speaker ASo you have a Watchmaster, like an actual Death Watch character.
Speaker AAnd then I wrote an Ultramarine Sternguard veteran.
Speaker ASo just a tactical guy with bolter and grenades, A Raven Guard assault veteran with lightning claws to come up and down.
Speaker AA Blood angel assault intercessor, perhaps, you know, towing the rage a little bit so they're very much a melee threat.
Speaker AAn Iron Hands bionic who could, like, repair chinks in their armor.
Speaker AAn Imperial Fist Heavy Intercessor.
Speaker AWho's the guy you're going to stand in the doorway and hose?
Speaker AAnyone's foolish enough to come out into the open.
Speaker AA Salamander's Terminator with heavy flamer and forge hammer.
Speaker AA Dark Angel Blade Guard veteran.
Speaker AA Space Wolf Long Fang with plasma gun, which is a heavy weapon.
Speaker BYep.
Speaker AMaybe a teleport homer for the Salamander.
Speaker AAnd maybe a Servo skull.
Speaker AThe idea is that they're really strong, so you'd only bring like five or six of them, and you can really, like, choose your approach.
Speaker ABut that's what I had in mind for a Deathwatch kill team.
Speaker BI really like the idea of Death Watch mixing chapters, mixing armor types, mixing weapons.
Speaker BAnd I think it could be a lot of fun to have that pulled into a kit and really have, like, a lot of different customization options for what you bring to the fight.
Speaker AI had one.
Speaker AI forgot to mention a White Scar, master of the hunt on bike.
Speaker BOn bike.
Speaker BThat's an interesting choice.
Speaker AI wondered if they would ever do, like, a rules supplement where they add, like, a heavy unit.
Speaker ALike, just one heavy unit you can add for like, a more intense game, like Tao Drones, Space Marine, White Scar, Master of the hunt on bike, etc.
Speaker BYeah, no, that'd be super cool.
Speaker BAnd it definitely stand out in the crowd of Kill team.
Speaker AIt'd be really nice, I think, to verse them against your Raptors.
Speaker ALike, they're getting ready for this drop that's not here yet and preparing themselves for the onslaught.
Speaker AThe Raptors come in, and there's just some guy in the door with a heavy bolter.
Speaker AAnother person's running at them with a chainsaw.
Speaker AYeah, fun.
Speaker BSo I'm not gonna lie, I kind of shilled out a little bit on this next one.
Speaker AOh, my gosh.
Speaker BI want to see more bespoke demons for the other three factions, like Corn, Slaanesha, and Zinch.
Speaker BI know I.
Speaker BWe said one each.
Speaker BI'm picking three, but I want to see three distinct kill teams.
Speaker BWe got Gelapox Infected, which felt very nurgle.
Speaker BI want to see a Corn one, a Slaanesh one, and a Zinch one.
Speaker BAnd I did have an idea listed out for the Zinch one being the A Fox master, running around with some pink horrors, focusing on their ability to, like, split into blues and then split into brimstones, which I think would make for a really weird play style.
Speaker BMaybe have like a flamer, a screamer running around as like a faster unit that doesn't split, but really focusing on that, like split on death.
Speaker BAnd I think it'd make for a really interesting kill team that's hard and fun to play and also an interesting challenge to play against because killing them just means they get up in a different form.
Speaker BOr they might split into two brimstones.
Speaker BAnd then those brimstones are like little mines that run across and just explode.
Speaker BAnd I think it'd be a really interesting kill team.
Speaker BAnd I think tzeentch fits perfectly into that kill team vibe of being a real nuisance.
Speaker BBut yeah, that was.
Speaker BThat was my demons idea.
Speaker AI think it's a good idea.
Speaker AI have already a head cannon for like a corn demons.
Speaker AOne the Gallipox infected, you know, had a couple of big guys and a bunch of just zombies, right?
Speaker BYes.
Speaker BAnd some bugs and little stuff like that.
Speaker BIt was very hoardy.
Speaker AImagine for Khorne, you have some poor cultist who's become a fountain of blood.
Speaker AAnd so long as they're alive, these Khorne demons just keep like piecing themselves back together after they, like, slay people.
Speaker BOh, yeah, that'd be pretty cool.
Speaker BAnd Khorne has some interesting units.
Speaker BLike you could have some.
Speaker BSome of the fire hounds, whatever they're called, running around.
Speaker BYou can have blood letters.
Speaker BYou've got.
Speaker BYou could even have a dude on a juggernaut potentially.
Speaker BI think they've got a lot of avenues for all of the demons.
Speaker BIt's just a matter of picking which ones they want to do.
Speaker BDo you have any more that you would like to talk about?
Speaker BBecause I do definitely have a couple more as well.
Speaker ASure, I have a couple of more.
Speaker AMy second box set for this thematic KT3 season I call Scrap Heap.
Speaker BYep.
Speaker AThe first kill team.
Speaker AI don't have much to really say about them, but I did want something that flies because we have a couple of more flight based kill teams now.
Speaker BYep.
Speaker AThere is a Genestealer cults cult in the region called the Pauper Princes.
Speaker AThe Pauper Princes are a bunch of not super mutated cultists that like to defend a couple of their characters.
Speaker ABut I thought, what if we push the Genestealer cult strains and give them a little bit of wings, you know, so winged neophytes as a kill team and perhaps some of them that aren't like super mutated might supplement with like jet packs or like DaVinci wings.
Speaker AAnd so you have this mutation and jetpack hybrid, like weak Bodies, but they fly around with power tool melee weaponry.
Speaker AA couple of characters, maybe a clamorous, which is the vox expert, directing them like pack hunters, and you kind of overwhelm similar to how the Raptors would come up and down, except the clamorous would pick a target and the winged neophytes would rush them with power saws, actual mining chainsaws, boring drills, etc.
Speaker ABut if they're caught out, they will likely get shot out of the sky relatively easy.
Speaker ASo if you get hit, good night.
Speaker ABut if you hit them, you're fine.
Speaker BYeah, no, it sounds like a lot of fun and very thematic and fits the vibe of genestealer cults.
Speaker BIt would definitely be a blast to play and play against, and I think you could do a lot with this faction to really like make it shine.
Speaker AYeah, they haven't gone too far into the super mutated things the Tyranid Swarm could do.
Speaker BMelstrain is definitely starting to push that way, so maybe that'll open up the avenues for Kill Team as well.
Speaker AJust radiation bomb your species, you'll be fine.
Speaker BYeah, right.
Speaker ADo you want me to say my other one or you go?
Speaker BNo, no.
Speaker BThe next one I wanted to talk about.
Speaker AOkay, let's go.
Speaker BIs one of the armies that don't have a kilt anymore.
Speaker BThey had a compendium kill team, but now since the new addition, they now don't have one.
Speaker BAnd that is Tyranids.
Speaker AHey, we.
Speaker BWe got a crossover here.
Speaker BDid we?
Speaker AYeah.
Speaker AWhat did you have in mind?
Speaker BWell, my thought process was to focus on warriors and leapers.
Speaker BThe.
Speaker BThe previous kill team that they had in second Edition was three warriors and some homogaunts and termagants running around as one of the options you could do.
Speaker BAnd I, I.
Speaker BWhile I like the idea of having a couple of big guys commanding like a couple of little guys, you kind of had this weird.
Speaker BWants to be a horde, wants to be elite, doesn't quite do either very well.
Speaker BFocus.
Speaker BSo what I was thinking is you swap out the smaller guys for just like a couple of leapers.
Speaker BSo you've got these three warriors running around, whether they be melee or ranged, and then these like sneaky leapers moving around the board, infiltrating, taking locations and then like pouncing on the enemy when they get too close.
Speaker BWhich fits my feeling of like the kill team vibes would work really interesting in like the close quarters sort of melee, more melee focus that you get out of the close quarters layouts while still being playable in the larger matches or the different Terrain matches as well.
Speaker BIt would give them an excuse to maybe release a new warriors kit that fits closer to what they're doing with the new Tyranids.
Speaker BSo I.
Speaker BI think it's a very good idea to me to have.
Speaker AI think it'll sell.
Speaker BYeah.
Speaker AA lot.
Speaker AYeah, people see that and think sick.
Speaker BAnd with the new Tyranids being like the big bad of the edition, there's a lot of new Tyranid players.
Speaker BThe leapers are a new kit, which means that people want or might have them already.
Speaker AOh man.
Speaker APeople just paint them as xenomorphs.
Speaker AYeah, Wouldn't they?
Speaker BOh yeah.
Speaker AOh yeah.
Speaker BAnd imagine that running around in the close quarters Space Hulk battlefield.
Speaker BFeel.
Speaker BFeel very alien, you know?
Speaker AOh yeah.
Speaker AYou'd have to.
Speaker AYou would have to do a special box of them with like Blood Angels Terminator and just call it Space Hulk.
Speaker BOh, wouldn't it be glorious?
Speaker ALike a little ruined version of the Gallow Dark.
Speaker AIt may be.
Speaker AIt's a special edition box like the ashes of faith For Kill Team 2 with the cult and the agents versing each other.
Speaker ABut it's this Tyranid mob.
Speaker ABlood Angels mob Ruined like Space Hulk rather than the Gallow Dark terrain.
Speaker BMaybe it's just like a Gallow Dark Terrain upgrade essentially.
Speaker BLike it's just an add on with like some more ruined walls and stuff like that.
Speaker BOh yeah.
Speaker BNah, you're really selling me on it now.
Speaker AGood idea.
Speaker AYeah, that's a good idea.
Speaker BAnd like, I'm not even going to.
Speaker ACharge you for that idea.
Speaker BSpace Hulk is one of their most renowned game systems that they've released and most beloved.
Speaker BSo I think a rerelease of that would really kind of hit the nail on the head.
Speaker AYeah, you don't need to bloat your systems with another game.
Speaker AJust tack it on to Kill Team.
Speaker BYeah, and on that, my next one kind of leans in that direction as well.
Speaker BBut we'll let you tell your last one first.
Speaker BWe'll.
Speaker BWe'll wrap it up after a couple more.
Speaker AWhat do you think would go against winged neophytes in a box that I call scrap heap?
Speaker BWe doing more orcs?
Speaker AHell yeah, brother.
Speaker BYeah.
Speaker BOrcs.
Speaker AFree pootars.
Speaker BWe're getting some free booters going.
Speaker AFree bootahs which have been confirmed in lore to be on the moon of Vulcus.
Speaker BSo he really went into the lore applications I did.
Speaker AThe pauper princes is a stretch, but the other three are legit.
Speaker ABut the Ork freebooters, which I thought were a thing, but turns out Freebooters are represented by the Flash gits squad.
Speaker AI thought they were two separate things.
Speaker ATurns out freebooters is just a lifestyle.
Speaker AFlash gits is the unit that people tend to run to represent them.
Speaker BYep.
Speaker ASo this would be a flash gitz upgrade.
Speaker AThey don't have a new upgrade.
Speaker AThey have a bit of an older unit.
Speaker APerfect opportunity.
Speaker BYes.
Speaker ASo I'm thinking pirate orcs with their huge custom shooters which they call snaz guns that do much better when combined, such as spending two activations together for one stronger attack.
Speaker AAnd we call the rule stockpile.
Speaker ABut st.
Speaker AOkay, stockpile.
Speaker BYep.
Speaker AAnd turns out that orc freebooters or more so the flash gits tend to be kicked out of their society because they got a little too rich and bought the flashiest gun.
Speaker AAnd then the warboss was like oi, incoming for me.
Speaker AAnd then they just sort of like eject them from society and then they form the little freebooter warbands.
Speaker ARight.
Speaker ASo there's so much you could do with flash gets.
Speaker AAnd much like the space marines, they went a bit unique with some ideas.
Speaker ASo naturally you have a generic captain, a free builder captain and then up to nine flash kits because you need to build that box for 40k.
Speaker AI don't know if you would take all 10, but anyway, I had a few different styles.
Speaker BJust mentioning that flash kits are a box of five as is normally.
Speaker BSo they could go elite.
Speaker BOr you do like six or eight and you have your unit of six and couple of spares.
Speaker AOkay.
Speaker ASix works as well.
Speaker AYep, six works as well for what I had in mind.
Speaker AGood to know.
Speaker AGood to know.
Speaker AThe I wanted to represent the core 6ish dudes.
Speaker BYeah.
Speaker ASnake bites with spear guns.
Speaker ALike a single long range super piercing, super damaging gun.
Speaker BYep.
Speaker AA bloodaxe guy with dual submachine gun.
Speaker ACommander esque with the multiple like low damaging shots.
Speaker AA golf orc with maybe a triple barrel shotgun.
Speaker ASo a high damage at a closer range.
Speaker AA death skulls.
Speaker AWhich are your more mechanized orcs who has like wrist mounted blasters.
Speaker AAnd maybe they're a bit more mobile, they can fall back shoot.
Speaker AMaybe they shoot in melee because it's around their fist.
Speaker BYep.
Speaker AA bad moons.
Speaker AWhich are your heavier rich ones.
Speaker AMaybe they have like a tripod LMG style with a stationary overwatch ability.
Speaker AThe evil suns love to go fast.
Speaker ASo maybe you give them a rocket launcher with a limited shot blast profile.
Speaker AMaybe they have some like optional targeting squigs for a heavy option.
Speaker AI thought it'd be hilarious if they just had Like a big squig who's just got all these ammo packs strapped to it.
Speaker BThat would be hilarious.
Speaker BSquigs are very well loved.
Speaker ABut that's my idea for another orc kit.
Speaker AI'm surprised they didn't go for something like that over the Tank Busters.
Speaker BBut anyway, I guess Tank Busters were also in need of a kit.
Speaker BBut Tank Busters feel very weird choice for Kill team.
Speaker BBeing anti tank in an infantry based game.
Speaker AAnd against Ratlings.
Speaker BAnd against.
Speaker BYes, the dwarves.
Speaker BOh, not Dwarves.
Speaker BNot even Dwarves.
Speaker AHobbits.
Speaker ALike halflings.
Speaker AHobbits.
Speaker AYeah.
Speaker AThese guys are like cooking their chicken legs and there's this giant orc with a power sledge just coming for them.
Speaker BLike terrifying.
Speaker ARatlings are like the ab human accepted sniper variety of the Guardsmen because they're really lucky and really accurate.
Speaker AWhy are they bursing Tank Busters?
Speaker BI guess we'll find out in the lore, right?
Speaker ASure.
Speaker AWhat's your last one?
Speaker BAh, so I went down the Terminator route because I was thinking about space hull.
Speaker BOkay.
Speaker AI didn't need to sell you after all.
Speaker BYou didn't.
Speaker BBut it was.
Speaker BI'm glad we were on a similar page.
Speaker BI want a Terminator focused kill team.
Speaker BI wanna.
Speaker BI wanna build that space Hulk vibe.
Speaker BI wanna have Tyranids running around with some Terminators.
Speaker BI want a kill team similar to the way that Custodies worked last edition where it's like four guys with extra activation super tanky.
Speaker BBut you've only got a couple of guys running around.
Speaker BWhich was a.
Speaker BIt was a very unique playstyle in the last edition that looked really interesting.
Speaker BAnd now being able to bring that in here is Hyper Elite.
Speaker BBut only a couple of guys.
Speaker BAnd the twist I was thinking for these guys was maybe you can run them as Chaos or Imperium, maybe have some stuff to upgrade either way.
Speaker BSo that you can then create like two kill teams out of one kit essentially and have them work in a very similar rule set or maybe even the same rule set and just have them look a little different depending on which way you decide to go.
Speaker ABrilliant.
Speaker AI like what we've talked about a lot.
Speaker AI love all these different kill teams.
Speaker AI'm surprised we managed to pull out eight so many unique ideas.
Speaker AYeah, so many unique ideas too.
Speaker BAnd it just goes to show like how much room there is for like growth and excitement around this small skirmish game.
Speaker BAnd even looking at games, workshops, other areas of growth.
Speaker BLike their skirmish games are very popular.
Speaker BWhether it be War Cry, the new Underworlds kill team.
Speaker BLike they've got all these different aspects of these skirmish games that they're really.
Speaker BTheir skirmish teams are very well put together at the moment.
Speaker AYeah.
Speaker ASigma especially seems to have a lot of synergy with the Core list building as well.
Speaker A40k is getting that way.
Speaker AThere are only a couple that don't have a rules equivalent, which I know off the top of my head's the Necrons, but Air Attack Circle.
Speaker BYeah.
Speaker BWhich is a weird one to not have because it did come out before.
Speaker ATheir codec hero Tech Circle has a Technomancer and a Prentech Cryptek, then five body, which you can build as either immortals or death marks, with one of them being an immortal Despotek, which is like immortal Sergeant.
Speaker ASo I get that there isn't really like a core squad because there are lots of options and you do get an actual character in the box.
Speaker ABut there's another character that has no rules and a squad that isn't represented as any sort of Commando Elite in the base game.
Speaker AWhich feels weird.
Speaker BIt's just.
Speaker BYeah, it's just weird that you've got two models in this Kill Team box that have no representation whatsoever in 40k being the despotek and the Apprentice and they're sick models.
Speaker AAnd then you have Mandrakes, which are just all ready to go.
Speaker BYeah.
Speaker ALike so many of these teams are just ready to go.
Speaker BAnd it really shows the Kill teams that they made for Kill Team and the ones that they kind of designed for 40k but gave kill Team rules too.
Speaker AOr the opposite, where they released so many imperial themed teams, they decided to go ahead and make an Imperial Agents Army.
Speaker BYeah.
Speaker BBecause you get.
Speaker BYeah, you get what?
Speaker BThree Death Mark slash Immortals.
Speaker BYou get one Sergeant Immortal.
Speaker BEssentially a couple of plasma sites.
Speaker BWhich one of the plasma sites is adorable?
Speaker BThe one up on the pole.
Speaker AYeah, you get.
Speaker AHe is cute.
Speaker BA sick character that did my head in painting being the Technomancer.
Speaker BThe Technomancer.
Speaker BThat's the guy I spent a whole day painting the staff of and his little friend.
Speaker AAnd I think his little friend is friend.
Speaker BHis little friend is the one I'm the wit like.
Speaker BSo wigged out that he doesn't have rules.
Speaker AHe should be part of the Crypto Thralls.
Speaker BRight.
Speaker BOr just make it a token and give the Technomancer are once off.
Speaker AMost people run it as another Plasmancer.
Speaker BYeah, he is very Plasmancer y, but a lot smaller than a Plasmancer.
Speaker AI think they're the same base.
Speaker BOh, I just meant the model himself.
Speaker BYeah.
Speaker APlasmancers are tiny.
Speaker BYeah.
Speaker AThey only come in the Royal Court Sprue, which is like a 200 buck thing with a couple other units.
Speaker AThe Reanimator, the Skorpekh Lord, the Cryptothrals.
Speaker APeople usually don't want to buy that to get another Plasmancer.
Speaker ASo they just run the Apprentech as one.
Speaker BWhich is fair.
Speaker AYeah.
Speaker BHey, so when are you picking up your Heretic Circle?
Speaker AHeretic Circle's out of stock at the moment while they re box it to something more expensive.
Speaker BYeah.
Speaker BWhich they have announced it's coming.
Speaker AOh, they've announced it's coming.
Speaker AIt will be bundled with a token sheet, which is cool.
Speaker ABut it's going to be more expensive than it was.
Speaker BOh, everything is more expensive than it was at the moment.
Speaker AEverything.
Speaker ABut I don't know when I'll pick it up.
Speaker AWe haven't exactly.
Speaker AWe haven't showed any particular plans of playing Kill Team 3.0.
Speaker AWe've been a bit focused on the boarding actions in our 40k crusade.
Speaker AI will be playing Inquisitorial Agents because I got them.
Speaker ABut I do need to supplement them because they're one of those two big kill teams with a few different options.
Speaker AThe core game styles them as you can take like half of another Imperium kill team.
Speaker ASo I need to buy one of those.
Speaker AUnfortunately.
Speaker AWow.
Speaker BUnfortunately.
Speaker BRight.
Speaker ABut I could also just play Harley Quinn's again.
Speaker BYou could, but you did play them for an entire edition.
Speaker AI did.
Speaker BOther than Inquisitorial Agents, is there a kill team that you're interested in?
Speaker BThe look of that you might want to pick up.
Speaker AI was always pretty into the arbites before the Agents came around.
Speaker AAnyway.
Speaker BThey're pretty cool.
Speaker AThey are pretty cool.
Speaker AI love the Judge Dredd vibe.
Speaker AI could see myself picking up the Novitiates Sisters box because of running a Sisters army for our crusade next year.
Speaker AQuite likely.
Speaker BYep.
Speaker AI was very close to getting the Brood Brothers box when it came out because I was heavily considering Genestealer cults before I ended up considering Sisters.
Speaker AAnd I always have a soft spot for Aeldari.
Speaker ASo Corsairs would be pretty fun for me.
Speaker AHaving a few different styles of Aeldari in one kill team.
Speaker BI won't lie.
Speaker BCorsairs were an interesting one to me as well.
Speaker BI feel like if I build another kill team, I want it to be something not chaos.
Speaker BBecause I have a few already.
Speaker ANot the Beastman or the Traitor Guard.
Speaker BAnd I just want to like branch out and see what else is there.
Speaker BThe Drukhari.
Speaker BThe Drukhari Kill team is interesting.
Speaker AAnd should I close my eyes and give you one at random?
Speaker BOh, let's see where you come up.
Speaker BBecause if it's.
Speaker BYou know where I go on.
Speaker BRoll.
Speaker BRoll me a kill team.
Speaker AHang on.
Speaker AI think I should count how many we have here and then do a random number.
Speaker AJen.
Speaker BWell, if we run off of the Warhammer community, there are team rules for 34 teams.
Speaker BHere, roll.
Speaker AOkay, you roll.
Speaker AI'll roll a random dice gen.
Speaker AHold on a sec.
Speaker AAnd then you can just pick the one that's from like the list you're looking at.
Speaker AAll right, I need a custom dice here.
Speaker ADice bag.
Speaker AWas it 34.
Speaker B34.
Speaker AAll right, I'm going to roll a D.
Speaker A34.
Speaker A7.
Speaker B7.
Speaker BOh, that's novitiates.
Speaker AAll right, get out of here.
Speaker AI'll roll it again.
Speaker A34.
Speaker B34.
Speaker BThat's vespid sting wings.
Speaker BThey do not interest me in the slightest.
Speaker BThey all look identical.
Speaker ABut third time.
Speaker BNo, no.
Speaker BIn saying that.
Speaker B20.
Speaker BOh, God.
Speaker BYou're gonna make me count Death Corpse of Kree.
Speaker BI don't like your dice story.
Speaker AHas it.
Speaker AOur friend has it.
Speaker BSure.
Speaker BHe sure does.
Speaker BDoesn't he have a cassockin?
Speaker ANo.
Speaker BDeath Corpsman.
Speaker AOh, 2.0 start box.
Speaker BYes, he does.
Speaker BBut yes.
Speaker BI was looking at both the Hand of the Archon and the Blades of Khaine as potential options.
Speaker AYou'll like it.
Speaker ADo you know the Blades of Kane has options?
Speaker AYou can bring some howling Banshees as well.
Speaker BThat's what interests me is you've got the choice between Avengers, Banshees and scorpions.
Speaker BAnd you get to mix and match.
Speaker BAnd that.
Speaker BThat's what gets me going is the ability to chop and change and mix things up a little bit.
Speaker AI could see it.
Speaker BYeah.
Speaker AI could also see you're really liking the Hand of the Archon.
Speaker BI think the models are sick.
Speaker BAnd you even get cool.
Speaker BA dude with like this cool air sword, big old spiky almost looks like eyes.
Speaker AIt feels like classic male appreciation.
Speaker AHe has a big sword.
Speaker BHe has a big sword.
Speaker BHey, hey.
Speaker BIt's called the Razor Flail, all right?
Speaker AOh, I'm sorry.
Speaker BAnd you also get dude.
Speaker BYou also get dude with bird.
Speaker AWhat's is his name?
Speaker ATerra Psalm or Terra Guy Store?
Speaker BHe is the Sky Splinter assassin.
Speaker BAnd the bird is called Razorwing.
Speaker AI was trying to make a Chaos Knight joke.
Speaker AI don't think I know.
Speaker BNo, it's okay.
Speaker BBut yeah, like, they're what I'm looking at.
Speaker BIf I was to right now.
Speaker BTerror Shade Yes.
Speaker AGot it.
Speaker ANailed it.
Speaker BNailed it.
Speaker BFirst time.
Speaker ARight hand of the Archon or striking scorpions.
Speaker AThat's your next one, eh?
Speaker BWell, yes, potentially.
Speaker AAll right, but mine's likely novitiates or.
Speaker BArbites Agents, man, before I pull that trigger, we need some interest.
Speaker AHey, Johnny, do you want to play Warhammer Underworlds with me?
Speaker BYou know, I still almost bought one of those boxes.
Speaker AI bet you did.
Speaker ASo, chat.
Speaker AWe have a game group of like four to six players, depending on the week.
Speaker AMost of them are constantly buying stuff for their 40k army.
Speaker AThe moment we suggest playing a specialist game with a very cheap price of entry in comparison, everyone's like, mmm, hmm.
Speaker BNo.
Speaker AHmm.
Speaker AI'm just going to leave this message on red.
Speaker AAnd it made Johnny sad.
Speaker BYes.
Speaker BEspecially when there were four options with four in each one.
Speaker AYeah.
Speaker AIf you want to get a really good value, go for Warhammer Underworlds.
Speaker ARight now you get four warbands, I think they're called, in one box, split it with your mates.
Speaker AMerry Christmas.
Speaker AOff you go.
Speaker BRight.
Speaker AEven the cards to, you know, play it with aren't as expensive as I was expecting.
Speaker BYeah, it's surprisingly affordable.
Speaker BRight.
Speaker AHave you seen the card art?
Speaker AIt's actually just photos of the models.
Speaker AYeah, hilarious.
Speaker BOur local games workshop has Ember Guard in there, and I saw it yesterday and I was, do you want to.
Speaker AGo and have a game?
Speaker BI mean, I don't know if they had it on display.
Speaker BI just saw them.
Speaker BI saw it on the shelf and I was like, oh.
Speaker BBut we definitely could see if he has a copy to play.
Speaker AAll right.
Speaker AToday, Next year when I'm not busy.
Speaker BOh, okay.
Speaker BAll right.
Speaker AHey, I think that was a good episode.
Speaker AKill teams.
Speaker AWe talked a lot about it.
Speaker AI rapid fired 34, maybe.
Speaker AKill teams.
Speaker AWe talked a lot about some new ideas.
Speaker BYeah.
Speaker ASalivated over Space Hulk again.
Speaker BYou gotta at least once a year, right?
Speaker AIt's like a rite of passage to want Space Hulk back and be very vocal about it.
Speaker AYeah.
Speaker AAll right, Mr.
Speaker AHand of the Archon, any other closing remarks?
Speaker BI hope you all have a lovely week of hobbying and get some stuff painted, built, played, get some stuff done.
Speaker ABecause soon you'll be holiday season and you might end up with a lot more stuff all of a sudden.
Speaker BOr worse, no time to do anything over the next month due to the holiday season.
Speaker BSo you gotta get in while you still can.
Speaker AGet him while you still can.
Speaker AHey, we'll catch you.
Speaker ANot too long after this episode airs.
Speaker AWith the advent calendar of TTP, we're gonna do 12 shorter episodes highlighting character each episode that also happens to have a model on the tabletop.
Speaker AI'm keen.
Speaker AI've also been Joshi.
Speaker BAnd I've been Jonny.
Speaker ABye, beautifuls.